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Wii U Community Thread

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Aostia

El Capitan Todd
Thanks! I was worried because in an interview with IGN Tezuka talked about how 'you can shake the Gamepad to get a boost with the Squirrel suit.' So must just be optional. I don't mind shaking the Wiimote much but being forced to shake the Gamepad would have been awful.



Did the Wii U Pro controller feel comfortable/natural? How did the button/stick placement feel? Thanks for these great impressions! Was this a Club Nintendo invite or your job?

About the boost: it could be! In fact, I was not able to boost while flying! :eek:
but nobody yesterday was able to explain me the details, the girls were beatiful but in terms of "game experience"...

The CCPro feels comfortable and natural, and very light. As the gamepad (I was impressed by its weight, sooo light!) also if the position of the frontal buttons respect to the right analog stick is "strange". It's not wrong, neither uncomfortable, but you have to "learn" their position. Once done, they are in the "right place" in terms of comfort.
The invite was for the "specialist press", also if I prefer to call me just a "gamer" that occasionally writes about games HAHA
 

Ryoku

Member
About the boost: it could be! In fact, I was not able to boost while flying! :eek:
but nobody yesterday was able to explain me the details, the girls were beatiful but in terms of "game experience"...

The CCPro feels comfortable and natural, and very light. As the gamepad (I was impressed by its weight, sooo light!) also if the position of the frontal buttons respect to the right analog stick is "strange". It's not wrong, neither uncomfortable, but you have to "learn" their position. Once done, they are in the "right place" in terms of comfort.
The invite was for the "specialist press", also if I prefer to call me just a "gamer" that occasionally writes about games HAHA

ANALOG TRIGGERS?!!?!? D: (both gamepad and pro-controller).
 

Ryoku

Member
nope, they are normal buttons

tumblr_m4euxjBCQR1qi63mr.gif
 

Aostia

El Capitan Todd

AH AH

me too. question: wasn't this already known? or is it something new? I would have preferred to have 2 normal buttons and 2 analog buttons.

one thing I would like to add: I was positively impressed by the analog sticks: when they passed from the circle pads to the analog sticks, I was afraid about the comfort of them considering the particular structure of the gamepad compared to a normal pad. Instead, they wer comfortable and I was very happy about them.
 

Boss Doggie

all my loli wolf companions are so moe
Why are people complaining about analog triggers?

Those who play games on keyboard never have problems with them.
 

Fabrik

Banned
Wii-U is now listed @ Amazon.de for 399€, here

So yeah, this is just a price place holder.

Nintendo knows how much I'm willing to pay for one at launch. And it's no more than 299€. They have always priced their system correctly IMO (Even 3DS, 249€ was OK with me).
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Isn't 5 ray bounces an insane amount? And can we expect this on any next generation console?
It's not so much in the number of bounces as it's in the scene complexity and dynamics. Otherwise, 5 bounces is decent. BTW, demo still looks impressive with as little as 2 bounces.
 

AniHawk

Member
A friend of mine told me that he got the rumble feedback trying one of the game, but we are trying to double check about this topic.
any news from the E3 about this?

yeah rumble is in. i forgot what game i felt it in... maybe p-100? but it was there.
 

Aostia

El Capitan Todd
yeah rumble is in. i forgot what game i felt it in... maybe p-100? but it was there.

Yay, great to now.
Can I ask you if also "your" Gamepad was so light?
If it had both battery and rumble inside, I'm really impressed about how light it is...
it seems a Wii Ccpro for its weight :\
 

AzaK

Member
It's not so much in the number of bounces as it's in the scene complexity and dynamics. Otherwise, 5 bounces is decent. BTW, demo still looks impressive with as little as 2 bounces.

Of course. I was speaking very generally in terms of a real game.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Of course. I was speaking very generally in terms of a real game.
Ah, in those terms we're not there yet, but this will be the gen, IMO, when we'll start seeing some interesting experiments.
 
Sim racers. Nintendo never has them and that doesn't look like it will change any time soon.

There is no good reason for lacking analogue triggers.

P.C.A.R.S. is coming. But it's really a shame about the lack of analog triggers, as the Gamepad could've provided a near perfect starting wheel (bundle a plastic stand with it to give it a fixed center of rotation and bam)

There really is no good reason for the lack of analogue triggers or shoulder buttons.
I hope they revise that until launch (who am I kidding)
 

SmokyDave

Member
Wasn't Project Cars confirmed for it?

It was. I'll be interested to see how they work around the lack of analogue triggers if it does actually get released. Presumably it'll be right stick for accelerate and brake. Not groovy.


P.C.A.R.S. is coming. But it's really a shame about the lack of analog triggers, as the Gamepad could've provided a near perfect starting wheel (bundle a plastic stand with it to give it a fixed center of rotation and bam)

There really is no good reason for the lack of analogue triggers or shoulder buttons.
I hope they revise that until launch (who am I kidding)
I'd be surprised if they didn't sort it out, but then I thought the same about Sony losing analogue face buttons on the DS3.
 

Nibel

Member
Nintendo: Wii U could become "preferred" Call of Duty platform

Nintendo hopes that the Wii U GamePad could become the "preferred" way of playing Call of Duty games.

Call of Duty: Black Ops 2 remains unannounced for the platform, although a Wii U version has been heavily rumoured.

"Do we want to reach out to the core audience? Absolutely," Nintendo of America marketing exec Scott Moffitt explained to GameSpot. "They're very much part of our audience and the group of consumers we hope will find the way you can re-imagine games on the Wii U.

"The Wii U could become the preferred way to play those games for some of the core gamers."

The GamePad's touch screen could display maps and other HUD elements, Moffitt continued.

"You can imagine how a game like Call of Duty would work on the Wii U - the GamePad will allow you to declutter the TV and pull gaming items like maps down and not interrupt your interaction and enjoy the cinematic quality of the game on the TV.

"That's one application that could be exciting and could enhance gameplay for a core gamer."

But Moffitt admitted the Wii U's controls were "confusing relative to the Wii".
"With a second screen controller, you need to see what's on the second screen, so by nature it's a more complex system," Moffitt concluded. "It's less visually easy to understand."
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
It was. I'll be interested to see how they work around the lack of analogue triggers if it does actually get released. Presumably it'll be right stick for accelerate and brake. Not groovy.
I played through 90% of gt4 that way. *shrug*
 

BD1

Banned
It was. I'll be interested to see how they work around the lack of analogue triggers if it does actually get released. Presumably it'll be right stick for accelerate and brake. Not groovy.

I'm less concerned about racing games, and more concerned about playing GameCube games on the Virtual Console.
 

andthebeatgoeson

Junior Member
why do people only accept my smiles but reject my cries? :(

yeah I'm getting a PC and ordered some batteries to play Xenoblade, I'm calm now

thank heaven. No STFU. j/k. I think WiiU/PC is the way to go this gen. See there PC guys, WiiU is ur friend. May end up pushing a lot of people your way. Can we join the master race?
 
It was. I'll be interested to see how they work around the lack of analogue triggers if it does actually get released. Presumably it'll be right stick for accelerate and brake. Not groovy.



I'd be surprised if they didn't sort it out, but then I thought the same about Sony losing analogue face buttons on the DS3.

Analog stick acceleration is awfull. I rather just burst accelerate/ use ABS. Analog facebuttons are the bane of my PS2 experience with GT3. Partly due to their shitty quality and short pressure way. Ruined my DS2 with one month of GT3. Analog buttons are shit, analog triggers are perfect and they really need to add it even if it means launch games won't support it.

Add it now.
 

Boss Doggie

all my loli wolf companions are so moe
Sim racers. Nintendo never has them and that doesn't look like it will change any time soon.

There is no good reason for lacking analogue triggers.

I know analog triggers are a must but losing them won't really matter much. Like I said, PC didn't have any problems without them.
 

andthebeatgoeson

Junior Member

Haha, they think COD is core.

'HEy, let me go into this room and shoot an endless stream of badbro's and dodge gunfire from random empty rooms/windows/doorframes/toilets and it will stop as soon as I reach a certain location...I'm bAdazz...OHH FUCK, I JUS DROPPED A GRENADE. don't worry, I'll just sit here while my health/red light regenerates. Cuz I'm core'

Hey assholes, just because it has a decent multiplayer doesn't mean it's core. It's a decent game made for casuals. The only decent part of single player experience was the sniper mission on the tower (but was all predicated on the set piece, not on strategy or skill) and that AC130 mission. That's it. Ok, maybe that chernobly mission was gud but I never see any type of effort in the single player missions. And you can't half ass one major part of the game.
 

Nibel

Member
By the way: which dedicated sim racer fan plays those games with a controller? Most of my buddies who play GT5 use a steering wheel.
 

SmokyDave

Member
By the way: which dedicated sim racer fan plays those games with a controller? Most of my buddies who play GT5 use a steering wheel.

Wheel is definitely preferable, but there isn't always time or room to set it up.

I know analog triggers are a must but losing them won't really matter much. Like I said, PC didn't have any problems without them.
360 pad is the PC pad and it has analogue triggers. I can't imagine playing a racing game on keyboard (except Trackmania) and Trials was shite on PC exactly because of the lack of analogue controls.
 
R

Rösti

Unconfirmed Member
An interesting quote from a 10-K for InvenSense Inc, published yesterday:

The Wii is in the fifth year of its console cycle, which refers to the life cycle of video game consoles, which we believe is typically about five years. Nintendo has announced its intention to introduce a successor to the Wii. If sales of the successor console are not as significant as sales of the Wii console and sales of the Wii console decline should Nintendo discontinue the Wii console, our sales based on Wii MotionPlus accessories and Wii Remote Plus controllers included with new console sales will also decline.

Source: http://www.sec.gov/Archives/edgar/data/1294924/000119312512275540/d342166d10k.htm

If "new console sales" means "sales of new console" or simply "new console sales" (including both Wii and Wii U) I don't know, but I find this rather interesting.

There's a bunch of peculiar things regarding risks and such for InvenSense regarding Wii U in this document, but the above statement is the only I could find that explicitly mentions the new system. Nevertheless, that company has some kind of business with the Wii U controller, though I don't see anything mentioned about an InvenSense. But seeing as Lingsen is involved with optical and MEMS shipments and that company also working with InvenSense, it's probably safe to bet that InvenSense will work with Nintendo for the new console as well.
 

Donnie

Member
Haha, they think COD is core.

'HEy, let me go into this room and shoot an endless stream of badbro's and dodge gunfire from random empty rooms/windows/doorframes/toilets and it will stop as soon as I reach a certain location...I'm bAdazz...OHH FUCK, I JUS DROPPED A GRENADE. don't worry, I'll just sit here while my health/red light regenerates. Cuz I'm core'

Hey assholes, just because it has a decent multiplayer doesn't mean it's core. It's a decent game made for casuals. The only decent part of single player experience was the sniper mission on the tower (but was all predicated on the set piece, not on strategy or skill) and that AC130 mission. That's it. Ok, maybe that chernobly mission was gud but I never see any type of effort in the single player missions. And you can't half ass one major part of the game.

What on earth does "core gamer" mean anyway? AFAICS it certainly doesn't mean people who really love gaming. It seems to mostly be used as a term to describe people who like violence and blood in there games and wouldn't play a Mario game if they were paid to because "its teh kiddy", so they're probably using the term correctly..
 
What on earth does "core gamer" mean anyway? AFAICS it certainly doesn't mean people who really love gaming. Its mostly a term used to describe people who like violence and "teh grafix" but wouldn't play a Mario game if they were paid to because "its teh kiddy", so they're probably using the term correctly..
http://en.wikipedia.org/wiki/Gamer

Choose your character:
- Casual gamer
- Mid-core gamer
- Hardcore gamer
- Pro-gamer
- Newbie
- Retrogamer
- Girl gamer/Gamer Girl
- Gaymer



LOL XD
 

OryoN

Member
What on earth does "core gamer" mean anyway? AFAICS it certainly doesn't mean people who really love gaming. It seems to mostly be used as a term to describe people who like violence and blood in there games and wouldn't play a Mario game if they were paid to because "its teh kiddy", so they're probably using the term correctly..


This generation turned everything upside down.

"Core/hardcore gamer" no longer refers to people who are passionate about videogames and treat it as a main hobby. It's now used to describe people who are generally only into realistic, graphically impressive games.

"Next-generation" no longer means the next line of gaming systems to come. It now refers to the hardware it requires to make more realistic, graphically impressive games.... hey wait, I see a pattern developing....

No wonder the industry is dying! With real core gamers being pushed aside and/or wrongly labeled, the effort and talent that was once used to targeted them - and kept the industry fresh and fun - is now being replaced with shallow high-octane games to cash-in on today's new "core gamer." Core gamers, in the purest sense, are a dying breed.
 
Haha, they think COD is core.

'HEy, let me go into this room and shoot an endless stream of badbro's and dodge gunfire from random empty rooms/windows/doorframes/toilets and it will stop as soon as I reach a certain location...I'm bAdazz...OHH FUCK, I JUS DROPPED A GRENADE. don't worry, I'll just sit here while my health/red light regenerates. Cuz I'm core'

Hey assholes, just because it has a decent multiplayer doesn't mean it's core. It's a decent game made for casuals. The only decent part of single player experience was the sniper mission on the tower (but was all predicated on the set piece, not on strategy or skill) and that AC130 mission. That's it. Ok, maybe that chernobly mission was gud but I never see any type of effort in the single player missions. And you can't half ass one major part of the game.

So what is core then? Everything you specifically like?

Is being popular exclusive to being core? If so, is core being niche? If so, why the fuck would any one company on this planet focus on core. That would be idiotic to suicidal.

This generation turned everything upside down.

"Core/hardcore gamer" no longer refers to people who are passionate about videogames and treat it as a main hobby. It's now used to describe people who are generally only into realistic, graphically impressive games.

"Next-generation" no longer means the next line of gaming systems to come. It now refers to the hardware it requires to make more realistic, graphically impressive games.... hey wait, I see a pattern developing....

No wonder the industry is dying! With real core gamers being pushed aside and/or wrongly labeled, the effort and talent that was once used to targeted them - and kept the industry fresh and fun - is now being replaced with shallow high-octane games to cash-in on today's new "core gamer." Core gamers, in the purest sense, are a dying breed.

Protip:
core gameers were called Nerds. In fact, everyone except themselves still calls us Nerds. Just some poor souls who feel privileged by playing lots of games felt the need to relabel themselves as core and hardcore gamers.

It's pathethic and the elitist horseshit that is thrown around by most of these disgruntled Nerds against everything they deem casual is a sign of misplaced elitism.
 
I agree it definitely started as a Wii game; Miyamoto confirmed as much and the default Wii Remote/Nunchuk control style demonstrates that.

It's pretty pretty though :)


Pikmin 2 (Gamecube/Wii) top
Pikmin 3 (Wii U) bottom

Pics removed.

Pikmin 3 looks pretty good to me.

Like i said while Pikmin 3 does look nice, the field of view esp, it really is just Pikmin 2 running at a much higher resolution with improved graphical effects like water, glass, fire ect.

Does it really look like a game running on a console that is 40 times more graphically powerful than the Wii ?, not to me.

The Zelda and Bird tech demos did not only look to be that kind of power jump they also looked to be a step above PS360 aswell.

Not showing at least one graphical showcase for the console, even in video form was the biggest mistake of E3 by Nintendo imo.

If the console is priced at £200 in the UK (Gamecube and Wii were both £180 at launch) and it's a launch game then Pikmin 3 will be the first game i buy for it.

I really like the look of it but it's just a tarted up Gamecube game at the end of the day.
 

Jarsonot

Member
I'm getting Wii U day one, but still don't know what game(s?) I'll be getting along with it.

I figured after E3 I'd have a pretty good idea, but nope.

Pikmin 3 was definitely a contender, but then I got the new Pikmin 2, and I'm not so sure I need another Pikmin game anymore.

ZombiU is looking really badass to me, I like the psuedo-permadeath aspect, but not sure about the legs of the game - replayability.

I still feel I don't know very much about Project P100 (or whatever it's called) and so am on the fence for that one.

NintendoLand looks awesome to me, but I've spent the last 4 years or so playing iOS games and don't know if I can convince myself to spend a lot of money on it. I'm thinking that after the novelty wears off it may just seem like a collection of glorified minigames.

New Mario is a maybe. I can still play OLD New Mario and will have to wait and see if there's more to the new one than what I've seen.

... and so on. Plus it will matter what the system launches at, how much the games are, which games will actually be available at launch, any surprise unannounced games, etc.

So Nintendo still has me by the balls, and I'm still thirsting for news and hanging on any (rare) official Nintendo announcements.


And I was thinking - with 25GB discs, they could probably include demos of other games on each disc, maybe only requiring a person to download an unlock code (i.e. full game is on disc, locked out). You could store a lot of unlock codes on 8GB.
 

AzaK

Member
I'm less concerned about racing games, and more concerned about playing GameCube games on the Virtual Console.

Actually, isn't this an extremely serious issue regarding the chances of getting VC Cube games, or did few titles use them? Still seems like a silly thing to leave out if you've added everything else.
 
Anyone keeping up w/ the Kamiya twitter thread? A self-proclaimed "hardcore gamer" was laying into Kamiya for putting Project P-100 on Wii U. Said it should be a cheap game for PSN/XBLA.

"Ah, those kind"
 

nordique

Member
Like i said while Pikmin 3 does look nice, the field of view esp, it really is just Pikmin 2 running at a much higher resolution with improved graphical effects like water, glass, fire ect.

Does it really look like a game running on a console that is 40 times more graphically powerful than the Wii ?, not to me.

The Zelda and Bird tech demos did not only look to be that kind of power jump they also looked to be a step above PS360 aswell.

Not showing at least one graphical showcase for the console, even in video form was the biggest mistake of E3 by Nintendo imo.

If the console is priced at £200 in the UK (Gamecube and Wii were both £180 at launch) and it's a launch game then Pikmin 3 will be the first game i buy for it.

I really like the look of it but it's just a tarted up Gamecube game at the end of the day.


I don't disagree with you on the fact that Nintendo would have been better off showing a game that truly pushed the Wii U graphically, and I'm sure no one else on this forum would disagree with you either.

That said, to me it meant three things:

First, that final hardware is different than the previous development hardware (bg, thraktor, wsippel among others have speculated just as much from the V4 kit to the V5 devkit), and these were sent en masse around E3 time, so developers working on the system may have to re-fine tune code or whatnot especially since we know the final hardware is very customized and requires a lot of optimization. Its not "easy" to develop for; there is still effort required.

Second, there is also the possibility that these graphics-pushing games simply don't exist yet, at least in a show-able form. I am personally inclined to believe this.

Third, with the recent revelation the GPU is actually a GPGPU. This is a somewhat different architecture than is currently in the HD twins, and there was discussion between several posters including EC and blu which essentially confirmed (in theory) until development tools are created to be designed for a GPGPU in mind, which won't come along until the next generation of consoles' games from MS and Sony are well under development, then we won't see the U-GPU really show what it is truly capable of from third parties, and Nintendo isn't ready to show their GPU intensive games yet (other wise they would have if they had something they were ready to show)


These three things are very important to keep in mind when thinking about the U-GPU.
 
New Super Mario Bros. U @ Amazon.de (70€)

Pikmin 3 @ Amazon.de (70€)
(Date is the 21st of December 2012 just like the console itself)

ZombiU @ Amazon.de (70€)


Yeah, I'm pretty bored.
Isn't €70 rather high? Even with the Greece/Italy/Spain crises making headlines, that's still nearly USD $90.

Then again, maybe Nintendo plans to enforce price parity across the globe! ...by using Australia as a reference. (Actually, never mind, they're at AUD $108; about the same in USD.)
 

Nibel

Member
Isn't €70 rather high? Even with the Greece/Italy/Spain crises making headlines, that's still nearly USD $90.

Then again, maybe Nintendo plans to enforce price parity across the globe! ...by using Australia as a reference. (Actually, never mind, they're at AUD $108; about the same in USD.)

All game discs are made in gold because Nintendo can afford it

Probably just a placeholder price like everything else :)
 
Besides the ground textures (would have loved to see individual grass blades), Pikmin 3 looks pretty nice to me. I just take into account the following:

a) It's a Wii up-port
b)The team (EAD 3) is not really known for pushing the limits graphically
c)That team is also working on 2 high profile Mario games atm

All that considered, this particular title gives me no cause for concern regarding Wii U's horsepower or lack thereof. Nice to see Nintendo's artists getting there feet wet w/ the shaders though.
 
Isn't €70 rather high? Even with the Greece/Italy/Spain crises making headlines, that's still nearly USD $90.

Then again, maybe Nintendo plans to enforce price parity across the globe! ...by using Australia as a reference. (Actually, never mind, they're at AUD $108; about the same in USD.)

It's the standard price for new 360/PS3 games in mainland Europe. With the recent increase in UK imports some shops have started dropping the price to 45 Euro, but most new games, hell even some year old games cost 69 Euro, Special Editions 79 Euro.
 
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