God this is a dumb thread. But...
The DS's touch screen is sufficiently sensitive and not really any different from any PDA screen I've used recently. There are developers out there who don't know how to use it (Hey there Mitchell!), and developers who (more or less) do (iNiS, Namco, Konami, etc.), but that's the developer, not the system. The touchscreen is just about the only piece of technology in the DS (OK, and the battery/power management and the wireless) that is unimpeachably modern. So, yeah.
Just an observation, but it sure is a shame that all these PSP emulator programmers seem to be ditching their work after the first semi-halfway-playable version is out. Compatibility for the two most essential ones (NES and Genesis) is dire. The majority of the ones out there are totally half-assed "I wuz first" stuff like the abysmal Lynx emu and the OK but totally unconfigurable and tiny MS/GG emu. I wish these people would publish their code so once their egos are sufficiently stroked and they drop out, more reliable, careful people could finish the jobs. Yep.
You ever tried to write on a bottom-of-the-barrel graphics tablet with your finger? What you'll notice if you do is that graphics tablets aren't touch- or pressure-sensitive. The "pressure sensitivity" is measured by the pressure exerted on the "lead" in the stylus, which -- unlike for PDAs or the DS, which both use plastic rods -- is stuffed full of electronics.Flo_Evans said:is the DS screen pressure sensitive? all those pics look like B&W. Even a bottom of the barrel graphics tablet has 256 lvls of pressure sensitivty these days.
The DS's touch screen is sufficiently sensitive and not really any different from any PDA screen I've used recently. There are developers out there who don't know how to use it (Hey there Mitchell!), and developers who (more or less) do (iNiS, Namco, Konami, etc.), but that's the developer, not the system. The touchscreen is just about the only piece of technology in the DS (OK, and the battery/power management and the wireless) that is unimpeachably modern. So, yeah.
Just an observation, but it sure is a shame that all these PSP emulator programmers seem to be ditching their work after the first semi-halfway-playable version is out. Compatibility for the two most essential ones (NES and Genesis) is dire. The majority of the ones out there are totally half-assed "I wuz first" stuff like the abysmal Lynx emu and the OK but totally unconfigurable and tiny MS/GG emu. I wish these people would publish their code so once their egos are sufficiently stroked and they drop out, more reliable, careful people could finish the jobs. Yep.