Why Men_in_Boxes is wrong about Marathon...

Valid thesis?

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First, I want to apologize to the mods at NeoGAF. We're probably reaching our limit on the number of Marathon threads. I'm being a bit annoying here because I think this is so vital in understanding how we interpret games.

There's been a lot of negativity surrounding the gameplay reveal of Marathon. I believe most of the criticism is meant in good faith and is actually fairly logical.

This Friends Per Second podcast (timestamped below) represents this best. Here's a 12 minute clip where 4 reasonably intelligent hosts, reluctantly bury Marathon. Not only do none of the hosts here "Get it", but they don't see how the market is going to get it either.




And here's the thing, their criticisms are all valid...but only in the context of the paper thin progression paradigm multiplayer has been stuck in forever.

The PvP was sparse, the loot was boring, the enemy AI was a chore, the shells were derivative.

But what they're missing, and what half the content creators on YouTube are missing, is that Dire Marsh was not Marathon.

game-boy-pokemon.gif


Dire Marsh was the segment in Pokemon Red/Blue where you leave Pallet Town to level your starter Pokemon up. It was just walking in fields battling Sparrow for 8 hours. Leveling up your party makes no sense to anyone who doesn't understand RPGs. "You just fight the same low level monsters over and over again so you can get a few stat bonuses? How is that fun?!"

Marathon is not Apex Legends or Valorant or Halo Infinite. Marathon is Pokemon Blue, Skyrim and Final Fantasy.


The Marathon Framework:

Dire Marsh (Map 1): Easy, low level loot.

Generic Name (Map 2): Medium difficulty, medium loot rarity.

Generic Name (Map 3): Hard difficulty, rare loot.

Marathon Ship (Map 4): Get fu**ed difficulty.


Bungie wants us to level up our characters over the course of 20 - 50 hours to have a chance at Map 4. The "special" Marathon Ship map is the Elite 4 in Pokemon Red/Blue. It's Kafka in Final Fantasy.

They want you sitting down with your friends and saying "Alright, lets farm ammo on Dire Marsh tonight. Then maybe at the end we can head to Map 3 and look for some stealth implant upgrades. If we can hook Mike up with a few implants we should be ready to tackle the Marathon Ship on Friday. Everyone can still play on Friday right?"

Now there's going to be people who read this and go "Interesting theory...but I doubt it. Progression isn't that important. Marathon is still going to flop."

To those people I would ask "What are your 20 favorite games of all time and what are your 10 most anticipated titles?

Their list of 30 games would all have long form progression. That's how important this concept is. Additionally, this list of 10 most anticipated is certain to be dominated by big 30+ hour titles and not short 5 - 10 hour titles. Gamers don't value minimal progression. They want the epic.

Nobody wants Hellblade II. Everybody wants Cyberpunk 2077.

I'd also ask these people to look at the wildly successful Rust, DayZ, and ARK Survival Evolved...notice how lame the moment to moment combat looks in those titles (valid) and pontificate on why they're so popular. Might it have to do with social based, long form progression?

Bungie is building gasoline in a market dominated with kerosene. People will continue to say "PvP Live Service is a saturated market" but they don't realize that Marathon is something totally new. It just doesn't look like it through the old lense.

Strangely enough I agree however they have to wow us. Show easy vs med vs hard vs insane. This can be achieved via completely different enemies ect…

If you want to sell loot then show loot worth the players time. So far interesting art style but same fps crap. The indie folks would probably take the art to interesting levels.
 
Problem is that this game looks really a generation old, not wow effect, nor great graphics, art style cool but only in promo art and so on. I'm not intersted in gaas, but maybe, with the right appeal, Bungie could capture players like me. This is not the case, and I see for Marathon an easy flop like Concord or that game with soap from Square Enix.
 
The most popular games on PlayStation are GaaS. Do you think 75m people bought a $500 console to play Astro Bot?
F2P* GAAS

If I gave out free fake dog shit, it would "sell" like hotcakes.

Sure there are some little fortnight kids who own a PS5 by chance, but most people who bought this shit, bought it for real games. Just like the people who buy Nintendo products. They play the free to play shit because it is free.

Make AAA SP sony games free and see how many copies you "sell" then.

Also, on a side note, devs like to say f2p games have "different monetization" that is like me picking pockets instead of working for my money. It's just a different monetization scheme. f2p scams appeal to addiction. They're tricks. Scams. Casinos. Shame that they target the poorest amongst us, or the most mentally unstable.
 
Problem is that this game looks really a generation old, not wow effect, nor great graphics, art style cool but only in promo art and so on.
Multiplayer doesn't function on "wow effect".

If you put together a top 10 list of the most popular PvP games today, and looked at the "wow effect" of their combat, you'd see Marathon compares favorably to just about every game on that list.

The fun of PvP isn't in the graphics.

(This is why I often say PvP gamers are the truest, most pure spirited gamers on earth and SP gamers are hideous mutants who should probably be funneled into mass detention camps)
 
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Problem is that this game looks really a generation old, not wow effect, nor great graphics, art style cool but only in promo art and so on. I'm not intersted in gaas, but maybe, with the right appeal, Bungie could capture players like me. This is not the case, and I see for Marathon an easy flop like Concord or that game with soap from Square Enix.

It'll be interesting to see how the game runs in action and on what hardware.

Based on how it looks, you'd expect it to run at 120fps as a standard, but I'm guessing it'll still be a 60 fps game for.... reasons...
 
Your perspective on what social gaming is doesn't make sense.

This is a team oriented game in which you and 2 other people work together to solve difficult objectives. This will be accomplished through conversation.

That's...social.

Social gaming doesn't require you to hear the voices of other teams.
Do we know for certain if it has team chat in public matchmaking games?
 
True.

The important distinction here is twofold.

This is the first ever AAA PvP game with long term progression.

Bungie believes it has a solve for the end game issues previously thought "inherent" to the genre.

This thing is the NASA space race in 1969.

All these dumb qualifiers.

"AAA"
"PvP"
"long term" progression

Again, what is "long term" about the progression here?
 
All these dumb qualifiers.

"AAA"
"PvP"
"long term" progression

Again, what is "long term" about the progression here?
As if the AAA and PvP distinctions don't matter to 90+ percent of NeoGAF. Come on bruv.

The long term progression is explained in the OP. This game is designed for players to power scale for dozens of hours rather than something like Fortnite, which has you power scaling for around 20 minutes.
 
(This is why I often say PvP gamers are the truest, most pure spirited gamers on earth and SP gamers are hideous mutants who should probably be funneled into mass detention camps)

OverHeat OverHeat I found the answer to your question.

 
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They should have made this more like "The Division". Give something for the single player/co-op crowd. Just seemes bungie is making all the wrong decisions here.
Not to mention whether or not the game will have microtransactions. Knowing Bungie it will, and they will be egregious.
 
As if the AAA and PvP distinctions don't matter to 90+ percent of NeoGAF. Come on bruv.

The long term progression is explained in the OP. This game is designed for players to power scale for dozens of hours rather than something like Fortnite, which has you power scaling for around 20 minutes.

Those distinctions don't matter, you're just using them to try and give Marathon a unique description.

And what you just said there isn't long term progression, it's just grind. It's no different than how you would build an armory of strong gear in an extraction shooter now, just replay the content again and again. Only now instead of higher level gear being found in certain areas of a map, they're walled off in a separate map.

You can play Hunt right now and focus only on the strong gear and challenging AI encounters. You can progress and build up an armory of powerful gear and powerful perks. Then you can take that high power gear and go back in looking for even more challenging content.

Separating it into different maps doesn't reinvent the wheel or make anything "long term" about the progression, especially when that progression is wiped every season anyway.

Your premise here actually makes the game sound worse, like it will be similar to Destiny where you have to replay the same boring content again and again because certain loot is only available there. Yikes.
 
They should have made this more like "The Division". Give something for the single player/co-op crowd. Just seemes bungie is making all the wrong decisions here.
Not to mention whether or not the game will have microtransactions. Knowing Bungie it will, and they will be egregious.

That's just Destiny 3 then.
 
If they didn't matter no one would be talking about them on NeoGAF and companies wouldn't spend 100+ million dollars making them.

They matter.

Genres and things matter to video games, not your dumb ideology about a video game. Big and obvious difference.

I take it since you ignored everything dismantling your "long term progression" stuff that you agree it's nonsense and will stop acting like Marathon has some sort of unique progression system.
 
Genres and things matter to video games, not your dumb ideology about a video game. Big and obvious difference.

I take it since you ignored everything dismantling your "long term progression" stuff that you agree it's nonsense and will stop acting like Marathon has some sort of unique progression system.
I generally have a philosophy of "If someone says something silly with their very first sentence, I'll correct the error and move on...because it suggests an avalanche of errors afterwards.

I'll engage with you this time...

And what you just said there isn't long term progression, it's just grind.
It's only grind if it's not engaging to you. For example, I quit many single player games after 5 or so hours because I recognize the progression path they've built and it no longer appeals to me.

The train level in Uncharted 2 made me quit that game because running from car to car with the same 5 tools as the previous parts of the game, represented a grind I was no longer worth engagingin.

But make no mistake, that is progression in both Uncharted 2 and Marathon.
It's no different than how you would build an armory of strong gear in an extraction shooter now, just replay the content again and again.
Both SP games and Extraction Shooters share similar frameworks. You complete objectives to build your power level to advance your story.

Low level Marathon players will be relegated to "beginner sections". As they build their character, new maps and objectives will open up for them. That's what Super Metroid does.
Only now instead of higher level gear being found in certain areas of a map, they're walled off in a separate map.
Just like Uncharted 2 delivers a new shotgun for the player to use in level 4. (Or the Super Metroid example)
You can play Hunt right now and focus only on the strong gear and challenging AI encounters.
Very true, but I don't consider Hunt Showdown to be a AAA game or an Extraction Shooter with long form progression. You can reach "max level" in Hunt in less than 5 hours of successful play. It has what I consider to be a really disappointing progression system for the genre.
Separating it into different maps doesn't reinvent the wheel or make anything "long term" about the progression, especially when that progression is wiped every season anyway.
Well, that's how SP games have done it forever. Your 20 hour progression in Uncharted 2 is sectioned up into different levels.

Your premise here actually makes the game sound worse, like it will be similar to Destiny where you have to replay the same boring content again and again because certain loot is only available there. Yikes.
I don't think you thought this all the way through. It's likely that this format appeals to many more personality types than old style (sports) multiplayer games.

I tried to illustrate this concept to Guilty_AI Guilty_AI years ago. Hopefully seeing this new crop of multiplayer games in action makes things more clear.
 
Has Bungie confirmed if they will continue with Destiny 2 or make Destiny 3? Because D2 is pretty much the only game I play. What they've shown from Marathon just isn't doing it for me.
 
Do I think Marathon will be a Concord level flop? No.

Do I think it's going to be a success? Also no.

A couple of reasons why.

First, over the last decade of Destiny [mis]management, Bungie has burned a lot of gamer good will. I don't believe the Bungie name by itself will be enough to draw a lot of people into a new online-only multiplayer game, especially after years of complaints about their handling of Destiny PVP.

Second, this isn't the same situation as when they were launching Destiny. When Destiny hit the scene, there weren't a lot of coop looter shooters (and none with organized PVP). When Destiny launched, its nearest competitor was the two-year-old Borderlands 2, which had been on the decline for some time by that point (the final DLC for BL2 came out over a year before Destiny's launch). Destiny was setting the benchmark for the next generation of looter-shooters and it would be years before they had any competition in the genre.

Marathon is launching into an extraction shooter market that's crowded, possibly even saturated. They're going to have to do something truly groundbreaking to pull people away from the extraction shooters they're already invested in. From what I've seen so far, I just haven't seen anything that's going to make people drop whatever extraction shooter they're playing to flock to Marathon.
 
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I generally have a philosophy of "If someone says something silly with their very first sentence, I'll correct the error and move on...because it suggests an avalanche of errors afterwards.

I'll engage with you this time...

Thank goodness the forum doesnt share this philosophy, otherwise 99% of your threads would have one reply.



It's only grind if it's not engaging to you. For example, I quit many single player games after 5 or so hours because I recognize the progression path they've built and it no longer appeals to me.

The train level in Uncharted 2 made me quit that game because running from car to car with the same 5 tools as the previous parts of the game, represented a grind I was no longer worth engagingin.

But make no mistake, that is progression in both Uncharted 2 and Marathon.

Whether you enjoy it or not, it's still a grind. It's even more of a grind in a game like Marathon or Destiny because you're repeating the same content again and again. In your Uncharted example, you'll go to a new level and experience new content.

Both SP games and Extraction Shooters share similar frameworks. You complete objectives to build your power level to advance your story.

When you're simplifying everything down to such a level, this loop applies to every game. In Call of Duty I am completing objectives to build my power level (rank, kill streaks, unlocks, etc) and advance "my story". In Madden I am completing objectives to gain player XP and increase my power level and advance "my story".

None of this is unique to extraction shooters or certainly Marathon.

Low level Marathon players will be relegated to "beginner sections". As they build their character, new maps and objectives will open up for them. That's what Super Metroid does.

Just like Uncharted 2 delivers a new shotgun for the player to use in level 4. (Or the Super Metroid example)

That's what all games do. It's no different than Hunt Showdown opening up new weapons or perks for you when you hit a certain level. Again, nothing unique here.

Also this is another description where you make Marathon seem bad by design. So the game comes with three maps, new players begin in a noob map. So experienced players will have even less content?

Very true, but I don't consider Hunt Showdown to be a AAA game or an Extraction Shooter with long form progression. You can reach "max level" in Hunt in less than 5 hours of successful play. It has what I consider to be a really disappointing progression system for the genre.

No one cares if you consider it to be AAA or your silly definition of long form progression (that gets wiped away every season). Also you can maybe get a hunter to max level in five hours but not your actual base level. And that's assuming you extract every single game obviously.

It's the exact same progression system you're describing for Marathon, it just doesn't wall players off in the form of map access.

Well, that's how SP games have done it forever. Your 20 hour progression in Uncharted 2 is sectioned up into different levels.

That's how all shooters have always done it. Again, walling it off behind different maps doesn't change the core gameplay.

I don't think you thought this all the way through. It's likely that this format appeals to many more personality types than old style (sports) multiplayer games.

I think per usual you're thinking on it a little too much.

Where are you even getting this info about maps being for different power levels or loot? Is this all in your head?
 
Whether you enjoy it or not, it's still a grind. It's even more of a grind in a game like Marathon or Destiny because you're repeating the same content again and again. In your Uncharted example, you'll go to a new level and experience new content.
The word "grind" simply refers to effort spent to achieve progress.

In Zelda BotW, you need to kill 10 Duku Trees to advance.

In Marathon, you need to kill 10 UESC soldiers to advance.

This is not really a debatable topic. There are countless essays explaining the pillars of the Extraction genre. Long form progression is a pillar. Let's...progress shall we?

When you're simplifying everything down to such a level, this loop applies to every game. In Call of Duty I am completing objectives to build my power level (rank, kill streaks, unlocks, etc) and advance "my story".
Most people are able to recognize the distinction between Pac Man and Cyberpunk 2077 in terms of long form progression.

Call of Duty (trad multiplayer) represents the short progression loops of Pac Man. A CoD match is 8 minutes. A Pac Man round is 2 minutes.

Marathon represents the long form progression of a Cyberpunk 2077. You will likely be playing Marathon for 50 hours before achieving the end goal of "beating" map 4.

You are right in that developers have subtly tried to add longer forms of progression onto "sports style" games like CoD and Overwatch, but the core of those experiences are the 8 minute rounds, not the lame rank badges you earn over months of play. That progression thread is paper thin.

None of this is unique to extraction shooters or certainly Marathon.
You are kind of right here. The long form progression loops I'm talking about here are also found in the survival genre. That was explained in the OP, which I hope you read.

That's what all games do. It's no different than Hunt Showdown opening up new weapons or perks for you when you hit a certain level. Again, nothing unique here.
As I said before, Hunt Showdowns progression loops are longer than a CoD or Overwatch, but it really doesn't get close something like Escape from Tarkov or Marathon.

We're comparing a 5 hour progression curve to a 100 hour progression curve.
So the game comes with three maps, new players begin in a noob map. So experienced players will have even less content?
Yes, just like Uncharted 2 comes with 11 levels...Marathon comes with 4 maps and by the time Season 10 of Marathon rolls around, it should have 11 maps...just like Uncharted 2.
No one cares if you consider it to be AAA or your silly definition of long form progression (that gets wiped away every season). Also you can maybe get a hunter to max level in five hours but not your actual base level. And that's assuming you extract every single game obviously.
Nobody considers the core progression of Hunt Showdown to be your account level. The primary progression curves, the ones you feel most as a player, are the 30 minute matches and the 5 hour Hunter progression curves. Those two threads give the player the highest degree of choice and fun.
It's the exact same progression system you're describing for Marathon, it just doesn't wall players off in the form of map access.
It will take players significantly longer to advance their runner to max level. Marathon is the Cyberpunk 2077 of Extraction games (I assume) while Hunt Showdown is the Hellblade II of Extraction games.
That's how all shooters have always done it. Again, walling it off behind different maps doesn't change the core gameplay.
Wrong. All shooters up to this point, have followed the "sports style" framework of short matches. They resembled fencing or ping pong in that they were built around competitive integrity and short play sessions. They basically never explored the longer "Heroes Journey" type progression framework.

I think per usual you're thinking on it a little too much.
This was the best sentence of your post. I am absolutely thinking about this topic longer than I should, lol.

Where are you even getting this info about maps being for different power levels or loot? Is this all in your head?
Ahhh...so the wheels ARE starting to turn for you. Excellent! I think you might check out this genre after all.
 
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So OP is really saying that Bungie hasn't REALLY showed Marathon at the event they were supposed to show Marathon.

Jokes aside, the progression stuff made sense to me. They pulled the same thing with Vault of Glass which changed Destiny.
 
Despite the hate and memes from people I'M INCLUDED IN THAT, I do believe the game will succeed. But I do think the initial reaction once it launches is going to be very similar to Destiny 1, it's going to be one of those games they have to build up slowly.

Hopefully they have surprises we haven't seen that will lesson the blow, but i do think the impact is still going to be somewhat harsh. That being said I'm interested in playing it, it does look fun and it will be my first extraction game. I also haven't really played a PVP game in a while so i don't mind making this my first jump back in.

Also As much as i want to go at Bungie for the monetization I'd also be a hypocrite. Because I played all the expansions/season passes for Destiny I'm already a lost cause on that front.
 
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Assuming OP is correct Bungie want friends/ squad gearing up for harder and better things...

It's exactly what killed D2, level lockouts trying to play with 6 people, RNG after 1-3 hours of 6 people working together and DLC that took far too long. Then forced gear change on players and paid DLC splitting your friends/ squad further again.

Gameplay and art aside if OP is correct it is a solid NO thanks, again. Fuck what Bungie did to D2 mid to end of popular life for that game.
 
The word "grind" simply refers to effort spent to achieve progress.

In Zelda BotW, you need to kill 10 Duku Trees to advance.

In Marathon, you need to kill 10 UESC soldiers to advance.

This is not really a debatable topic. There are countless essays explaining the pillars of the Extraction genre. Long form progression is a pillar. Let's...progress shall we?

In CoD you need to get 10 SMG kills to advance.
In Hunt you need to get 10 bow kills to advance.
In Madden you need to catch 50 passes to advance.

Nothing unique to Marathon here.

Most people are able to recognize the distinction between Pac Man and Cyberpunk 2077 in terms of long form progression.

Call of Duty (trad multiplayer) represents the short progression loops of Pac Man. A CoD match is 8 minutes. A Pac Man round is 2 minutes.

Marathon represents the long form progression of a Cyberpunk 2077. You will likely be playing Marathon for 50 hours before achieving the end goal of "beating" map 4.

And it can be 50 hours before you're good enough to get a nuke in Call of Duty or extract with both bounty tokens in Hunt, or wipe a server in Hunt. Again, nothing unique here.

You are right in that developers have subtly tried to add longer forms of progression onto "sports style" games like CoD and Overwatch, but the core of those experiences are the 8 minute rounds, not the lame rank badges you earn over months of play. That progression thread is paper thin.

lol, all of your progression in Marathon will be wiped after months of play. How is that long term but the same thing in other games is paper thin.

You are kind of right here. The long form progression loops I'm talking about here are also found in the survival genre. That was explained in the OP, which I hope you read.

They're found in lots of single player and MP games. Even Bungie's Destiny.

As I said before, Hunt Showdowns progression loops are longer than a CoD or Overwatch, but it really doesn't get close something like Escape from Tarkov or Marathon.

We're comparing a 5 hour progression curve to a 100 hour progression curve.

So we went from 50 to 100 for Marathon. Maybe next post it'll be 200 hours of progression.

Unlocks in Hunt are tied to your main account level. It's where the progression is. The kind of short term progression you're confused about here is your hunter level. Hunt actually does both of these things you're over analyzing here.

Yes, just like Uncharted 2 comes with 11 levels...Marathon comes with 4 maps and by the time Season 10 of Marathon rolls around, it should have 11 maps...just like Uncharted 2.

And apparently most of that content will be worthless to experienced players. If any of this nonsense is even accurate.

Nobody considers the core progression of Hunt Showdown to be your account level. The primary progression curves, the ones you feel most as a player, are the 30 minute matches and the 5 hour Hunter progression curves. Those two threads give the player the highest degree of choice and fun.

It will take players significantly longer to advance their runner to max level. Marathon is the Cyberpunk 2077 of Extraction games (I assume) while Hunt Showdown is the Hellblade II of Extraction games.

You're confused again, and likely have never played Hunt. You build your Hunter with the stuff you've unlocked on your account. It is what allows you to take any generic Hunter character and make it your own. You can have a level 50 Hunter in Hunt and unless you've progressed entirely on your main account, you won't have access to most things.

You have no idea how long anything in Marathon will take.

Wrong. All shooters up to this point, have followed the "sports style" framework of short matches. They resembled fencing or ping pong in that they were built around competitive integrity and short play sessions. They basically never explored the longer "Heroes Journey" type progression framework.

Again, if you're simplifying it down to such a basic level, then all games do this.


Ahhh...so the wheels ARE starting to turn for you. Excellent! I think you might check out this genre after all.

I actually play extraction shooters. You seem like you don't, but I'll ask again, where is any of this information coming from? Provide a link. I am interested in the game, since again, I play extraction shooters.
 
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