Adding more players increases the game simulation complexity. That only add CPU load. It won't make a meaningful difference to the GPU. So, it doesn't explain the massive visual downgrade at all.
Adding more players increases the game simulation complexity. That only add CPU load. It won't make a meaningful difference to the GPU. So, it doesn't explain the massive visual downgrade at all.
Honestly, we just don't know because we don't know their tools or what could be causing bottlenecks in their game. We don't know how much they are offloading to their servers either.
Reminder that they also make the finals, and that handles destruction on the server instance. So really we just can't know why until someone digs deep.
We do know however ,that back when that trailer was revealed, they were making a different game.
With the recent restructuring where Bungie fired some people and moved other one to other SIE/PS Studios teams (at least part of it agreed during the acquisition, I assume mostly to reduce redundancies and to support the non-Bungie SIE GaaS titles, as publicly mentioned) Bungie said that moving forward they'd focus on Marathon and Destiny.
Saying Destiny instead of Destiny 2 maybe they also were including the mobile game being developed by NC Soft, maybe potential movie/tv adaptations they may have in the works, and who knows if something else they may have in the future or may plan to develop somewhere in the future.
Or well, maybe meant that since their new IP was moved to PS Studios and some time ago weren't happy with their profitability, maybe want to reduce risk by not betting in more new IPs (other than in the one moved to PS Studios) until they improve their results with Destiny and Marathon. And then, if they improve enough their results and have the required ones during several years, somewhere in the future may reconsider to also bet in new IPs.
Honestly, we just don't know because we don't know their tools or what could be causing bottlenecks in their game. We don't know how much they are offloading to their servers either.
Reminder that they also make the finals, and that handles destruction on the server instance. So really we just can't know why until someone digs deep.
We do know however ,that back when that trailer was revealed, they were making a different game.
We do know. We know that everything that would be affected by server interaction doesn't have anything to do with the GPU. Therefore, the graphical presentation, which is overwhelmingly a product of the GPU, should not have needed to be downgraded.
I don't buy the excuses. The reality I'd bet on is that the initial trailer was just 100% offline CGI rendered horseshit pretending to look like gameplay, and the game at no point in development ever looked like that.
You guys in the US (assuming you are) do a lot of great amazing things... hot chocolate its not one of them ... a good pure hot chocolate with some marshmallows on top is freacking amazing.
We do know. We know that everything that would be affected by server interaction doesn't have anything to do with the GPU. Therefore, the graphical presentation, which is overwhelmingly a product of the GPU, should not have needed to be downgraded.
I don't buy the excuses. The reality I'd bet on is that the initial trailer was just 100% offline CGI rendered horseshit pretending to look like gameplay, and the game at no point in development ever looked like that.
Trust me, in the development of anything in software, there's never an easy one-size-fits-all solution, nor is there a consistent reason why something isn't working. We just don't know what in their environment they encountered that has caused them to scale back their development.
Digital Foundry may make it sound like everything is super easy to fix and issues are super obvious, but that's hardly how these things work.
Yikes. I was actually super interested in it from the original trailer, I play very few multiplayer. I love the look the tone the setting the gameplay (or what it appeared to be), I'm massive into retro 80s sci fi. It was great. It looked like a mix of original halo co-op vibes with helldivers…then its own shit thrown in with extra players and a retro 80s sci fi skin.
Now, it looks terrible …and almost nothing that appealed to me seems to remain.
Yikes. I was actually super interested in it from the original trailer, I play very few multiplayer. I love the look the tone the setting the gameplay (or what it appeared to be), I'm massive into retro 80s sci fi. It was great. It looked like a mix of original halo co-op vibes with helldivers…then its own shit thrown in with extra players and a retro 80s sci fi skin.
Now, it looks terrible…and almost nothing that appealed to me seems to remain.
It's just funny because if you really listened to the story of what happened to Lono and how fucked over he got, he said it that one day it'll all come to roost with bungie and was he more than ever right. This company is a history full of awful people and horrible decisions.