Jawmuncher
Member
Every time Dino Crisis 1 & 2 go on sale there's a lot of questions asked about them. So I figured I would make a thread with as much info as I could so people can decide if they're worth their money. Hitting the highlight's of what I see are common questions.
Dino Crisis Information:
- Directed by Shinji Mikami
- Genre is Survival Horror, controlled with Tank Controls
- Dino Crisis was in part made to try out new ideas which could perhaps be later incorporated into Resident Evil. Bleeding for example was later seen in Outbreak and Revelations 2.
- Rather than pre-rendered backgrounds like Resident Evil, Dino Crisis utilizes full 3D environments. This allows the Camera more range of movement in it's fixed locations.
- Dino Crisis does not have a melee weapon in case you run out of ammo. Rather you are to conserve lethal ammo, and also take advantage of tranquilizing the dinosaurs.
- Items can be mixed together to make more items or new items.
- There is a easy mode in the game which allows you more hits from dinosaurs, more overall items, and starting with all weapons in the game.
- The game has numerous moments where you can pick a certain route to take via the suggestions from your team members. Gail will advise the more straight forward, but more enemy filled route. While Rick will advise the safer but perhaps longer routes typically.
- There are 3 possible endings to the game.
Gameplay Example
Dino Crisis 2 Information:
- Directed by Shu Takumi
- Genre is Action, controlled with Tank Controls
- I actually haven't found anything solid as to why the game changed genre's. My assumption is at the time they wanted to distance the series from just being seen as a Resident Evil clone.
- Backgrounds in Dino Crisis 2 are pre-rendered.
- Unlike Dino Crisis 1, running and gunning is the main focus of DC2. Enemies respawn in areas, however ammo is plentiful.
- DC2 also introduces a combo and point system, The higher the combo the more points. Points which are then used to buy ammo, new weapons, and other items.
- You now have a melee weapon in case you do run out of ammo. It is also used to access new areas.
- Puzzles are few and far between in DC2 unlike DC1 which features them throughout.
- You now as play as two characters (Regina and Dylan) who switch the lead role throughout the game.
Gameplay Example
(Not representative of actual color grading in-game)
Useful Links
My RTTP Dino Crisis 1 & 2 Thread (Updated)
Dino Crisis 15th Anniversary Thread
Dino Crisis 1 PSX,PC, & DC Differences
Dino Crisis Japanese Websites
Dino Crisis 1 & 2 PC versions information
Dino Crisis 1 & 2 are currently on sale for $1.19
Dino Crisis 1 & 2 Store links
*If you feel any important information is missing from the OP please let me know. However I didn't go fully in-depth so that some surprises were kept for new players.
**The games are unavailable on PSN in EU/AU regions for unknown reasons however you can bypass such restrictions here (Thanks to finley83)
Dino Crisis Information:
- Directed by Shinji Mikami
- Genre is Survival Horror, controlled with Tank Controls
- Dino Crisis was in part made to try out new ideas which could perhaps be later incorporated into Resident Evil. Bleeding for example was later seen in Outbreak and Revelations 2.
- Rather than pre-rendered backgrounds like Resident Evil, Dino Crisis utilizes full 3D environments. This allows the Camera more range of movement in it's fixed locations.
- Dino Crisis does not have a melee weapon in case you run out of ammo. Rather you are to conserve lethal ammo, and also take advantage of tranquilizing the dinosaurs.
- Items can be mixed together to make more items or new items.
- There is a easy mode in the game which allows you more hits from dinosaurs, more overall items, and starting with all weapons in the game.
- The game has numerous moments where you can pick a certain route to take via the suggestions from your team members. Gail will advise the more straight forward, but more enemy filled route. While Rick will advise the safer but perhaps longer routes typically.
- There are 3 possible endings to the game.
Gameplay Example
Dino Crisis 2 Information:
- Directed by Shu Takumi
- Genre is Action, controlled with Tank Controls
- I actually haven't found anything solid as to why the game changed genre's. My assumption is at the time they wanted to distance the series from just being seen as a Resident Evil clone.
- Backgrounds in Dino Crisis 2 are pre-rendered.
- Unlike Dino Crisis 1, running and gunning is the main focus of DC2. Enemies respawn in areas, however ammo is plentiful.
- DC2 also introduces a combo and point system, The higher the combo the more points. Points which are then used to buy ammo, new weapons, and other items.
- You now have a melee weapon in case you do run out of ammo. It is also used to access new areas.
- Puzzles are few and far between in DC2 unlike DC1 which features them throughout.
- You now as play as two characters (Regina and Dylan) who switch the lead role throughout the game.
Gameplay Example
(Not representative of actual color grading in-game)
Useful Links
My RTTP Dino Crisis 1 & 2 Thread (Updated)
Dino Crisis 15th Anniversary Thread
Dino Crisis 1 PSX,PC, & DC Differences
Dino Crisis Japanese Websites
Dino Crisis 1 & 2 PC versions information
Dino Crisis 1 & 2 are currently on sale for $1.19
Dino Crisis 1 & 2 Store links
*If you feel any important information is missing from the OP please let me know. However I didn't go fully in-depth so that some surprises were kept for new players.
**The games are unavailable on PSN in EU/AU regions for unknown reasons however you can bypass such restrictions here (Thanks to finley83)