Isn't the EA conference today?.
I wanna know is this gonna be live blogged/streamed or something or is it something that we will get info right after it or is it gonna be under embargo for a few days.
Isn't the EA conference today?.
Mock if old.
Nintendo shakes up PR ahead of Wii U release
http://www.prweek.com/uk/news/1141541/nintendo-shakes-pr-ahead-wii-u-release/
I've heard Nintendo say that many times, only to end up getting just a little more leg. Hype cannot penetrate my suit of pure jadedness.
"Thankfully the game isn't out until next year," he added, "but it's certainly not something that we've cracked yet."]
Pro-tip
I wanna know is this gonna be live blogged/streamed or something or is it something that we will get info right after it or is it gonna be under embargo for a few days.
It's great developers are trying to find good ways to use the GamePad but they shouldn't worry about it if it doesn't fit their game. Just stick a Hud/Menu on it. I'd much rather have the game than not.
It's great developers are trying to find good ways to use the GamePad but they shouldn't worry about it if it doesn't fit their game. Just stick a Hud/Menu on it. I'd much rather have the game than not.
Yes, if they cant get the controller to work out, then use the extra power to make
the game graphically stand out from the current gen versions. And if its an FPS, now would be a great time to give us all those wiimote controlled fps's we were waiting for on the Wii.
The myopic view of some of these people is astounding.
Yes software is king. Unfortunately Nintendo doesn't offer enough software from their own studios to justify a console purchase, hence the importance of third party games. Third party games which may skip out on wii u because of weak specs. That is my only concern. I Have accepted the fact that Nintendo will always release the weakest console but I want it to at least get ports of the other two consoles so I don't need to purchase a second console.Personally, I don't think the Wii U will be much more powerful than the HD twins. I understand the frustration with Ninty fans wanting more power under the hood (though how much power it have is publicly unknown). My point is that at the end of the day the success or failure of the Wii U will depend directly on software and not hardware grunt just like every other generation.
Pro-tip
That looks so uncomfortable OH MY GAWD THIS FUCKING COMPANY WILL NEVER LEARN *destroys Reggie shrine*
I don't understand why Nintendo wanted to place the right stick above the face buttons. Just to be different, because it seems to amount to nothing more than that. My instinctive muscle memory for my right thumb is to go upwards toward a button, not down. Doesn't seem like a hard habit to break, but why place it there besides just wanting to be different?
I'm all in for having a Blazkowicz head on the subscreen in shooting games.
I don't understand why Nintendo wanted to place the right stick above the face buttons. Just to be different, because it seems to amount to nothing more than that. My instinctive muscle memory for my right thumb is to go upwards toward a button, not down. Doesn't seem like a hard habit to break, but why place it there besides just wanting to be different?
Because it would of been a 360 controller.
I don't understand why Nintendo wanted to place the right stick above the face buttons. Just to be different, because it seems to amount to nothing more than that. My instinctive muscle memory for my right thumb is to go upwards toward a button, not down. Doesn't seem like a hard habit to break, but why place it there besides just wanting to be different?
Here's a even better idea. Take the GameCube controller and replace the nub stick with a proper stick, and make the buttons proportional, add a left shoulder. Done.
Better than copying the 360 layout and dropping the stick into a inopportune spot.
I think the Xbox 360 button layout is patented.
By nintendo? It's a GameCube controller!
Also, to me the lowered right stick never made sense, most of the time your thumbs are on two sticks, and keeping your hands symmetrical helps with the thumb cramps.
So when/what is this EA thing today? Sorry I'm a little behind
I think the reason is simply, to have the same button layout on the pro controller as on the gamepad. And that makes actually sense.
But why the second stick on the gamepad isn't unter the face buttons is another question. Now we need a fourth console, which has the left stick under the dpad and the right stick above the face buttons and we have every possible layout on the market ^^
Because when you play an fps you usually use the dual analog and triggers.I don't understand why Nintendo wanted to place the right stick above the face buttons. Just to be different, because it seems to amount to nothing more than that. My instinctive muscle memory for my right thumb is to go upwards toward a button, not down. Doesn't seem like a hard habit to break, but why place it there besides just wanting to be different?
Something interesting I noticed while looking up the PPC 476fp was that it can do four instructions per cycle (or 5 depending on the source - I think 4 is likely accurate). This is in comparison to Xenon's 2 instructions per thread. Perhaps there was some confusion there since it evens out? Although thread level parallelism is a whole different ballgame than instruction level parallelism in coding. For instance, Xenon could have 2 threads on a core both accessing the VMX128 unit, which would be impossible on a 476fp, even if they put VMX on there. Then again, Xenon's L2 cache was both shared and limited, which could have caused problems in scenarios such as that. I have to search for some more developer comments on the issue, but I found that kinda interesting.
This is probably Gaf-internet-Gaf, but did anyone see Ubisoft spill the beans thant Nintendo's new online for Wii U is O-live
http://www.youtube.com/watch?v=Cxa3kBgr1pw&feature=player_detailpage#t=724s
This is probably Gaf-internet-Gaf, but did anyone see Ubisoft spill the beans thant Nintendo's new online for Wii U is O-live
http://www.youtube.com/watch?v=Cxa3kBgr1pw&feature=player_detailpage#t=724s
This is probably Gaf-internet-Gaf, but did anyone see Ubisoft spill the beans thant Nintendo's new online for Wii U is O-live
http://www.youtube.com/watch?v=Cxa3kBgr1pw&feature=player_detailpage#t=724s
I don't understand why Nintendo wanted to place the right stick above the face buttons. Just to be different, because it seems to amount to nothing more than that. My instinctive muscle memory for my right thumb is to go upwards toward a button, not down. Doesn't seem like a hard habit to break, but why place it there besides just wanting to be different?
The instruction dispatch abilities are per core, ie. independent of the number of cores. Also, those 4 instructions are dispatched and retired out-of-order, which is a big advantage over a similar in-order design.Interesting, thanks for the insights. Is that 4 instructions dependent on the number of cores?
To my uneducated brain, SMT sounds like something too fundamental to just be removed once it's in there. So given lherre said it was there, I'll believe that over a rumour stating its now gone.
O-Live? As in Nintend"O" Live? Seems stupid if true.
New game Artwork
It sounds like she meant to say "online".
Interesting, thanks for the insights. Is that 4 instructions dependent on the number of cores?
To my uneducated brain, SMT sounds like something too fundamental to just be removed once it's in there. So given lherre said it was there, I'll believe that over a rumour stating its now gone.
Simultaneous multithreading cannot improve performance if any of the shared resources are limiting bottlenecks for the performance. In fact, some applications run slower when simultaneous multithreading is enabled. Critics argue that it is a considerable burden to put on software developers that they have to test whether simultaneous multithreading is good or bad for their application in various situations and insert extra logic to turn it off if it decreases performance. Current operating systems lack convenient API calls for this purpose and for preventing processes with different priority from taking resources from each other.[2]
There is also a security concern with certain simultaneous multithreading implementations. Intel's hyperthreading implementation has a vulnerability through which it is possible for one application to steal a cryptographic key from another application running in the same processor by monitoring its cache use.[3]
It's today and tomorrow. It's ~1pm in Cali, so I assume it's in progress.
Maybe on-live was what she said?News to me too, I'm not too familiar with O-live, any details anyone can share.
This is probably Gaf-internet-Gaf, but did anyone see Ubisoft spill the beans thant Nintendo's new online for Wii U is O-live
http://www.youtube.com/watch?v=Cxa3kBgr1pw&feature=player_detailpage#t=724s
Interesting, thanks for the insights. Is that 4 instructions dependent on the number of cores?
To my uneducated brain, SMT sounds like something too fundamental to just be removed once it's in there. So given lherre said it was there, I'll believe that over a rumour stating its now gone.
Maybe EA has just decided to troll us all and there is no conference.
Np, and thanks to Blu for clarifying. The varying reports on SMT (or lack thereof) are truly baffling. My only guess is perhaps Nintendo was working on a chip w/ IBM up to last year - some sort of stripped down POWER7 - but decided to ditch it in the end due to heat output or perhaps difficulty in achieving BC w/ Wii. There was a rumor that the chip was running at 3.5 or 3.6 Ghz (I forget which) that I recently came across again when looking through some old posts. Now, it's apparently anywhere from "a little bit slower" to "closer to Broadway than Xenon." Very strange indeed, but wsippel's discovery that they broke library compatibility back in April seems to indicate something was changed.
Interesting hypothesis. I didn't think about the possibility that they might have changed the chip altogether. That would certainly account for the need to recompile everything and explain this discrepancy in clock speed indications from way back to recently.
This. I know there's hate for the GCN controller in some quarters. But it probably is still my favorite controller. Make the changes you mentioned, plus I guess clicky analog sticks, and you're golden; not even sure if I'd feel the need to change the buttons any to "make them proportional". Great controller.
Yeah, it's kind of out there, but it's the only thing I can think of to make sense of the whole situation other than that some of what we're hearing (or heard previously) is blatant misinformation.