This IS NOT Punch-Out!! Still, it looks cool as hell. I can imagine myself working out while playing this game. Maybe fastening some weights to my hand or wrist or something.
First of all, appologies for posting so many pictures in a row with no room (or time) to comment on them. Also, sorry for the doubles that may have appeared previously in this thread, but that is the nature of finding screens. Alot of the new ones were sitting (numerically) between two old ones.
Now lets talk about Super Monkey Ball Banana Blitz. At this point I'm betting that we've seen the entire freaking game (sorry about that, too), but holy hell, the game looks bright, crisp, and mega-wow on the color palettes chosen. My favorite levels are the snow levels, but something is quite striking about the shot on the moon with the alien.
All that being said, I'm not sure that I'll purchase this game, but it sure looks like it would be a smash hit at a party, if not for the solo-adventuring types. Rental for sure.
Speaking of humping, I had a thought. I always wondered if that big monkey that has been a part of the series since the original (bigger but slower?) gets pretty close to a Donkey Kong infringement. And then I thought - "hey, what if they included Nintendo IPs in this?" AND THEN I thought..if Donkey Kong had his own version of this game, would that then be Super Donkey Balls?
That, sir, is the question of the hour. Honestly, I think that having mini-games is actually a strategy that Nintendo has come up with for 3rd parties. Basically, every one of those mini-games is really a testing ground for a bigger concept. What works, what doesn't, what can be refined, what can be changed, what could stand alone as a concept?
Totally serious here. Everyone needs to give these mini-game fests a shot, if only to see what the future of the Wii might look like if an especially good concept (Snowboarding is going to be ****ing nails, I promise) gets legs and can stand on its own.
As for the Monkeyball concept itself, the whole you're-a-ball-balancing-on-a-platform-and-we'll-emulate-that-on-the-WiiMote...I dunno. No doubt it will work, but you want to do 50 levels of that? I'm not so sure.
Again, it comes down to how well the WiiMote experience is and whether it is something that people will want to play for hours on end, or if its more of a quick play session type of thing, and which games work best for both purposes.
Interesting directions that the Wii could be taken, no doubt.
It's just you, Monkey Ball 3 looks undeniably better than the old ones. Take a look at screenshots of them and then 3, it's cellshaded but definately better looking
Hmmm, both Rayman 4 and SMBBB hold a ton of promise. But I can't say I feel the urge to buy two mini-game collections. Nintendo's own Wii Play and Wario Ware Smooth Moves will only add to the chaos.
It's just you, Monkey Ball 3 looks undeniably better than the old ones. Take a look at screenshots of them and then 3, it's cellshaded but definately better looking
ahhh , maybe that's it. cell shaded? yet still it seems very laking to me in visuals.
not that visuals in this case effect gameplay to much but i loved the texture on the targets in past monkey ball and it's gone now.
I wouldn't say they've been "downgraded", just made a bit more simplistic. I get a baby toy vibe from it.
Certainly visually unappealing as far as I'm concerned.
It's just you, Monkey Ball 3 looks undeniably better than the old ones. Take a look at screenshots of them and then 3, it's cellshaded but definately better looking
In what way? The visuals do not seem to be significantly more detailed or complex. It basically comes down to style preference. I also prefer the older SMB titles (which had very striking colors and designs). The pastel color scheme chosen doesn't appeal.
Zelda, Mario, Metriod, Sonic, and Super Monkey Ball all looks pretty damn good graphics-wise. Don't know if I could say the same for gameplay on all of those games (mainly Super Monkey Ball). Man, I can't wait to play Zelda!
Red Steel and Madden look pretty good both graphics and gameplay-wise. Not as good as the ones I listed above, but better then average.
Project HAMMER doesn't impress me at all...neither does Tony Hawk's Downhill Jam.
In what way? The visuals do not seem to be significantly more detailed or complex. It basically comes down to style preference. I also prefer the older SMB titles (which had very striking colors and designs). The pastel color scheme chosen doesn't appeal.
For reference, here's some screenshots of the original Monkey Ball (these were actually cherrypicked for high quality, not low, granted GC screenshots are notorious for bad quality):
Cleaner textures... check
More complex character models... check
Improved level geometry... check
Better particle effects... check
Games in rear view mirror prettier than they appear... check.
I still like the old style of Monkey Ball a lot better, graphics and sounds wise. But I've gotten used to the new style and can live with it. I'm more worried how it will play.
Holy crap I must've had some thick rose-colored glasses on when I was reminiscing on Monkey Ball 1. I remembered sprawling detailed landscapes. WTF. Oh well, Jet Force Gemini still looks awesome in my memory, and no one can take that from me.
Holy crap I must've had some thick rose-colored glasses on when I was reminiscing on Monkey Ball 1. I remembered sprawling detailed landscapes. WTF. Oh well, Jet Force Gemini still looks awesome in my memory, and no one can take that from me.
I played Jet Force yesterday actually - framerate is BAD but everything else is actually holding up well.
In my opinion though, 1080 Snowboarding is holding up the best out of all N64 games.
Anyway, is it just me or are those new Sonic screens pretty low quality? Textures look a bit smeary. The game looks way better in motion in my opinion.
As for the Monkeyball concept itself, the whole you're-a-ball-balancing-on-a-platform-and-we'll-emulate-that-on-the-WiiMote...I dunno. No doubt it will work, but you want to do 50 levels of that? I'm not so sure.
Do we know whether we have to unlock the mini-games or if they are just there? Perhaps it's just me, but I hated having to unlock them in the other two episodes. Unlocking 50 minigames would be a royal PITA.
Do we know whether we have to unlock the mini-games or if they are just there? Perhaps it's just me, but I hated having to unlock them in the other two episodes. Unlocking 50 minigames would be a royal PITA.
No doubt, but I'm pretty sure it will be similar to Rayman RR. As in, the mini-games will be presented in a linear format that you complete over time to ultimately achieve a goal (like free the monkey princess or something).
I would assume that once one has played a mini-game that it would then become accessible from the main menu. Let me look this one up and confirm.