you should read my response to that (on this page right here: http://www.neogaf.com/forum/showpost.php?p=41245253&postcount=17757)
So guys, what did I miss for the last couple of days?
My connection went down
I think the one thing OoT did differently then all the other 3D games, and Miyamoto or Aonuma spoke of this, is that you were thrown into a dungeon in the first 20 minutes (The Deku Tree). Whereas it takes over an hour in all other 3D Zelda's. It takes awhile to get going.
I for one enjoyed the story and characters in SS immensely but maybe I just don't know what I'm talking about.
I read your post. Here's the thing, I played Skyrim, I loved Skyrim. The elements of Skyrim are great in the context of an Elder Scrolls game. If you want Zelda to be more open world, just say that, not that you want Zelda to be like Skyrim or that it needs elements of Skyrim. I don't want Nintendo to change their design philosophy to try and match some one else's. They need to continue to do their own thing and innovate as only Nintendo can. Only then will we get the masterpieces that they are capable of.
Come on Nintendo, be nice towards me. It's my birthday today
I kinda like that though. I dont like games where you feel like youve made significant progress already after only a few hours of playing. I feel more like I get my moneys worth if they front load it with some junk, and I enjoyed it in SS cos I feel like that was part of the story and setting up the world. Sorta like the calm before you set out on the epic quest. In fact I believe all Zeldas do this. No clue why some weirdos are all hung up on when you "reach the first dungeon", like that is some sort of indication of anything..
Happy birthday my friend!
Happy Birthday!Come on Nintendo, be nice towards me. It's my birthday today
According to Google Images it appears to be some sort of torture device. How fitting.
BELIEVE
I for one enjoyed the story and characters in SS immensely but maybe I just don't know what I'm talking about.
Twilight Princess is what you get when Nintendo caves to the fans' bitching. We should've all taken that as a lesson.
We'll get an annoucement tomorrow for a ND today. Hype.Alright, so today is August 21, did we get a Nintendo Direct announcement for tomorrow or are we not having anything?
"When they create their games, [Nintendo's designers] don't tell you how to play their game in order to achieve some kind of mythical reward," Trinen said, explaining his view of why Nintendo's top creators have stayed off the Achievement bandwagon. Trinen is currently head of product marketing for Nintendo of America, but has also long communicated with Nintendo's top development talent in Japan and would be privy to their design philosophies.
"Basically, the way the games are designed is they're designed for you to explore the game yourself and have this sense of discovery," he said. "To that end, I think that when you look specifically at games from EAD [the group long led by Mario and Donkey Kong creator Shigeru Miyamoto] and a lot of other games that Nintendo has developed a well, there are things you can do in the game that will result in some sort of reward or unexpected surprise. In my mind, that really encourages the sense of exploration rather than the sense of 'If I do that, I'm going to get some sort of artificial point or score that's going to make me feel better that I got this.' And that, to me, is I think more compelling."
Trinen is aware of Nintendo's own exceptions. He recalled an Achievement-like bonus system in the GameCube's Super Smash Bros. Melee that rewarded players for doing specific, sometimes-unusual, things in the game. But he pointed out that even that game didn't tell its players in advance that they would be getting rewards and how to attain them.
Agreed.
Since I posted this, people/sites decided to read it as "WiiU Achievements (and name)" confirmed, when it's actually not, at least not from that document.
Probably some sort of (edit: system-wide?) achievement system will be present, but until Nintendo or some dev confirms it (edit: and that document isn't a confirmation for me) , it's all speculation and nothing more. (<- talking 'bout the name)
I know this is meant to be a knock on Twilight Princess but I really enjoyed that game and would love another like it. The only issues with that game are the very long and hand holding intro. Address that and perhaps add more npcs to towns and things should be fine.
As much as I enjoyed Skyward Sword and the motion controls I'd be quite happy to see the next Zelda game not use them. At first I thought I wouldn't want to go back but I'd much rather be focused on playing the game, the puzzles, etc instead of worrying if I'm swinging correctly, timing things correctly, etc. Or at least give the option. Take the extra time to balance it for both inputs.
I literally cant believe there are people that are pro-achievements/trophies. Most ridiculous pointless idea ever that for some unknown reason Sony had to copy
What's so pointless about them? It gives you extra things to do in a game, often really challenging things that would suck if the game required them but are great as extra optional challenges. I agree that achievements for just progressing in a game are pointless, but if I have a secondary goal of beating a boss without ever getting hit by his fire attack, or one for figuring out how to jump off a very high bridge and survive, then it's more things to do in the game.
Zelda used to be my go to medieval action/adventure/exploration game. But with every iteration they remove more and more of the action, adventure and exploration that I crave and replace it will linear dull worlds, pointless items, boring tutorials and so many gawd damn puzzles.
I know puzzle fans consider zelda a puzzle game now and get enraged if anybody considers it anything but a puzzle game but there are lots of people who just tolerated the ever increasing pile of puzzles to get at the every shrinking sections of action/adventure/exploration zelda they love.
They really should split the Zelda games into two series. Aonuma fans, fans of Spirit tracks, Sky wardsword, Majoras Mask could get a linear small overworld with countless huge puzzles scattered about.
While LOZ, Links Adventure, LTTP, Link's awakening fans could get could get a action/adventure/exploration game. Made by a second team of developers who played the none Aonuma Zelda games and like them.
Zelda used to be my go to medieval action/adventure/exploration game. But with every iteration they remove more and more of the action, adventure and exploration that I crave and replace it will linear dull worlds, pointless items, boring tutorials and so many gawd damn puzzles.
I know puzzle fans consider zelda a puzzle game now and get enraged if anybody considers it anything but a puzzle game but there are lots of people who just tolerated the ever increasing pile of puzzles to get at the every shrinking sections of action/adventure/exploration zelda they love.
They really should split the Zelda games into two series. Aonuma fans, fans of Spirit tracks, Sky wardsword, Majoras Mask could get a linear small overworld with countless huge puzzles scattered about.
While LOZ, Links Adventure, LTTP, Link's awakening fans could get could get a action/adventure/exploration game. Made by a second team of developers who played the none Aonuma Zelda games and like them.
Zelda used to be my go to medieval action/adventure/exploration game. But with every iteration they remove more and more of the action, adventure and exploration that I crave and replace it will linear dull worlds, pointless items, boring tutorials and so many gawd damn puzzles.
I know puzzle fans consider zelda a puzzle game now and get enraged if anybody considers it anything but a puzzle game but there are lots of people who just tolerated the ever increasing pile of puzzles to get at the every shrinking sections of action/adventure/exploration zelda they love.
They really should split the Zelda games into two series. Aonuma fans, fans of Spirit tracks, Sky wardsword, Majoras Mask could get a linear small overworld with countless huge puzzles scattered about.
While LOZ, Links Adventure, LTTP, Link's awakening fans could get could get a action/adventure/exploration game. Made by a second team of developers who played the none Aonuma Zelda games and like them.
Feels like my posts are invisible doesn't it.
Well, suit your self guys
The problem I have with most fan "wish lists" for Zelda is that they want to focus on just one or two aspects of the the Zelda series rather than acknowledging that Zelda is a composite of several different concepts that are woven together with some amount of variation between games. The series has ALWAYS deviated between games and will likely continue to do so.
aLttP combines action, exploration and puzzles into a nice little bundle that works well. Ocarina does the same thing. The more recent games have been a bit more linear, but they are still within the same formula of the original games.
As for LoZ, I seriously doubt you will ever get another game where they just drop you off in a completely open world with little to no instructions. That game was also a product of it's time and you can't separate that from the game design. There hasn't been a sigle other game like LoZ in the series. Even aLttP and Zelda 2 are significantly more linear.
I fully expect Nintendo to introduce a New Legend of Zelda at some point that will ape the look and SOME design decisions of the 2D games, but with the modern information and guidance systems we see in modern Zelda.
Splitting the fanbase on a series that has had some struggles lately seems like a really foolish move.
Then again, perhaps I just side with the others as MM is my favorite. I really liked Skyward Sword (even though I feel it was a bit too "tight") and want to keep Skyrim the fuck away from Zelda.
Not at all man.
I'm just talking about the specific PCars document.
People use it like it's THE definite proof of WiiU achievements, when you have Nintendo themselves confirming it anyways.
EA went for saleSo guys, what did I miss for the last couple of days?
My connection went down
When did everyone go insane?
After the dissapointing and non-revealing E3 2012. And the insanity jacked up last night too when an announcement of Nintendo direct was expected lol.I know I don't have the free time to read and post in this thread like I used, so what in the fuck has happened here?????!!!!
When did everyone go insane?
After the dissapointing and non-revealing E3 2012. And the insanity jacked up last night too when an announcement of Nintendo direct was expected lol.
I know I don't have the free time to read and post in this thread like I used, so what in the fuck has happened here?????!!!!
When did everyone go insane?
Well, That doesn't make it a surprise or any big "leak" tha people and media are hyping it up.
Besides the name. It's a plus, I like the differentiation.
If you see D-e-f's post, he specifically says (not exact quote) "we don't know anything about system-wide achivements"
One big facepalm coming up. Not sure me or you or who.
I will admit.As I repeatedly say whenever this discussion comes up:
Zelda is too many things to too many different people to ever have another iteration that is universally praised again.
Going further in one direction, whether it be puzzles, action, overworld, exploration, etc., is going to alienate the people who think otherwise. Balancing all those things would be impossible for actual humans to do in a satisfactory manner. Plus it would be a fucking confused game.
Eventually the game will roll around to whatever X person likes, but unless you're a fan of anything Zelda could possibly do (at which point it is irrelevant what the game is actually like), being in to the series for a specific style is mostly going to result in heartache.
Come on Nintendo, be nice towards me. It's my birthday today
That Nintendo doesn't listen to you. This seems to be an asshole-ish thing to say, yes, but I think that the way that Nintendo designs their games is great: they give you a game, give the player tools to play with and let them experiment with the game. This is how Kamiya designs his games, too.
You know what I love the most about Zelda games, Zelda fans?
That Nintendo doesn't listen to you. This seems to be an asshole-ish thing to say, yes, but I think that the way that Nintendo designs their games is great: they give you a game, give the player tools to play with and let them experiment with the game. This is how Kamiya designs his games, too.
Gaming would be extremely boring if developers had a checklist of things they know people love in their games. XP bars? Check. Unlocking weapons? Check. Do you see the difference between Nintendo/Kamiya and most Western developers now?
You know what I love the most about Zelda games, Zelda fans?
That Nintendo doesn't listen to you. This seems to be an asshole-ish thing to say, yes, but I think that the way that Nintendo designs their games is great: they give you a game, give the player tools to play with and let them experiment with the game. This is how Kamiya designs his games, too.
Gaming would be extremely boring if developers had a checklist of things they know people love in their games. XP bars? Check. Unlocking weapons? Check. Do you see the difference between Nintendo/Kamiya and most Western developers now?