Wait...is this real? as in, not fan made?
I remember seeing this before e3, and was confirmed as an artists interpretation...or fake.
Wait...is this real? as in, not fan made?
Yes. Pikmin 3 is really pretty, but you can certainly feel some Wii roots on it; not because of how it looks (well, there's some roots there too, but it's really pretty) but because of how it uses the wii u controller screen (for map navigation and time-statistics)More than Pikmin 3? NONSENSE!
Really though, aside from the scaled-up-Wii-game look the game is sporting. Pikmin 3, so far, looks like the perfect addition to the Pikmin series and it was exactly what I was expecting, can't wait!
EDIT: well maybe not the perfect sequel, but pretty damn close.
Wait...is this real? as in, not fan made?
It's fake, it got posted right before Nintendo's E3 2012 conference saying it was a leaked trailer which made people hype even more.
Yes. Pikmin 3 is really pretty, but you can certainly feel some Wii roots on it; not because of how it looks (well, there's some roots there too, but it's really pretty) but because of how it uses the wii u controller screen (for map navigation and time-statistics)
P-100 on the other hand, feels custom made for it, and some ideas a Pikmin 4 could adopt if it was done for this platform. It allows you to do stuff like drawing an attack/defense line with the available characters for instance and try different formations altogether.
Meanwhile we were wondering how the hell you do swarming on Pikmin 3 (and didn't manage to pull it out, seems to be out of the demo) touch screen throwing and other wii u specific features that won't exist in Pikmin 3 did a lot of sense; and I just realized that when I saw P-100.
Wait...is this real? as in, not fan made?
Yup, and swarming was on the trailer too. Just not on the demo (or I couldn't discover it)I honestly prefer the current controls over touch screen controls, no I did not play it but let me explain:
The fact the swarming isn't in Pikmin 3 is easily a design choice over anything since Pikmin 1 &2 were ported with all the swarming and other controls without much of a problem. It isn't a limitation of the controller at all.
P-100 is too tied to the controller to wiimote controls to be feasible, that's what I meant for being a better platform showcase than Pikmin 3 is. you choose attack modes on it (the one's seem in the movies/screenshots) kinda disposed like touch screen "combos" are shown on 3DS fighters, but on top of it you can draw say.. a circle, and that circle will be your formation hard-wielded that way, as a means to protect you (for instance, my time with the game was really short, but I liked it) the formation thing in particular is something I'd like to see in Pikmin 3.P-100 also could benefit from the Wiimote but I have to play it before saying to understand how everything works exactly.
wiimote controls are just what you expect them to be (and they're good) but there's nothing there that I think couldn't be done on the touch screen/controller combo. That's what really shows it's roots, not graphics.
Yup, and swarming was on the trailer too. Just not on the demo (or I couldn't discover it)P-100 is too tied to the controller to wiimote controls to be feasible, that's what I meant for being a better platform showcase than Pikmin 3 is.
Pikmin 3 went HD because it's breathtakingly beautiful in higher resolutions, it's a different situation than P-100.
Made by some Spanish games designers as an offering to Nintendo because they want to make MM HD. (apparently)
http://www.youtube.com/watch?v=WxWIvaD2XQI#t=21sAnyway, about Pikmin 3. I saw all the official trailers and none of them have shown swarming. Could you please direct me to the one you are talking about?
Apropos remind me, please, wasn't it 2.03 that introduced the linkage-breaking GHS 5.3.10?
Not what was being implied.uuuuh, my 4830 (R700) does DoF in DX9 and 10. What is this BS about DoF not being done on DX10 hardware? PLENTY of games use DoF, Blacklight Retribution, Dungeon Siege 3 are some recent games that I have played on PC that does it....
uuuuh, my 4830 (R700) does DoF in DX9 and 10. What is this BS about DoF not being done on DX10 hardware? PLENTY of games use DoF, Blacklight Retribution, Dungeon Siege 3 are some recent games that I have played on PC that does it....
I see; anyway that's what I meant by swarming being in; behaves like it.That's the charge command. New to the pikmin series, it's not the same as swarming.
I see; anyway that's what I meant by swarming being in; behaves like it.
How do you use it/what's different? can only order them to charge?
I played it and asked around for swarming but nobody knew a thing about it.Please bear in mind that I did not play the demo, so I'm just commenting on what I saw so far. The charge command is triggered when you lock on to an enemy and flick the nunchuck towards it. I've yet to see actual gameplay footage showing it outside of that trailer and Miyamoto's comments to really state how diverse this command is exactly.
Demo version supported only wiimote controls (and wii u controller as an assisted navigation device).It kind of disappoints me that the WiiU Gamepad will be mostly for asymmetric gameplay in Pikimin 3 rather than another option to Wiimote and Nunchuk play. After the New Play line I'm more than happy to use the Wiimote and Nunchuk, but I'm wondering if this will support the "Pro controller" too?
I think all these multiplier means nothing for Tomorrow Corporation, an indie studio which just announced Little Inferno for Wii U coming this winter.
From GI >
I guess you didn't play enough Wii games then, you ALWAYS try to waggle ... *sigh*I played it and asked around for swarming but nobody knew a thing about it.
Some guy told me that on the new play control versions it was mapped to the d-pad, so we thinkered with it but to no avail, and I had the hitch it might be up to pressing c-stick and then the joystick, but no luck.
We gave up afterwards, guessing it wasn't in the demo.
I didn't try waggling on anything.
From what I heard it will support the Upad, but I think the implementation is ridiculously bad. Basically, the right stick will be used as camera control while aiming will rely on tilting the controller. I get that there is no way to replicate the Wiimote precisely on any other controller but really?It kind of disappoints me that the WiiU Gamepad will be mostly for asymmetric gameplay in Pikimin 3 rather than another option to Wiimote and Nunchuk play. After the New Play line I'm more than happy to use the Wiimote and Nunchuk, but I'm wondering if this will support the "Pro controller" too?
I think all these multiplier means nothing for Tomorrow Corporation, an indie studio which just announced Little Inferno for Wii U coming this winter.
From GI >
Yes, ShockingAlberto posted in the Smash/Namco thread a few weeks ago or so that Nintendo wanted a mothership Tales game on Wii U.
The Tales of Nintendo userbase is strong outside of Japan, because of Tales of Symphonia and Tales of Phantasia GBA having made it out of Japan (and symphonia coming out on a RPG starved system). I thing the whole series was actually put on the map outside japan because of Symphonia.They first need a mothership Final Fantasy game on the Wii U to preinstall the Tales fans.
They first need a mothership Final Fantasy game on the Wii U to preinstall the Tales fans.
But you are claiming this GPGPU? I claiming exactly what we know. You putting this sm5 and other stuff that I havent seen anywhere.
I'm not guessing, I stated the the r700 that the wiiu gpus based on and its not good at running compute shaders. Seems you agree with this statement since you put out sm5 and now "they will find away around this."
So let stick to what we know. the gpu is r700 based, if this is still correct, Would you agree or disagree with my statements? If they wanted sm5 or anything else they would have started on evergreen that was already out.
What new features are in the wiiu gpu? We have the leak sdk that seem to back up the r700.
We been over all these statements and now BG even at the point were he still believe its a r700 core. Correct me if im wrong on this BG. To what you guy are saying would change the core of the gpu.
It kind of disappoints me that the WiiU Gamepad will be mostly for asymmetric gameplay in Pikimin 3 rather than another option to Wiimote and Nunchuk play. After the New Play line I'm more than happy to use the Wiimote and Nunchuk, but I'm wondering if this will support the "Pro controller" too?
Yeah, you can touch it. it pans the camera throughout the map away from when you are.I think it was Miyamoto that said that you can play with Wii Remote/Nunchuck or GamePad. However if you are using the Wii Remote, the map is still on the GamePad so you can sit that on your lap. I imagine even touch if if you really wanted to.
I think it was Miyamoto that said that you can play with Wii Remote/Nunchuck or GamePad. However if you are using the Wii Remote, the map is still on the GamePad so you can sit that on your lap. I imagine even touch if if you really wanted to.
But you are claiming this GPGPU? I claiming exactly what we know. You putting this sm5 and other stuff that I havent seen anywhere.
I'm not guessing, I stated the the r700 that the wiiu gpus based on and its not good at running compute shaders. Seems you agree with this statement since you put out sm5 and now "they will find away around this."
So let stick to what we know. the gpu is r700 based, if this is still correct, Would you agree or disagree with my statements? If they wanted sm5 or anything else they would have started on evergreen that was already out.
What new features are in the wiiu gpu? We have the leak sdk that seem to back up the r700.
We been over all these statements and now BG even at the point were he still believe its a r700 core. Correct me if im wrong on this BG. To what you guy are saying would change the core of the gpu.
Crazy though. Why not just give a good CPU along with it to give more options and ease porting. Especially when 720/PS4 will have both. It can't have really saved them much to underclock right?
I don't catch it.
Is it a GPU or CPU based demo?
Thanks for the reply, bg. Very interesting read. I still find it strange that some developers are more preoccupied with the slower CPU, and how it affects current-gen ports, instead of talking about this "emphasis on GPU computing," and how it can benefit future game development. I can't believe it's about NDAs at this point. It just sounds to me like these devs are living in the moment, just trying to make sure current projects do well, and therefore describe WiiU's hardware and development solely in the context of the current generation. And I kinda see where they're coming from... HOWEVER, I think it would do GAF some good to be exposed to more articles that are more open about what makes WiiU's hardware unique for the future. So far, I can count the number of such articles with one hand, while concerns about the WiiU's performance over PS360 have been numerous for a while now. This, in turn, has bred a great deal of ignorance and misunderstanding in these forums. A lot of fighting too.
We been over all these statements and now BG even at the point were he still believe its a r700 core. Correct me if im wrong on this BG. To what you guy are saying would change the core of the gpu.
Sure I still believe it has the same base architecture as an R700. But that base has no bearing on what the API feature sets or computing function capabilities will end up being.
How do you keep r700 but add this feature sets? Doing this would change the core.
Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
I'm going to change the subject and say who else hopes Valve is supporting the Wii U?.
How do you keep r700 but add this feature sets? Doing this would change the core.
How do you keep r700 but add this feature sets? Doing this would change the core.
Hey guys have you thought about how cool a proper Pokémon RPG on the Wii U would be?
Imagine tossing Pokéballs onto the screen via the Wii U Gamepad.
Too bad it won't happen, lol!
Its very unfortunate that we had to record a loss and I feel personally responsible for that. My goal is that this will be the only time we record a loss. There are three factors that led this loss. First of all, we were, in terms of the console life cycle, in a console transition phase, so the fact that sales shrank during this period is actually quite normal.
The next factor is that when we launched the Nintendo 3DS last year it lost momentum after launch, so we had to take measures and cut the price in order to avoid a failure toward the end of the year, which meant we were selling Nintendo 3DS units at a loss; these two problems we will solve this year.
The third factor, which is outside our range of influence, is that the global economy situation is unstable and the exchange rate is very disadvantageous for us with the Yen being so strong. Obviously we have no influence over this, so we need to find a set-up at our end that will still allow us to make profit.
I guess you can argue PS4 and Xbox 3 will have good CPUs. They won't be like Xenon and Cell either and PS4 is very likely to rely heavily on the GPU the same way as Wii U.
Sure but I would be very surprised if the PS4/720 had CPU's that caused issues when porting PS3/360 games to them.
I realise the GPGPU is where it's at and is the future of hardware for sometime to come, I was just concerned that Nintendo had made such a compromise that it was now hindering developers. Thereby giving them yet another excuse to not port their games. Nintendo has to make it as easy as possible IMO.
It's plain to see in the U games using DoF, they're using it plentifully and fluidly and it looks effortlessly better than all other examples offered above. Only USC could argue black is white.
Sure but I would be very surprised if the PS4/720 had CPU's that caused issues when porting PS3/360 games to them.
I realise the GPGPU is where it's at and is the future of hardware for sometime to come, I was just concerned that Nintendo had made such a compromise that it was now hindering developers. Thereby giving them yet another excuse to not port their games. Nintendo has to make it as easy as possible IMO.
If you think about it a little further Nintendo could have made their choice based on having a CPU that can achieve "current gen" ports with a little tweaking while providing an architechture similar to "next gen" competitor consoles wich in turn could make ports from those consoles possible with some tweaking too. Of course more powerful is better, but you have to take into account the increase of cost from just the new controller and also hitting the right "accesible to a wide market" price pont
http://nintendoculture.com/more-3rd-party-wiiu-games-coming/
Looks like there's definitely some more third party games yet to be announced...
"It's actually a moment I cant talk about, because my favourite bit of E3 was finding out about all the cool third party stuff that's coming for the Wii U, which they decided not to talk about, which was awesome. So I just want to say yeah, there's loads of third party stuff coming which I reckon we might see at Gamescom, or we might see at TGS, but its coming. That was my favourite bit because everyone was saying "No one's bringing out anything for Wii U", and I saw some cool things."
Chandra Nair, Official Nintendo Magazine
This is from the latest ONM podcast where the crew were chatting about their favourite moments from E3. Not sure if it's been mentioned here yet.
Also I'm new here, so hi everyone!
Sure but I would be very surprised if the PS4/720 had CPU's that caused issues when porting PS3/360 games to them.
I realise the GPGPU is where it's at and is the future of hardware for sometime to come, I was just concerned that Nintendo had made such a compromise that it was now hindering developers. Thereby giving them yet another excuse to not port their games. Nintendo has to make it as easy as possible IMO.
Hey guys have you thought about how cool a proper Pokémon RPG on the Wii U would be?
Imagine tossing Pokéballs onto the screen via the Wii U Gamepad.
Too bad it won't happen, lol!
^No. This was something that was known for awhile and a good part of why people are mad with Nintendo and their E3.