Men_in_Boxes
Snake Oil Salesman
Rust is huge.
DayZ is huge.
Ark is huge.
The Long Dark is huge.
The Forest is huge.
No Man's Sky is huge.
Minecraft is huge.
Valheim is huge.
Lego Fortnite is huge.
Now...Palworld is huge. What are the odds?
All the above games were made by small teams and they all went on to outsell a number of AAA games.
Why hasn't the AAA industry recognized this market trend sooner and delivered a proper big budget survival game? I think the only one in the cooker at the moment is Blizzards Project Odyssey but that is still likely a few years off. What's with the hesitancy? Why have the big publishers avoided the genre for so long?
DayZ is huge.
Ark is huge.
The Long Dark is huge.
The Forest is huge.
No Man's Sky is huge.
Minecraft is huge.
Valheim is huge.
Lego Fortnite is huge.
Now...Palworld is huge. What are the odds?
All the above games were made by small teams and they all went on to outsell a number of AAA games.
Why hasn't the AAA industry recognized this market trend sooner and delivered a proper big budget survival game? I think the only one in the cooker at the moment is Blizzards Project Odyssey but that is still likely a few years off. What's with the hesitancy? Why have the big publishers avoided the genre for so long?
Last edited: