Why do Devs believe they deserve second hand sales? (srs)

I agree with most of what you posted except for this.

2012 saw the release of a great list of games that have proven the industry is not dead:

The Walking Dead, Journey, Dishonored, Mark of the Ninja, Far Cry 3, XCOM: EU, Hotline Miami, Trials Evolution, Torchlight 2, FTL, Fez, Sleeping Dogs, ME3, GW2.

There are plenty of ways the industry can thrive without the "Jason Statham" throwaways or COD spinoffs. Maybe the EA/Activision/Ubisoft "version" of the industry will die, and to that I say good riddance.

Yeah, I understood it as the AAA industry, I don't think he means games will die off as a form of entertainment.
 
There are certainly devs that have expressed this opinion. I agree, it's silly, but the situation is a bit different than selling a car or even a painting, because in the case of the painting, the painter only made 1, and only expects to sell that one painting. For a car, it's just a physical object. I agree with you, I don't think games should be treated any differently, but there are certainly relevant differences with some of the examples you cite.

Used games often have dirty, scratched covers and discs. It's not brand new. I get that the content is the same, but the package it's in isn't the same as a new copy. It's obviously used, most of the time, so the comparison to a car isn't *completely* off. Regardless, it can be compared perfectly well to movies and CD's.
 
It's not about used games and it never really has been. Budgets have risen disproportionately with market growth and now publishers need some additional income to try and prop this up. Pre-order bonuses, season passes and day 1 DLC took them so far but now they want more and Microsoft (and possibly Sony) have put the mechanism in place to make that happen.

The truth is that this industry is dead. It just hasn't realised it yet. All but the elite few and the sensible niche are making games that nobody asked for with money they don't have, hoping beyond hope that it will become the next cultural phenomenon and sell 10million units but it never happens.

There is a massive disconnect between the value publishers and developers think they are providing and the value that most consumers actually see in video games. Whereas most producers believe they are creating a cinematic masterpiece with a comprehensive multiplayer community, whet they end up with is a linear game with a shitty story, acting and pacing that's great for a single run through and everyone's friends are still playing Call of Duty months and years after release.

Most modern video games are the equivalent of Jason Statham movies. Visceral, throwaway fun that you watch once and forget about, produced on a limited budget and worth the $8 theatre ticket or Netflix/Blockbuster rental. Except the part about the limited budget and the $8 entry fee. And that's the key point here. Video games may well have budgets that require a $60+ entry fee, they may well have the sort of theoretical content that makes them "worth" $60+ but the are essentially Crank or The Transporter 3.

The industry is creating throwaway, pulp entertainment but deluding themselves that what they are creating is art, albeit art where you can justify keeping Michelangelo's David's legs back as a pre-order bonus, or Van Gough's Sunflowers where the vase will run you $5. And then they act all shocked that people are trading their throwaway nonsense in three weeks later.

This used games fiasco is simply the last throw of the dice of an industry that can't throw in the towel and admit defeat. There were options to course correct, but most publishers let those go a long time ago; they could have developed Wii games and stayed back making less-risky PS2-level games and with that try taking the medium in new directions for the expanded audience and and reducing the reliance on every game to involve shooting people, they could have just held steady, kept budgets in check, and let EA and Activision spend themselves into oblivion.

But they wouldn't and couldn't because they daren't admit that they weren't AAA-tier and now we are here: the final throw of the dice of an industry that's walking wounded, one which will almost certainly backfire because Andy McNabb doesn't suddenly become Leo Tolstoy just because you handcuff a hardback to someone's wrist.

1rst post [of the page] and all that
 
Kind of like the fits that people are throwing now about used games, or the fits about online passes? :)




It's a trade-off that is far more complex than that. First off, the original owner has unlimited access now as it is, so even with no used sales, there's nothing stopping that original owner from using the service until they pull the plug on the servers.

But used gamers online help keep the community alive - which means more DLC map pack sales, more potential new game sales from word-of-mouth, etc. A stronger community definitely results in more opportunities for continued revenue than a dying community, even in non-F2P game structures.

Yes, exactly. This is what's known as a "no-win situation". But better to piss off people who aren't paying you any money anyway than people who are buying your games new.

But there is something stopping the original owner from using the service: the fact that people get bored with games and stop playing them. You look at players' behavior and base your assumptions around that, so that you can focus your budget on things that those players care about, rather than assuming that all players will play online forever and reserving budget for the costs to cover that.
 
You also have to realize that historically, the videogame consumer has been an idiot.

Nintendo got away with price fixing and operating a cartel for years till the EU stopped it and smacked them with a €130 million fine but their damage was already done. And even now, Nintendo have had some extremely shady pricing policies and are known to take massive strops if stores "devalue" their product. But they still maintain a highly dedicated fanbase, despite being one of the most hostile anti-consumer companies to ever have existed simply because of their games and customers willful ignorance. And considering Nintendo are a market leader, everyone else thinks they can also get away with such rampant anti-consumer tactics because if they think they have the loyalty of the customer. They are practically invincible.

The Fairplay Campaign organised by the Edge forums to highlight such awful practices to the general public due to concern that people in not good financial health could not afford the horrid pricing. It got horrendous amounts of abuse, not just from the industry, but from industry fanboys who genuinely thought that it should be a privilege to buy a video game and anyone who was poor enough to want to buy a game or two for their kids at Christmas for a better price could go suck a lemon. That's the mindset that we have been dealing with.

We've had so many years of "Fuck You, I Got Mine" from customers that the industry basically sees the customer as selfish idiots who will pay anything for their precious video game from "COD: Straight Up Dog Time" to "Anime girls with their boobs falling out RPG" and clearly sees why they should take advantage of them because they eat that shit up no matter what as long as it has a market. They already have years of this happening and customers did nothing. So they know they can push the envelope farther and farther each gen. Hence why they want a slice of used games. They know they can push it further without customer blowback. And it doesn't matter what sort of game it is, they know they can take advantage of the customer because they will pay for it. If not COD, then "Super Action Open World RPG" they can charge the earth for even if it's 60 hours long. In the end, it's the same principle. The customers willing to take it if they get their shiny game. Hell, the only blowback against COD is because it's popular even though this crap has been going on with every single game on the market.

It's only the logical conclusion since Nintendo's cosy cartel that they would try bullshit like this and they had customer help for years. And people are shocked, shocked that suddenly the industry would try go further.
 
because people don't like seeing work they did used to profit others w/ no benefit returned to them?

was this concept just invented today?

At what point it goes beyond being fair compensation that motivates you and it becomes greed though?

If I sell you my own originally recorded CD of music I have composed myself, why should I profit when you sell it to your friend?
 
I don't think we deserve anything legally speaking or hell, even karmakally speaking. But do I think we have the right to TRY to profit off any and every avenue possible where our games are concerned? Yep, I do.

AND I also think gamers have every right to stick their noses in the air and say 'no thanks- fuck off' if game devs/publishers propose a new used game system that is offensive to gamers.

IDEALLY used game sales will continue with new systems that benefit gamers and game makers (and retailers IF they are a key component to the new system).

David

I completely disagree with you. Once I buy a disc, the disc belongs to me, I can and have the right, do whatever I feel like doing with it. The developers, and everyone else involved in the process of creating the physical disc and the experience written unto the disc, do not deserve to get any more money out of that disc after I have purchased the game. If a developer/publisher isn't making enough money out of selling their product to a consumer, they need to change their business model, or raise the prices accordingly if they want to stick to the business model.

This is ridiculous. How do you think people would react if the same thing was done with Blu-Ray/DVDs? Outrage, and rightfully so. The publishers/developers call their consumers entitled, but what it is you are suggesting here is entitlement if I have ever seen it.
 
I agree with most of what you posted except for this.

2012 saw the release of a great list of games that have proven the industry is not dead:

The Walking Dead, Journey, Dishonored, Mark of the Ninja, Far Cry 3, XCOM: EU, Hotline Miami, Trials Evolution, Torchlight 2, FTL, Fez, Sleeping Dogs, ME3, GW2.

There are plenty of ways the industry can thrive without the "Jason Statham" throwaways or COD spinoffs. Maybe the EA/Activision/Ubisoft "version" of the industry will die, and to that I say good riddance.

Also, the fact that Square Enix can sell 3.6 million of Hitman, and 3.4 million of Tomb Raider and "sales still came up short" speaks to the actual process and not the first sale or used game sales.

Notice how many of those games you list are immune to used game sales.
 
Yeah, I understood it as the AAA industry, I don't think he means games will die off as a form of entertainment.

Maybe the switch to X86 will make development cheaper, or maybe publishers need to reign in the $100 million budget to a more reasonable number because the sales are there for good games.

If you can't be profitable with 3.4-3.6 million copies/game then something is wrong with you as a company, not the "Industry".

Notice how many of those games you list are immune to used game sales.

Until you mentioned it.. No.

Do you imagine with the ability to sell your digital downloads, those developers/games would have been any less successful? Also consider, the games you're referring to were on steam during the many steam sales.

If the industry chooses to make everything digital download only and goes the direction of "Steam sales" be it Sony, or MS, then I'm all in. Call me pessimistic, but I don't see Activision, Ubisoft, or EA following Valves model primarily because they're publicly held companies.
 
I completely disagree with you. Once I buy a disc, the disc belongs to me, I can and have the right, do whatever I feel like doing with it. The developer, and everyone else involved in the process of creating the physical disc and the experience written unto the disc, does not deserve to get any more money out of that disc after I have purchased the game. If a developer/publisher isn't making enough money out of selling their product to a consumer, they need to change their business model, or raise the prices accordingly if they want to stick to the business model.

This is ridiculous. How do you think people would react if the same thing was done with Blu-Ray/DVDs? Outrage, and rightfully so. The publishers/developers call their consumers entitled, but what it is you are suggesting here is entitlement if I have ever seen it.

Then publishers will simply not put games on discs. It's about the software. No reason to fetishize the medium on which the software is imprinted. It's a primitive mindset, this obsession with physical objects. A quirk of human nature. A vestige of a past time that people cling to desperately, because "my rock!" is what they can understand.
 
Maybe the switch to X86 will make development cheaper, or maybe publishers need to reign in the $100 million budget to a more reasonable number because the sales are there for good games. If you can't be profitable with 3.4-3.6 million copies/game then something is wrong with you as a company, not the "Industry".
won't make a difference. the cost of making games comes from the content, so the art. 5 years ago you needed 10 artist and now you need 30.
 
Yes, exactly. This is what's known as a "no-win situation". But better to piss off people who aren't paying you any money anyway than people who are buying your games new.

There really can't be any worse way to launch a new version of a product that pisses off heavy users and consumers of your previous product.

GAF are core consumers that would buy many more titles than a casual consumer during the life cycle of their box.

Microsoft are willing to throw that all away with their anti-consumer practices in the hope of many mass market consumers buying into their emperor's new clothes marketing of a system that solves a problem that no one has.
 
I agree with most of what you posted except for this.

2012 saw the release of a great list of games that have proven the industry is not dead:

The Walking Dead, Journey, Dishonored, Mark of the Ninja, Far Cry 3, XCOM: EU, Hotline Miami, Trials Evolution, Torchlight 2, FTL, Fez, Sleeping Dogs, ME3, GW2.

There are plenty of ways the industry can thrive without the "Jason Statham" throwaways or COD spinoffs. Maybe the EA/Activision/Ubisoft "version" of the industry will die, and to that I say good riddance.

Also, the fact that Square Enix can sell 3.6 million of Hitman, and 3.4 million of Tomb Raider and "sales still came up short" speaks to the actual process and not the first sale or used game sales.

Industries are like houses of cards. Once a few cards start to topple, even those who push positively in another direction get caught up too. They just have to hope they've got the strength to crawl from the wreckage.
 
I don't think we deserve anything legally speaking or hell, even karmakally speaking. But do I think we have the right to TRY to profit off any and every avenue possible where our games are concerned? Yep, I do.

AND I also think gamers have every right to stick their noses in the air and say 'no thanks- fuck off' if game devs/publishers propose a new used game system that is offensive to gamers.

IDEALLY used game sales will continue with new systems that benefit gamers and game makers (and retailers IF they are a key component to the new system).

David

This is comedy gold :
"yeah maybe retailers will be left to live if we see fit to spare them"
These guys are pretty much the reasons the industry is so big (because if I have to do 20miles to get the latest Uncharted I can tell you that won't happen in a long time), heck they even make sure that the customers become repeat customers (as data shows, if you want to prove that it isn't true you better back that up) so that you more games gets played and sold and everyone treat them like they're the devil.
You'll even find customer that are willing to fall on the publisher's sword to kill them!
It became apparent since the mid 80's that this whole thing was an industry shitting out factory made products without the hint of handcrafter on it but it's becoming more apparent that it's really no better than the soulless greedy and control freak shit that is Hollywood.
 
I don't think we deserve anything legally speaking or hell, even karmakally speaking. But do I think we have the right to TRY to profit off any and every avenue possible where our games are concerned? Yep, I do.

AND I also think gamers have every right to stick their noses in the air and say 'no thanks- fuck off' if game devs/publishers propose a new used game system that is offensive to gamers.

IDEALLY used game sales will continue with new systems that benefit gamers and game makers (and retailers IF they are a key component to the new system).

David

I still do not see why the creator should not have its commercial rights regarding further ownership transfers for a particular item exhausted after the first sale. The day I see valid and satisfactory arguments supporting this beyond the "GameStop is evil, why cannot they just be happy with very low margin sales" or "but games are different" I will definitely reconsider my stance... and no, I do not like the licensed not sold thing one bit either...
 
Industries are like houses of cards. Once a few cards start to topple, even those who push positively in another direction get caught up too. They just have to hope they've got the strength to crawl from the wreckage.

So in your opinion Sony and MS are fucked? Basically this gen will be worse off (profits wise) then the previous one?
 
But there is something stopping the original owner from using the service: the fact that people get bored with games and stop playing them. You look at players' behavior and base your assumptions around that, so that you can focus your budget on things that those players care about, rather than assuming that all players will play online forever and reserving budget for the costs to cover that.

Well, the companies aren't supporting the servers forever. EA has even been shutting down servers within a couple years, including some where they sold online passes. So they aren't supporting some of these games all that long anyway - even to people who bought new.

But only looking at the extra costs associated with used game users completely ignores the extra revenues that they might help generate as well. It's not a vacuum where the used game online users suck up everything and contribute nothing. Used gamers keeping a community active can help keep DLC selling far longer than it might otherwise - or even help bring in new sales through word-of-mouth due to the still healthy community of the game.

It's not all-or-nothing.

Then publishers will simply not put games on discs. It's about the software. No reason to fetishize the medium on which the software is imprinted. It's a primitive mindset, this obsession with physical objects. A quirk of human nature. A vestige of a past time that people cling to desperately, because "my rock!" is what they can understand.

I'm curious to see what comes from Europe's dalliance with granting the right of resale to digital products. That could really be an interesting development if they follow through on that.
 
I completely agree with this. I dont get it how greedy the industry is. But then again, there are always the costumers who have to follow or to deny this trend. But unfortunately most of these people dont care about those little things. I miss instruction manuals, i miss cool boxes, full games(without patches dlc online passes) and games who actually DO HAVE AN OFFLINE MULTIPLAYER. what the fuck? N64 and last gen had that too so where is the problem? Also there is the problem with forced multiplayer. Games that are good with just the single player experience. Why patch it up with a multiplayer?
 
won't make a difference. the cost of making games comes from the content, so the art. 5 years ago you needed 10 artist and now you need 30.

No, you don't. You can make a game with a staff of 1 person, or 10,000 people, or anything in between. Nobody is forcing you to chase the so-called "AAA" market, but if you do, that doesnt give you the right to tell your customers what your game is worth or what they can or can't do with it after they buy it.

The ante is bigger at the high stakes table, but you don't get to change the rules.
 
I agree with most of what you posted except for this.

2012 saw the release of a great list of games that have proven the industry is not dead:

The Walking Dead, Journey, Dishonored, Mark of the Ninja, Far Cry 3, XCOM: EU, Hotline Miami, Trials Evolution, Torchlight 2, FTL, Fez, Sleeping Dogs, ME3, GW2.
Budget busters bolded as black bylines.

And as usual, all had their prices slashed along with numerous sales to move their bits through the ether.
 
So in your opinion Sony and MS are fucked? Basically this gen will be worse off (profits wise) then the previous one?

Not necessarily because they have other revenue streams both within and without their consoles but it's likely that consumers will be so turned off by a lack of trade-ins that they'll never invest in the new hardware in the first place.
 
won't make a difference. the cost of making games comes from the content, so the art. 5 years ago you needed 10 artist and now you need 30.
Which is staying competitive with an unsustainable method of production. It's Chinese Democracy all over again and oh boy, it will die a harrowing death. There won't be 57 distributors with equal market shares to subsidize development.
 
Used games have always existed, it gets games into even more people's hands than if it had not existed, leading into even more sales on their next games. Platform holders and publishers can try to stop it all they want, but don't cry when you make even less profit because of it. If they figure out something that works? Good on them, but the chances are slim.
 
No, you don't. You can make a game with a staff of 1 person, or 10,000 people, or anything in between. Nobody is forcing you to chase the so-called "AAA" market, but if you do, that doesnt give you the right to tell your customers what your game is worth or what they can or can't do with it after they buy it.

The ante is bigger at the high stakes table, but you don't get to change the rules.
My point being that PS4 and Xbox One having x86 won't magically make it cheaper to make games.

As far as the chasing AAA, sadly mid-tier studios have to chase it as the consumer demands it. As I said in previous posts, I'd love to make more cost effective games, but if a game doesn't have the graphics or features of a AAA game, it is viewed as a budget title right or wrong.
 
And don't cost $60 either.

My point was that the "Industry" is not dying.

If you're interested in games that were successful at $60 look it up.

Plenty of AAA games last year sold 1-3 million in copies and yet were still able to make money. If the company making a game has mismanaged development so poorly that they need to sell 5 million to break even, then the responsibility lies with that company, not the industry.

Not necessarily because they have other revenue streams both within and without their consoles but it's likely that consumers will be so turned off by a lack of trade-ins that they'll never invest in the new hardware in the first place.

You may be right.

If Sony goes the same direction as MS, which is very likely, we'll see how the hardware sells compared to this gen.
 
Then publishers will simply not put games on discs. It's about the software. No reason to fetishize the medium on which the software is imprinted. It's a primitive mindset, this obsession with physical objects. A quirk of human nature. A vestige of a past time that people cling to desperately, because "my rock!" is what they can understand.

A couple of things: it's not about physical media, it's about ownership. I am sure they are lots of people who believe that they 'own' their Steam library and all hell would break loose if there was ever something that caused that 'ownership' to be questioned.

Secondly, the rest of your point is ridiculous. Primitive? Vestige? notsureifserious.gif

Publishers still need discs for a simple reason. They need a physical, retail presence in order to sell their consoles. Those retail spaces need to make money from the sale of those boxes; unfortunately, the current model has razor-thin margins so very little profit is made from the sale of those consoles. In order for the retailers to pay for the lease, electricity and staff, they need to generate revenue from somewhere. There is more revenue available in the discs and even more available in used discs. The day Gamestop closes its door will be a very bad day for the videogame industry.
 
I honestly think the publishers are confusing the willingness for initial consumers that buy a game for $60, with the game actual having a worth of $60.

If it was me and I was selling a product for $60 to someone (A) who used it for a couple of weeks then sold it on for $30 to (B), I would think phew that guy saved me a job.

The game wasn't worth $60 to either of A or B but the initial customer A was willing to take the risk of purchasing for double he believed it's worth because he would sell it on later to B.

Then if someone came in and was cutting into that transaction between the two parties A and B to cream off extra profit I'd think maybe I should sell my product for close to $30 so both A and B would buy my game initially?

...


Or make a product worth $60, but that's difficult you have to be like Nintendo or something!!!
 
Because they do.

When you buy a game, you don't own the code itself. You basically pay for a license to play. The code on the disk still belongs to the dev.

So when you buy a game used, their is no license paid for.

And its really a simple fix. Cut the dev 10-15 percent of what ever the used retailer sells the game for. The used game retailer still makes a killing since that used price doesn't have to be divided among the dev, publisher, console maker, advertising, etc.
 
A couple of things: it's not about physical media, it's about ownership. I am sure they are lots of people who believe that they 'own' their Steam library and all hell would break loose if there was ever something that caused that 'ownership' to be questioned.

Secondly, the rest of your point is ridiculous. Primitive? Vestige? notsureifserious.gif

Publishers still need discs for a simple reason. They need a physical, retail presence in order to sell their consoles. Those retail spaces need to make money from the sale of those boxes; unfortunately, the current model has razor-thin margins so very little profit is made from the sale of those consoles. In order for the retailers to pay for the lease, electricity and staff, they need to generate revenue from somewhere. There is more revenue available in the discs and even more available in used discs. The day Gamestop closes its door will be a very bad day for the videogame industry.

I agree that retail isn't dead, but it's really just a necessary evil that is growing less necessary over time. Customers and publishers alike would be better off in an all-digital marketplace. I don't think GameStop closing would be bad. It and the whole retail model, and consoles that rely on it, need to be purged.

As far as ownership goes, I don't see it being an issue if people look at the situation rationally isntead of maintaining the primitive obsession of owning physical things in an area where the things in question aren't physical in nature. People have gone apeshit about the horrors of not owning games on Steam from time to time. Practical effect of non-ownership? Nada. It's more than compensated for by the perks. I haven't paid more than $20 for a game in years and I have more games in my library than I could ever properly play. It's an embarrassment of riches.
 
Because they do.

When you buy a game, you don't own the code itself. You basically pay for a license to play. The code on the disk still belongs to the dev.

So when you buy a game used, their is no license paid for.

And its really a simple fix. Cut the dev 10-15 percent of what ever the used retailer sells the game for. The used game retailer still makes a killing since that used price doesn't have to be divided among the dev, publisher, console maker, advertising, etc.
Does it?
 
they should charge for any services, like mp, at all and give away the 2nd hand market.
i hope the discussion will end then
 
If this somehow leads to healthier publishers, Im all for it. Comparisons to other industries don't work either. Movies appeal to a much broader audience than games, and have the double dip opportunity of theatrical + physical release. Not to mention used movies sales don't affect retail sales nearly as much as used game sales affect game sales.

So do developers that release quality $15 dlc or a year later big expansion pack for $45 or make a stand alone expansion pack.
If the expansion pack is good enough changes are people will either get your game again new plus the expansion pack or get the game used. But expansion packs are a big nonono with yearly releases. Because for me an expansion pack is all about content and not really about massive amount of new tech.

They have the models and choose the more risk bigger reward route with yearly releases and hope franchise fatigue doesn't strikes.
And they have convinced themselves they are entitled to our money and don't have to earn it at least that is the feeling i get.
 
And don't cost $60 either.

I agree that some games should cost less than $60. But retail doesn't want to give those games shelf space because their margins will be smaller.

So, fuck retail. Any system that cuts retail further out of the equation is fine with me, because it opens the door for a greater variety of games, game prices, and discounts.
 
Do you own the source code or assets of Windows because you bought it?
Given we're talking about being able to sell used video games in this thread - I thought the law made specific reference to video games as opposed to 'regular' software with respect to rights of ownership/sale/trading (but not extending to modifying or duplicating). It was posted earlier.
 
Do they with games?

Well no, since we were talking about the code on the discs anyway I don't see the connexion.
Because they do.

When you buy a game, you don't own the code itself. You basically pay for a license to play. The code on the disk still belongs to the dev.

So when you buy a game used, their is no license paid for.

And its really a simple fix. Cut the dev 10-15 percent of what ever the used retailer sells the game for. The used game retailer still makes a killing since that used price doesn't have to be divided among the dev, publisher, console maker, advertising, etc.
his words, not mine.
 
I agree that retail isn't dead, but it's really just a necessary evil that is growing less necessary over time. Customers and publishers alike would be better off in an all-digital marketplace. I don't think GameStop closing would be bad. It and the whole retail model, and consoles that rely on it, need to be purged.

As far as ownership goes, I don't see it being an issue if people look at the situation rationally isntead of maintaining the primitive obsession of owning physical things in an area where the things in question aren't physical in nature. People have gone apeshit about the horrors of not owning games on Steam from time to time. Practical effect of non-ownership? Nada. It's more than compensated for by the perks. I haven't paid more than $20 for a game in years and I have more games in my library than I could ever properly play. It's an embarrassment of riches.

I think you will be surprised at how long retail is going to last. The alternative is the Amazon model and I'm not sure Microsoft, Sony et al. will like Amazon's terms (and they will dictate terms). The bottom line is that people like to shop - considering most videogame retail happens during the Christmas shopping season, I don't think e-retail will ever be sufficient for stuff like consoles.

What you reject as primitive, I see as part of the fundamental human experience.

Now, that is not to say things don't change. The Amazon phenomenon is one, although I think the Amazon model is based on razor thin margins times sales volume and as such is not suited to the current console model.

The rise of mobile gaming is one area where we see glimpses of the future. Based on the ubiquity of smartphones/tablets, digital purchases account for billions of dollars that, arguably, are 'new revenue' for the industry.

You appear to be a PC gamer - I really think that PC gaming and mobile gaming are the true future of the industry. It is because of the ubiquitous presence of these devices that I can picture future growth. Truthfully, it is the closed system of consoles that seems primitive to me and in need of purging.
 
Other industries never had a nationwide retailer that so insidously undercuts them at the point of sale though. Right next to a new game, there's a used copy selling for less that is arguably just as good. Gamestop devotes probably 50% more shelf space to Used titles than to new ones. You do not see the same thing for movies or stereos or books or music. The used car business is good for the auto industry, since their dealerships make quite a bit of money from used car sales.

If the film/music/publishing industries had some kind of equivalent to Gamestop, I suspect there might be a similar outcry. Gamestop is a pretty viable competitor, whereas used shops for books and movies and music are not really viable either.

This is a really good and important point that I think gets overlooked so very often during these discussions.
 
Starting in 2002 record companies started trying to replace CD-DA standard discs with "copy-protected" discs that were impossible to play on CD-ROMs. In 2005 Sony (lol) started including "extended copy protection" on their CDs which installed a root-kit on your computer to disable your ability to copy your own purchased CD.

The only reason these aren't standard today is because of the public outcry that followed. People stood up against these threats to fair use and the record companies had to slink back. If everyone's attitude was concern for the poor music industry, worried that their rights were destroying the industry, we would have no rights today. We all want the games industry to thrive, but it is not our consumer rights that is holding them back. It is just the easiest path corporations can try to take to make more money, and so they push as far as they can (basically what Jaffe said smh.)

So no, they obviously don't deserve to be paid twice for the same disc that was already purchased. And hopefully we won't be corporate apologists about this because we're too caught up a console war. Hopefully we will push back hard enough to force the industry to fix their systemic problems instead of exploiting us for easy money.
 
Do they ship the source code of Windows when you buy it?

Do they with games?

Do they need to.
They also dont ship the design documents of a car with you when you buy one.
But im in full control if i want to resale the car or individual parts of it. It is mine i worked for it i paid for it. I own the disk and the executable on it simple like that.

This has nothing to do with source code.
 
Given we're talking about being able to sell used video games in this thread - I thought the law made specific reference to video games as opposed to 'regular' software with respect to rights of ownership/sale/trading (but not extending to modifying or duplicating). It was posted earlier.
software is software. i don't know of any laws giving video games any different ownership rights than any other form of software.

Difference is that games games are starting explore the software licenses model, which is something Microsoft, Adobe, and countless other companies have been doing for years.
 
Do they need to.
They also dont ship the design documents of a car with you when you buy one.
But im in full control if i want to resale the car or individual parts of it. It is mine i worked for it i paid for it. I own the disk and the executable on it simple like that.

This has nothing to do with source code.

Exactly, no one was talking about that.
It's just a nice strawman.
 
This is a really good and important point that I think gets overlooked so very often during these discussions.
To me it sounds like they want all the benefit of retail store presence without having to deal with any the realities of selling physical products to people. That's fine, but they should have expected the fallout from their customers.
software is software. i don't know of any laws giving video games any different ownership rights than any other form of software.

Difference is that games games are starting explore the software licenses model, which is something Microsoft, Adobe, and countless other companies have been doing for years.
I won't pretend to be an expert on this, but it's been discussed at length in these threads since the Xbone was revealed.

The first-sale doctrine was added to the Copyright Act of 1976 after being introduced in case law in 1908. In short, the doctrine lets you, as the purchaser of a legal copy of a book, movie, game, or other copyrighted work, resell or give away that legal copy to subsequent owners without permission from the copyright holder. It doesn't give you any rights to the work protected by the copyright, or the ability to otherwise violate the copyright by making copies of the work; it only removes the copyright holder's control over legal, physical copies of the work after they are first sold to a consumer. In other words, GameStop's business owes everything to this doctrine.

But, as far as I'm aware this doesn't extend outside the US (?)
 
I think you will be surprised at how long retail is going to last. The alternative is the Amazon model and I'm not sure Microsoft, Sony et al. will like Amazon's terms (and they will dictate terms). The bottom line is that people like to shop - considering most videogame retail happens during the Christmas shopping season, I don't think e-retail will ever be sufficient for stuff like consoles.

What you reject as primitive, I see as part of the fundamental human experience.

Now, that is not to say things don't change. The Amazon phenomenon is one, although I think the Amazon model is based on razor thin margins times sales volume and as such is not suited to the current console model.

The rise of mobile gaming is one area where we see glimpses of the future. Based on the ubiquity of smartphones/tablets, digital purchases account for billions of dollars that, arguably, are 'new revenue' for the industry.

You appear to be a PC gamer - I really think that PC gaming and mobile gaming are the true future of the industry. It is because of the ubiquitous presence of these devices that I can picture future growth. Truthfully, it is the closed system of consoles that seems primitive to me and in need of purging.

Retail will last indefinitely. But the important thing is what factors into decision-making. If you don't have to base your decisions on what retail wants, then for all practical purposes retail doesn't matter.

There are problems with the PC/mobile model, too, namely a glut of supply that is shifting money from great games into lowest-common-denominator stuff like most f2p games. I like to have consoles around as well, as they are better suited for certain types of games that would be impossible for financial reasons on other platforms, and because they increase the total audience by subsidizing the hardware.
 
The person who sold it, already had that experience. It would be the equivalent of buying a movie ticket for 10 dollars at let's call it "moviestop", then after you watched the movie sell it "moviestop" for 2 bucks, then "Moviestop" sells the ticket to another person at 8 dollars.

The person that bough the ticket new and the person that bough it used, got the same experience. The movie creator only got his share for one ticket, while Moviestop got the profit from two.

And what a ridiculous situation that would b
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Is MovieStop a theater or a DVD shop? Cause why would a theater sell a ticket new for 10 bucks and sell a "used" ticket for 8 if its the same experience?
 
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