Why is the Sony PlayStation PS3 so hard to emulate ? | MVG

It's a monster to emulate. Fight Night Champions looks amazing on RPCS3 but runs at 20+ FPS if lucky on my PC that chews up most games.
 
I mean they only got the launch version 60GB to play PS2 games because they essentially contained a Full PS2 CPU and GPU in America and Japan and only a CPU on Europe (despite being more exspensive even taking tax into account)

This resulted in the EU PS3 being able to play... a limited number of games with a promise that more would be patched into the emulation later (this never happened)

They did this because I think everyone knew the Cell processor was so radically diffrent it was simply easier to stick a PS2 inside the PS3 rather than pay to develop reliable emulation (as seen in the EU)
 
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Thanks to that, we will never see MGS 4 anywhere else again.

BC is not that important overall, but in some instances you are able to replay some beloved gems again.

Very sad to see so many games to not be supported.
 
Thanks to that, we will never see MGS 4 anywhere else again.

BC is not that important overall, but in some instances you are able to replay some beloved gems again.

Very sad to see so many games to not be supported.
MGS 4
Puppeteer
Folklore
Rain
Tokyo Jungle

Those are the main ones for me.
 
It took PS2 emulation ten years to get decent. And the PS2 is the most famous console of all time.
There is distinctly less interest in the PS3 from the community.
 
I still get turned on hearing about the PS3's CELL Broadband Engine. If that console hadn't been bottle-necked by memory and the GPU it would've been such a monster.

A part of me wished that Sony had continued to iterate on it with the PS4, even though I know that was unlikely.
 
Thanks to that, we will never see MGS 4 anywhere else again.

BC is not that important overall, but in some instances you are able to replay some beloved gems again.

Very sad to see so many games to not be supported.
Got a PC? You can play it up to 4k.

Isn't this explanation a dead horse already? We've known this for years.
This is in-depth look rather, if you don't care about technical stuff, it's not going to be for you.
 
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What has allowed Demons Souls to be so well emulated compared to say MGS4? Was that just a passion project?
No SPU TAA, which broke a lot of games to singular FPS.

Also most likely not running on SPUs at all.

Something like MGS4 runs now in good FPS, because they found the wait how to disable SPU TAA
 
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No SPU TAA, which broke a lot of games to singular FPS.

Also most likely not running on SPUs at all.

Something like MGS4 runs now in good FPS, because they found the wait how to disable SPU TAA
I saw that it was running well in RPCS3, but that there were still some problems. Maybe have to look at it again.
 
I still don't know why Sony didn't create a little add in board for the PS5 that had PS3 hardware on it for perfect backwards compatibility. How much would it cost for a die shrunk Cell chip cost these days? Also, people that want BC would be willing to pay a little extra for the feature if it worked well.
 
I mean they only got the launch version 60GB to play PS2 games because they essentially contained a Full PS2 CPU and GPU in America and Japan and only a CPU on Europe (despite being more exspensive even taking tax into account)

This resulted in the EU PS3 being able to play... a limited number of games with a promise that more would be patched into the emulation later (this never happened)

They did this because I think everyone knew the Cell processor was so radically diffrent it was simply easier to stick a PS2 inside the PS3 rather than pay to develop reliable emulation (as seen in the EU)
I remember being annoyed that my launch unit(New Zealand so EU) only had emulation.
 
They've done incredible work with Demons Souls and it's currently the best way to play by far. Games that maximize PS3 use are probably more difficult, if not outright impossible to emulate.
 
The PS3 was an unwieldy, over ambitious, expensive piece of folly that nearly killed Sony as a hardware manufacturer. That's why you don't get BC for it.
 
This video is great. But i and, i imagine, anyone with any history of emulating consoles have known since time immemorial that cell processor wuz some wacky shiat.
 
The PS3 was an unwieldy, over ambitious, expensive piece of folly that nearly killed Sony as a hardware manufacturer. That's why you don't get BC for it.
What you say is probably correct, but can i just say that my mainline game platforms at the moment are a Vita and a PS3 and together they've only deepened my enthusiasm for Sony. I love the PS3 UI, love it's games, love that it has WiFi and HD but costs a pittance, love that a huge chunk of the discs here in Japan are international~ it's just Hot. Shit.
 
Thanks to that, we will never see MGS 4 anywhere else again.

BC is not that important overall, but in some instances you are able to replay some beloved gems again.

Very sad to see so many games to not be supported.
mgs4's engine ran on windows for metal gear arcade which was an arcade port of mgo2. there was also that mgs4 tech demo on the vita. you most likely wont see 4 on another console because of licensing issues, not because of the cell.
 
Yeah this is why after selling off almost my entire PS3 collection in 2013, I went scouring Gamestops a few years ago during their previous gen "Buy 2, Get 2 Free" sales that would also tack on the extra 20% off from the membership.

I also spent far more on rebuying PS2 games after finding the PS2 emulation on PC to be lacking since it wasn't really 100% with glitches here and there. Also apparently you can't even really emulate the original Xbox for some reason so I have like 80+ games for that now too.

The one saving grace for the PS3/360 era is that loads of those games are out there on PC but it wasn't nearly as widespread as it is today.

It's just such a shame that so many games are going to be stuck in preservation hell that came out from like 1995 to 2013 (if we're counting notoriously difficult to emulate N64 and Saturn? games). I would have paid extra for PS2/PS3 BC out of fear of dying hardware if nothing else.
 
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There are literally people that still think you can't emulate ps3 because of the cell's power. Lol. Sony's propaganda really worked. The original xbox is just as difficult emulate as ps3, despite being 7 years older and supposedly "a pc in a box." Its not though, its gpu is customized and so is ps3's cell. That's why its difficult, but neither are powerful.
 
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MGS 4
Puppeteer
Folklore
Rain
Tokyo Jungle

Those are the main ones for me.
Demon Souls was locked on it too, so there is hope for a remake of MGS4

Maybe re conceptualize the game to realise its "war anywhere" theme with destructable environments and no areas being walled off by loading screens maybe even try and get to the graphics up to the level of that TGS '05 trailer

It would be hype and a LOT of people would go for it
 
Microsoft is using a stripped-down Hyper V hypervisor for their BC. You're essentially booting up a Xbox or X360 VM when playing games via BC.

The Cell processor base is just a PowerPC CPU and I'm pretty sure the CUs on the GPU can emulate the behavior of the SPUs because Cerny says they're essentially doing the same thing with the CUs for the Tempest Engine.

There are some open source hypervisors like Xen that Sony could use, but I'm pretty sure they did the cost-analysis and figures that it just isn't worth it.

But playing old games is like listening to old music and watching old movies. Sure modern games and movies look and play better, but classics are classics. I'll be damned if I had to pay for a remaster of a game I already own.
 
Microsoft is using a stripped-down Hyper V hypervisor for their BC. You're essentially booting up a Xbox or X360 VM when playing games via BC.

The Cell processor base is just a PowerPC CPU and I'm pretty sure the CUs on the GPU can emulate the behavior of the SPUs because Cerny says they're essentially doing the same thing with the CUs for the Tempest Engine.

There are some open source hypervisors like Xen that Sony could use, but I'm pretty sure they did the cost-analysis and figures that it just isn't worth it.

But playing old games is like listening to old music and watching old movies. Sure modern games and movies look and play better, but classics are classics. I'll be damned if I had to pay for a remaster of a game I already own.
I think gpu latency is an issue to emulate the spus, and the spus weren't always used to run code that suits GPUs.
 
The main lesson Sony learned for PS3 and CELL was that performance doesn't mean a thing if its incredibly difficult to access to its full effect.

The irony is that PS3 as a piece of hardware is way more powerful than 360 if you judge purely on hardware metrics and characteristics. However, we all know the reality of how things actually shook out in practice.
 
What has allowed Demons Souls to be so well emulated compared to say MGS4? Was that just a passion project?
Demon souls was a complete remake. I'm not unconvinced they didn't rewrite the entire code, but kept the souls of the game (environment and cutscenes) shot for shot identical
 
Cell for PS3 was overkill. It really sucks from a game preservation perspective. I realize that platform holders don't care about such things, but it's annoying for those of us that do.
 
The main lesson Sony learned for PS3 and CELL was that performance doesn't mean a thing if its incredibly difficult to access to its full effect.

The irony is that PS3 as a piece of hardware is way more powerful than 360 if you judge purely on hardware metrics and characteristics. However, we all know the reality of how things actually shook out in practice.
If Sony hadn't gone with the split memory architecture I think we would have seen different results earlier in the console's lifecycle. The CPU is indeed powerful, but all of the memory bandwidth it is capable of using is pointless if you restrict how it can use memory.
 
Nice video!

Best part:



aFHp43S.jpg


Insomniac programmer is on point.

Btw. Resistance series was always impressive to me.

Resistance 2 was kinda weak in terms of design but it was the first time I saw hordes of enemies rushing at the player without any slowdown. That was many years before Days Gone or WWZ.

Wonder if at any point was there a game that used 90-100% power of cell and it's spu's.
 
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