mgs4's engine ran on windows for metal gear arcade which was an arcade port of mgo2. there was also that mgs4 tech demo on the vita. you most likely wont see 4 on another console because of licensing issues, not because of the cell.
im not talking about music. macbook,ipods, playstaion 3 controllers etc. not very easy.Remove or replace the licensed music?
Not very hard.
It's a monster to emulate. Fight Night Champions looks amazing on RPCS3 but runs at 20+ FPS if lucky on my PC that chews up most games.
It's wouldn't be hard to emulate for Sony because they know how it works and have all the documentation. RCPS3 was done from scratch with zero help or inside knowledge and it's getting better every day. Hell I played TLOU last night on it - it ran at about 8fps, but that's only because RCPS3 is trying to recreate from scratch and brute force everything.
This is all accurate, the machine was a tremendous failure as a followup Playstaion console, add in the fact It was following up from the fucking Playstation 2 and the failure becomes more evidentDespite its sales PS3 was a massive failure that was hard to make games for until the end, overly complex, and almost killed Sony as a company as a whole. In fact, without their cost cutting strategies and meme building sales, and they kept going until it was too late with more stubborn management Sony would either be gone, brought by someone else, or they would only be an insurance/credit company.
This side of the PS3 is almost never talked about and fans always avoid it.
It's already difficult enough to get some PS3 games on PSNOW. It's unlikely anyone is going to put in enough investment.
Most likely we will see PS3 emulation come through via brute force when the new consoles AFTER this wave release in 2028. I'd assume that if Sony is still in hardware that's when things will change.
Yes they do. It's literally racks of stripped down PS3 hardware.Does sony use actual ps3 hardware for ps now? Has there been any info about this?
If Sony hadn't gone with the split memory architecture I think we would have seen different results earlier in the console's lifecycle. The CPU is indeed powerful, but all of the memory bandwidth it is capable of using is pointless if you restrict how it can use memory.
It really did seem to defeat the purpose of using RISC architecture. Having to coordinate threads across what was essentially multiple processing cores proved to be a steep learning curve. At least the first party studios had the engineering support to make it work.Well it'd probably have solved a lot of the issues with UE3, but honestly I've never heard of anyone enjoying working with the CELL. It was just too much effort if you weren't building exclusively for PS3.