Why is the Sony PlayStation PS3 so hard to emulate ? | MVG

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Despite its sales PS3 was a massive failure that was hard to make games for until the end, overly complex, and almost killed Sony as a company as a whole. In fact, without their cost cutting strategies and meme building sales, and they kept going until it was too late with more stubborn management Sony would either be gone, brought by someone else, or they would only be an insurance/credit company.

This side of the PS3 is almost never talked about and fans always avoid it.

It's already difficult enough to get some PS3 games on PSNOW. It's unlikely anyone is going to put in enough investment.

Most likely we will see PS3 emulation come through via brute force when the new consoles AFTER this wave release in 2028. I'd assume that if Sony is still in hardware that's when things will change.
 
well kids need to learn first what a beast CELL is . if it could pair later with PS4 GPU it would be more powerfull console then PS4 was.
 
It's a monster to emulate. Fight Night Champions looks amazing on RPCS3 but runs at 20+ FPS if lucky on my PC that chews up most games.

You know why? Because Sony doesn't provide any resources or pay for their work, they work in their free time. Sony could easily add PS3 Emulator on PS5, the same can be said for PS1 and PS2.
 
It's wouldn't be hard to emulate for Sony because they know how it works and have all the documentation. RCPS3 was done from scratch with zero help or inside knowledge and it's getting better every day. Hell I played TLOU last night on it - it ran at about 8fps, but that's only because RCPS3 is trying to recreate from scratch and brute force everything.
 
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It's wouldn't be hard to emulate for Sony because they know how it works and have all the documentation. RCPS3 was done from scratch with zero help or inside knowledge and it's getting better every day. Hell I played TLOU last night on it - it ran at about 8fps, but that's only because RCPS3 is trying to recreate from scratch and brute force everything.

Do you know that the CELL CPU is fully documented and IBM even gave out a cycle accurate emulator? Sure it is only part of the puzzle (look at nVIDIA open source GPU drivers to see the support), but it is not from scratch completely and still CELL is a major hurdle. I do not think it would be easy for Sony either.

I would like PS1-2-3 compatibility too :/...
 
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Despite its sales PS3 was a massive failure that was hard to make games for until the end, overly complex, and almost killed Sony as a company as a whole. In fact, without their cost cutting strategies and meme building sales, and they kept going until it was too late with more stubborn management Sony would either be gone, brought by someone else, or they would only be an insurance/credit company.

This side of the PS3 is almost never talked about and fans always avoid it.

It's already difficult enough to get some PS3 games on PSNOW. It's unlikely anyone is going to put in enough investment.

Most likely we will see PS3 emulation come through via brute force when the new consoles AFTER this wave release in 2028. I'd assume that if Sony is still in hardware that's when things will change.
This is all accurate, the machine was a tremendous failure as a followup Playstaion console, add in the fact It was following up from the fucking Playstation 2 and the failure becomes more evident

Krazy Ken had lost it, Sony proved there worth in salvaging the machine enough to get to the PS4 and course correct but a heavy price was payed
 
Sony has all the documentation for the PS3. Their engineers are some of the best in the world. They know the inner workings of the PS3. There isn't a doubt in my mind that they couldn't figure out a way to create a backwards compatibility scenario for the PS5 to run PS3 games. The major issue is financial. I believe it would cost a substantial amount of money and time to create such a scenario. If the fans aren't hammering them for it, it will never happen.
 
If Sony hadn't gone with the split memory architecture I think we would have seen different results earlier in the console's lifecycle. The CPU is indeed powerful, but all of the memory bandwidth it is capable of using is pointless if you restrict how it can use memory.

Well it'd probably have solved a lot of the issues with UE3, but honestly I've never heard of anyone enjoying working with the CELL. It was just too much effort if you weren't building exclusively for PS3.

As that Insomniac coder alluded, to make things run fast you had to be incredibly careful with pipelining, and make sure your process timing was exact. Which in turn makes reliable emulation really difficult.
 
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Well it'd probably have solved a lot of the issues with UE3, but honestly I've never heard of anyone enjoying working with the CELL. It was just too much effort if you weren't building exclusively for PS3.
It really did seem to defeat the purpose of using RISC architecture. Having to coordinate threads across what was essentially multiple processing cores proved to be a steep learning curve. At least the first party studios had the engineering support to make it work.
 
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