Kacho
Member
Can we give back
Mibu no ookami
his thread making privileges and take away
Men_in_Boxes
in return? Seems like a fair trade.


First, I want to apologize to the mods at NeoGAF. We're probably reaching our limit on the number of Marathon threads. I'm being a bit annoying here because I think this is so vital in understanding how we interpret games.
There's been a lot of negativity surrounding the gameplay reveal of Marathon. I believe most of the criticism is meant in good faith and is actually fairly logical.
This Friends Per Second podcast (timestamped below) represents this best. Here's a 12 minute clip where 4 reasonably intelligent hosts, reluctantly bury Marathon. Not only do none of the hosts here "Get it", but they don't see how the market is going to get it either.
And here's the thing, their criticisms are all valid...but only in the context of the paper thin progression paradigm multiplayer has been stuck in forever.
The PvP was sparse, the loot was boring, the enemy AI was a chore, the shells were derivative.
But what they're missing, and what half the content creators on YouTube are missing, is that Dire Marsh was not Marathon.
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Dire Marsh was the segment in Pokemon Red/Blue where you leave Pallet Town to level your starter Pokemon up. It was just walking in fields battling Sparrow for 8 hours. Leveling up your party makes no sense to anyone who doesn't understand RPGs. "You just fight the same low level monsters over and over again so you can get a few stat bonuses? How is that fun?!"
Marathon is not Apex Legends or Valorant or Halo Infinite. Marathon is Pokemon Blue, Skyrim and Final Fantasy.
The Marathon Framework:
Dire Marsh (Map 1): Easy, low level loot.
Generic Name (Map 2): Medium difficulty, medium loot rarity.
Generic Name (Map 3): Hard difficulty, rare loot.
Marathon Ship (Map 4): Get fu**ed difficulty.
Bungie wants us to level up our characters over the course of 20 - 50 hours to have a chance at Map 4. The "special" Marathon Ship map is the Elite 4 in Pokemon Red/Blue. It's Kafka in Final Fantasy.
They want you sitting down with your friends and saying "Alright, lets farm ammo on Dire Marsh tonight. Then maybe at the end we can head to Map 3 and look for some stealth implant upgrades. If we can hook Mike up with a few implants we should be ready to tackle the Marathon Ship on Friday. Everyone can still play on Friday right?"
Now there's going to be people who read this and go "Interesting theory...but I doubt it. Progression isn't that important. Marathon is still going to flop."
To those people I would ask "What are your 20 favorite games of all time and what are your 10 most anticipated titles?
Their list of 30 games would all have long form progression. That's how important this concept is. Additionally, this list of 10 most anticipated is certain to be dominated by big 30+ hour titles and not short 5 - 10 hour titles. Gamers don't value minimal progression. They want the epic.
Nobody wants Hellblade II. Everybody wants Cyberpunk 2077.
I'd also ask these people to look at the wildly successful Rust, DayZ, and ARK Survival Evolved...notice how lame the moment to moment combat looks in those titles (valid) and pontificate on why they're so popular. Might it have to do with social based, long form progression?
Bungie is building gasoline in a market dominated with kerosene. People will continue to say "PvP Live Service is a saturated market" but they don't realize that Marathon is something totally new. It just doesn't look like it through the old lense.
F2P* GAASThe most popular games on PlayStation are GaaS. Do you think 75m people bought a $500 console to play Astro Bot?
Multiplayer doesn't function on "wow effect".Problem is that this game looks really a generation old, not wow effect, nor great graphics, art style cool but only in promo art and so on.
Problem is that this game looks really a generation old, not wow effect, nor great graphics, art style cool but only in promo art and so on. I'm not intersted in gaas, but maybe, with the right appeal, Bungie could capture players like me. This is not the case, and I see for Marathon an easy flop like Concord or that game with soap from Square Enix.
Do we know for certain if it has team chat in public matchmaking games?Your perspective on what social gaming is doesn't make sense.
This is a team oriented game in which you and 2 other people work together to solve difficult objectives. This will be accomplished through conversation.
That's...social.
Social gaming doesn't require you to hear the voices of other teams.
I would say that's a safe bet. I can't remember the last moderately budgeted game with matchmaking that didn't have team chat.Do we know for certain if it has team chat in public matchmaking games?
True.
The important distinction here is twofold.
This is the first ever AAA PvP game with long term progression.
Bungie believes it has a solve for the end game issues previously thought "inherent" to the genre.
This thing is the NASA space race in 1969.
Reach was a Destiny alpha. In Elite difficulty even the chacals were bullet sponges. Awful game, great story.The last good Bungie game was Halo Reach. I have lost faith in them
As if the AAA and PvP distinctions don't matter to 90+ percent of NeoGAF. Come on bruv.All these dumb qualifiers.
"AAA"
"PvP"
"long term" progression
Again, what is "long term" about the progression here?
(This is why I often say PvP gamers are the truest, most pure spirited gamers on earth and SP gamers are hideous mutants who should probably be funneled into mass detention camps)
How did you solve my ARG so quickly?OverHeat I found the answer to your question.
Love the forum love the community love the freedom of speech but beside not respecting others poster anything gaming related can get you ban?
- OverHeat
- Replies: 104
- Forum: Gaming Discussion
As if the AAA and PvP distinctions don't matter to 90+ percent of NeoGAF. Come on bruv.
The long term progression is explained in the OP. This game is designed for players to power scale for dozens of hours rather than something like Fortnite, which has you power scaling for around 20 minutes.
They should have made this more like "The Division". Give something for the single player/co-op crowd. Just seemes bungie is making all the wrong decisions here.
Not to mention whether or not the game will have microtransactions. Knowing Bungie it will, and they will be egregious.
If they didn't matter no one would be talking about them on NeoGAF and companies wouldn't spend 100+ million dollars making them.Those distinctions don't matter
If they didn't matter no one would be talking about them on NeoGAF and companies wouldn't spend 100+ million dollars making them.
They matter.
That is part of the Men in Boxes starter pack. All his treads are like this and funny to dunk on. It is part of the charm of a gaming forum, we need people like him haha.Seriously, why the hell do you care so much about this?
I generally have a philosophy of "If someone says something silly with their very first sentence, I'll correct the error and move on...because it suggests an avalanche of errors afterwards.Genres and things matter to video games, not your dumb ideology about a video game. Big and obvious difference.
I take it since you ignored everything dismantling your "long term progression" stuff that you agree it's nonsense and will stop acting like Marathon has some sort of unique progression system.
It's only grind if it's not engaging to you. For example, I quit many single player games after 5 or so hours because I recognize the progression path they've built and it no longer appeals to me.And what you just said there isn't long term progression, it's just grind.
Both SP games and Extraction Shooters share similar frameworks. You complete objectives to build your power level to advance your story.It's no different than how you would build an armory of strong gear in an extraction shooter now, just replay the content again and again.
Just like Uncharted 2 delivers a new shotgun for the player to use in level 4. (Or the Super Metroid example)Only now instead of higher level gear being found in certain areas of a map, they're walled off in a separate map.
Very true, but I don't consider Hunt Showdown to be a AAA game or an Extraction Shooter with long form progression. You can reach "max level" in Hunt in less than 5 hours of successful play. It has what I consider to be a really disappointing progression system for the genre.You can play Hunt right now and focus only on the strong gear and challenging AI encounters.
Well, that's how SP games have done it forever. Your 20 hour progression in Uncharted 2 is sectioned up into different levels.Separating it into different maps doesn't reinvent the wheel or make anything "long term" about the progression, especially when that progression is wiped every season anyway.
I don't think you thought this all the way through. It's likely that this format appeals to many more personality types than old style (sports) multiplayer games.Your premise here actually makes the game sound worse, like it will be similar to Destiny where you have to replay the same boring content again and again because certain loot is only available there. Yikes.
The PVP in that game was rubbishThe last good Bungie game was Halo Reach. I have lost faith in them
Has Bungie confirmed if they will continue with Destiny 2 or make Destiny 3? Because D2 is pretty much the only game I play. What they've shown from Marathon just isn't doing it for me.
Seriously, why the hell do you care so much about this?
Fucking bloomThe PVP in that game was rubbish
Can we give backMibu no ookami his thread making privileges and take away
Men_in_Boxes in return? Seems like a fair trade.
Awful. Then you have bullshit like Jetpacks and Armour Lock.Fucking bloom
I actually am enjoying seeing his huge happiness to GAAS games. I tend to disagree with him on this topic 80% of the time, but at least we have one HUUUUUGE advocate on GAF for it. If I have questions about GAAS, I tagMen_in_Boxes
I generally have a philosophy of "If someone says something silly with their very first sentence, I'll correct the error and move on...because it suggests an avalanche of errors afterwards.
I'll engage with you this time...
It's only grind if it's not engaging to you. For example, I quit many single player games after 5 or so hours because I recognize the progression path they've built and it no longer appeals to me.
The train level in Uncharted 2 made me quit that game because running from car to car with the same 5 tools as the previous parts of the game, represented a grind I was no longer worth engagingin.
But make no mistake, that is progression in both Uncharted 2 and Marathon.
Both SP games and Extraction Shooters share similar frameworks. You complete objectives to build your power level to advance your story.
Low level Marathon players will be relegated to "beginner sections". As they build their character, new maps and objectives will open up for them. That's what Super Metroid does.
Just like Uncharted 2 delivers a new shotgun for the player to use in level 4. (Or the Super Metroid example)
Very true, but I don't consider Hunt Showdown to be a AAA game or an Extraction Shooter with long form progression. You can reach "max level" in Hunt in less than 5 hours of successful play. It has what I consider to be a really disappointing progression system for the genre.
Well, that's how SP games have done it forever. Your 20 hour progression in Uncharted 2 is sectioned up into different levels.
I don't think you thought this all the way through. It's likely that this format appeals to many more personality types than old style (sports) multiplayer games.
The word "grind" simply refers to effort spent to achieve progress.Whether you enjoy it or not, it's still a grind. It's even more of a grind in a game like Marathon or Destiny because you're repeating the same content again and again. In your Uncharted example, you'll go to a new level and experience new content.
Most people are able to recognize the distinction between Pac Man and Cyberpunk 2077 in terms of long form progression.When you're simplifying everything down to such a level, this loop applies to every game. In Call of Duty I am completing objectives to build my power level (rank, kill streaks, unlocks, etc) and advance "my story".
You are kind of right here. The long form progression loops I'm talking about here are also found in the survival genre. That was explained in the OP, which I hope you read.None of this is unique to extraction shooters or certainly Marathon.
As I said before, Hunt Showdowns progression loops are longer than a CoD or Overwatch, but it really doesn't get close something like Escape from Tarkov or Marathon.That's what all games do. It's no different than Hunt Showdown opening up new weapons or perks for you when you hit a certain level. Again, nothing unique here.
Yes, just like Uncharted 2 comes with 11 levels...Marathon comes with 4 maps and by the time Season 10 of Marathon rolls around, it should have 11 maps...just like Uncharted 2.So the game comes with three maps, new players begin in a noob map. So experienced players will have even less content?
Nobody considers the core progression of Hunt Showdown to be your account level. The primary progression curves, the ones you feel most as a player, are the 30 minute matches and the 5 hour Hunter progression curves. Those two threads give the player the highest degree of choice and fun.No one cares if you consider it to be AAA or your silly definition of long form progression (that gets wiped away every season). Also you can maybe get a hunter to max level in five hours but not your actual base level. And that's assuming you extract every single game obviously.
It will take players significantly longer to advance their runner to max level. Marathon is the Cyberpunk 2077 of Extraction games (I assume) while Hunt Showdown is the Hellblade II of Extraction games.It's the exact same progression system you're describing for Marathon, it just doesn't wall players off in the form of map access.
Wrong. All shooters up to this point, have followed the "sports style" framework of short matches. They resembled fencing or ping pong in that they were built around competitive integrity and short play sessions. They basically never explored the longer "Heroes Journey" type progression framework.That's how all shooters have always done it. Again, walling it off behind different maps doesn't change the core gameplay.
This was the best sentence of your post. I am absolutely thinking about this topic longer than I should, lol.I think per usual you're thinking on it a little too much.
Ahhh...so the wheels ARE starting to turn for you. Excellent! I think you might check out this genre after all.Where are you even getting this info about maps being for different power levels or loot? Is this all in your head?
The word "grind" simply refers to effort spent to achieve progress.
In Zelda BotW, you need to kill 10 Duku Trees to advance.
In Marathon, you need to kill 10 UESC soldiers to advance.
This is not really a debatable topic. There are countless essays explaining the pillars of the Extraction genre. Long form progression is a pillar. Let's...progress shall we?
Most people are able to recognize the distinction between Pac Man and Cyberpunk 2077 in terms of long form progression.
Call of Duty (trad multiplayer) represents the short progression loops of Pac Man. A CoD match is 8 minutes. A Pac Man round is 2 minutes.
Marathon represents the long form progression of a Cyberpunk 2077. You will likely be playing Marathon for 50 hours before achieving the end goal of "beating" map 4.
You are right in that developers have subtly tried to add longer forms of progression onto "sports style" games like CoD and Overwatch, but the core of those experiences are the 8 minute rounds, not the lame rank badges you earn over months of play. That progression thread is paper thin.
You are kind of right here. The long form progression loops I'm talking about here are also found in the survival genre. That was explained in the OP, which I hope you read.
As I said before, Hunt Showdowns progression loops are longer than a CoD or Overwatch, but it really doesn't get close something like Escape from Tarkov or Marathon.
We're comparing a 5 hour progression curve to a 100 hour progression curve.
Yes, just like Uncharted 2 comes with 11 levels...Marathon comes with 4 maps and by the time Season 10 of Marathon rolls around, it should have 11 maps...just like Uncharted 2.
Nobody considers the core progression of Hunt Showdown to be your account level. The primary progression curves, the ones you feel most as a player, are the 30 minute matches and the 5 hour Hunter progression curves. Those two threads give the player the highest degree of choice and fun.
It will take players significantly longer to advance their runner to max level. Marathon is the Cyberpunk 2077 of Extraction games (I assume) while Hunt Showdown is the Hellblade II of Extraction games.
Wrong. All shooters up to this point, have followed the "sports style" framework of short matches. They resembled fencing or ping pong in that they were built around competitive integrity and short play sessions. They basically never explored the longer "Heroes Journey" type progression framework.
Ahhh...so the wheels ARE starting to turn for you. Excellent! I think you might check out this genre after all.