Who is the greatest Videogame music composer of all time?

For Shenmue, the disc drive is tied up having to stream new characters and animation in for the dynamically progressing world. The sound chip is then left to generate the whole array of audio sources where it composes the moody background music and layers on a whole other song simultaneously from the street jingles that play outside the Tomato conevenience store and during Christmas (and Tom's cassette player) while also mixing in all of the local audio and all of ambient sound effects.

Yes, I understand that the disc drive is tied up with other duties and could be acceessed for audio data. However, the "PSF" format that I mentioned works in the same fashion. The music functions in the same fashion. It is entirely related to the soundchip and the audio data is not read from the disc during playback.

With something like Onimusha, the music almost sounded orchestrated at times (in fact, many people initially thought that it was). However, it is handled like chip music and is not digitally pre-recorded. This format is used in a WIDE variety of PSX and PS2 games...

In fact, almost every single RPG you'll encounter on the two systems stick to this format. The only exception I can think of is Star Ocean 3 where, like Baten Kaitos on GC, the music was produced with real instruments and is played off of the disc.

According to the author of the PSF music plug-in, the vast majority of PSF music is sequenced...but there are a few (very few) examples streamed PSF music (ATV Offroad Fury 2, for example). From what I've heard, the sequenced PSF tunes sound VASTLY superior to any similar sequenced music you might find on Dreamcast and Saturn.

Honestly, I always thought it was a great feature of the chip. I mean, N64 could really have used a sound chip with capabilities like this (it could have used a sound chip period!). I mean, you have soundtracks like Final Fantasy Tactics (which was great) sitting at 680KB and stuff like Valkyrie Profile around 4mb.

There is also a PSF2 format, which is what the PS2 uses. It seems that many additonal features were added to the PS2 and its ability to play back sequenced music is excellent.
 
I'm surprised none has mentioned Michael Z. Land yet.
Monkey Island 1 and 2 soundtracks, Day of the Tentacle, Sam and Max Hit the Road and the Dig. All classics.

eso76 said:
Yeah, it's the same guy. He was not in his best shape when he composed Ecco's music, though. Still one of the best soundtracks i've heard this generation, but not quite up there with his tunes for Amiga and C64
Are you kidding? There are a few fillers, but the majority of the tunes are some of the most heart warming, soothing and at the same time mysteriously exciting music ever in a game. The Ecco DotF soundtrack is completely up to the standard of his old work.
I often put the game on only to go in to the gallery section and listen to the music.

About the Saturn soundchip, it might have had superior synth capabilities but it lacked hardware sound decompression. That was a big disadvantage.
On Saturn you had to load all your sounds into the two megabytes of sound mem. Playstation "only" had 512Kb but had IIRC 4x compression so you had the same available space and the compressed sound could be streamed both from main RAM and CD and take up much less bandwidth and space.
 
dark10x,
However, the "PSF" format that I mentioned works in the same fashion. The music functions in the same fashion.
What I was pointing out was that the workload of Shenmue's audio was not inconsiderable; the sound chip was composing two whole songs simultaneously and mixing in all of the other layers of ambient effects.
From what I've heard, the sequenced PSF tunes sound VASTLY superior to any similar sequenced music you might find on Dreamcast and Saturn.

Honestly, I always thought it was a great feature of the chip.
You're confusing asset quality and features of hardware.
 
Lazy8s said:
dark10x,

What I was pointing out was that the workload of Shenmue's audio was not inconsiderable; the sound chip was composing two whole songs simultaneously and mixing in all of the other layers of ambient effects.

You're confusing asset quality and features of hardware.

Yes, but that's my question...

Nearly every single DC and Saturn game I own has rather poor audio in comparison to the average PS2, GC, or XBOX game. In general stereo, most of those games just want to play from the center channel and sound very "mono" (even though they really are not).

Even if the DC's soundchip was somehow superior (and quite frankly, I do not believe it is at all), it was poorly utilized. What is the point of "better" hardware if the results are generally below par?

I can think of no examples of sequenced audio on the DC that sounds even close to the poorest I've heard on PSX. Games like Evolution, Time Stalkers, Maken X, Shenmue and EGG all use sequenced music...and the actual quality of the samples just doesn't impress at all. In every case, the music sounds tinny and poor (like I said, it sounds like an old wavetable sound card or seomthing). I've never heard anything that suggests it can do better...and until I have that proof, I will not be convinced. The Shenmue example is fine, but it isn't anything that the other current platforms couldn't handle.

The point here is that I've NEVER heard ANYONE attempt to suggest that the DC and Saturn had better audio chips than the PSX/PS2. So, when I heard you say it, I was shocked (well, partially...I mean, it is you, man ;P). Combine that with the fact that you seem to know very little about the inner workings of the PSX/PS2 soundchip, and I can't really say I believe you.

Sound was always an area where I considered the DC to be an under-performer. I don't think I've ever been impressed with the audio in a Dreamcast game (outside of actual composition). I'm quite an audiophile, you see, so the poor sound quality has always been very noticible to me.

It's too bad he's been relegated to "composing" music for crappy star wars games.

No kidding. :( That's actually really sad to see. I've actually found the music in all of those Factor 5 SW games to be rather...poor, to tell you the truth. It seems that Extreme Assault really is the last notable soundtrack that he created. I have several class albums of his as well. He has done some great stuff...
 
Does anyone know who composed the soundtrack for Ys VI and Legend of Heroes VI, or am I stuck with the words "Falcom Sound Team JDK"?

I'd have to give some props to Hiroshi Sakamoto for Ogre Battle/Final Fantasy Tactics. Also, the person who composed the Fire Emblem IV soundtrack. I'm horrible with names...
 
Sound quality and sound composition are two different things, and were' talking more composition here.

Yuzo Koshiro is the G.O.A.T no doubt. Streets of Rage series, Revenge of Shinobi, Super Adventure Island, Y's, Actraiser, you know the deal.

Everything I have heard from Ron Hubbard has been very good, definetly up there.

I'd mention some Capcom composers, but I do not know their names, which is a shame. Much of the music for their fighting games is as good as it gets.
 
Breath of Fire V - Dragon Quarter, Soukaigi, Baroque, Evil Twin, Berserk, Napple Tale, Ridge Racer Type-4, Shadow Hearts 2, Guily Gear XX, Crimson Sea,
ANUBIS Zone of the Enders. , Elemental Gearbolt (INCREDIBLE - A MUST HEAR), Gradius V, Lost Child, Magna Carta - The Phantom of Avalanche, Megaman Network Transmission, Baten Kaitos, Ollie King, Outcast, TOBOL #1, Vib Ribbon, Xenosaga II,


Those are my "never heard" Dark. Tobol#1 you meant Tobal #1 i suppose? If so, i did hear that one.
 
saori kobayashi - panzer dragoon series
yuzo koshiro - SoR
whoever did the nights soundtrack
noriyuki iwadare - grandia 2 and extreme...i hate grandia 2, but i love the music. clean cut, upbeat guitar pop. fantastic.
daisuke ishiwatari - guilty gear x, dude MUST be a huge Maiden fan. for an old school metal head like myself, GGX soundtrack is tremendous fun.
various sonic team/am2 games...sonic 1/2, outrun2, shenmue.
edit:

yasunori mitsuda - chrono trigger/cross...typical epic stuff, but quite good.
yasunori shiono - lufia 2, overlooked.
 
Koji Kondo
Nobuo Uematsu
Motoi Sakuraba
and all the guys who worked on Skies of Arcadia. ^_^
 
It's a tie between Koji Kondo and Hubbard. I've seen Hülsbeck mentioned and i think he's vastly overrated. Except for Giana Sisters (and Turrican) he hasn't made much else that was good, and spent most of his time making crappy trance while not making game music.
 
Koji Kondo, whoever did the Shenmue 1/2 music, and Nobuo Uematsu

Yes Im unoriginal but I love their music damnit

In fact, I will listen to Dire Dire Docks, OoT Orchestrated Ending, In The Garden, and some of FF6's OST now
 
I'm disappointed at the lack of Martin Galway love. He seems to have become the forgotten man of C64 music....his catalog shits all over Hulsbeck and Follin's to be honest, yet he hardly ever gets a mention.

Ocean Loader (I nearly fell of my seat when I heard this loading Hyper Sports)
Knucklebusters
Arkanoid
Game Over
Green Beret
Miami Vice
Roland's Rat Race
Terra Cresta
Rambo First Blood
Wizball
Comic Bakery
Yir Ar Kung Fu 1 & 2
Parallax

Some of the best videogame tunes ever.
 
I've avoided this thread simply because there are too damn many for me to list.

But, on a semi-related note, Iwadare is returning to RPGs as he's been selected by Square Enix to compose the music for Radiata Stories.

Man, I've missed his stuff!
 
Marty O'Donnell and Mike Salvatori

Their stuff in Myth: The Fallen Lords and Myth II: Soulblighter and of course Halo and Halo 2 are pure genius. I have the soundtracks to them all. My favorite is the Myth: TFL soundtrack which is just insane.
 
COCKLES said:
I'm disappointed at the lack of Martin Galway love. He seems to have become the forgotten man of C64 music....his catalog shits all over Hulsbeck and Follin's to be honest, yet he hardly ever gets a mention.

Ocean Loader (I nearly fell of my seat when I heard this loading Hyper Sports)
Knucklebusters
Arkanoid
Game Over
Green Beret
Miami Vice
Roland's Rat Race
Terra Cresta
Rambo First Blood
Wizball
Comic Bakery
Yir Ar Kung Fu 1 & 2
Parallax

Some of the best videogame tunes ever.

Yeah, he was second after Rob Hubbard for C64 music for me. Ben Dalglish was good as well (Trap, Last Ninja ...)

Knucklebusters was Hubbard though ;) That was an epic of a SID tune!
 
Has no one mentioned Michael Giacchino?

Not only did he do the amazing scores for the Medal of Honor and Call of Duty games but he did a little movie a few people might have seen... The Incredibles!

Other than him the people who did...

Freedom Fighters
Killzone
Halo
Sphinx and the Cursed Mummy

All deserve recognition. Game music has gotten far better over the last few years.
 
David M. Hanlon - Druid theme <----- the best videogame music theme of all time
Ben Daglish - Hades Nebula theme <----- close second
Rob Hubbard - Red Max theme
Unknown genius - Captured theme
 
Anyone know the name of the person who did the music for Beyond Good and Evil?

and my list

Yasunori Mitsuda (Chrono Cross, Chrono Trigger)
Norihiko Hibino (MGS2,3, TTS)
Kenji Yamamoto (Metroid Prime)
Koji Kondo (Mario 64)

Plus the composer(s) of BG&E
 
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