Which "failed" console did you want to succeed?

Failed console you wished better for


  • Total voters
    232
Definitely Turbo, Dreamcast, and Wii U in no particular order.
 
the only reason it beat the 360 was japan. if you remove Japan, the country in which Xbox simply can't compete no matter what, the end results would have been 77 million for PS3, and 82~83 million for the 360. as the PS3 sold more than 10 million units in japan, while the 360 sold less than 2.
even with Japan in the mix it only beat it by around 3 million sales.

so the PS3 was definitely, relatively to what Sony did in other generations, more of a failure than the Xbox One... which somehow made OP's list. it was a pretty big anomaly for Sony, going from being far ahead, to being almost last if it wasn't for their home turf bringing them in front of the 360.
PS3 was more popular than Xbox 360 in Europe and it sold at least 10 million units more

360 definitely won in the US, but America is not the whole world
 
Personally I don't feel or think Dreamcast, Tiurbogrfx16 , Xbox Ons, nor Dreamcast were failures. I personally enjoyed them all and have fond memories and long play time sessions. On all.

I voted Atari Jaguar, because at the time I was really rooting for Atari (my first console was the 2600), but that's the only time I felt real disappointment.
 
If the Xbox One's original DRM plan had succeeded, I think Microsoft and the industry as a whole would be in a very different but better place.
 
Although Dreamcast is the obvious answer (runner up: Vita), I voted for the 3DO.
The concept of a console that´s free to develop for, paying the third party publishers, was quite innovative, although it failed due to the high hardware prices (and would have been a shovelware nightmare).
 
I'd say that the Switch still fits the stereotype it just happened to work out in their favor. I remember people thinking that the Switch sounded dumb as hell when it was announced but look where we are now.

Switch 2 is 100% Nintendo saying well we can't afford to try something different this time.
The thing with the Switch was that it set out to fill a need and a market the other two consoles weren't catering to. It offered something substantially different from other gaming platforms, and that's what made it a success.

Compare that to the GameCube where at the end of the day, it didn't deliver anything the PS2 or Xbox couldn't already deliver just as well, or better. That ultimately was it's downfall.
 
The Dreamcast died a bit too early in my experience. I'd have liked to have seen it go a few more years as the games that were coming out for it were awesome. It was the first console I had where I felt like I had a proper arcade machine at home.
 
Dreamcast feels like the right answer but i voted for the Neo-Geo console.

My reasoning is that the Dreamcast is just a "standard" console that got replaced by others that did the same thing. Basically, the XBOX filled that spot and Sega did release their games in other consoles so we didn't really lose them.

But the Neo-Geo was unique in that it was a "specialized" system that pushed state of the art 2D sprite based games specifically. If the console was a success, like it was on the arcades, there would most likely be a successor and who knows how high budget 2D sprite games would evolve and how 2D games in general would be when 3D took over.
 
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3DO and M2 it is a tie on that one, both had good enough technology to compete and even out-do the competition (ie the Jag/32x/CD32) but for the 3DO it never really stood a chance at the price point that it was at...and Panasonic's decision with the M2 has to be one of the BIGGEST missteps in gaming history...
 
I picked Google Stadia.

I think there is definitely a world where Stadia could have been an amazing product if they had the right business structure and intentions in mind.

A world where Stadia had its own PC storefront where you were given native ownership over the games while also being able to connect to their servers to remote play your game on any device at anytime and the save files just worked is a world where gaming would've benefitted.

Microsoft is trying to make this a reality but they keep fucking up the product and the rollout of features is so incredibly slow. Valve could do this but they seem to not give a shit.
 
I went with the Panasonic/3DO M2, from the tech demos it was a very powerful system for 1997 and would have given a much needed graphics boost, think more detailed N64 game but with the advantages of CD-ROM. Dreamcast deserved to do well but sadly it was a console trapped between two generations and I think third parties would have struggled to port their games to the aging Dreamcast by the time the sixth generation games were hitting their stride. Even the GameCube struggled due to its small disc format and it's controller lacking proper shoulder buttons.

Not sure how Xbox One was a failure? I understand it failed to sell as many units as its predecessor but still sold moderately well. I guess the Wii U would count from a sales perspective but I believe Nintendo made an overall profit on that system.
 
The Vita is where it's supposed to be; Sony sent it out with lackluster support and forgot about it.
Let's not forget the monumental fuck up with the memory cards. Vita was awesome but the fact you had to get specific memory cards was completely crazy and tanked the Vita.
 
But the Neo-Geo was unique in that it was a "specialized" system that pushed state of the art 2D sprite based games specifically. If the console was a success, like it was on the arcades, there would most likely be a successor and who knows how high budget 2D sprite games would evolve and how 2D games in general would be when 3D took over.

Mainstream audiences in the late 90s didnt want 2D games. The succesor was the Hyper Neo Geo 64 but, like all the 3D hardware at the time, it was obsolete in 2 years.

NeoGeo Pocket could have lived longer but the first thing Aruze did when they took over was discontinuing the system.

The NeoGeo itself lasted 15 years and outlived every system of its era. Hard to call it a failure.

The real "winner" here is the Dreamcast, which had a lot of potential and could have been supported until the mid 2000s.
 
we all know what the CORRECT answer is but im actually going to say the gamecube, that was the last time nintendo ever used current gen hardware and tried to directly compete with sony, had the gamecube been an n64 level success than nintendo would continue on making more mainstream consoles that would have both solid third party support, multiplatform ports as well as nintendos excellent first party titles
 
I am not really sure if the AES is a failed console by any metric. Yeah, it didn't sell a lot of units. But it was never intended too. It was always a specialty item aimed at a very specific audience. Pretty sure the last carts released were like Metal Slug 5 and Samurai Showdown V in 2004. The AES had a 14 year run from 1990 to 2004 overall.

The Neo-Geo CD, which was a cost reduced Neo-Geo had a much shorter lifespan from 1994 to 1999. Which is still not bad, given that a large chunk of the AES library was ported to the system.

The Neo-Geo Pocket also had a short run. But then again, it was competing against the Game Boy Color.
 
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Not in the list, but the Sega Saturn.

It's a criminally underrated system with amazing games for all different genres and tastes and many overlooked gems because of the bad rep it got. Sega would probably be still around if it managed to sell decently in the west and the Dreamcast fiasco would probably never happened.
 
we all know what the CORRECT answer is but im actually going to say the gamecube, that was the last time nintendo ever used current gen hardware and tried to directly compete with sony, had the gamecube been an n64 level success than nintendo would continue on making more mainstream consoles that would have both solid third party support, multiplatform ports as well as nintendos excellent first party titles

The GameCube was a really big 6th gen failure for Nintendo. But it is easy to overlook that one, given how the Wii was essentially a turbo charged GameCube with near perfect backwards compatibility.

Nintendo's biggest failure was the Virtual Boy, which only sold around 750k units worldwide. But the machine itself was seen as too experimental and awkward to really have a long life span. The 32x sold roughly the same numbers as the Virtual Boy.

The Wii-U was also Nintendo's biggest console failure.


It is nice that Nintendo of Japan keeps their worldwide numbers available for anyone to find here:

Not in the list, but the Sega Saturn.

It's a criminally underrated system with amazing games for all different genres and tastes and many overlooked gems because of the bad rep it got. Sega would probably be still around if it managed to sell decently in the west and the Dreamcast fiasco would probably never happened.

I agree with this. The Saturn was a disaster for Sega outside of Japan. Especially in the North American market, where SOA decided to launch the machine months earlier than expected out of fear of having to compete with the original Playstation. That '299' price announcement at E3 1995 was a literal death blow to the Sega Saturn.

It also didn't help matters that the 32x launched in November 1994 in North America and only made the May 1995 launch of the Saturn an even bigger clusterfuck. Not only were there not enough Saturn units in produced to satisfy retailers, but the ones who did get the Saturn also had to sell it alongside the (still new) 32x. Which only confused customers more.

I do remember when 32x's were being liquidated at prices below $50.00 because of the early Saturn launch. Tom Kalinski really abandoned ship by 1996, and was off to a much more successful platform: The Leapfrog.
 
I agree with this. The Saturn was a disaster for Sega outside of Japan. Especially in the North American market, where SOA decided to launch the machine months earlier than expected out of fear of having to compete with the original Playstation. That '299' price announcement at E3 1995 was a literal death blow to the Sega Saturn.
Fear is not the correct language, in short the Sega Saturn was expensive and Sega knew that it would be necessary to readjust the price, that's why the Saturn was launched earlier so that during this period Sega could create financial reserves (the strategy failed because real demand was too low).
 
Fear is not the correct language, in short the Sega Saturn was expensive and Sega knew that it would be necessary to readjust the price, that's why the Saturn was launched earlier so that during this period Sega could create financial reserves (the strategy failed because real demand was too low).

Sega of America's surprise announcement at E3 1995 (May 12th 1995), where they said that the launch price would be between $399 - $449 USD:


Sony prince announcement:


I don;t know if Sony announced their price first or not. But I am pretty sure that Sega of America knew what Sony was launching at in advance, and it caused them to launch earlier than expected. Maybe they were hoping that they could drop the price down by September 9th to be more competitive. They had a lot of retail problems. yeah, the Playstation price point killed a lot of momentum.
 
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Dreamcast, as a 2D fighting game fan I found it was awesome. But sadly didn't workn well enough and did die quickly.
 
I still resent nerds for rejecting the Wii U. That second screen had so much potential for additional controls and it was never utilized.

50% of the blame still belongs with Nintendo for making it so underpowered. That thing could have been amazing for flight sims, for example.
 


The OUYA could have been a game-changer for indie gaming, but it stumbled out of the gate. The hardware was outdated before launch, the controller felt clunky, and the lack of exclusives made it forgettable. With rapid mobile chip advances, no hardware refresh, and no strong indie partnerships, OUYA never found its identity. With better specs, curated indie hits, and developer-friendly support, it might have become the living room hub for indie games instead of fading away.
 
Nintendoland was an awesome showcase of the potential of the Wii U and asymmetrical couch multiplayer.

It is a shame we never really got more.
 
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