Why did the AMIGA CD32 fail?

mumu

Member
It actually had some great AMIGA games! Particularly the two below were excellent 2 player games. Was it the pad? Price? I don't remember anymore. I saw the commercial a few times on TV back then and never heard about it anymore :/

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Almost all good CD32 games could be played on Amiga computer. So why bother with the console which had maybe (and literally) two good exclusive games?
 
Yeah, and since i did own an AMIGA already i wasn't interested at all. But as an owner of neither systems which one would you've rather had sitting in front of your TV? Also CD32 came with a CD-ROM.


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That controller looks so TRON.

I remember there was a boxed CD-32 in the attic at Gamers' Republic. I shoulda stolen it or something.

DFS.
 
But as an owner of neither systems which one would you've rather had sitting in front of your TV? Also CD32 came with a CD-ROM.
Amiga, of course :P That's why I bought it to begin with. I did so much more with it than just playing games.
 
Marconelly said:
Amost all good CD32 games could be played on Amiga computer. So why bother with the console which had maybe (and literally) two good exclusive games?
This man speaks the truth. Plus that controller was worse than the Gamecube's...which takes some doing.
 
Commodore went out of business about half a year after the CD32 was released, but they were already in poor financial shape before the system came out.
 
But as an owner of neither systems which one would you've rather had sitting in front of your TV?

A SNES

But seriously, the Amiga was successful because it was a computer. I wouldn't have been able to blackmail my parents into getting one for me if I didn't pretend it was for 'school'. (I was 16, and it cost nearly £600!)

Fantastic computer though.
 
I had a CD32 and 7 games, most of which sucked! Diggers and D/GENERATION (I think) were the only games I bothered completing.
 
Is this a joke thread?

For the record I loved my C64, first system I ever had (passed down to me from my mum, and a video game love affair began)
 
because it was only sold in places that sold the Amiga, which in 1993/94 was like.... uimmm. 10 places.

Well, that and the fact it was a $300-400 game system which pretty much could only do 2D graphics, and even then not as good as the PC or the upcoming consoles.
 
The price sucked, the controller REALLY sucked, it wasn't sold anywhere, and the games (sorry Amiga fans) sucked.
No need to apologize. Most of the good Amiga games weren't even available on that thing.
 
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"Pssst...which one of us should tell them they designed the controller upside-down?" :lol
 
The graphics sucked. The launch games where on A500 level. Everyone was playing Doom and didnt want to pay any interest to another crappy system with 80'es style games.
 
Commodore was already being run into the ground by the time it came out. It was their last attempt to stay afloat, and was ill-conceived. They would have done better with a cheap cd-rom addon for the 1200/4000 and/or new machines with cd-rom as standard.

The chunky->planar chip which was meant to allow the Amiga to do faster 3D and keep pace with the explosion of 3D games on the PC at the time was also hopelessy under-powered and effectively useless. So all the early promises of perfect ports of PC games like Doom, Magic Carpet etc. never happened.

If they hadn't bothered with the CD32, there was a chance the next-generation Amiga chipset (AAA) would have made it out the door instead. Nearly finished boards were lying around at Commodore when they went bankrupt. Very sad we never got to see the results, as AAA promised 24-bit displays, masses of hardware sprites, hardware 3D and all sorts of other stuff.
 
djtiesto said:
Did this even come out in the US? or was this Europe-only?

It was released in the U.S. I worked for a place that sold them. They were ALWAYS in short supply due to Commodore's financial situation. We actually would import some from Canada when supplies got too tight in the U.S.

They sold pretty well, considering the company's situation at the time and the fact that the games were -- for the most part -- crappy.
 
Oh God, I remember that special CD32 chunky->planr chip debacle. I also remember how lucrative those software routines for chunky -> planar conversion were at the time on Amiga. Every good coder was trying to make the best one, but they were all pretty slow, even on accelerated machines. Amiga was just never meant for that kind of 3D graphics.

good game is the chaos engine
Indeed, but you could already play it on A500 and A1200, and they were no different.
 
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