EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Why would you want WiiU owners to suffer twice?
The world must share my pain.
Why would you want WiiU owners to suffer twice?
Why would you want WiiU owners to suffer twice?
Oh, blah.
I've enjoyed the gameplay of the two ME's I've played enough to be interested in how they'd use Upad functionality.
I've watched the ending cutscenes, but I was not hurt, because I didn't expect anything from Bioware in the first place. I figured if they could mess something up, they would. It just so happened to be the ending.
Yes, but I never expected anything different.If there was one thing they needed NOT to mess up, it was the ending.
But no, let's completely screw with our fanbase by messing up something we built up for 3 games over 5 years.
One could assume that such games would be rendered at 720p and not 1080p (as in the Dolphin emulator), for best possible stability, and thus probably wouldn't be that worthwhile for too many people (that aren't casuals and actually care about visual fidelity). That's if you mean Super Mario Galaxy or The Legend of Zelda: Twilight Princess anyway. I really don't see casuals buying those games only for a higher resolution. Older titles like Super Mario 64 and The Legend of Zelda: Majora's Mask could be interesting to play even in 720p, and they would probably sell well because of their legacy and similarity to that of Super Mario All-Stars: 25th Anniversary Edition etc.Can't believe that Nintendo hasn't announced any HD Collections. So much easy money and people would buy these like hotcakes.
Mario HD Collection, Zelda HD Collection. Boom. CASH!
I want Mario 64 and Sunshine remade in the SMG engine for WiiU.
YES!I was OOT and Majora's mask in Wind Waker engine (No pie-face Link).
Do it Nintendo.
Announce those as downloadables at launch.
You'll get my money. Lots.
YES!
This too.
Rösti;38798941 said:One could assume that such games would be rendered at 720p and not 1080p (as in the Dolphin emulator), for best possible stability, and thus probably wouldn't be that worthwhile for too many people (that aren't casuals and actually care about visual fidelity). That's if you mean Super Mario Galaxy or The Legend of Zelda: Twilight Princess anyway. I really don't see casuals buying those games only for a higher resolution. Older titles like Super Mario 64 and The Legend of Zelda: Majora's Mask could be interesting to play even in 720p, and they would probably sell well because of their legacy and similarity to that of Super Mario All-Stars: 25th Anniversary Edition etc.
The hardware perhaps has something to do with why no HD collections have been announced, maybe performance is insufficient when Wii games run in high definition. By that I don't mean I think Wii U isn't strong enough to run such, but the architecture may hinder things. Of course just speculation on my side, perhaps someone can elaborate on this matter.
System of the forever.
Also would love to get the chance to play MM without getting sick.
This is all so depressing right now.I've been pondering recently on the notable absence of gamecube compatibility announcements clashing with the announced wii compatibility. While I've been discarding this just as a PR matter, I actually had a forehead-slapping moment just now: it's absolutely possible for wiiU to be wii-compatible, but not cube-compatible. It's all a matter of how much the CPU can be down-clocked.
GIMME!I want Mario 64 and Sunshine remade in the SMG engine for WiiU.
<sob>Rösti;38798941 said:One could assume that such games would be rendered at 720p and not 1080p (as in the Dolphin emulator), for best possible stability, and thus probably wouldn't be that worthwhile for too many people (that aren't casuals and actually care about visual fidelity). That's if you mean Super Mario Galaxy or The Legend of Zelda: Twilight Princess anyway. I really don't see casuals buying those games only for a higher resolution. Older titles like Super Mario 64 and The Legend of Zelda: Majora's Mask could be interesting to play even in 720p, and they would probably sell well because of their legacy and similarity to that of Super Mario All-Stars: 25th Anniversary Edition etc.
The hardware perhaps has something to do with why no HD collections have been announced, maybe performance is insufficient when Wii games run in high definition. By that I don't mean I think Wii U isn't strong enough to run such, but the architecture may hinder things. Of course just speculation on my side, perhaps someone can elaborate on this matter.
???
Explain this statement, strange monkey.
These are questions outside of my current knowledge level (though I did see that Compute Shaders are DirectX so Wii U would use OpenCL), but I don't believe the GPU's "FLOP power" would be reduced while helping the CPU due to the GPU's parallel processing abilities... I think. Someone will come along and give a better explanation.
Ok, but did i get the other stuff right? Basically, the latest rumor is the CPU is weaksauce, and the GPU supports compute, hence you and others believe the GPU will be more powerful than previously expected to be able to handle even more workload from the CPU? No other info pointing in that direction (more potent GPU) has been given? Also, being a Blenderfan and following development somewhat, last i heard was that OpenCL was rather immature compared to Cuda.
My issue with the CPU being weaker, and it not having a pool of its own edram.
Comes down to this paper that was found a while back in 2011:
Trends in Embedded DRAM
http://www.memorystrategies.com/report/embeddedram.html#Description
2.0 Embedded DRAM Applications
2.2 Mobile Graphics and Gaming Systems
2.2.1 Nintendo Wee U in 45 nm SOI
2.2.2 Intelligent Buffer IC's for Mobile Graphics Systems
From the spec leak:
Is that worth writing about? Im not buying the weaker CPU comment.
I am buying that not all developers are created equal.
And the human tendency of blaming someone else for their own lack of competency.
And, this equating of Cell with Xenos simply doesn't work. Shouldn't it be easier to port 360 games vs PS3 games to the WiiU? So instead of jumping to the conclusion that the WiiU CPU is weaker, maybe we should first find out if the developer(s) is talking about porting a PS3 game vs 360 game. Because it could simply be the WiiU CPU is just different.
Originally posted by Prophecy2k:
The comments I received weren't from a guy that looked at a simple design doc with a list of console specs. The source from whom this info came is a developer (core tech) who worked on porting his studio's code from their PS360 build to WiiU directly. I believe the expectation was to see a drammatic speedup, but after performance tanked they realised that the CPU performance on the devkit was well under par.
I don't know exactly how long ago this was, I believe as I understand it that this was fairly recent however (this year I believe). It's not expected for things to change.
Also from what I understand the GPU is custom and from the sounds of it pretty capable (relative to xenos/RSX - the 1.5x rumour is likely accurate). The ram is has been pretty much set at 1.5GB for the retail unit, don't expect this to change.
I don't know if the CPU is a broadway.
The comments I received weren't from a guy that looked at a simple design doc with a list of console specs. The source from whom this info came is a developer (core tech) who worked on porting his studio's code from their PS360 build to WiiU directly. I believe the expectation was to see a drammatic speedup, but after performance tanked they realised that the CPU performance on the devkit was well under par.
I don't know exactly how long ago this was, I believe as I understand it that this was fairly recent however (this year I believe). It's not expected for things to change.
Also from what I understand the GPU is custom and from the sounds of it pretty capable (relative to xenos/RSX - the 1.5x rumour is likely accurate). The ram is has been pretty much set at 1.5GB for the retail unit, don't expect this to change.
I don't know if the CPU is a broadway.
The comments I received weren't from a guy that looked at a simple design doc with a list of console specs. The source from whom this info came is a developer (core tech) who worked on porting his studio's code from their PS360 build to WiiU directly.
The source from whom this info came is a developer (core tech) who worked on porting his studio's code from their PS360 build to WiiU directly.
porting his studio's code from their PS360 build to WiiU directly.
I want Mario 64 and Sunshine remade in the SMG engine for WiiU.
Anything maybe everythingAny expectations for the Japanese event? is it still going ahead?
Tell me when someone makes their own code, rather than just porting it from the PS360.
Hi everyone I'm back!!
Haven't noticed that there is a new speculation thread!! Great!!
Ok I have only read the last page...
Can someone plz give me a hint what that discussion about CPU/GPU now means?!
Thanks a lot!!
Sorry, I was not clear in my post: I was referring to the total lack of any cube-related announcements, DD or otherwise. Basically, if U-CPU is not capable of cube-level CPU frequencies, VC-style recompiled cube titles is pretty much the only way we'll ever see cube sw on the wiiU.Or they could just not want to cannibalize the sales of virtual console 'cube titles.
It means Nintendo is leading the way with future console design.
Which is good, considering the WiiU might become the baseline console to code from.
The system is strong enough to get current gen ports from the HD twins,
but wont deliver much in performance boost. In some cases might not
even run as good. But we currently do have some games, AC3 as an example, that have been ported which do show slight improvements.
this.Just NO guys
No remakes, no HD collections - I want fresh new experiences on this system!
I want GC VC, though.Just NO guys
No remakes, no HD collections - I want fresh new experiences on this system!
THX!!
I'll be happy with the WiiU comes sun comes rain...but I really hope that the devs will choose WiiU as primary console and make downports to PS360 cos then we'll really see differences on screen...
Just NO guys
No remakes, no HD collections - I want fresh new experiences on this system!
So... ugh.
We all pretty much figured out the 1.5GB RAM months ago. Not sure why that is disappointing.
Downports and up-ports to the 720 & PS4
that will not be a problem for me )
We will have same situation then as we had with the PS2/GC/XBox.
There PS2 was the weakest and GC/XBox only received upports. Only exclusives looked really better!!
Ahhh, what a bright future...
This has described the situation with most Nintendo consoles since the SNES. Multi-platform titles that don't really take advantage of the hardware if it's better (many N64 and GCN ports) or skip it completely if it's weaker (Wii and DS). This seems to be empirical reality, so I just have to go with it.
Nintendo exclusives are going to be awesome and that's the reason I buy Nintendo hardware.
I've been pondering recently on the notable absence of gamecube compatibility announcements clashing with the announced wii compatibility. While I've been discarding this just as a PR matter, I actually had a forehead-slapping moment just now: it's absolutely possible for wiiU to be wii-compatible, but not cube-compatible. It's all a matter of how much the CPU can be down-clocked.
My issue with the CPU being weaker, and it not having a pool of its own edram.
Comes down to this paper that was found a while back in 2011:
Trends in Embedded DRAM
http://www.memorystrategies.com/report/embeddedram.html#Description
2.0 Embedded DRAM Applications
2.2 Mobile Graphics and Gaming Systems
2.2.1 Nintendo Wee U in 45 nm SOI
2.2.2 Intelligent Buffer IC's for Mobile Graphics Systems
From the spec leak:
Is that worth writing about? Im not buying the weaker CPU comment.
I am buying that not all developers are created equal.
And the human tendency of blaming someone else for their own lack of competency.
And, this equating of Cell with Xenos simply doesn't work. Shouldn't it be easier to port 360 games vs PS3 games to the WiiU? So instead of jumping to the conclusion that the WiiU CPU is weaker, maybe we should first find out if the developer(s) is talking about porting a PS3 game vs 360 game. Because it could simply be the WiiU CPU is just different.
GM: Can you download a game right away when you see it on your Miiverse? Will you still have physical games too then?
Cindy: Yes. What we said is that every game for the Wii U, and this is true for the Nintendo 3DS too, will be available in both packaged as well as digital. Its really about choice. What I remember as a parent, I prefer the download because I wont lose the disk. But some people thrive on [having the physical game], to each his own.
GM: Is there a way you can play your games on another Nintendo, for example if I go to my parents house and want to play on their console?
Cindy: Youll have an account system so youll be able to access your account anywhere.
It was. It's better to use the TSE quotes though: http://www.tse.or.jp
the 1st party exclusives are one reason to buy Ninty Hardware the other one is (for me) its never breaking...NES, SNES, N64, GC, Wii all are still working...
It feels weird being in a Nintendo community thread where all the love, peace & happiness is replaced with tentative words and broken dreams. =(
THIS will be forgiven!~ =)
Didnt they say in an earlier interview that Wii U online would be account based?