Where Ya Curly Mustaches At?! Marvel vs Capcom 3 Hype Thread of Scoops!

I just saw the scans myself. I see young Dante from DMC3 there and that's it. I no longer need to see anything else he's in there like I wanted and I'm fully content now/
 
comedy bomb said:
They don't even compare.

Captain America has been in wars, ya know?

Actually, they're equal. Even Cap and Bats knew that fighting each other would be futile so they didn't.

I suggest reading JLA/Avengers, the best multi-company crossover comic book to date (and it's canon to both universes). The stories are well-done and the whole deal isn't just a typical "put two together and make them fight!". Also none of that Lobo losing to Wolverine bullshit.

TreIII said:
It's not hate, it's called "critique", dear boy.

The more one spends time with something he likes, the more he's prone to being able to step back and see its flaws, as well. And after playing through, and spending quite a bit of time with BOTH of the TvC revisions, I believe I have the qualifications to say that which I don't like about the package deal.

Yes, it's true that the version of Ryu that's in Tatsunoko vs. Capcom is arguably the best version of Ryu to ever appear. But that came about more because of the way he was constructed by design; it was NOT explicitly due to the fact that he was constructed within the confines of a 4 (3+1) button system.

And again, one of the main things he stumbles on, is because of what I've been talking about over the course of my last few posts. Put Ryu in a mix-up situation where he's on the receiving end, and he falls victim to one of the game's failings: because of the way his moves are mapped, you, as the player, may not have any real "say" on what Ryu may throw out if you wanted to try and counter-attack. No other game with Ryu in it has ever had this type of thing happen. It's a TvC-exclusive issue, and it's DEFINITELY one of the things that honestly pisses me off about the game. And I believe I'm allowed to say that, because there's PLENTY of things about various fighting games that I may have come to hate, regardless if I ended up liking the game overall.

So, once more, that's the kind of the thing that concerns me about MvC:FTW. Unless I stand to be corrected, I doubt Nitsuma and his team have done a lot to learn lessons from TvC as much as I may have hoped. The fact that the design choice for the new game seems to point to repeating, if not possibly confounding on the things that I have issue with, concerns me.

KOF2001 was an example of what happens when you try to map too many functions on a limited button array. I'd rather not see Capcom repeat SNK's mistakes, almost a decade later.

The problem is that you're trying to utilize him on what he was. Surely, when the news of 4 buttons have arrived, your playstyle towards Ryu will change.

Note that I have gripes over TvC (some hitbox issues, block positioning and leniency of direction inputs), but attacks is not one of them.
 
Ookami-kun said:
Actually, they're equal. Even Cap and Bats knew that fighting each other would be futile so they didn't.

I suggest reading JLA/Avengers, the best multi-company crossover comic book to date (and it's canon to both universes). The stories are well-done and the whole deal isn't just a typical "put two together and make them fight!". Also none of that Lobo losing to Wolverine bullshit.



The problem is that you're trying to utilize him on what he was. Surely, when the news of 4 buttons have arrived, your playstyle towards Ryu will change.

Note that I have gripes over TvC (some hitbox issues, block positioning and leniency of direction inputs), but attacks is not one of them.
What you don't like size of the hitbox, the blocks and the forgiving inputs?! XD

Man, the hate this game gets is just crazy. You need to take your opinion and go back to whatever crazy town you came from, because you only sound reasonable when have the same issues with the game as I do.

This is a new game people! Stop wishing for the command inputs to be as crisp as they are required to be in some other Capcom fighters. And, Real real talk you should have figured out the hitboxes after like an hour yo!
 
_dementia said:
so apparently they're going to "westernize" the capcom characters to mesh better with the marvel cast.

*thinks about darkstalkers cartoon*

not sure if want

megaman.jpg
 
Dali said:
What you don't like size of the hitbox, the blocks and the forgiving inputs?! XD

Man, the hate this game gets is just crazy. You need to take your opinion and go back to whatever crazy town you came from, because you only sound reasonable when have the same issues with the game as I do.

This is a new game people! Stop wishing for the command inputs to be as crisp as they are required to be in some other Capcom fighters. And, Real real talk you should have figured out the hitboxes after like an hour yo!

The leniency is pretty much fine, but sometimes it can be annoying (e.g. doing a hcf super rather than a 360).
 
Ookami-kun said:
The leniency is pretty much fine, but sometimes it can be annoying (e.g. doing a hcf super rather than a 360).

that reminded me of annoying SSF4 easy input. It bothered me sometime when it did what I don't want.
 
Ookami-kun said:
Actually, they're equal. Even Cap and Bats knew that fighting each other would be futile so they didn't.

I suggest reading JLA/Avengers, the best multi-company crossover comic book to date (and it's canon to both universes). The stories are well-done and the whole deal isn't just a typical "put two together and make them fight!". Also none of that Lobo losing to Wolverine bullshit.

I have a few issues with the way the JLA/Avengers crossover panned out (notably the superman/Thor matchup...superman should have been paste with a mjolnir hit to the face, for instance) but it's basically irrelevant- the marvel and DC universes have both gone through a billion retcons since.

Cap is physically superior to batman. Not even a debate. The SS serum guarantees it's impossible to hit the levels he's at without superhuman abilities- Cap can do crazy things like run 60mph for miles (while carrying other people!), leap several stories in the air unassisted, and his body doesn't generate fatigue poisons, so he never wears out. Both of them know pretty much every martial art there is to know, so in that area there isn't really an advantage.

Batman has a lot more resources and gadgetry, being a genius billionaire though.
 
That's what I mean when they end up being stalemate - Cap might beat Bats out of brute force but Bats is more resourceful and has even faced stronger foes.

I'm obviously a DC fanboy btw, but I prefer less bullshit like JLA/Avengers as opposed to Marvel vs DC :P
 
Ookami-kun said:
That's what I mean when they end up being stalemate - Cap might beat Bats out of brute force but Bats is more resourceful and has even faced stronger foes.

I'm obviously a DC fanboy btw, but I prefer less bullshit like JLA/Avengers as opposed to Marvel vs DC :P

JLA/Avengers was definitely a better crossover than the original marvel vs. DC: I think the original was decided by fan vote- which is why the (cringeworthy, imo) wolverine vs. lobo fight turned out the way it did. that being said, it's pretty damn old by now- the characters and universes are totally different.

I'd love to see a true marvel vs. DC crossover game- fat chance of this happening though.

Did we seriously need to bring in the Goku vs. Superman shit?

Goku and superman appeared in a crossover together? who knew?
 
Just saw the scans, I am really disliking the art there, it's like a hybrid between SF4 and Tatsunoko plus some uncessesary shine to it that makes the characters look like plastic.
 
viewtiful_dru said:
[Explanation of TvC controls.]
Thanks for the information. Like I said, I've never played TvC, so I am just trying to get a grasp on how those controls could transfer over to MvC. I do have some more questions though.

How is the combo system in TvC compared to MvC2? With the magic series, you can very easily crank out a 3-6 hit ground combo (depending on the character). With TvC, it sounds like 3-hits is the default easy combo before you start adding in direction presses and crouches? Can you double-tap the low, medium, or high buttons in succession to add hits to your combos in TvC? How convoluted do combos become since you have to start adding in crouches and direction press to chain more than 3-hits together?

How do special moves work in TvC? In MvC, a qcf forward motion can use the light and strong punches to change speed or direction of the move. How is this accomplished in TvC? I'm guessing you just have three variations on speed/direction like you would with a 6-button layout?

It seems like a TvC-style button configuration will leave you with less moves, or a combination of more inputs and some limitations on moves. Take Jill (MvC2) for example, she has moves mapped to qcf+p and qcf+k, as well as supers mapped to qcf+pp and qcf+kk. How is something like this accomplished in TvC?

Last question on special moves: do any TvC characters have 4-direction teleports? If so, what are the button inputs for them? Deadpool having the ability to teleport got me thinking about this.
 
GatorBait said:
Thanks for the information. Like I said, I've never played TvC, so I am just trying to get a grasp on how those controls could transfer over to MvC. I do have some more questions though.

How is the combo system in TvC compared to MvC2? With the magic series, you can very easily crank out a 3-6 hit ground combo (depending on the character). With TvC, it sounds like 3-hits is the default easy combo before you start adding in direction presses and crouches? Can you double-tap the low, medium, or high buttons in succession to add hits to your combos in TvC? How convoluted do combos become since you have to start adding in crouches and direction press to chain more than 3-hits together?

How do special moves work in TvC? In MvC, a qcf forward motion can use the light and strong punches to change speed or direction of the move. How is this accomplished in TvC? I'm guessing you just have three variations on speed/direction like you would with a 6-button layout?

It seems like a TvC-style button configuration will leave you with less moves, or a combination of more inputs and some limitations on moves. Take Jill (MvC2) for example, she has moves mapped to qcf+p and qcf+k, as well as supers mapped to qcf+pp and qcf+kk. How is something like this accomplished in TvC?

Last question on special moves: do any TvC characters have 4-direction teleports? If so, what are the button inputs for them? Deadpool having the ability to teleport got me thinking about this.

In jill's case one of the qcf moves would become a SRK motion. For example Ryu's mule kick in SF3 was qcb+K but in TvC it was changed to reverse srk motion since there is only light/medium/hard and tatsu was already qcb.
 
I expect Felicia in 3D to be smokin' hot.
I'm not liking the scans I've seen thus far, but I'm sure it will improve before release...
 
Just saw the scans. I'd be lying if I said I was overly impressed, but I'm one of the many who hated the first scans of SF4 and now I think the game is absolutely gorgeous. So I'm in wait and see mode, 100% chance of me buying the game day 1 no matter what.
 
MoxManiac said:
In jill's case one of the qcf moves would become a SRK motion. For example Ryu's mule kick in SF3 was qcb+K but in TvC it was changed to reverse srk motion since there is only light/medium/hard and tatsu was already qcb.
I'm starting to think a 3-button layout is actually LESS friendly for casual players.
 
Not sure what to think of the visuals. It has that tiny-head look of TatvCap that I didn't like much, but it should look fine in HD I guess. I hope they are expressive like SF4 characters
 
MoxManiac said:
Hopefully it'll be an effective Captain America like his godly MSH version, and not gimped MvC2 Captain America.
FUCKING COSIGNED.

the only advantage that the later versions of Cap had over the MSH version was his extended air combo (launch, link lp x3, then double jump into normal magic series). But MSH Cap could link Final Justice from any chain ending in s.HK on most of the cast (and in the corner, s.HP), combo off of both his punch and kick throws, could relaunch after an LP Stars n Stripes, had an awesome anti air/launcher in s.MP and his normals had great priority in general. Cap was a beast in that game (and he wasn't even the best character lol).

GatorBait said:
Thanks for the information. Like I said, I've never played TvC, so I am just trying to get a grasp on how those controls could transfer over to MvC. I do have some more questions though.

How is the combo system in TvC compared to MvC2? With the magic series, you can very easily crank out a 3-6 hit ground combo (depending on the character). With TvC, it sounds like 3-hits is the default easy combo before you start adding in direction presses and crouches? Can you double-tap the low, medium, or high buttons in succession to add hits to your combos in TvC? How convoluted do combos become since you have to start adding in crouches and direction press to chain more than 3-hits together?

How do special moves work in TvC? In MvC, a qcf forward motion can use the light and strong punches to change speed or direction of the move. How is this accomplished in TvC? I'm guessing you just have three variations on speed/direction like you would with a 6-button layout?

Last question on special moves: do any TvC characters have 4-direction teleports? If so, what are the button inputs for them? Deadpool having the ability to teleport got me thinking about this.

-chaining normals in TvC works like this (generally, for most characters): weak to strong and standing to crouching
so the largest ground chain combo you can do, with Ryu as an example, is this:

[A, crouching A, B, crouching B, C, crouching C, forward + C] (forward + C is a command normal, looks like standing roundhouse from other SF games)

for a total of 7 hits. Of course you can omit whichever hits you want, as long as it follows the magic series rule. If you decide to use your command normal before the end of the series, it will likely end the series unless the move causes a long stagger or you use Baroque. But A, B, C constitutes the basic chain for most chars.

-As far as air combos are concerned, they follow the weak to strong rule as well, but since most characters can double jump, they can extend their combo by jumping again and adding more hits.

-Special moves work the way you have described, in TvC. The button strength determines the power or number of hits or trajectory (or what have you) of the move.

-As someone said earlier, for moves with motions that would overlap (because there is no distinction between punch/kick), the solution was to give the move a different motion. So Ryu's donkey kick from SF3 changed from a hcf motion to reverse dp so it wouldn't overlap with his hadouken or hurricane kick. Alex had the command for Stun Gun Headbutt changed from double qcf to reverse dp so it won't overlap with Boomerang Raid or Hyper Bomb.

-Off the top of my head, only Ken the Eagle can teleport, and as you would have guessed, he can only appear in three locations after teleporting (left side of screen, middle near opponent and right side behind opponent). Maybe Deadpool's teleport will work like that or maybe it will work like Psylocke's and you can hit the Exchange button as one of the directions.
 
_dementia said:
oh god this is why i want lilith in 3D

lvl. 3 Hyper combo-only appearance in TvC doesn't count

You find the 10 year old version of Morrigan attractive?

eugh
 
Ookami-kun said:
The problem is that you're trying to utilize him on what he was. Surely, when the news of 4 buttons have arrived, your playstyle towards Ryu will change.

CvS1/Pro and even SNK vs. Capcom Chaos were 4 button games that had Ryu as well, but I didn't have to change up my play-style of Ryu THAT much to compensate.

Losing mids was one thing, but at least I still had P/K differentials. :lol
 
Iron Man is looking rather f'ing GREAT indeed

I just hope they buff that Proton Cannon because it totally didn't do enough chip damage.
 
_dementia said:
dude, she's like 600

but seriously, a certain level of androgyny is attractive to me, so yeah

Well, whatever floats your androgynous boat, I suppose.

Speaking of hotness, gimme some Emma Frost, Capcom!

Emma_Frost_White_Queen_TALL_by_J_Scott_Campbell800.jpg
 
Raging Spaniard said:
Well, whatever floats your androgynous boat, I suppose.

Speaking of whores, gimme some Emma Frost, Capcom!

http://lh4.ggpht.com/_Ydt3_uUEdVU/Sq1IGUWhuiI/AAAAAAAAAI4/4NgNuwpV9IM/s800/Emma_Frost_White_Queen_TALL_by_J_Scott_Campbell800.jpg[/mg][/QUOTE]
Yup.
 
Jet Grind Radio! said:
I can't help it. It's funny to me. :lol

BUT, if I had to chose one attractive X-Lady, I'd go with Psylocke. The, as TToB calls her, Ninja Bitch version.

Shell probably be in, but shes not very current. I'd rather have a new character myself.

And yeah, her original British self is booooringg. Her ninja self is a subproduct of the 80's/90's, but I can live with it much better that I can live with Gambit, lol
 
TreIII said:
CvS1/Pro and even SNK vs. Capcom Chaos were 4 button games that had Ryu as well, but I didn't have to change up my play-style of Ryu THAT much to compensate.

Losing mids was one thing, but at least I still had P/K differentials. :lol

They were easy to figure out which attack comes out after playing the game a lot though.
 
Jet Grind Radio! said:
Well, if we go with current X-Ladies, then I absolutely want X-23. She's badass in X-Force.

Gambit now, or just Gambit in general?

Gambit in general is lame, his 90's look is the worst though, has every single cool guy cliche from that decade. And yes, I used to think he was AWESOME, lol

X-23 is cool with me, they could give her a much different moveset from Wolverine also
 
Ookami-kun said:
They were easy to figure out which attack comes out after playing the game a lot though.

True, but again, just because I was able to adapt, doesn't mean I liked it. And that's the thing. By the end of what I called my "TvC experience", I really didn't care for it. Thus, why I moved on after a while, and so did most of my crew.

Jet Grind Radio! said:
Well, if we go with current X-Ladies, then I absolutely want X-23. She's badass in X-Force.

X-23 has too much possibility of being similar to Wolverine. And if we were going to have that, we might as well go with the more awesome Daken. :D

Any way, I do want some nice Marvel ladies, but not necessarily X-men. We've got too many girls along the lines of Scarlet Witch, Echo and White Tiger II that I think are ripe to use in a game like this.
 
Raging Spaniard said:
Gambit in general is lame, his 90's look is the worst though, has every single cool guy cliche from that decade. And yes, I used to think he was AWESOME, lol

X-23 is cool with me, they could give her a much different moveset from Wolverine also
Yea, I guess so. I do like the rendition of Gambit in my avatar, though.

Absolutely, there is a bit more they can do with Laura than just copy paste Wolverine's moves on a new character. Plus footblades.

TreIII said:
X-23 has too much possibility of being similar to Wolverine. And if we were going to have that, we might as well go with the more awesome Daken. :D

Any way, I do want some nice Marvel ladies, but not necessarily X-men. We've got too many girls along the lines of Scarlet Witch, Echo and White Tiger II that I think are ripe to use in a game like this.
What? Daken? Fuck that noise. Daken's an ass.

I do want Spider-Woman and Ms. Marvel in MvC3 over more X-Men, though.
 
Hmmmm. Interesting art style to the scans. Color explosions are unique. Character models looks Smooth, but lack all the ferocity of the 90's sprites. Wolvie's fierce looked VIOLENT in VS series/COTA, but here, he just appears to lack personality.

But Remember how much polish SFIV screens recieved as the months went on? lighting got loads better, effects started to really stand out... Hope that happens here, too.

Looking forward to seeing Refinement + Animations. Not HYPED from what I see, but I am looking forward to it.
Looking forward to KoFvXIII much, MUCH more, but that's just me!

I hope characters feel as unique in this game as they do in TvC!
 
Jet Grind Radio! said:
What? Daken? Fuck that noise. Daken's an ass.

Daken's some one I can respect, and some one I've come to love more than his father or "sister".

Besides, he definitely made out with Bullseye with a smile on his face, among other things. That definitely gives him some nice points in my eyes. :lol :lol
 
x-23 animations should resemble a crazy Kung-Fu flick kind of moveset, given her agility, small frame and blades everywhere. Much different from Wolverine, who is much less ... graceful
 
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