WindowsCentral: Bungie's Marathon is doomed

Its possible but Im also quite sure article wouldnt exist in Bungie was still Microsoft studio ;d
Steve Bannon Bingo GIF
 
I'm not sure what about being an Extraction shooter required such a massive downgrade in visual quality.

What specifically about Extraction shooters is so taxing on performance, and particularly GPU performance, that they had to downgrade so much?
It's just how things go when you add more players and making things more connected.
 
I feel Marathon is a side project for Bungie and they are making Destiny 3 right now

No way Marathon is all what they got
 
Adding more players increases the game simulation complexity. That only add CPU load. It won't make a meaningful difference to the GPU. So, it doesn't explain the massive visual downgrade at all.
Honestly, we just don't know because we don't know their tools or what could be causing bottlenecks in their game. We don't know how much they are offloading to their servers either.

Reminder that they also make the finals, and that handles destruction on the server instance. So really we just can't know why until someone digs deep.

We do know however ,that back when that trailer was revealed, they were making a different game.
 
I feel Marathon is a side project for Bungie and they are making Destiny 3 right now

No way Marathon is all what they got
With the recent restructuring where Bungie fired some people and moved other one to other SIE/PS Studios teams (at least part of it agreed during the acquisition, I assume mostly to reduce redundancies and to support the non-Bungie SIE GaaS titles, as publicly mentioned) Bungie said that moving forward they'd focus on Marathon and Destiny.

Saying Destiny instead of Destiny 2 maybe they also were including the mobile game being developed by NC Soft, maybe potential movie/tv adaptations they may have in the works, and who knows if something else they may have in the future or may plan to develop somewhere in the future.

Or well, maybe meant that since their new IP was moved to PS Studios and some time ago weren't happy with their profitability, maybe want to reduce risk by not betting in more new IPs (other than in the one moved to PS Studios) until they improve their results with Destiny and Marathon. And then, if they improve enough their results and have the required ones during several years, somewhere in the future may reconsider to also bet in new IPs.
 
Honestly, we just don't know because we don't know their tools or what could be causing bottlenecks in their game. We don't know how much they are offloading to their servers either.

Reminder that they also make the finals, and that handles destruction on the server instance. So really we just can't know why until someone digs deep.

We do know however ,that back when that trailer was revealed, they were making a different game.

We do know. We know that everything that would be affected by server interaction doesn't have anything to do with the GPU. Therefore, the graphical presentation, which is overwhelmingly a product of the GPU, should not have needed to be downgraded.

I don't buy the excuses. The reality I'd bet on is that the initial trailer was just 100% offline CGI rendered horseshit pretending to look like gameplay, and the game at no point in development ever looked like that.
 
We do know. We know that everything that would be affected by server interaction doesn't have anything to do with the GPU. Therefore, the graphical presentation, which is overwhelmingly a product of the GPU, should not have needed to be downgraded.

I don't buy the excuses. The reality I'd bet on is that the initial trailer was just 100% offline CGI rendered horseshit pretending to look like gameplay, and the game at no point in development ever looked like that.
Trust me, in the development of anything in software, there's never an easy one-size-fits-all solution, nor is there a consistent reason why something isn't working. We just don't know what in their environment they encountered that has caused them to scale back their development.

Digital Foundry may make it sound like everything is super easy to fix and issues are super obvious, but that's hardly how these things work.
 
It's crazy how big of a downgrade Arc Raiders got from its initial reveal to what it looks like today:



to this:messenger_dizzy::


Yikes. I was actually super interested in it from the original trailer, I play very few multiplayer. I love the look the tone the setting the gameplay (or what it appeared to be), I'm massive into retro 80s sci fi. It was great. It looked like a mix of original halo co-op vibes with helldivers…then its own shit thrown in with extra players and a retro 80s sci fi skin.

Now, it looks terrible 🤣…and almost nothing that appealed to me seems to remain.
 
Yikes. I was actually super interested in it from the original trailer, I play very few multiplayer. I love the look the tone the setting the gameplay (or what it appeared to be), I'm massive into retro 80s sci fi. It was great. It looked like a mix of original halo co-op vibes with helldivers…then its own shit thrown in with extra players and a retro 80s sci fi skin.

Now, it looks terrible 🤣…and almost nothing that appealed to me seems to remain.
No its not. Maxed out on PC it looks awesome. The scale of the maps are incredible too. Also this IGN video is TERRIBLE. Awful quality
 
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It's just funny because if you really listened to the story of what happened to Lono and how fucked over he got, he said it that one day it'll all come to roost with bungie and was he more than ever right. This company is a history full of awful people and horrible decisions.
 
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