And another thing, Skyward Sword doesnt fail because it doesnt live up to the ideal of those who want Dark Souls from it. The goals set by the team i believe were met fully. They dont want it brutally difficult and anyone hanging around waiting for that is going to have a hard life of Zelda. Anyone also expecting massive sprawling worlds with huge draw distances on the Wii like Skyrim will also be disappointed. Believe it or not i think Skyrim looks bad and boring. Yeah the forest looks like a real forest... so what i got forest all over in real life. I look for things in games that i havent seen in real life, environments etc.
Whenever people take dumps on SS they ALWAYS follow it up with "i wish it was Skyrim" etc.
Have you played Xenoblade?...
(more general response cont. below)
yea, your idea of "moving with times" is actually 'being more like these games'. Skyrim is a
fantasy game, thats more like a world to engross yourself in rather than an actual game. Thats not a modern version of Zelda, thats an entirely different game in an entirely different genre. Stick to Skyrim dude and dont play Zelda, dont complain Zelda isnt like other games..
The problem here is that you guys need to stop looking at what peolpe are SAYING and think about what it MEANS.
Nobody wants Zelda to become Skyrim or Dark Souls EXACTLY. When people say that they mean they want Zelda 1 (NES). A huge open world to explore freely with dungeons accessible in almost any order and secrets to discover.
Dark Souls itself was about combat puzzles. "Can I outsmart the enemies and kill them before getting killed myself." I don't believe anyone wants specifically this. That's what the environmental puzzles are for in Zelda. The thing is, Dark Souls coupled this with an exploratory element and multiple paths to take in order to reach a goal. "Oh you went up through the cemetery? Yea those skeletons are no joke, you should've gone up the stairs first or downstairs to the right, there is a secret passage but it's guarded by a huge enemy you could sneak buy" - that is, I believe, what people want. The key thing is free exploration of the world.
Similarly, Skyrim is a gritty fantasy RPG with political quarrels and all the tropes you can imagine. People don't want that in a Zelda game. They want that "real forest" that you could go to or not because you went towards the river and found a cave or up towards the mountains and there was this village that was haunted by ghosts from the neighboring graveyard. This is the basic vision of why Zelda exists in the first place. The famous story of Miyamoto hanging out in the woods as a child and climbing around and stuff. The "real forest"-scenario is precisely what I imagined as a kid when I read about Ocarina for the first time in magazines. Thick foggy woods that don't force you down a path and you sneak through them with your bow at the ready. I wanted this so bad, this felt like where things should go in 3D Zelda for me back then.
Zelda games need to focus way less on story. Skyward Sword was about the origin of the legend in most ways and was a very straightforward "story" that got told and took you to places in the order it needed to. In a way, Metroid Other M and Skyward Sword had very similar issues.
^This, Uplay is apart of Ubisoft and from the leaked picture a few days ago Nintendo's version of Achievements/Trophies will be called "Accomplishments".
You're making too many assumptions and taking them as fact.
That achievement thing for Wii U again ... this does not mean anything! Wii games had achievements, too! This could just mean Project CARS will use in-game achievements like The Conduit or Wii Sports Resort or Metroid Prime Trilogy/3. This is on NO way any indication of a system-level achievement system for Wii U!