My issue with the CPU being weaker, and it not having a pool of its own edram.
Comes down to this paper that was found a while back in 2011:
Trends in Embedded DRAM
http://www.memorystrategies.com/report/embeddedram.html#Description
2.0 Embedded DRAM Applications
2.2 Mobile Graphics and Gaming Systems
2.2.1 Nintendo Wee U in 45 nm SOI
2.2.2 Intelligent Buffer IC's for Mobile Graphics Systems
From the spec leak:
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Is that worth writing about? Im not buying the weaker CPU comment.
I am buying that not all developers are created equal.
And the human tendency of blaming someone else for their own lack of competency.
And, this equating of Cell with Xenos simply doesn't work. Shouldn't it be easier to port 360 games vs PS3 games to the WiiU? So instead of jumping to the conclusion that the WiiU CPU is weaker, maybe we should first find out if the developer(s) is talking about porting a PS3 game vs 360 game. Because it could simply be the WiiU CPU is just different.