Dujour said:Come on, only the intro of Nocturne is based in the "real world."
People generally play games to escape from this world, it's just easier to do that with a fantasy setting. But I also think that mood does that too. There are also a lot of games that mix both real and fantasy settings like MGS, GTA, Spider-Man 2...
Dram said:Does anyone know? Don't get me wrong; I don't have a problem with games like Final
Fantasy or Dragon Warrior, but why don't companies base more games on the post-
apocalyptic setting like Fallout or Phantom Dust?
Open Source said:Games are traditionally a highly derivative medium, and people who play video games have traditionally been interested in medieval and high fantasy books/TV/movies.
Both of those things are changing, but it takes time.
Andrew2 said:Despite my love for western RPG's,this particullary why I wish they changed to something more modern in setting that didn't involve fucking vampires or blade runnerish stuff.
madara said:I play games to escape my problems not enter worlds often that are depressing end of world like themes. Once and in while is fine but I like pure fantasy better. Yet for all whining about standard fantasy games have yet to use dwarfs, elfs, mermiads, centuars, etc, etc in many interestings ways. There still million good stories to tell with them.
Dram said:Does anyone know? Don't get me wrong; I don't have a problem with games like Final
Fantasy or Dragon Warrior, but why don't companies base more games on the post-
apocalyptic setting like Fallout or Phantom Dust?
Open Source said:Games are traditionally a highly derivative medium, and people who play video games have traditionally been interested in medieval and high fantasy books/TV/movies.
Both of those things are changing, but it takes time.
Bebpo said:Isn't a post-apocalyptic setting a fantasy setting? Since its not modern or historical and usually it's filled with fantastical objects (such as the dust in phantom dust) seems like futuristic fantasy IMO.
Templar Wizard said:its alot harder to make a believable 'real world' believable than fantasy. a fantasy situation allows the designer a blank slate, any 'mistakes' in world can be accepted easily by the player... invisible walls etc...
Dram said:It's the overuse of the setting that's caused me to dislike it so much. I'm tired of elves
and dwarves, heroic knights and ancient wizards, and just about every other fantasy
staple that finds itself in fantasy games. Especially the cliche evil empire, that's trying to
awaken some ancient evil, as the main enemy.
19 out of every 20 games made by Korean game companies are fantasy based. 19 of those 19 will most probably also feature Dark Elves and make a big deal about that fact.I don't see how fantasy is any more popular or abundant than reality-based settings.