dream
Member
It used to be when id and Epic launched new engines they'd attract a bunch of licensees looking to make the next big FPS. The Unreal engine spawned games like Deus Ex, Wheel of Time, XIII, Rainbow Six 3, and Undying. The Quake engine (in all three iterations) gave birth to games like Jedi Knight 2, Alice, Anachronox, Return to Castle Wolfenstein, the Soldier of Fortune series, and Call of Duty. Many of these titles were announced as soon as the latest engines hit the street.
Now we're looking at two capable engines that are available immediately (three if you include Crytek's Far Cry engine) but nobody seems to be licensing them. Raven's using the Doom engine to do Quake 4 and Troika built Vampire the Masquerade on the Source engine but, beyond that, there hasn't been anything announced. Could this signify a trend towards developers using their own in-house engines or is it more an issue of code portability?
Now we're looking at two capable engines that are available immediately (three if you include Crytek's Far Cry engine) but nobody seems to be licensing them. Raven's using the Doom engine to do Quake 4 and Troika built Vampire the Masquerade on the Source engine but, beyond that, there hasn't been anything announced. Could this signify a trend towards developers using their own in-house engines or is it more an issue of code portability?