shinra-bansho
Member
It's just what I recall reading in an interview with Evan Wells.Uncharted? No wai, specially the first one when they had to include technology R&D. Gears of War 1 was said to be a 10 million game, but you have to take into account they're not including tech/engine R&D (or promotion costs) it's a poster child with special conditions.
Most games are costing more than 20 million, approaching 30 million when in multiplatform development.
As for 100 million, it's certainly possible to get there, specially when you had to develop your tech and assets from the ground and it's your first game using it/them. Top range dev costs last gen were 30 million, for such games, with the increase in development time, number of developers and complexity of the tech/work of course the end price can't stay in the same range.
Found the old story.
It could be that Wells was ignoring the part about the $20M I guess, (but it doesn't really read that way to me.)Joystiq: The budget for the first game was said to be around $20 million dollars, and that had to include that engine creation from scratch, which is a big thing. Since you are using the same engine, has this been a cheaper endeavor? Are you guys spending the same amount?
Wells: We are spending the same amount. You always want to be able to just do more. Definitely it is a leg up to start with that technological foundation, but what you try to do with it is just that much more.