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Why all the hate on the DOA4 screens?

jimbo

Banned
Honestly, what's wrong with the screens? The game is gorgeous. I can understand people talking about the character models, but aren't they SUPPOSED to be cartoony? What can they really do to it without changing the game's style?

Don't forget people, this time....the 360 CAN do this resolution. The old high res DOA screens like this......never actually happened in real time.
 
I think the main problem is that Xbox1 spoiled us. Compare this to your average PS2 game and you're like :O. But compare it to your average Xbox game and you're like :/

Gears of War, now that's next gen shit. UE3.0 for teh win (again).
 
jimbo said:
Honestly, what's wrong with the screens? The game is gorgeous. I can understand people talking about the character models, but aren't they SUPPOSED to be cartoony? What can they really do to it without changing the game's style?

Don't forget people, this time....the 360 CAN do this resolution. The old high res DOA screens like this......never actually happened in real time.

120505160920_12big.jpg

My only complaint is with the character models. The backgrounds look stunning.
 
Razoric said:
My only complaint is with the character models. The backgrounds look stunning.

Yeah, the BG's are truly awesome in every way. We just need better lighting and self shadowing on the character models (plus better hair).
 
I can say (trying to be fair to Team Ninja) that out of all the pics and vids I've seen of 360 games, Dead or Alive 4 looks the most crisp and clean.

Other games have all these god damn light bulbs flashing, you can't see half the shit going on, you have static or static filter covering up everything etc. etc

DOA4 looks sharp, simple and clean. A trait all Team Ninja games have.

Although the problem is people are expecting realism, and the real world is far from flawless (i.e crisp and clean).

What I'm saying is that they need to dirty up the game.

Give a more "real flesh" look to the characters (they look like plastic dolls) Some slight static filter, little less shiny, and more dynamic lighting.
 
It was the first game with a bunch of screen shots released. As I said before, GAF had incredibly high (remember that game that everyone said looked like shit and turned out to be renders done in maya that no high end pc or the xbox 360 could possibly do?) expectations. Now that I've seen Wall Guy 360, I think DoA looks great!
 
part of the problem is DOA allways came out with killer looking hi-res shots that the game couldnt actuall do. Now we get hi-res shots the game can actually do, but you are still comparing them to the old hi-res shots.

Looks like a really pretty version of a current gen game :/
 
I don't think the DOA4 shots are bad, but well ok a few things

1. the characters look a bit like plastic dolls
2. the lighting engine doesnt seem improved upon from DOAU and it really should be
3. the scale seems off specially in the picture posted in this thread, for some reason it really looks/feels like a 1/10 scale diarhama (spelling, i cant spell) instead of real world sized
 
I put hate on it cause sp0rsk was defending it like shit saying it was for Xbox on the original screenies thread.
 
DIrtyWeasel said:
I agree, especially with this screen. The face is just...

Lovely? Yes, I'd have to agree. :)

I'm tired of people insisting that every next-gen game has to be 'dirtied up' with grainy textures, and that photorealism is some kind of fucking Holy Grail that every developer should aspire to. Unlike many of you here, I don't think that overtextured look automatically makes a game better looking, or that every developer should try to make their characters look as realistically proportioned and detailed as possible.

Screwing with the visual style of the DOA games would destroy their charm. The smooth shading has an extremely clean feel to it that reminds me of stylized airbrush art. If you don't like it, there are going to be a billion other games out there with 'realistic' visuals for you to enjoy. Stop pissing and moaning just because a handful of developers aren't hopping on the 'more real = better' bandwagon with you. :p
 
“The game looks like motherfucking CG...”

That seems a bit extreme, as does saying it looks like it is on the Xbox. It still has some ways to go before shedding off its Xbox heritage (hair, skin, lighting). Still, of all the games shown that clearly need some work, DOA4 is the one I have near-complete faith in.
 
They need to implement lighting ... that's really about the only complaint ...

The character models looked like porcelain dolls in DOA3, and they're going to look like porcelain dolls in this game.
 
The game looks fine,and I expect it to just improve by the time its ready for launch,it still has 6 months and no one even knows when these pics were taken...
 
When have DOA characters looked like anything other than plastic dolls? Seriously.

I think people just have unrealistic expectations of next gen graphical capability. C'mon guys, the systems aren't gonna knock your intestines through your colon with their awesomeness. I seriously think that's what some of you are wanting.
 
Raoul Duke said:
When have DOA characters looked like anything other than plastic dolls? Seriously.

I think people just have unrealistic expectations of next gen graphical capability. C'mon guys, the systems aren't gonna knock your intestines through your colon with their awesomeness. I seriously think that's what some of you are wanting.
No, take a good look again at DOAU screens, honestly there's no big difference and there should be considering the first was made for a PIII 733 64 MB hardware and DOA4 is supposed to take advantage of not one, but three freaking 3.2 GHz CPU's with 512 MB of RAM. I wouldn't say it's "unrealistic" to expect something better.
 
This looks fine. It looks "average first year game".
With games good looking as Soul Caliber 3, Dead or Alive 3, etc... How do you expect to be stunned by this one?

Wait until we see this in motion. What if the clothes are ragdoll or something? (though they don't look like they are moving)
With all this at 60 FPS what if pretty much everything animates, imagine all the leafs from the trees going with the wind.

Another thing that lessens the "wow" effect is that the geometry is so good already and whatever the overall graphic is such a nice minimum to make your brain at ease in Dead or Alive 3 that this screen just can't you make scream joy. The game may be 2 times more demanding technically that we wouldn't really be impressed i'm pretty sure.
 
Operations said:
No, take a good look again at DOAU screens, honestly there's no big difference and there should be considering the first was made for a PIII 733 64 MB hardware and DOA4 is supposed to take advantage of not one, but three freaking 3.2 GHz CPU's with 512 MB of RAM. I wouldn't say it's "unrealisting" to expect something better.
Not to run damage control here(he says as he prepares to run damage control), but do we know that the DOA4 shots are running on final Xbox 360 specs? Do we know when they were taken? Are we sure it's a launch title?

Honestly, I feel a lot better about DOA4 than PD0 at this point. MS is obviously setting PD0 up to be their flagship launch title, and unless it ends up looking like Gears of War it's GOING to dissapoint. Honestly, Starfox Adventures looks better(you'll never know how much that pained me to say). Seriously tho, I don't expect the character models to look much more "realistic" when DOA4 hits shelves. If DOA was about realism, you wouldn't have women equipped with flotation devices doing backflips.
 
Because it doesn't look that much better than DoA3/DoAU. We know Itagaki and company can do better than this... I mean we were floored by what they did with the first Xbox. Why the seeming lack of effort -- as far as improving -- on this game's visuals?
 
Itagaki has his ninjas working overtime now.

I think DoA4 looks really good relative to the other 360 games we've seen. I posted in the DoA4 thread comparing a gameplay screen between DoA:U and DoA4 and I think there is quite the difference. The backgrounds are much more detailed and the models do look nicer.
 
Bump map fruits yo!

The game still looks good as it always has. Even if they move away from vertex lighting and does it per pixel while keeping the same style people will be like "well that looks nicer but still not next gen" anyway. Everyone seems to want per pixel diffuse specular on everything for whatever reason. :lol

Wait for DOA4 U. :D You know the man never finishes his work for the first release. ;)
 
Tecmo probably worked their butts off so hard for this, if they find out about GAFs comments, they'll probably slit their wrists.



Tecmo: Finally after 2 years of non-stop work and a total of 4 hours of sleep, here is the beast we have been making for the Xbox360 *drum roll*

*shows screens to GAF*

GAF: ..meh..

Tecmo: *mass wrist slitting at Tecmo's offices*
 
Pedigree Chum said:
I think the main problem is that Xbox1 spoiled us. Compare this to your average PS2 game and you're like :O. But compare it to your average Xbox game and you're like :/

Gears of War, now that's next gen shit. UE3.0 for teh win (again).

I am playing Tekken 5, on PS2 and I am like :lol :lol :lol :lol :lol Don't generalize. There is a lot of PS2 titles that look awesome.
 
Tellaerin said:
Lovely? Yes, I'd have to agree. :)

I'm tired of people insisting that every next-gen game has to be 'dirtied up' with grainy textures, and that photorealism is some kind of fucking Holy Grail that every developer should aspire to. Unlike many of you here, I don't think that overtextured look automatically makes a game better looking, or that every developer should try to make their characters look as realistically proportioned and detailed as possible.

Screwing with the visual style of the DOA games would destroy their charm. The smooth shading has an extremely clean feel to it that reminds me of stylized airbrush art. If you don't like it, there are going to be a billion other games out there with 'realistic' visuals for you to enjoy. Stop pissing and moaning just because a handful of developers aren't hopping on the 'more real = better' bandwagon with you. :p


I'm not saying it has to look photorealistic but at least make the characters look alive, look at the Incredibles they didn't use a realistic skin texture and yet the characters still look alive and not like dull plastic models, that's the point, introduce an undertone of color, maybe simulate the effect of subsurface scattering to show a hint of life under the surface, because honestly at this point the lifeless, dull plastic dolls look doesnt cut it for me, and something that these shots really need is a better lighting engine


This next generation better bring some big ass jumps in lighitng engines or Im gonna be pissed off
 
Well theres no way they were made by anyone but tecmo, so i wonder what the fuck is going on...just released to early or something i guess.
 
well i have a hard time believing they would have them removed and claim they aren't official, then give out the same shots or something at doa4's unveiling
 
I don't even mind the models all that much. It really just the lack of effects (so far) that would make it look 'next-gen'.

At this point, it's just looks like a refined version of the previous games ... some more polys, better textures. Nothing really screams new technology. Some impressive lighting, shadowing, and effects would do wonders for differentiating it from its predecessor.
 
GashPrex said:
well i have a hard time believing they would have them removed and claim they aren't official, then give out the same shots or something at doa4's unveiling

Me too.

But really, there was zero chance from the beginning that screenshots with messages referring to the system's codename were up-to-date and released through official channels anyway.
 
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