Comandr
Member
So what do you guys think was Rare's best game since they left Nintendo after Star Fox: Adventures?
Viva Pinata. Also: Come home, Banjo. It's time.
So what do you guys think was Rare's best game since they left Nintendo after Star Fox: Adventures?
Just saying, but "HD gaming" isn't a revolutionary thing. It's an increase in screen resolution, something that happens nearly every generation. And every generation it results in "some of the most realistic looking games and lots of technical marvels". I'll grant you online gaming as a thing that totally upended (and made less fun for me) console gaming, though it wasn't something really new to gaming, since it was pretty popular in the computer realm for a decade prior.
Potential Megaton if true?
The return of Banjo and Kazooie to their rightful home
http://www.zeldainformer.com/news/c...negotiate-its-way-into-ownership-of-banjo-and
"According to the tipster, Nintendo is in direct negotiations with Microsoft to buy RARE, though the purpose of buying them seems to be all based around getting the rights to Banjo and Kazooie. Of course, we can't forget the other key franchises Nintendo gets with the acquisition. Conker's Bad Fur Day may have been shunned by Nintendo, but a sequel to that game should be embraced by the Nintendo brass if they want the Wii U to really be for everyone. Of course, this rumor doesn't stop there - it goes as far as to suggest that Retro Studios is actually deep into development on a Banjo and Kazooie title, and that the talks with Microsoft have been ongoing for some time."
TV screens increased in resolution every gen? Really?
Well, they do write:
"You might as well take this rumor with 3 giant semi-trucks of salt "
At least something.
To my knowledge no PSone game pulled 640x480.I think you and I both know that he means console resolutions.
NES: 256x240
SNES 512x448
Playstation: 640x480
Xbox: 1280x720
Xbox 360/Playstation 3: 1920x1080
So yes, while TVs have largely remained the same until the last few years, every generation has seen a resolution bump.
To my knowledge no PSone game pulled 640x480.
I see.The resolutions I mentioned are what the systems are theoretically capable of, not necessarily always output. I'm looking at you Gen 7 1080p. *scowl*
I see.
well, I think each generation should be measured by what it actually pulled/was common.
Google tells me PSone apparently pushed 640x480 in one game, this one:
-> http://www.youtube.com/watch?v=amsXXHgxQwk
Other than that, just some menu's (Chrono Cross and Gran Turismo 2 car selection)
Hmm how does a Retro developed Perfect Dark sound to all of you?
Hmm how does a Retro developed Perfect Dark sound to all of you?
Exactly what I'm trying to say, architecture matters a great deal more than power levels, I'd say something about all the next gen consoles being super saiyans, unlike this generation where you had Krillian, SSJ Goku and Freiza.
Hey now, here's an article from Feb, 2010 describing a 120 Mhz DSP. Might be relevant, in that this post from a supposed insider on Beyond3D mentions that Nintendo might use an ARM-based solution for their audio DSP...
What? The company was also giving away free 3DS units?
post
Nice.
Nice.
Nice.
That scene cracks me up every time.
How about a new Jet Force Gemini?
Everyone even vaguely entertaining the RARE thing, line up so I can laugh at you
Everyone even vaguely entertaining the RARE thing, line up so I can laugh at you
N64 did 640x480!I see.
well, I think each generation should be measured by what it actually pulled/was common.
Google tells me PSone apparently pushed 640x480 in one game, this one:
-> http://www.youtube.com/watch?v=amsXXHgxQwk
Other than that, just some menu's (Chrono Cross and Gran Turismo 2 car selection)
It'd just give them baggage from the 360 game.Hmm how does a Retro developed Perfect Dark sound to all of you?
The only things I could find were Fight Night devs working on UFC, something about a soccer team partnership, and a basketball one with the Spurs. And I don't even know if they were all from the event. I'm guessing there was more than that stuff announced considering it was two days, but if there was it looks like it's not public.So what exactly happened with the EA conference?
Did it actually happen, was it behind closed doors?
Mine is in the purely hypothetical realm.Everyone even vaguely entertaining the RARE thing, line up so I can laugh at you
Since we're on the subject of 'What do you want Retro to do?', a proper version of GranTurismo 5 would be nice.
Since we're on the subject of 'What do you want Retro to do?', a proper version of GranTurismo 5 would be nice.
Oh, I just applied basic gaf logic. Retro - a deus-ex-machina developer, GT - a damsel-in-distress iconic franchise, so I just put 2 and 2 together.Explain yourself.
This is a pretty random combination - I'm interested in learning more about it.
So what exactly happened with the EA conference?
Did it actually happen, was it behind closed doors?
N64 did 640x480!
...I'm not sure anything other than NFL QB Club did it though.
Oh, I just applied basic gaf logic. Retro - a deus-ex-machina developer, GT - a damsel-in-distress iconic franchise, so I just put 2 and 2 together.
LOL
I'd love to see some sort of car/racing sim on Nintendo platforms. I love Gran Turismo and Forza.
On the ganja tonight I see bg.
Mine is in the purely hypothetical realm.
Like thinking "How cool would an open world Mach Rider be in the hands of Avalanche studios?"
JFG by Retro would make the original look like the amateurish attempt it was.
Screw licensed vehicles and pit babes, I just want 'something like CARS' (read: CARS), and 'something like Trackmania2' (read: Trackmania2) on the wiiU. Hear me, SMS and Firebrand?So do I, and I would be curious what Nintendo could bring to the Racing Genre. GT is doing it's best to have massive content and insane light simulation, Forza is King when it comes to social features...could Nintendo actually go a step further in letting players create tracks?
But then again, if they would make a racing Sim, we would've caught wind of it allready. Too many licenses, tests, expenses and planning go into this genre to not go unnoticed.
The amount of manpower and financial investments needed for Nintendo to compete with GT and Forza would be surreal. Especially when both GT and Forza can build off of years of experience and partnerships with car manufacturers.
We had to layoff some of the people that buried the dead bodies so I'm pulling double duty right now. That's all I had time to say. Even this post took too long, haha.
I mean scheduled for release. I don't play confirmed games, I play released ones : )CARS is already confirmed to be on WiiU, or what do you mean?
To my knowledge no PSone game pulled 640x480.
I think you and I both know that he means console resolutions.
NES: 256x240
SNES 512x448
Playstation: 640x480
Xbox: 1280x720
Xbox 360/Playstation 3: 1920x1080
So yes, while TVs have largely remained the same until the last few years, every generation has seen a resolution bump.
How about no. No more FPS's please. I really want a new action/adventure IP from them.
edit: Retro Actraiser
Holy smokes. It's amazing how the non-Nintendo gaming thread asks, "If you don't like Nintendo games, what do you play?" but people perceived it as "If you hate Nintendo, what games do you play?" and finally: "If you hate Nintendo, you don't really like gamezzz!!!!11q"
NeoGAF is truly an amazing place.
Saturn does too; Virtua Fighter 2 uses it to great effect.N64 did 640x480!
...I'm not sure anything other than NFL QB Club did it though.
But then again, if they would make a racing Sim, we would've caught wind of it allready. Too many licenses, tests, expenses and planning go into this genre to not go unnoticed.
Nintendo lets Microsoft buy Rare, they proceed to totally wreck their reputation and turn the company name into complete obseletion, now Nintendo finally shows an interest and wants to buy em back? Nohoo. Please tell me yall aint buying this