Urban Scholar
Member
I just saw the scans myself. I see young Dante from DMC3 there and that's it. I no longer need to see anything else he's in there like I wanted and I'm fully content now/
comedy bomb said:They don't even compare.
Captain America has been in wars, ya know?
TreIII said:It's not hate, it's called "critique", dear boy.
The more one spends time with something he likes, the more he's prone to being able to step back and see its flaws, as well. And after playing through, and spending quite a bit of time with BOTH of the TvC revisions, I believe I have the qualifications to say that which I don't like about the package deal.
Yes, it's true that the version of Ryu that's in Tatsunoko vs. Capcom is arguably the best version of Ryu to ever appear. But that came about more because of the way he was constructed by design; it was NOT explicitly due to the fact that he was constructed within the confines of a 4 (3+1) button system.
And again, one of the main things he stumbles on, is because of what I've been talking about over the course of my last few posts. Put Ryu in a mix-up situation where he's on the receiving end, and he falls victim to one of the game's failings: because of the way his moves are mapped, you, as the player, may not have any real "say" on what Ryu may throw out if you wanted to try and counter-attack. No other game with Ryu in it has ever had this type of thing happen. It's a TvC-exclusive issue, and it's DEFINITELY one of the things that honestly pisses me off about the game. And I believe I'm allowed to say that, because there's PLENTY of things about various fighting games that I may have come to hate, regardless if I ended up liking the game overall.
So, once more, that's the kind of the thing that concerns me about MvC:FTW. Unless I stand to be corrected, I doubt Nitsuma and his team have done a lot to learn lessons from TvC as much as I may have hoped. The fact that the design choice for the new game seems to point to repeating, if not possibly confounding on the things that I have issue with, concerns me.
KOF2001 was an example of what happens when you try to map too many functions on a limited button array. I'd rather not see Capcom repeat SNK's mistakes, almost a decade later.
What you don't like size of the hitbox, the blocks and the forgiving inputs?! XDOokami-kun said:Actually, they're equal. Even Cap and Bats knew that fighting each other would be futile so they didn't.
I suggest reading JLA/Avengers, the best multi-company crossover comic book to date (and it's canon to both universes). The stories are well-done and the whole deal isn't just a typical "put two together and make them fight!". Also none of that Lobo losing to Wolverine bullshit.
The problem is that you're trying to utilize him on what he was. Surely, when the news of 4 buttons have arrived, your playstyle towards Ryu will change.
Note that I have gripes over TvC (some hitbox issues, block positioning and leniency of direction inputs), but attacks is not one of them.
_dementia said:so apparently they're going to "westernize" the capcom characters to mesh better with the marvel cast.
*thinks about darkstalkers cartoon*
not sure if want
Dali said:What you don't like size of the hitbox, the blocks and the forgiving inputs?! XD
Man, the hate this game gets is just crazy. You need to take your opinion and go back to whatever crazy town you came from, because you only sound reasonable when have the same issues with the game as I do.
This is a new game people! Stop wishing for the command inputs to be as crisp as they are required to be in some other Capcom fighters. And, Real real talk you should have figured out the hitboxes after like an hour yo!
Ookami-kun said:The leniency is pretty much fine, but sometimes it can be annoying (e.g. doing a hcf super rather than a 360).
Ookami-kun said:Actually, they're equal. Even Cap and Bats knew that fighting each other would be futile so they didn't.
I suggest reading JLA/Avengers, the best multi-company crossover comic book to date (and it's canon to both universes). The stories are well-done and the whole deal isn't just a typical "put two together and make them fight!". Also none of that Lobo losing to Wolverine bullshit.
MoxManiac said:
Ookami-kun said:That's what I mean when they end up being stalemate - Cap might beat Bats out of brute force but Bats is more resourceful and has even faced stronger foes.
I'm obviously a DC fanboy btw, but I prefer less bullshit like JLA/Avengers as opposed to Marvel vs DC![]()
Did we seriously need to bring in the Goku vs. Superman shit?
Thanks for the information. Like I said, I've never played TvC, so I am just trying to get a grasp on how those controls could transfer over to MvC. I do have some more questions though.viewtiful_dru said:[Explanation of TvC controls.]
GatorBait said:Thanks for the information. Like I said, I've never played TvC, so I am just trying to get a grasp on how those controls could transfer over to MvC. I do have some more questions though.
How is the combo system in TvC compared to MvC2? With the magic series, you can very easily crank out a 3-6 hit ground combo (depending on the character). With TvC, it sounds like 3-hits is the default easy combo before you start adding in direction presses and crouches? Can you double-tap the low, medium, or high buttons in succession to add hits to your combos in TvC? How convoluted do combos become since you have to start adding in crouches and direction press to chain more than 3-hits together?
How do special moves work in TvC? In MvC, a qcf forward motion can use the light and strong punches to change speed or direction of the move. How is this accomplished in TvC? I'm guessing you just have three variations on speed/direction like you would with a 6-button layout?
It seems like a TvC-style button configuration will leave you with less moves, or a combination of more inputs and some limitations on moves. Take Jill (MvC2) for example, she has moves mapped to qcf+p and qcf+k, as well as supers mapped to qcf+pp and qcf+kk. How is something like this accomplished in TvC?
Last question on special moves: do any TvC characters have 4-direction teleports? If so, what are the button inputs for them? Deadpool having the ability to teleport got me thinking about this.
oh god this is why i want lilith in 3Dcelcius said:I expect Felicia in 3D to be smokin' hot.
I'm starting to think a 3-button layout is actually LESS friendly for casual players.MoxManiac said:In jill's case one of the qcf moves would become a SRK motion. For example Ryu's mule kick in SF3 was qcb+K but in TvC it was changed to reverse srk motion since there is only light/medium/hard and tatsu was already qcb.
I'm casual and I find TvC a trillion times more accessible than MarvelGatorBait said:I'm starting to think a 3-button layout is actually LESS friendly for casual players.
FUCKING COSIGNED.MoxManiac said:Hopefully it'll be an effective Captain America like his godly MSH version, and not gimped MvC2 Captain America.
GatorBait said:Thanks for the information. Like I said, I've never played TvC, so I am just trying to get a grasp on how those controls could transfer over to MvC. I do have some more questions though.
How is the combo system in TvC compared to MvC2? With the magic series, you can very easily crank out a 3-6 hit ground combo (depending on the character). With TvC, it sounds like 3-hits is the default easy combo before you start adding in direction presses and crouches? Can you double-tap the low, medium, or high buttons in succession to add hits to your combos in TvC? How convoluted do combos become since you have to start adding in crouches and direction press to chain more than 3-hits together?
How do special moves work in TvC? In MvC, a qcf forward motion can use the light and strong punches to change speed or direction of the move. How is this accomplished in TvC? I'm guessing you just have three variations on speed/direction like you would with a 6-button layout?
Last question on special moves: do any TvC characters have 4-direction teleports? If so, what are the button inputs for them? Deadpool having the ability to teleport got me thinking about this.
_dementia said:oh god this is why i want lilith in 3D
lvl. 3 Hyper combo-only appearance in TvC doesn't count
Ookami-kun said:The problem is that you're trying to utilize him on what he was. Surely, when the news of 4 buttons have arrived, your playstyle towards Ryu will change.
dude, she's like 600Raging Spaniard said:You find the 10 year old version of Morrigan attractive?
eugh
_dementia said:dude, she's like 600
but seriously, a certain level of androgyny is attractive to me, so yeah
Raging Spaniard said:Well, whatever floats your androgynous boat, I suppose.
Speaking of whores, gimme some Emma Frost, Capcom!
http://lh4.ggpht.com/_Ydt3_uUEdVU/Sq1IGUWhuiI/AAAAAAAAAI4/4NgNuwpV9IM/s800/Emma_Frost_White_Queen_TALL_by_J_Scott_Campbell800.jpg[/mg][/QUOTE]
Yup.
Jet Grind Radio! said:I can't help it. It's funny to me. :lol
BUT, if I had to chose one attractive X-Lady, I'd go with Psylocke. The, as TToB calls her, Ninja Bitch version.
Well, they might give him that double beam of death from the movie.Degen said:Iron Man is looking rather f'ing GREAT indeed
I just hope they buff that Proton Cannon because it totally didn't do enough chip damage.
And as a bonus, have this be his level themeGreen Scar said:There's only one thing Iron Man needs, and it's this- voice acting by Robert Downey Jr.
TreIII said:CvS1/Pro and even SNK vs. Capcom Chaos were 4 button games that had Ryu as well, but I didn't have to change up my play-style of Ryu THAT much to compensate.
Losing mids was one thing, but at least I still had P/K differentials. :lol
Jet Grind Radio! said:Well, if we go with current X-Ladies, then I absolutely want X-23. She's badass in X-Force.
Gambit now, or just Gambit in general?
Ookami-kun said:They were easy to figure out which attack comes out after playing the game a lot though.
Jet Grind Radio! said:Well, if we go with current X-Ladies, then I absolutely want X-23. She's badass in X-Force.
Yea, I guess so. I do like the rendition of Gambit in my avatar, though.Raging Spaniard said:Gambit in general is lame, his 90's look is the worst though, has every single cool guy cliche from that decade. And yes, I used to think he was AWESOME, lol
X-23 is cool with me, they could give her a much different moveset from Wolverine also
What? Daken? Fuck that noise. Daken's an ass.TreIII said:X-23 has too much possibility of being similar to Wolverine. And if we were going to have that, we might as well go with the more awesome Daken.![]()
Any way, I do want some nice Marvel ladies, but not necessarily X-men. We've got too many girls along the lines of Scarlet Witch, Echo and White Tiger II that I think are ripe to use in a game like this.
Take this back. :/Raging Spaniard said:And yeah, her original British self is booooringg.
Jet Grind Radio! said:What? Daken? Fuck that noise. Daken's an ass.
'Cuz she's fuckin' dead, that's why.Green Scar said:For X-Women, how about, er, Jean fucking Grey.