RainblowDash
Gold Member
Three umbilical cords to ascend to squidhood…
It has to do with design principles. Ever heard about the rule of thirds and the rule of odd numbers? The rule of odd numbers says that using odd number of elements in a design is a good way to make it look and feel balanced but also interesting.
The rule of thirds is used in film, games, photography, painting as a a grid of interesting points. Often, important objects/figures are placed/guided to these points which makes the shot/scene a lot more aesthetically pleasing. It's used in many other creative fields, all from architecture, landscaping, lighting to home décor etc. It's important to understand that the rules can be applied in many different ways, not just as a grid or numbering of elements. Another thing, these are more like guidelines, not strict rules per se.
I also use the rule of thirds and the rule of odd numbers all the time, in my game and in my art. It just works. Also important --- breaking these principles can give amazing results too, depending on the artist's goal and intention.
Image source
Rule of three (writing) - Wikipedia
en.m.wikipedia.org
Japanese games tend to go off 4:-
1. 4 abilities in many games (I guess linked to face buttons.
2. 4 levels in each world of mario bros.
3. 4 areas in most worlds of Demon Souls
4. 4 boss characters in Streetfighter 2
5. 4 races to a grand prix in Mario Kart
Etc etc
That's the highest number game designers can count to
That's because it's a byte.I'd say 8 is more common than 3. Almost every retro game had 8 stages.
I guess it's just a matter of convention, by now people are used to "do $THING three times". Personally, if a game makes me "do $THING" more than three times, it easily becomes tiresome and unfun. As much as I liked the game overall, FF7:Rebirth is like a prime example of this.Random question: why does everything in gaming always (or almost always) come in threes? Three jewels to complete the puzzle. Three stages to the boss fight. Three crystals to configure the magic gem that unlocks the special whatsis. And so forth.
Yup, I love that shows art style and the world, especially with that crazy looking moon.What a great anime. Shame how it ended. Could've been a classic like Cowboy Bebop and Samurai Champloo.
How I wish Guerrilla ditched out the Horizon IP for a new Killzone game. We need a reboot for Resistance as well.Reminding me of Resistance 3 and KillZone 3. Two of the best shooters on PS3. The final entry into the Resistance franchise and the last good KillZone game.
This reminds me of this funny GabeN Dota 2 video from years ago (the video is timestamped but worth watching in full)Except Valve.
I can’tBeginning, middle, end.
Or because 1 is the loneliest number and 2 can be as bad as one
i like the original betterFixed your typos.
Can anyone recall the “number of” whatever needed in all the puzzles in the last few Uncharted games?This, honestly.
I guess it's not for everyone.i like the original better
I'd say 8 is more common than 3. Almost every retro game had 8 stages.
Actually, storing a variable in memory that signifies a particular stage out of eight possible stages, requires 3 bits of memory, not a byte.That's because it's a byte.
Father, son and the holy spirit. The beginning, middle and end. People have two eyes, but the third has to be awaken. Leg, penis, leg.
The fourth point is always too much.I was with you until that last one, lol.
The fourth point is always too much.
Could be an Tetraphobia , apparently the number 4 has bad connotations in certain parts of Asia.
That's so 60s though.3 states of matter.
Interesting! Would that make the Gerudo and Ganondorf based on the Mongols?Hōjō clan - Wikipedia
en.m.wikipedia.org
Triforce is based off of this though. lol.
Like I said it's a simplification of reality, it says more about how we perceive the world and organize it in our mind.That's so 60s though.
but ValveThat's the highest number game designers can count to