Why has Nintendo's game sales been less than stellar on the Gamecube?

you're right. i should have responded properly or not at all. i'll go into greater detail:

super mario sunshine's water is purely a graphical effect, and an unremarkable graphical effect at that.

just one game with better ai? because i happen to be playing it right now, the original half-life. and what a difference from the rote patterned behaviors of pikmin!

neither the prime games nor eternal darkness are nintendo developed. or no, i guess they own retro now. but prime's "narrative" boils down to laughable deposits of pretend jargon, and eternal darkness is entirely, shamefully plagiarized.

metroid prime's soundtrack consists mostly of remixes from super metroid, and metroid prime 2's soundtrack -- from what i played -- consisted of vague ambient burbling. still: better than most of nintendo's stuff.

wind waker and pikmin are visually exceptional, true. paper mario too. but the mario spinoffs that make up the bulk of their catalogue have become aggressively, uniformly ugly. this wasn't always the case: the sprites in mario world or mario kart had idiosyncratic charm and curious detail.
 
drohne said:
you're right. i should have responded properly or not at all. i'll go into greater detail:

super mario sunshine's water is purely a graphical effect, and an unremarkable graphical effect at that.

just one game with better ai? because i happen to be playing it right now, the original half-life. and what a difference from the rote patterned behaviors of pikmin!

neither the prime games nor eternal darkness are nintendo developed. or no, i guess they own retro now. but prime's "narrative" boils down to laughable deposits of pretend jargon, and eternal darkness is entirely, shamefully plagiarized.

metroid prime's soundtrack consists mostly of remixes from super metroid, and metroid prime 2's soundtrack -- from what i played -- consisted of vague ambient burbling. still: better than most of nintendo's stuff.

wind waker and pikmin are visually exceptional, true. paper mario too. but the mario spinoffs that make up the bulk of their catalogue have become aggressively, uniformly ugly. this wasn't always the case: the sprites in mario world or mario kart had idiosyncratic charm and curious detail.


Thanks. I don't agree. But that was infinitely more enjoyable to read than the one liner. :)
 
Games sell systems, systems sell games, games sell games, systems sell systems.

That's about all there is to say. Nothing Nintendo did this generation really stood out for good reasons.
 
MrparisSM said:
I mean, Nintendo was the absolute KIND of multi-platinume titles on the N64. I don't think they even have a game that's reached two million yet in the U.S.?? During the N64 days most games were 4 million +! It just seems like Gamecube gamers aren't buying that many games? Or Nintendo isn't giving the fans what they want? Just curious of everyone's opinion here...

There is many reasons i guess. Here's some imo:

1- Company image; Nintendo was dominating just as Sony is right now with the SNES (ok well, almost). The N64 came after this success, the people is more confident in the brand = more money and sales for the N64

2- Wow 3D graphics + Super Mario 64. That was a good start. Luigi's Manson isn't. The first couple of games for a console is influencing alot of things i think. You have to start strong to dominate later.

3- The N64 was cartridge but it wasn't off-track enough with the rest to really make it's sales suffer. The Gamecube without any other extra functions like the PS2 and Xbox have now is at a disadvantage.

If the N64 was coming out second after the SNES it wouldn't have sell imo, just like the GC. The N64 was flawed but Nintendo was still strong. Now it's flawed console + not so strong Nintendo. = less success and sales.
 
A question... for you people who are claiming the lack of story in games as an element of why their games sell less: You do realize that CASUALS do not buy games based on good stories, right? Most of the top games this generation have crap stories or no story at all (sports games not withstanding for obvious reasons). It's fucking retarted to even think a lack of story has anything to do with what a casual gamer will buy or not.
 
I think it also has to do with the mentality that most people have now a days. Now, if it doesn't have intense violence, or blowing off body parts, they chance of someone trying it is not to good. Sadly, people just aren't as willing to try new things (especially the more obscure stuff like Katamari Damacy) as they once were:(
 
drohne said:
neither the prime games nor eternal darkness are nintendo developed. or no, i guess they own retro now. but prime's "narrative" boils down to laughable deposits of pretend jargon, and eternal darkness is entirely, shamefully plagiarized.

metroid prime's soundtrack consists mostly of remixes from super metroid, and metroid prime 2's soundtrack -- from what i played -- consisted of vague ambient burbling. still: better than most of nintendo's stuff.

1.) Retro = 1st party = Nintendo. They are nintendo developed. Plus the producer is Japanese from Nintendo Japan.

2.) Metroid Prime 1&2 soundtrack is pretty amazing stuff. It have remixes, but also many new tunes.

Metroid Prime 1 = title screen,, tallow overworld 1&2, Phedrana drifts, phazon mines, ending credits etc. Good stuff.

Metroid Prime 2 = title screen, menu screen, tempel grounds (awesome), great temple, torvus bog, agon wasted, sanctuary fortress(awesome) etc.

Complaining at the soundtrack is strecthing it.
 
drohne said:
you're right. i should have responded properly or not at all. i'll go into greater detail:

super mario sunshine's water is purely a graphical effect, and an unremarkable graphical effect at that.

just one game with better ai? because i happen to be playing it right now, the original half-life. and what a difference from the rote patterned behaviors of pikmin!

neither the prime games nor eternal darkness are nintendo developed. or no, i guess they own retro now. but prime's "narrative" boils down to laughable deposits of pretend jargon, and eternal darkness is entirely, shamefully plagiarized.

metroid prime's soundtrack consists mostly of remixes from super metroid, and metroid prime 2's soundtrack -- from what i played -- consisted of vague ambient burbling. still: better than most of nintendo's stuff.

wind waker and pikmin are visually exceptional, true. paper mario too. but the mario spinoffs that make up the bulk of their catalogue have become aggressively, uniformly ugly. this wasn't always the case: the sprites in mario world or mario kart had idiosyncratic charm and curious detail.

I <3 you drohne, damn you are the smartest person on the gaf:) Just about everything you post is golden.

(I only disagree with you about the DS, cause I love it) but it's ok I can still love you too. :D
 
ironichaos said:
You sound pretty assured of something that has no tangible data to support it one way or the other. Although you do have some good insight and comments to offer now and then, your trolling of Nintendo threads is becoming quite irritating.

I have never trolled a Nintendo thread, so it's about time you get some "insight" into how I feel about various situations. I state truths. It doesn't matter whether you like those truths or not. I am not going to give Nintendo a break. I am not going to give Sony a break. And I'm not going to give Microsoft a break. When they piss me off, I will write exactly why I feel they have pissed me off. You're a Junior Member, so you shouldn't start off insulting someone baselesly by calling them a troll.

I am positive that Chibi Link had absolutely nothing to do with Gamecube's failure, because BEFORE that game came out the Gamecube already had poor momentum - especially in the face of the PS2 and the growing Xbox. People simply did not want the system for reasons other than Chibi Link. It's as simple as that.
 
puck1337 said:
Games sell systems, systems sell games, games sell games, systems sell systems.

That's about all there is to say. Nothing Nintendo did this generation really stood out for good reasons.

Hit the nail on the head.

Synbios459 said:
I think it also has to do with the mentality that most people have now a days. Now, if it doesn't have intense violence, or blowing off body parts, they chance of someone trying it is not to good. Sadly, people just aren't as willing to try new things (especially the more obscure stuff like Katamari Damacy) as they once were:(

Mainstream games have always sold better then niche stuff.

It's been like this since the advent of gaming. Nothing has changed.
 
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