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Why do you prefer single player games?

What turns you off from multiplayer most? (Choose up to 3)

  • No pause button. Life interrupts game time a lot in my house.

  • I don't like getting ganked by sweats.

  • I really just prefer story in my games.

  • I don't like the social aspect. I don't want to be beholden to teammates.

  • I don't like how repetitive they tend to be.

  • I don't like feeling I have to devote 40hrs/week to them in order to compete.


Results are only viewable after voting.
Biggest reason: no cheaters/game abusers.
Second best reason: no sense of progression, just repeat until the end.
Third reason: I like stories.
Forth reason: I grew up.
 
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Because I can actually finish a game and move onto the next.

There're too many great games to experience than to be stuck playing the same Multiplayer title for an indefinite amount of time. It's far more satisfying to put 50 hours into a game and complete it than put 50 hours into a multiplayer game and quit it.
 
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Biggest reason: no cheaters/game abusers.
Second best reason: no sense of progression, just repeat until the end.
Third reason: I like stories.
Forth reason: I grew up.
1. Hardly come across cheaters. mid players like myself are protected by SBMM in the most part. Certainly some games do suffer.
2. Real progression in the form of ranked modes and getting better at game through map knowledge etc.
3. Videogame stories are trash for the most part.
4. No you didn't, you still play videogames.
 
3. Videogame stories are trash for the most part.
4. No you didn't, you still play videogames.
How Dare You Wtf GIF by Sky
 
in order for me to play online for free I have to pay lot of money to get gaming PC.
No, you don't. You can buy a potato cheap PC and play tons of non demanding multiplayer games.

Although World of Warcraft is probably the best pure multiplayer game out there so far.
Pure?? You can play 90% all by yourself. You just may need a party for some content like dungeons.

Eventually the servers will be shut down, which will make all my purchases and time spent on the game obsolete. The character I've built? Gone. The money I spent on stuff and modes? Gone. The time invested? Irrelevant. So you are investing in a game which next day may announce it's no more. And that makes me reluctant to put effort to.
Don't purchase anything and/or play games that don't have things to purchase, games that don't have a character to "build" like Quake games or R6 Siege.

Time you invest in the fun you are having with the game, just like with SP games. You don't invest time just to see "the credits" of the game's end.
 
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I've played my fair share of MP games. Two of them very competitively even. With competitive I mean attending LAN tournaments and even winning some prizes.
World of Warcraft
CoD2
CoD4 promod (competitive)
MoH:AA (competitive)
R6: Siege
Red Faction
Quake 3 & Live

All shooters apart from WoW. And I loved every single one of them a lot for they offered me at the time. However, over the years I started to notice a few things that put me off:
Social aspect - hardly existent. The social aspect is all about making each others experience as annoying as possible. So the social aspect to me is like: What social aspect?
GaaS - I want a game to be finished, be a good product for what it offers/offered. Only 2 games on my little do not have this. They are still going continuously evolving and not always for the better.
Time - You need to keep playing or you miss out.

One that I miss in your list, but really is a thing in WoW: Following the meta. There's no room for experimenting or trying something funky. Established builds, gear and setups are already determined before the next patch/expansion even comes out. Boring as fuck if nothing is actually new.
 
I've played my fair share of MP games. Two of them very competitively even. With competitive I mean attending LAN tournaments and even winning some prizes.
World of Warcraft
CoD2
CoD4 promod (competitive)
MoH:AA (competitive)
R6: Siege
Red Faction
Quake 3 & Live

All shooters apart from WoW. And I loved every single one of them a lot for they offered me at the time. However, over the years I started to notice a few things that put me off:
Social aspect - hardly existent. The social aspect is all about making each others experience as annoying as possible. So the social aspect to me is like: What social aspect?
GaaS - I want a game to be finished, be a good product for what it offers/offered. Only 2 games on my little do not have this. They are still going continuously evolving and not always for the better.
Time - You need to keep playing or you miss out.

One that I miss in your list, but really is a thing in WoW: Following the meta. There's no room for experimenting or trying something funky. Established builds, gear and setups are already determined before the next patch/expansion even comes out. Boring as fuck if nothing is actually new.
You should try Arc Raiders if you have a passing interest. Odd one as the majority have mic's and use them. Harks back to the old days.
 
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Old Stephen King.

There Will Be Blood.

KCD2.

(Exp 33 didn't grab me like most unfortunately)

Interesting some good stuff.

Still think its weird to call video games stories bad for the most part, but guess you are gameplay first guy and don't like stories in your games that much.
 
Interesting some good stuff.

Still think its weird to call video games stories bad for the most part, but guess you are gameplay first guy and don't like stories in your games that much.
Pretty much spot on. I lose interest and start skipping cut scenes quickly usually.

Just play what you enjoy, neither is right or wrong.
 
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Don't think PSN will go away but I can see there being a free tier with basic online MP access.

Can't see how they can continue to release stuff like HD2 and Marathon and only charge their loyal customers to play them online.
We shall see, but it's called Brand Power and timed exclusives that would let them get away with it, at least for first few years until a narrative builds forcing them to change.

Just look at Apple, they charge their loyal customers in so many ways, yet the userbase stays loyal.

There was a time period when Xbox Live on 360 was charging but PS3 was not.
 
They have a beginning and an end.
There are too many great games to try so why waste hundreds or thousands of hours on GaaS crap?
As if there are only GaaS crap out to play...

I need to have 100% of the control over the experience.
What game(s) you can have 100% of the control??? 🤔

Cause modern, online games are literally made to waste your time.
As if there are only modern online games to play and not every game is a waste of time...

Social aspect - hardly existent. The social aspect is all about making each others experience as annoying as possible. So the social aspect to me is like: What social aspect?
How is coop in dungeons and RAIDs in WoW all about making each others experiences as annoying as possible???
 
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Well i need both

If i play a sp game a few hours i switch so a mp for a few rounds. So yeah i like both.



I mean do you even play story games to have an opinion;).
Yeah i learn towards MP but im not adverse to the odd single player game. More action skill based stuff like Ninja Gaiden though.

Rarely do i get invested in a videogame story. There are exceptions of course.

I do find it odd how some in this thread consider SP gamers to be "real gamers"

None of them grow up on Quake, Mario Kart, Streetfighter, Pro Evo, Goldeneye et al?
 
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You can control dumb/boring AI in all offline games to not be dumb/boring???
Are you being dumb on purpose ? I am talking about controlling the experience about how I consume my game.

The entire explanation was given right after the part you initially quoted, but somehow omitted.

I need to have 100% of the control over the experience. No need to wait. No need for network. Pausing and resuming when I want. No need to wait for someone. Not having to deal with assholes.
 
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I play to relax and chill. I'm not a masochist, so I don't like to get frustrated because of frequently losing against people who spent 2034702937409273 hours in the game.

And well, I also prefer to avoid cheaters, noisy ratkids and people with the mic always on letting you listen the music they are listening at their home, or what their family are talking about etc.
 
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Are you being dumb on purpose ? I am talking about controlling the experience about how I consume my game.
Maybe I am but not on purpose because I can't imagine having 100% of control on how I consume my games.

Are you being dumb on purpose ? I am talking about controlling the experience about how I consume my game.

The entire explanation was given right after the part you initially quoted, but somehow omitted.
So you can pause Dark Souls games??
 
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Yeah i learn towards MP but im not adverse to the odd single player game. More action skill based stuff like Ninja Gaiden though.

Rarely do i get invested in a videogame story. There are exceptions of course.

I do find it odd how some in this thread consider SP gamers to be "real gamers"

None of them grow up on Quake, Mario Kart, Streetfighter, Pro Evo, Goldeneye et al?

Both sides have their extremes but i know alot of people just like both hence there is still a market for both.

We had the tiring sp games are dying for decades at this point.
 
I play to relax and chill. I'm not a masochist, so I don't like to get frustrated because of frequently losing against people who spent 2034702937409273 hours in the game.

And well, I also prefer to avoid cheaters, noisy ratkids and people with the mic always on letting you listen the music they are listening at their home, or what their family are talking about etc.
You do know that it's OK to just... go somewhere else on the map.
Even Team Cherry encourages their players to go explore elsewhere in order to get better and stronger.
There's literally no one except for yourself forcing you to bash your head against any given challenge causing you trouble.
 
Because sometimes I just want to chill.

Games like Planet Zoo/Coaster, AoE, Total War etc are just great games to relax to without having to deal with others.
 
I mean do you even play story games to have an opinion;).
Grew up gaming in the 80s, 90s, and 00s playing almost everything. I only noticed this in the last 15 or so years, but (passive) story in games is oil and water.

They ask you to passively watch the main character advance the plot. (Cutscenes)

Then they ask you to pick up the controller and become the main character.

They toss you around in this jarring way, but they never address why the main character and the player are different.

Even Hollywood and Netflix, which are both toxic fields of sludge, don't have to deal with that narrative dilemma.
 
Both sides have their extremes but i know alot of people just like both hence there is still a market for both.

We had the tiring sp games are dying for decades at this point.
Theres room for both but the traditional AAA SP game ROI just isn't there anymore.

Look at Fable, no way will that game earn its money back, GP or not. Must need to sell 10 million to be even close to profit.

On the flip side Arc Raiders was developed by 80 odd people and they seem to have hit the jackpot and will have a continuous revenue stream on top of all those sales. You can see why all the big publishers want in on the action.

Far riskier sinking six years into a game that is front loaded with sales than it is with one that has the possibility of proping up your whole business for years.
 
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Because I have young kids and I have to be able to pause my game at a moments notice. I used to love multipalyer games and MMORPGs. Maybe some day I will again.
So you don't play Dark Souls and can't in MMORPGs just "drop" the mouse&kb letting the character just standing there waiting for you to return to play??
 
So you don't play Dark Souls and can't in MMORPGs just "drop" the mouse&kb letting the character just standing there waiting for you to return to play??
The "no pause button" in souls games is a semantics argument because in those games you can just stand still and you're perfectly fine as long as you killed the mob.

And MMORPGs you can do that if you're doing single player content but a major hook of the game is the multiplayer content and it would be annoying as hell to try to play those games if I had to always leave dungeons and group content.
 
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Dude why are you seething so much at people who prefer SP games?
???? I am trying to understand the logic of some the stuff people are claiming here. Like "I am not a masochist to keep losing to players while (if it is that the case) I like keep losing to NPCs".

Not just I have nothing against preferring SP games as I also prefer and spend more time in SP games.

And MMORPGs you can do that if you're doing single player content but a major hook of the game is the multiplayer content and it would be annoying as hell to try to play those games if I had to always leave dungeons and group content.
90+% of WoW content, for example, can be played alone.
 
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Gaming to me is fundamentally something i rather do solo.
Sure i love multiplayer games- and certain of my fav games of all time are strictly online. But at its core- gaming is a singleplayer story experience for me. Thats what attracts me, keeps me going and is my bread and butter.
 
I play to relax and chill. I'm not a masochist, so I don't like to get frustrated because of frequently losing against people who spent 2034702937409273 hours in the game.
This is the future of multi-player.

PvE centric classes that innoculate you against the PvP players while still placing you in the same lobby with them.
 
???? I am trying to understand the logic of some the stuff people are claiming here. Not just I have nothing against preferring SP games as I also prefer and spend more time in SP games.


90+% of WoW content, for example, can be played alone.
That's not the content I'm interested in playing. When I play MMOs it's for the group content and since I can't do that at the moment I just don't play them. It's not the end of the world. I'll get back to it some day.
 
On the flip side Arc Raiders was developed by 80 odd people and they seem to have hit the jackpot and will have a continuous revenue stream on top of all those sales. You can see why all the big publishers want in on the action.

The difference is that most people only play one or two GaaS games for a very long time, regardless of how much publishers release. Peoples time is limited, we can't keep up with dailys in dozens of service games.
So for every success like Ark Raiders, there are many failures, because the market can only support a limited number of GaaS games at the time.

Grew up gaming in the 80s, 90s, and 00s playing almost everything. I only noticed this in the last 15 or so years, but (passive) story in games is oil and water.

They ask you to passively watch the main character advance the plot. (Cutscenes)

Then they ask you to pick up the controller and become the main character.

They toss you around in this jarring way, but they never address why the main character and the player are different.

Even Hollywood and Netflix, which are both toxic fields of sludge, don't have to deal with that narrative dilemma.

So you dont like the story telling?

This is the future of multi-player.

PvE centric classes that innoculate you against the PvP players while still placing you in the same lobby with them.

Wait so the future of gaming is doing a bunch of a fetch quest in an open field where there is a big chance you are getting killed by other players anyway?
 
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The difference is that most people only play one or two GaaS games for a very long time, regardless of how much publishers release. Peoples time is limited, we can't keep up with dailys in dozens of service games.
So for every success like Ark Raiders, there are many failures, because the market can only support a limited number of GaaS games at the time.
This leads to a super competitive market that rewards the strong. The only way to thrive is by doing something different than your competitors. See: ARC Raiders.

The other market represents that of a fruit fly. You release, absorb your month or two of good sales, then you enter the desert again building the next game. It's anti competitive because your market is constantly thirsty for their next hit.

So you dont like the story telling?
Nobody likes to believe they're the victim of conditioning, but we've absolutely been conditioned to ignore the fundamental flaw of passive story in videogames.
 
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