MGS 4Thanks to that, we will never see MGS 4 anywhere else again.
BC is not that important overall, but in some instances you are able to replay some beloved gems again.
Very sad to see so many games to not be supported.
MGS 4
Puppeteer
Folklore
Rain
Tokyo Jungle
Those are the main ones for me.
Got a PC? You can play it up to 4k.Thanks to that, we will never see MGS 4 anywhere else again.
BC is not that important overall, but in some instances you are able to replay some beloved gems again.
Very sad to see so many games to not be supported.
This is in-depth look rather, if you don't care about technical stuff, it's not going to be for you.Isn't this explanation a dead horse already? We've known this for years.
No SPU TAA, which broke a lot of games to singular FPS.What has allowed Demons Souls to be so well emulated compared to say MGS4? Was that just a passion project?
I saw that it was running well in RPCS3, but that there were still some problems. Maybe have to look at it again.No SPU TAA, which broke a lot of games to singular FPS.
Also most likely not running on SPUs at all.
Something like MGS4 runs now in good FPS, because they found the wait how to disable SPU TAA
Pretty sure there was pretty big breakthrough recently:I saw that it was running well in RPCS3, but that there were still some problems. Maybe have to look at it again.
You like Tokyo Jungle then you and I are officially friendsMGS 4
Puppeteer
Folklore
Rain
Tokyo Jungle
Those are the main ones for me.
MGS 4
Puppeteer
Folklore
Rain
Tokyo Jungle
Those are the main ones for me.
I remember being annoyed that my launch unit(New Zealand so EU) only had emulation.I mean they only got the launch version 60GB to play PS2 games because they essentially contained a Full PS2 CPU and GPU in America and Japan and only a CPU on Europe (despite being more exspensive even taking tax into account)
This resulted in the EU PS3 being able to play... a limited number of games with a promise that more would be patched into the emulation later (this never happened)
They did this because I think everyone knew the Cell processor was so radically diffrent it was simply easier to stick a PS2 inside the PS3 rather than pay to develop reliable emulation (as seen in the EU)
You need a very beefy PC to play PS3 games at any resolution.Got a PC? You can play it up to 4k.
What you say is probably correct, but can i just say that my mainline game platforms at the moment are a Vita and a PS3 and together they've only deepened my enthusiasm for Sony. I love the PS3 UI, love it's games, love that it has WiFi and HD but costs a pittance, love that a huge chunk of the discs here in Japan are international~ it's just Hot. Shit.The PS3 was an unwieldy, over ambitious, expensive piece of folly that nearly killed Sony as a hardware manufacturer. That's why you don't get BC for it.
mgs4's engine ran on windows for metal gear arcade which was an arcade port of mgo2. there was also that mgs4 tech demo on the vita. you most likely wont see 4 on another console because of licensing issues, not because of the cell.Thanks to that, we will never see MGS 4 anywhere else again.
BC is not that important overall, but in some instances you are able to replay some beloved gems again.
Very sad to see so many games to not be supported.
Oof. Folklore deserves a remaster or remake.MGS 4
Puppeteer
Folklore
Rain
Tokyo Jungle
Those are the main ones for me.
My 5mb/s internet connection says NO. ;(Puppeteer, Rain and Tokyo Jungle are all on PSNow (UK, at least).
Demon Souls was locked on it too, so there is hope for a remake of MGS4MGS 4
Puppeteer
Folklore
Rain
Tokyo Jungle
Those are the main ones for me.
Games like those are why I wish PS5 had backwards compatibility.MGS 4
Puppeteer
Folklore
Rain
Tokyo Jungle
Those are the main ones for me.
Not quite that simple. There's always a financial aspect to these types of things.Sony are lazy fucks that's all you need to know
I think gpu latency is an issue to emulate the spus, and the spus weren't always used to run code that suits GPUs.Microsoft is using a stripped-down Hyper V hypervisor for their BC. You're essentially booting up a Xbox or X360 VM when playing games via BC.
The Cell processor base is just a PowerPC CPU and I'm pretty sure the CUs on the GPU can emulate the behavior of the SPUs because Cerny says they're essentially doing the same thing with the CUs for the Tempest Engine.
There are some open source hypervisors like Xen that Sony could use, but I'm pretty sure they did the cost-analysis and figures that it just isn't worth it.
But playing old games is like listening to old music and watching old movies. Sure modern games and movies look and play better, but classics are classics. I'll be damned if I had to pay for a remaster of a game I already own.
I always forget about folkloreMGS 4
Puppeteer
Folklore
Rain
Tokyo Jungle
Those are the main ones for me.
Demon souls was a complete remake. I'm not unconvinced they didn't rewrite the entire code, but kept the souls of the game (environment and cutscenes) shot for shot identicalWhat has allowed Demons Souls to be so well emulated compared to say MGS4? Was that just a passion project?
If Sony hadn't gone with the split memory architecture I think we would have seen different results earlier in the console's lifecycle. The CPU is indeed powerful, but all of the memory bandwidth it is capable of using is pointless if you restrict how it can use memory.The main lesson Sony learned for PS3 and CELL was that performance doesn't mean a thing if its incredibly difficult to access to its full effect.
The irony is that PS3 as a piece of hardware is way more powerful than 360 if you judge purely on hardware metrics and characteristics. However, we all know the reality of how things actually shook out in practice.