• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Why the EGM hate?

I hate all Gaming magazines. None of them have credibility or are consistency. They aren't worth the subcription fees and all they do is cause fanboy wars on message boards.

Video game Magazines are outdated and have outstayed their welcome in my opinion.
 
I don't mind EGM. They do cater to the PS2, but that's fine as that's the market leader.

I will never forget though their circle jerk to PS2 online with little to no mention of XBL. They had two PS2 online covers in three months and nothing on XBL.

I guess in retrospect they probably know that was a mistake.
 
To be fair, the Famitsu folks don't really play much of each game they review. That would be a difficult thing for the staff to manage, play games enough to rate them fairly each week. And let's be honest here, EGM's staff isn't really competent enough to do it properly with a month for each issue.

Honestly, it amazes me. Not only are there like 20 people on the review crew now, they don't have previews anymore. And yet, still, they aren't able to write reviews for every game they get every month. I couldn't believe it when I read the "Reviews Wrap-Up" at the end of this past issue, to find a list of like a dozen games that you could only read reviews for on 1UP, because they "didn't have time" or got the reviewables "too late." Jesus Christ, drop some of your stupid extraneous crap and rate the games. I'm sorry, but I really don't want to see two pages of two random 1UP bloggers debating the greatness of Halo vs. Grand Theft Auto, and taking GRRRRL GMR pictures with their tongues sticking out.

God, what swill. So amazingly irritating. And what's worse, they actually think they're relevant.
 
The difference is that Raijin manga and manga in general wasn't *that* popular to begin with. Games and manga are on totally different levels in terms of sales.

Accounted for in the last sentence of mine you quoted, but keep typing if it helps you sleep easier at night.
 
The Take Out Bandit said:
Do you think the market would bear that?

I ask, because this Utopian concept (a weekly) was attempted by a few manga publishers a few years ago in the US and it bombed.

Granted the video game market far surpasses the relevance of the comic market in the US, but is that enough to sustain sales of a weekly publication?

Who knows. That's why it's good to experiment. A weekly issue of Famitsu is thicker than all the monthly magazines here, to put things in perspective. If it were filled with enough content for people to choose to buy an issue weekly, such as sales figures, tons of interviews, previews, fewer but more in depth reviews, then the restraints of a monthly magazine content limit would be lifted and replaced with a time limit.

Famitsu is very successful because I believe it sells for a low price every week. The issues I have were 350 Yen, which just about everyone in Japan can afford.

That said, I think this requires way more cooperation with the game companies. If RE4 and Game Informer were any indication, there'd be NDA's up the wazoo. But clearly the Japan method is working, and I'd love to see it implemented here.
 
Y2Kevbug11 said:
I really feel that the EGM reviews are too short. Most of the actual text in the magazine, aside from features and cover stories, is underdeveloped. I don't see how someone can really address a game in a paragraph where a chunk of that paragraph may be just casual talking and/or joke material (see 2nd Condemned review, I believe). I am consistently asking myself, "Why?" or "How come?" after reading a sentence. I need to know more. I need to know WHY the reviewer felt this way, not just how they felt.

It's a GOOD magazine but I don't like the reviews because I don't get enough info out of them. I realize that because they review so many games they need to keep them short to meet deadline, but I'd much rather pay for like Gamespot Complete, get constant updates, and in addition get live E3 coverage and streaming video.
IAWTP.

Did each reviewer read the back of the game box and post an opinion on it? One paragraph is waaaay too short, imo.
 
CVXFREAK said:
Who knows. That's why it's good to experiment. A weekly issue of Famitsu is thicker than all the monthly magazines here, to put things in perspective. If it were filled with enough content for people to choose to buy an issue weekly, such as sales figures, tons of interviews, previews, fewer but more in depth reviews, then the restraints of a monthly magazine content limit would be lifted and replaced with a time limit.

Famitsu is very successful because I believe it sells for a low price every week. The issues I have were 350 Yen, which just about everyone in Japan can afford.

That said, I think this requires way more cooperation with the game companies. If RE4 and Game Informer were any indication, there'd be NDA's up the wazoo. But clearly the Japan method is working, and I'd love to see it implemented here.

Is Famitsu printed in mostly color, or is it mostly black and white? And the mag is thicker than most montly mags here? That is surprising. I thought it wouldn't be any more than 40-70 pages since it is a weekly mag.
 
Vargas said:
Is Famitsu printed in mostly color, or is it mostly black and white? And the mag is thicker than most montly mags here? That is surprising. I thought it wouldn't be any more than 40-70 pages since it is a weekly mag.

It's colorific. See the various scans jonnyram and neo put up. The only shortcut they take is using two thick staples for binding.
 
"Famitsu is very successful because I believe it sells for a low price every week. The issues I have were 350 Yen, which just about everyone in Japan can afford."

the other thing that Famitsu have in spades which still makes it an important publication is the absolute motherload of exclusive info they get. And it's a glossy 150+ page production every week. Okay, there is a _lot_ of padding, but christ - they pump out a hell of a lot of content.
 
Famitsu.... even though I never get copies of it - from what Ive seen of this magazine over the years, its pretty much gold. they get all that exclusive info, and screens. It doesnt seemed to have changed much from 1989, am I wrong ?
 
I really like EGM but I do miss the old design. The new design leaves a lot to be desired. Like someone said their preview content is almost non-existant. I once remember they did a preview on Siren (a game I was anticipating at the time) that consisted of the following and I quote:

Play as one of 11 people who are all stupid enough to wander around in a haunted Japanese village

Is not only an insult to the reader to call this a preview but an insult to the writter's intelligence, surely a proffesional writter can do better than this, right?

The review space is also lacking. I really like the concept of 3 people reviewing the same game but the old design was A LOT more informative cuz it rated the graphics, gameplay, replay value, presentation, and it would also include the review itself so it kinda gave you a much better idea of what to expect.

Overall I think they're a pretty good magazine. I do love their features and I dunno why people don't like Sean Baby as Ive got pretty good laughs from his "reviews" before.
 
A weekly magazine like Famitsu would be a LOT harder to pull off in America than in Japan. Japan is a small country (size-wise), so it's much cheaper and easier to distribute magazines nationwide in a timely manner. On top of that, there are convenience stores EVERYWHERE, which means easy newsstand access for just about anyone in the country to get their hands on the latest mags. Subscriptions are very rare in Japan, so magazines like Famitsu get 100% of their sales from the newsstand -- and as anyone who is familiar with magazine publishing knows, most of the revenue comes from newsstand sales. The system is just way more efficient in Japan, so it's easier to have weekly magazines here.

BTW, Soul4ger, did you get turned down for a job at EGM or something? You sound like Jack Thompson after somebody bitchslapped his mom with a copy of Grand Theft Auto. Sheesh, relax! What magazines do you actually like? (Gaming or otherwise?)
 
back in 1991 when SF2 came out in arcades,
for two issues, they had a special section with the full normal standing, crouching, jumping, jumping towards, specials, throws moves list for every SF2 character.
And their documentation was better then most crappy strategy guides of today.

so, I respect them for their handling of the fighting game genre in the early 90s. And I still repect them for telling how it is when they don't like a game.

and on the comment of finishing games. Gamespot themselves have been caught with their pants down via Xbox Live logs. Playing the game live for a few peanut minutes then reviewing it
 
john tv said:
BTW, Soul4ger, did you get turned down for a job at EGM or something? You sound like Jack Thompson after somebody bitchslapped his mom with a copy of Grand Theft Auto. Sheesh, relax! What magazines do you actually like? (Gaming or otherwise?)

I actually don't like any gaming-related magazines right now. I recognize that I might come off as bitter - I'm not. I just think EGM used to be really good (I loved it when you were a regular staffer around issue 100; I remember reading that feature about what it was like to work for EGM, and how you just threw frisbees at each others' heads all day), and I hate the direction it, and most gaming publications, have taken. I think some of my complaints are valid. And, come on... that review I posted earlier is terrible.
 
They give the shittiest reviews of any game magazine (aside from Gamepro).
 
gutter_trash said:
so, I respect them for their handling of the fighting game genre in the early 90s.

they kinda whored it out though. for awhile it seemed every issue had MK or Street Fighter 2 on the cover, leaving games like Secret of Mana out to dry.
 
Soul4ger said:
To be fair, the Famitsu folks don't really play much of each game they review. That would be a difficult thing for the staff to manage, play games enough to rate them fairly each week. And let's be honest here, EGM's staff isn't really competent enough to do it properly with a month for each issue.

Honestly, it amazes me. Not only are there like 20 people on the review crew now, they don't have previews anymore. And yet, still, they aren't able to write reviews for every game they get every month. I couldn't believe it when I read the "Reviews Wrap-Up" at the end of this past issue, to find a list of like a dozen games that you could only read reviews for on 1UP, because they "didn't have time" or got the reviewables "too late." Jesus Christ, drop some of your stupid extraneous crap and rate the games. I'm sorry, but I really don't want to see two pages of two random 1UP bloggers debating the greatness of Halo vs. Grand Theft Auto, and taking GRRRRL GMR pictures with their tongues sticking out.

God, what swill. So amazingly irritating. And what's worse, they actually think they're relevant.


Normally I wouldn't, but there's just so much bullshit here.

Let's do some math. New issue (January 06, #199). 33 games reviewed, 17 reviewers (7 staff, 10 freelancers). Let's estimate that a reviewer spends an average or 10 hours playing a game (very conservative, considering we also play multiplayer, online, etc.).

33 games x 3 reviewers per game x 10 hours per playthrough = 990 hours of gameplay.

990 hours / 17 reviewers = 58 hours playing review gamers per person.

Keep in mind that putting a magazine together is a full time job for the 7 staff people, and that 58 hours of gameplay time is in addition to the usual 9-5. Maybe now you can understand why excuses like "didn't have time" or we got the reviewable "too late" are more like valid reasons rather than excuses. If a game shows up four days before we're sending pages to the printer (keep in mind that we often just get a single copy of the game that three people have to share) we can: A) review it on 1up, B) review it on 1up and review it in the next issue, depending on release date timing, or C) half-ass it and crank out reviews based on the the first couple levels. We never choose option C.

Before you say, "but golden-age EGM had the same four reviewers on EVERY game WTFASAP!" I refer you to the math exercise above. Marinate on that 990 hours part for a bit. Maybe option C was more popular back then, I don't know, I wasn't around.


As for the list of games "reviewed on 1up" on page 136...of the 21 games on that list, I think we got like three of those in very late in the cycle (as in, "too late"). But they're all games that are going to come out while this issue is on newsstands. I don't see why it's so horrible that we'd let our readers know they can find reviews of 'em online.

===

Previews. If a page you're reading is devoted to a game that's not out yet, but the word "preview" doesn't appear somewhere at the top, then apparently it's not a preview. That's what I keep hearing. If that's the case, then yep, I guess we axed the previews section. But I can say that we still devote roughly the same amount of pages to delivering info about games that aren't out yet.
 
They're trying to be "trendy" and "hip" and it doesn't work. GI is funny and somewhat hip and it works in a way. PSM is the worst offender in "hipness"
 
I like reading about videogames away from the computer every once and a while, and that's really the only reason I read EGM regularly. A lot of recurring elements of their writing really piss me off, however, such as constantly referring to games as "kiddy," which no matter who you are, is a fucking old as shit, irrelevant, and nonsensical thing to say about any videogame and has been for about 3 years now. I cringe everytime a writer harps on that or one of the other numerous, trite videogame musings that have plagued the magazine and videogame journalism in general for far too long now.

But again, being able to lounge on the couch while reading such material is a nice enough attribute to sustain my interest. I genuinely enjoy the reviews, just for the possibility of hearing a take on a game previously untouched-upon by other, online sources, and for reinforcement of my own already established opinions and/or the opposite at which for me to scoff. It's rare that anything read in a mag will change my mind about any given product. I also genuinely enjoy Seanbaby and Hsu and Chan, who rank among the legitimately funny videogame humorists, in my book.

The magazine was a lot better before the redesign. I remember my very first issue, the thick-ass one on the Xbox and Gamecube launches, filled to the brim with wonderful impressions and news items. Of course, I wasn't as regular an online reader of videogame news at the time, so that may have had a good deal to do with it. That issue and the following 150th, with the top 150 (or was it 200?) games and the GOTY awards, reviews of Halo, MGS2, etc. were incredible, though. Ever since then, it's been all downhill.
 
EGM was the shiznit during the John Davison era.

When Dan Hsu took over and laid out that EGM was like "the Maxim of game mags" though, that shit ended real quick.

Congratulations, Mr. Hsu. EGM is just LIKE Maxim now; shallow, overly-trendy, and pretty-much tailored for that 14-17 crowd that thinks they're a bunch of fucking complex adults because they can kill a digital prostitute in a videogame. Kudos, you wretched cunt.

Oh and as a footnote Shane Bettenhausen can suck my dick for that time he reviewed the XBox Serious Sam and bitched it out because the missions "weren't as complex as Halo". Halo didn't get any more complex than "Protect the asshat Captain", you fucknut.

Yeah. That felt good.
 
I would like to see more in depth reporting, in general. It is a good read for leisure reading, but it is not something I would call insightful.
 
bjork said:
It went downhill once sushi-x jumped over the sharks on his bike.


Fun Fact: A few ex-Sushi-Xs post on this very board.

Another Fun Fact: I'm not sure about the other Ziff magazines, but at one time, the staff of Xbox Nation held two former Sushi-Xs and employed, I think, another two as freelancers.
 
I started to get more and more dissapointed with them whe they changed the design of the mag in 2003. Also they've gotten really lazy about reviewing games...back in the day they reviewed everything..now they have these half-assed quick reviews that are pretty worthless.

I also remember a time when the mail and letter section actually had content worth reading..now its just a letter and a smartass reply.

I also hate the previews...the old format was much much better.
 
btrboyev said:
I started to get more and more dissapointed with them whe they changed the design of the mag in 2003. Also they've gotten really lazy about reviewing games...back in the day they reviewed everything..now they have these half-assed quick reviews that are pretty worthless.

I also remember a time when the mail and letter section actually had content worth reading..now its just a letter and a smartass reply.

I also hate the previews...the old format was much much better.

I'm going to reiterate what Rod up there said and make it a bit more clear: back in the day, when they reviewed all those games? Very few of them got played for more than a few hours. Everyone who whines about how much better the reviews were when Ed Semrad et al were the only four folks reviewing every game every month is basically wishing for reviews based on the first few levels of a game and the press release.

Just do the math. No way in hell four guys each thoroughly reviewed 50 games a month. No way.

So yes. EGM reviews were much better back then.
 
Weeklies won't work in the states, simply as a matter of logistics. In japan, they work for the same reason things like watching video on your keitais and psps, or playing games on the micro works--long ass train commutes. When your life is you standing on the Joban with one hand upraised for two hours each way, a weekly mag works out well. Add to that the richly ingrained game culture here and it works. In the states, it's hard enough to get monthlies distributed on time, simply because of the size of the country. The turn around time to put out a consistant weekly would be brutal, especially on a staff as small as the ZD mags (of the four game pubs on the 8th floor in SF, only 1up has more than 10 people.) CGW, OPM, and EGM are freaking TINY. it shocked the hell out of me the first time i went to work.

It's hard for game magazines to turn a profit in the States, as the market just isnt large enough, especially now with the competition of the internet. You want to preview a game? By the time a magazine is out, the news is already cold and dead. Remember, mags have a long ass lead time, so they can't really get material worth showing, as preview builds generally suck.

But wait, famitsu can do news and previews and all that every week!!11one. well, of course they can. gamers don't really use the web here like they do in the states. Yeah there's 2ch and what have you, but nothing like IGN or 1up. In america, with so many sites existing just for game news, it's hard as hell for print mags to compete. So how do you win? By going for what readers want--Reviews. They want to open a mag and see if any game is worth buying (not all gamers are net savvy). They care more about what's out now and where their money should go today, not tomorrow.

For me, i like magazines cause i like reading away from my terminal. I like reading longer features and interviews that have time to incubate without feeding the rush that is the game-web. OPM, especially, has gone really well in this direction, and i hope to see other pubs follow soon after.

course, my dream is to see something like the New Yorker for games and popculture, but that's just me...
 
The Take Out Bandit said:
Do you think the market would bear that?

Granted the video game market far surpasses the relevance of the comic market in the US, but is that enough to sustain sales of a weekly publication?
They could just use the Kong Kong model and steal all their content from weekly Japanese gaming mags. No writers = low costs. It was nice to be able to get a game mag in HK for $1.50 though, even if it's just to look at the pictures. I was there during E3 and they had all 3 new systems like 3 days after they were announced.
 
I would like to instate a rule that says for every time EGM does something stupid, Che gets a public flogging.

EGM has long been hate-worthy, now a days its a different hate though. For awhile they didn't even read like gaming fans, they read like suits who thought they were journalists that got stuck in a lousy videogame mag. Now they read like forum posters. Neither of these are good things.

Plus, the random scores being justified by 'opinion' is old.
 
stewy said:
So yes. EGM reviews were much better back then.
Pfft, your logic is no match for vague, fuzzy perceptions of the way things were when we were kids.

tal, you forgot to mention that a major strike against gaming weeklies in the States is the logistics of shipping magazines across such a huge area. Print publications are cheap, cheap, cheap in Japan because it's a tiny place and the bulk of the population lives within a few hours of Tokyo. Not so much here.

Edit: Hey, I thought I was banned. What gives! >:(
 
btrboyev said:
I also remember a time when the mail and letter section actually had content worth reading..now its just a letter and a smartass reply.
From what I recall, the letter section has always been terrible. Early on, it was the overabundant praise and self-congratulatory mail that was posted, then came the "Psycho letter of the month" era and other wannabe rad crap. Remember that? Awful as it sounds though, I'm with you that the incessant sarcasm and smartass-ism of the replies today is extremely tiresome.
 
etiolate said:
Plus, the random scores being justified by 'opinion' is old.


Yes, please more scores based on a 100 point scale of irrefutable facts derived from what is, at heart, a deeply subjective experience.
 
EGM 108 - 130 = amazing
EGM w/ Joe Funk as EIC = pretty good, but the quality started to slide (layout, homgenous staff, etc.)
EGM w/Shoe as EIC = on the road to reclaiming glory (the review crew solidified, the mag's personality started coming back, etc.)
EGM w/Shoe post-redesign = a magazine aimed at an audience I don't belong to.

EGM doesn't suck, and I think most people working on it are good, intelligent, creative writers, but it isn't for someone like me anymore. Too bad because I used to really love the mag.
 
I'm not going to argue with the man/time argument you talked about, simply because I haven't written for a magazine and I don't know how much time "contributors" are expected to work every week, and what not. I understand the seven staff people are full-time, 9-to-5 people that have other responsibilities. That's cool. But again, I point back to my review earlier. If you're spending time to make sure you play each game enough, and then write a good enough review... Something like that should never, ever happen. If you were over-working, then maybe. But when shit like that is being turned out on a constant basis, and IT IS A CONSTANT BASIS, then you need to look for new contributors.
 
Soul4ger said:
I'm not going to argue with the man/time argument you talked about, simply because I haven't written for a magazine and I don't know how much time "contributors" are expected to work every week, and what not. I understand the seven staff people are full-time, 9-to-5 people that have other responsibilities. That's cool. But again, I point back to my review earlier. If you're spending time to make sure you play each game enough, and then write a good enough review... Something like that should never, ever happen. If you were over-working, then maybe. But when shit like that is being turned out on a constant basis, and IT IS A CONSTANT BASIS, then you need to look for new contributors.

It's not a constant basis. At all. You picked a great example to illustrate your point, I'll give you that, but to say that all (or even many) EGM reviews read like that is completely false.

Also, keep in mind it isn't just a single review like the one you posted appearing on the page, there are three. We ALWAYS provide an explanation of what the game is about and a coherent evaluation of its gameplay. Yeah, the reviews aren't 2000 words. Personally, I think that's a good thing. You may not, and if so, by all means, continue to believe that game magazines are satan incarnate.
 
ToastyFrog said:
Pfft, your logic is no match for vague, fuzzy perceptions of the way things were when we were kids.

tal, you forgot to mention that a major strike against gaming weeklies in the States is the logistics of shipping magazines across such a huge area. Print publications are cheap, cheap, cheap in Japan because it's a tiny place and the bulk of the population lives within a few hours of Tokyo. Not so much here.

Edit: Hey, I thought I was banned. What gives! >:(

yeah, i originally started a paragraph about the story John Davison told me about trying to synchronize delivery times across the country and how utterly irritating it is to figure out where the trucks are and all that, but i deleted it and forgot to re-add it later.
 
I'm going to come out and say I've never been the reader EGM is targeting (or god I hope I'm not). I buy an issue or two a year, maybe... and I don't think it's any better or worse than it ever was. In terms of flat-out quality, it's probably better, but in terms of my perception, it hasn't leapt or sunk to some new level.

The only game magazine I've been impressed by in the last few years is Computer Games magazine. I've bought a couple of issues and been quite impressed by them, despite the drab design. I think it's definitely superior to the two big-name PC game magazines. But I'm not a huge PC gamer and therefore wouldn't dream of subscribing.

As for other videogame publications, I'm wary. Reading at the newsstand I thought even Nintendo Power looked half-decent since they updated it. Then I got three free months through My Nintendo and I realized that it is pure crap. And it's actually scared me to check out anything else. I've always been impressed by the look of Play and GI, and they don't seem all that objectionable in terms of editorial content, but then I realize I thought similar things about NP...

For me, Next-Generation in its prime (and I came across some back issues a while back -- I think "its prime" might have lasted two years out of the whole run) was as good as it gets.
 
I feel bad criticizing EGM for various reasons, but I will admit that there are some definite problems. While it might be easy to wince at much at what is being said here (mainly due to the way its being delivered, which I can't agree with), some core complaints need to be addressed.

As been mentioned, it hurts that its no longer four consistent reviewers on each game. Just having a random assembly of freelancer prohibits one from really relating with the reviews as people once used to. What might be a good idea is to assign certain groups, such as having four dedicated PS2 folks or RPG folks to do games for their respective preference.

I find the complaints regarding the juvenile tone perplexing since its always been this case (its is, after-all, the primary audience, adolescents), but there is too much "tude" on places. I absolutely cannot stand when game reviewers attempt to be funny or witty. Its one thing to add some flair or character to a piece, but once its seem as if the review is just some soapbox to further that person's agenda or to try out for Evening at the Improv.

As mentioned, the preview section is seriously lacking. But I do like the more "general topics" articles. Though there needs to be more import coverage. I seem to recall it being more prominent in the past, which is especially curious when awareness (and therefore interest) in Japan is at an all-time high.
 
who imports games? Seriously. I'm sure there are 20 people who will rush to post that they do, BUT IT'S FUCKING GAF. Normal people do not import games.
 
Not for the purpose of buying imports, but just to see what else is going on. Granted, some comes over here, but a lot doesn't and people would like to know, and not just hardcore gamers.
 
I find the complaints regarding the juvenile tone perplexing since its always been this case (its is, after-all, the primary audience, adolescents).........
I respectfully disagree. The average gamer isn't an adolescent, and it would be nice to read content that doesn't use internet elite speak, or other pop culture referrances in order to make it look like the editors are hip, and yet make editorials on how the video game press doesn't get respect as mainstream journalists do. It's simple really. Write the magazine in a professional level as next gen did, and then maybe people will start taking them seriously.

Also, expand the preview sections, upgrade the quailty of paper, and give more detailed reviews.
 
magazines became worthless to me when the internet became really good for videogame news

i've seen a few mags lately, and they just aren't hardcore enough for me anymore...

like someone else in the thread said, somewhere along the line their target audience shifted away from me...
 
Korranator said:
I respectfully disagree. The average gamer isn't an adolescent, and it would be nice to read content that doesn't use internet elite speak, or other pop culture referrances in order to make it look like the editors are hip, and yet make editorials on how the video game press doesn't get respect as mainstream journalists do. It's simple really. Write the magazine in a professional level as next gen did, and then maybe people will start taking them seriously.

Also, expand the preview sections, upgrade the quailty of paper, and give more detailed reviews.

I meant the game magazine buying audience, not the game playing audience, which are two different things.

The fact is most teenagers get their info via game mags, while adults from "other outlets" (I guess mainstream publications). I guess many older gamers don't bother with game mags... or do they? If they did, perhaps Next Gen would not have folded? Then again, its a different time, and I'd like to think that if Next Gen were to come back, it might enoy greater success. Or is that wishful thinking?
 
Top Bottom