It's not about used games and it never really has been. Budgets have risen disproportionately with market growth and now publishers need some additional income to try and prop this up. Pre-order bonuses, season passes and day 1 DLC took them so far but now they want more and Microsoft (and possibly Sony) have put the mechanism in place to make that happen.
The truth is that this industry is dead. It just hasn't realised it yet. All but the elite few and the sensible niche are making games that nobody asked for with money they don't have, hoping beyond hope that it will become the next cultural phenomenon and sell 10million units but it never happens.
There is a massive disconnect between the value publishers and developers think they are providing and the value that most consumers actually see in video games. Whereas most producers believe they are creating a cinematic masterpiece with a comprehensive multiplayer community, whet they end up with is a linear game with a shitty story, acting and pacing that's great for a single run through and everyone's friends are still playing Call of Duty months and years after release.
Most modern video games are the equivalent of Jason Statham movies. Visceral, throwaway fun that you watch once and forget about, produced on a limited budget and worth the $8 theatre ticket or Netflix/Blockbuster rental. Except the part about the limited budget and the $8 entry fee. And that's the key point here. Video games may well have budgets that require a $60+ entry fee, they may well have the sort of theoretical content that makes them "worth" $60+ but the are essentially Crank or The Transporter 3.
The industry is creating throwaway, pulp entertainment but deluding themselves that what they are creating is art, albeit art where you can justify keeping Michelangelo's David's legs back as a pre-order bonus, or Van Gough's Sunflowers where the vase will run you $5. And then they act all shocked that people are trading their throwaway nonsense in three weeks later.
This used games fiasco is simply the last throw of the dice of an industry that can't throw in the towel and admit defeat. There were options to course correct, but most publishers let those go a long time ago; they could have developed Wii games and stayed back making less-risky PS2-level games and with that try taking the medium in new directions for the expanded audience and and reducing the reliance on every game to involve shooting people, they could have just held steady, kept budgets in check, and let EA and Activision spend themselves into oblivion.
But they wouldn't and couldn't because they daren't admit that they weren't AAA-tier and now we are here: the final throw of the dice of an industry that's walking wounded, one which will almost certainly backfire because Andy McNabb doesn't suddenly become Leo Tolstoy just because you handcuff a hardback to someone's wrist.
The truth is that this industry is dead. It just hasn't realised it yet. All but the elite few and the sensible niche are making games that nobody asked for with money they don't have, hoping beyond hope that it will become the next cultural phenomenon and sell 10million units but it never happens.
There is a massive disconnect between the value publishers and developers think they are providing and the value that most consumers actually see in video games. Whereas most producers believe they are creating a cinematic masterpiece with a comprehensive multiplayer community, whet they end up with is a linear game with a shitty story, acting and pacing that's great for a single run through and everyone's friends are still playing Call of Duty months and years after release.
Most modern video games are the equivalent of Jason Statham movies. Visceral, throwaway fun that you watch once and forget about, produced on a limited budget and worth the $8 theatre ticket or Netflix/Blockbuster rental. Except the part about the limited budget and the $8 entry fee. And that's the key point here. Video games may well have budgets that require a $60+ entry fee, they may well have the sort of theoretical content that makes them "worth" $60+ but the are essentially Crank or The Transporter 3.
The industry is creating throwaway, pulp entertainment but deluding themselves that what they are creating is art, albeit art where you can justify keeping Michelangelo's David's legs back as a pre-order bonus, or Van Gough's Sunflowers where the vase will run you $5. And then they act all shocked that people are trading their throwaway nonsense in three weeks later.
This used games fiasco is simply the last throw of the dice of an industry that can't throw in the towel and admit defeat. There were options to course correct, but most publishers let those go a long time ago; they could have developed Wii games and stayed back making less-risky PS2-level games and with that try taking the medium in new directions for the expanded audience and and reducing the reliance on every game to involve shooting people, they could have just held steady, kept budgets in check, and let EA and Activision spend themselves into oblivion.
But they wouldn't and couldn't because they daren't admit that they weren't AAA-tier and now we are here: the final throw of the dice of an industry that's walking wounded, one which will almost certainly backfire because Andy McNabb doesn't suddenly become Leo Tolstoy just because you handcuff a hardback to someone's wrist.