Basically everything.
This
Basically everything.
Anyone know anymore?
Not true for games like GTA IV or BF3 which are sub-hd on consoles.Everything that didn't come to the Wii because it needed to be HD.
Not true for games like GTA IV or BF3 which are sub-hd on consoles.
This
The latter. He even has special boots.
That
Better question, what past Nintendo titles get remastered in HD (rather than new games)?
Its gonna be funny when that happens and people will say WiiU keeps getting old games, but yet PS3 and 360 has so many HD remakes.
Eternal Darkness, Killer7, Wind Waker
GTAIV and BF3 didn't come to the Wii because the hardware was dreadful.
GTA III could have fit on a gamecube mini disk & yet Rockstar still didn't port it over. GTA IV wouldn't have come to the Wii regardless of the feature set or how much powerful it was.
Considering GTA was on the GBA and DS I don't think that's 100% the case.
GTA III could have fit on a gamecube mini disk & yet Rockstar still didn't port it over. GTA IV wouldn't have come to the Wii regardless of the feature set or how much powerful it was.
GTA III could have fit on a gamecube mini disk & yet Rockstar still didn't port it over. GTA IV wouldn't have come to the Wii regardless of the feature set or how much powerful it was.
Those versions & the console gta's weren't even remotely the same.
First of all GTA 3 was exclusive to PS2 and later ported to Xbox
and it couldnt fit on the GC disk thats why none of them ever came. Mostly due to the sound, GTA games had huge sound files.
Which is not the point I was making. The point being that the Wii's hardware was shit, and thus was unable to support GTAIV and Battlefield 3.
Fixed for great justice.GTA III could have fit on a gamecube mini disk & yet Rockstar still didn't port it over. GTA IV won't come to the Wii U regardless of the feature set or how much powerful it is.
First of all GTA 3 was exclusive to PS2 and later ported to Xbox, and it couldnt fit on the GC disk thats why none of them ever came. Mostly due to the sound, GTA games had huge sound files.
I was about to say didnt gta 3 cone out on pc first?It could. It came out in CD-ROM for the PC; Rockstar just didn't bother.
According to wiki, the PC version arrived the year after the PS2 version (May 2002 vs October 2001).I was about to say didnt gta 3 cone out on pc first?
Where do you even draw the line between games when it comes to a developer like Valve? I doubt they've got five new titles projected to launch within three years. But I'm certain they've got several prototypes and concepts floating around, which may or may not evolve into something substantial.
Since we know that with the Wii U CPU, making ports of existing PS360 games will be difficult, hypothetically speaking, wouldn't it make more sense for launch the Wii U next year alongside the Xbox8/PS4? They clearly won't get all the PS360 this year for the Wii U, and by releasing next year, they can keep specs even closer to MS and Sony. Sales for Wii and its software are slowing, but their biggest losses came from reducing the price of the 3DS, which is something they have fixed (and can deal with independently). Wouldn't this put them in better position in the long-term?
GTAIV and BF3 didn't come to the Wii because the hardware was dreadful.
Wasn't there a video of a gta iv wii prototype floating around?
NHL 13 might come to Wii U, someone asked EA Customer service and asked if NHL 13 is coming to Wii U and this is what they said.
It's from Go-Nintendo.
Its not that its really difficult. Its more of a case of needing to retune things to get the real power out of the Wii U and that is a problem when you arent budgeted for that kind of work and dont have the extra manpower to dedicate to it.
Well, yeah, that is the situation now. But what if Nintendo waited next year to launch? Wouldn't that be better long term?
Reading this reminds me so much of the whole Dreamcast situation. EA demanded they be the only player for sports games on said console. Sega refused. EA pulled all games they were developing for the console.Interesting read. Probably BS. It's a good theory though.
http://dualpixels.com/2012/08/05/how-greed-and-origin-killed-eas-relationship-with-wii-u-rumor/
Well, clearly developers have been lazy and should have tried harder to put every and any HD game on Wii if its that easy.
Interesting read. Probably BS. It's a good theory though.
http://dualpixels.com/2012/08/05/how-greed-and-origin-killed-eas-relationship-with-wii-u-rumor/
Spill!From what I've heard, there's some truth to this. Makes a lot of sense, too.
I/O controller simply means the input/output, how fast the cpu does this affects the speed of processing.
An out of order cpu is sort of like a shopping list, you go into the shop with that list, but don't necessarily get things in that order. That means the cpu can run at lower speeds but get something similar in performance.
A GPGPU is a graphics processing unit that can do some things that the cpu can do, so if the load on the cpu gets to heavy, the gpu can help.
I'll get back to you on compute shaders since I'm on my phone.
Thanks for trying to explain, also to ColdBlooder for expanding, thanks to Blu for mocking .
"No, the I/O controller is a seperate chip on Wii U that handles all the controller input/output stuff, thus freeing the CPU from that task."
If Wii U has a separate chip tasked with handling the controller then why are they struggling to get two tablet pads working and when they do the frame rate is taking a hit, reportedly halfed ?.
Cheers.
Thanks for trying to explain, also to ColdBlooder for expanding, thanks to Blu for mocking .
"No, the I/O controller is a seperate chip on Wii U that handles all the controller input/output stuff, thus freeing the CPU from that task."
If Wii U has a separate chip tasked with handling the controller then why are they struggling to get two tablet pads working and when they do the frame rate is taking a hit, reportedly halfed ?.
Cheers.
Is that only for games rendering the game twice tho ?.
For me Smash Bros, Mario Kart and F Zero have to be 60 fps, could they get away with two tablet controllers if those games just showed a simple map on the tablet screen.
I understand it's near impossible for Wii U to render the game in 720p and then again another twice on two tablet controllers.
The FPS on tv WON´T drop from 2 pads. the FPS from the pads drop to 30 fps, if 2 are used.
Thats a common misunderstanding.
Wii U with 1 pad :
TV -> 60 fps, pad -> 60 fps
Wii U with 2 pads :
TV -> 60 fps, BOTH PADS -> 30fps
This is a bandwidth limit of the wireless transmission. It is capable of sendinf max, 60 images per second. Id you connect a second pad, both screens have to share the bandwidth, reducing the FPS for the PADS ONLY to 30 fps.
Since we know that with the Wii U CPU, making ports of existing PS360 games will be difficult, hypothetically speaking, wouldn't it make more sense for launch the Wii U next year alongside the Xbox8/PS4? They clearly won't get all the PS360 this year for the Wii U, and by releasing next year, they can keep specs even closer to MS and Sony. Sales for Wii and its software are slowing, but their biggest losses came from reducing the price of the 3DS, which is something they have fixed (and can deal with independently). Wouldn't this put them in better position in the long-term?
- They wouldn't want to go up against the hype machines of Sony and especially Microsoft.
- They could get 10-15 million units installed before the others come out.
- It gives third parties time to warm to them and hopefully give Nintendo more chance to keep third party ports into next gen.
- They can ride the 'first to the next gen' wave when people are getting a bit bored and sales slumping.
- Being closer in specs may not really matter and end up costing more.
Waiting would be foolish.
Dito.
And no matter what GAF tries to tell people, Wii U is not in the same situation as the Wii power wise.
Xbox 360 has 20x the power of the Wii (speaking of GPU flops only. Wii U -> 12, Xbox360 -> 241)
Wii U is rumored to be between 500 and 800, but closer to 500, so i assume 600 here.
For the next Xbox GPU to have 20x the raw grunt of Wii U, it would need a 12 TFlop GPU(!) (12.000 GFlops)
Wii had an outdated CPU and GPU architecture compared to Xbox360/PS3 because it was basically the same chips with higher clock.
Wii U has modern CPU and GPU architectures.
So even with Wii Us 1 year headstart, Wii U is FAR from being in the same situation as the Wii was.
Waiting would be foolish.
So even with Wii Us 1 year headstart, Wii U is FAR from being in the same situation as the Wii was.
Yay GAF finally activated my account lol. What's up people?
I find it funny that no matter how many times this gets reiterated on the forum, people will continue to believe the contrary. On top of all this, it seems likely that all three next-gen consoles will share similar architecture, and not the fuck-all uniformity that we had this generation. Still, knowing that third parties still supported PS3's alien, inefficient architecture just because the power was there kind of gives hope.
I'm still not sold on why Wii U needs downports from PS4/720 and not uports.People just don´t want to believe Nintendo did a powerful box this time. Are they afraid it hurts their next gen HD twins? I don´t know.
PS4 and Xbox 720 WILL outperform Wii U but by far not as much that downports aren´t possible!