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Wii U Games 2013

Of the games mentioned in that video, the only ones that currently interest me are Dark Souls 2, Evil Within, Killer Is Dead, Bioshock Infinite, and Destiny.

In any case, Nintendo's dug its own grave with the Wii U as far as third party multiplatform support goes and we all know why. It may get some here and there, but most informed gamers know what their in for if they just buy a Wii U. Iwata's naive in thinking more indie support is really going to make a big difference when there's nothing stopping indies from doing it on any other platform. I don't know, maybe Nintendo's just waiting for cost and hardware power to simply be more cost-effective so it can catch up to the others by not having to do a full generational leap by operating at a substantial loss for up to 3 years.
 
The problem is the third party publishers know they aren't earning extra sales by releasing Wii U ports. The vast majority of Wii U owners who would buy those games already have a PS3, 360, or PC to play them on. Even if they might buy a Wii U version if one existed, the publishers know that it'd just be like they're losing a sale on PS3 to get one on Wii U instead, and there's no financial incentive there.

I mean if there had been a Wii U release of MGR, I'd have bought it. But in its absence, I got it on PS3. There's the Wii U third party situation in a nutshell. That's why we're getting late, "enhanced" ports instead, in the hopes some people might double dip.
 
Of the games mentioned in that video, the only ones that currently interest me are Dark Souls 2, Evil Within, Killer Is Dead, Bioshock Infinite, and Destiny.

In any case, Nintendo's dug its own grave with the Wii U as far as third party multiplatform support goes and we all know why. It may get some here and there, but most informed gamers know what their in for if they just buy a Wii U. Iwata's naive in thinking more indie support is really going to make a big difference when there's nothing stopping indies from doing it on any other platform. I don't know, maybe Nintendo's just waiting for cost and hardware power to simply be more cost-effective so it can catch up to the others by not having to do a full generational leap by operating at a substantial loss for up to 3 years.
My biggest shock is that Killer is Dead isn't coming to Wii U. I'm more surprised about that than Madden.
 
Does From Software own the IP to Dark Souls 2 or does Namco Bandai ?

My biggest shock is that Killer is Dead isn't coming to Wii U. I'm more surprised about that than Madden.

Well, Suda 51 said he didn't have a Wii U dev kit as of April 2012. Xseed is publishing the title for North America so if it sees enough damn for it from Wii U owners, then the publisher could potentially get it ported later on, but it likely would be outsourced to another developer like how No More Heroes Paradise was. Unfortunately, Grasshopper's second new project (the one we thought might be No More Heroes 3 but isn't) hasn't been announced for Wii U either. However, Suda 51 said he was interested in what Wii U could offer so I think he'd want to make something for it eventually.
 
Prepare to buy that on PC, PS3, or 360.
Well where else was I going to buy it for? If it was 720 I would get it for that but theres no indication. I would love to trade the 360 in when it comes out but if it means I miss current gen games then that fucking sucks

a 2014 current-gen release? Well I guess it's possible.
The release date isnt set so idk. This holiday seems extremely packed especially with new consoles so I dont know.. I really hope its a cross gen game
 
The problem is the third party publishers know they aren't earning extra sales by releasing Wii U ports. The vast majority of Wii U owners who would buy those games already have a PS3, 360, or PC to play them on. Even if they might buy a Wii U version if one existed, the publishers know that it'd just be like they're losing a sale on PS3 to get one on Wii U instead, and there's no financial incentive there.

I mean if there had been a Wii U release of MGR, I'd have bought it. But in its absence, I got it on PS3. There's the Wii U third party situation in a nutshell. That's why we're getting late, "enhanced" ports instead, in the hopes some people might double dip.

Correct. Fact of the matter is no publisher is going to want to release games on a system floundering in the market, and with a crappy software attachment rate. As Harker implied, the latter is more important than anything.
 
The problem is the third party publishers know they aren't earning extra sales by releasing Wii U ports. The vast majority of Wii U owners who would buy those games already have a PS3, 360, or PC to play them on. Even if they might buy a Wii U version if one existed, the publishers know that it'd just be like they're losing a sale on PS3 to get one on Wii U instead, and there's no financial incentive there.

I mean if there had been a Wii U release of MGR, I'd have bought it. But in its absence, I got it on PS3. There's the Wii U third party situation in a nutshell. That's why we're getting late, "enhanced" ports instead, in the hopes some people might double dip.

Yup. If they don't release a Wii U version that Wii U owner is just going to buy a 360 or PS3 copy instead. There's no incentive.

What's (unfortunately) funny is that pre-release people were worried that the Wii U would only have a one year long grace period to get a lot of ports, but now it's not even getting that. Honestly if the thing thrives it's going to be after this one year period, not during it.

Nintendo really should be doing something to help the software situation look at least a little better, even if through something small like having a good virtual console output, but they aren't even doing that.
 
Oh, I thought Namco may have owned it. Interesting. I was thinking Namco may be willing to port it to Wii U later on given its decent relationship with Nintendo.
 
Correct. Fact of the matter is no publisher is going to want to release games on a system floundering in the market, and with a crappy software attachment rate. As Harker implied, the latter is more important than anything.

And im fine with that, you buy a ninty console as a second one not your main one. And with the new two coming soon who would buy a port down to the wii u over a next gen release, not many. I bought my wii u for the nintendo software and the odd exclusive bone tossed there way from third party. Looking at the gamecube thread if we can get a repeat from that again id be very content with my wii u purchase.
 
Correct. Fact of the matter is no publisher is going to want to release games on a system floundering in the market, and with a crappy software attachment rate. As Harker implied, the latter is more important than anything.

Lots of games on many platforms seems to be "floundering". So it just makes more sense to throw games out there and hope something sticks. It surely can't be worse than things have been recently. Not only that, but they'll be starting from scratch with the new systems coming and who knows how that's going to turn out. They're gambling, but if I was in their shoes, I'd release it on as many systems as possible. Lucky for me that I'm working on a small project so I don't have to worry about that so much.
 
Yup. If they don't release a Wii U version that Wii U owner is just going to buy a 360 or PS3 copy instead. There's no incentive.

What's (unfortunately) funny is that pre-release people were worried that the Wii U would only have a one year long grace period to get a lot of ports, but now it's not even getting that. Honestly if the thing thrives it's going to be after this one year period, not during it.

Nintendo really should be doing something to help the software situation look at least a little better, even if through something small like having a good virtual console output, but they aren't even doing that.


Even the biggest naysayers and critics of the Wii U pre release still pretty much thought this as well, i think everyone did. I do not remember anyone predict such a drought and indifference from most third parties, not at this stage, maybe when those new consoles launched. When the Wii U could not longer keep up tech wise in 1-2 years, then yeah a drought was inevitable

Its not just about profits, which some do seem not to quite understand "I am sure they made a profit even if it did not sell all that well on the Wii U!" because there is a thing called opportunity cost:

"the loss of potential gain from other alternatives when one alternative is chosen"

Explains itself, the time invested in porting the Wii U version, they could have had the same guys create DLC, help with the newest game, create a IOS/Android spinoff etc. and in turn, make more money. By putting money and time of these people to port the game to Wii U, they might be losing money elsewhere. Most companies have people hired specifically to calculate this. There is some guy (or girl) at EA, who might get ordered to decide whether to bring the next Need for Speed: Electric Bogaloo to the Wii U, by taking NFS Most Wanted sales on Wii U, arcady racing games, general software sales on the Wii U and hardware sales, especially in America and Europe (since that is the market NFS games sell in mostly) and compile it all in a nice and tidy excel file, which he/she will do calculations on, print it out and hand it over to whoever makes this decision.

If something takes you 5 hours to create and you only make 10 dollars in return, you will probably seek other ways to spend that 5 hours.


And in case you are wondering: "Why then would they port/create new games for 720 and PS4? Surely the profit margins, if there are any, would also be small?". Because they have data that shows that the demographic they are targeting are likely buying these systems instead. They can look at sales for Madden, FIFA and whatever else on previous Nintendo, Sony and Microsoft consoles and come to that conclusion pretty easily. Then there is the fact that they have to support these systems so they have a platform to sell their product on for the next 5+ years.

Its really not some alliance of evil companies banding together to conspire against Nintendo, its not that dramatic nor exciting, its just pure boring economics at play, really dull stuff.

TLDR: Third party software needs to sell better on the Wii U for more third party games
 
i hope they detail their winter line-up soon enough because if they really do want to flood the holidays with titles they can't just drop that on me at the last minute
 
I mean if there had been a Wii U release of MGR, I'd have bought it. But in its absence, I got it on PS3. There's the Wii U third party situation in a nutshell. That's why we're getting late, "enhanced" ports instead, in the hopes some people might double dip.

Well if there had been a Wii U release, I would have picked it up as well. But in its absence, I skipped it entirely (I have a 360 and a PS3, I'm just tired of that gen). There are both sides to the coin, but I'm sure the people in your boat vastly outnumber mine.
 
And im fine with that, you buy a ninty console as a second one not your main one. And with the new two coming soon who would buy a port down to the wii u over a next gen release, not many. I bought my wii u for the nintendo software and the odd exclusive bone tossed there way from third party. Looking at the gamecube thread if we can get a repeat from that again id be very content with my wii u purchase.

Yeah my wii library is almost 2/3rds 1st party. If it wasn't for the music genre boom my library would have been closer to 75% 1st party. I do buy nintendos consoles for Nintendo games, but at the same time I want the big 3rd party titles to be available to me. The GCN 3rd parties abandoned the console later in the generation... F.e. Burnout1&2 released on GCN but burnout 3 released only on Xbox and PS2. Unfortunately it seems like a good chunk of 3rd parties and franchises like madden are leaving the system within its first 6 months of existence which isn't a good sign.

I just don't know how long Nintendo's consoles could survive relying almost solely on their 1st party games to carry their system. In a sense it has always been this way for nintendo, but not to this extent...
 
Lots of games on many platforms seems to be "floundering". So it just makes more sense to throw games out there and hope something sticks. It surely can't be worse than things have been recently. Not only that, but they'll be starting from scratch with the new systems coming and who knows how that's going to turn out. They're gambling, but if I was in their shoes, I'd release it on as many systems as possible. Lucky for me that I'm working on a small project so I don't have to worry about that so much.

X% software sold versus Y% hardware sold is still important, and it really doesn't always pay to just throw software out there and see what sticks, not when this is all a financial investment. Harker implied as much, as he's right. Publishers will look to X% vs. Y% more than anything, because if the former is significantly lower than the latter that sends a message the market for your software isn't on that platform. And rightly.

He noted that Splinter Cell: Blacklist is being made for the Wii U, and will launch alongside PC, Xbox 360, and PlayStation 3. It also appears they're putting a lot of work into the GamePad controls. Hypothetically, the game reviews pretty well, and people want to buy it. I don't think Ubisoft expects Wii U sales to match other platforms. That's insane. But they'll be looking at what percentage of Wii U owners bothered to grab it.

Under this hypothetical, if it reviews and sells well on 360, PS3, and PC, yet is a catastrophic bomb on the Wii U, with an extremely low software uptake versus console sold, it will rightly send the message that people who own a Wii U are not interested in buying the game for that platform. That doesn't necessarily mean they're not buying the game at all, but they're certainly not buying it for the Wii U. And that is something they'll consider for every potential future port. Why port it to the Wii U, even if Wii U 'owners' will buy it, if those who are buying it won't do so for the Wii U?

People actually have to be buying Wii U software as well as hardware for publishers to take interest. And at the moment I think Nintendo is wrestling with both issues, which does not put them in a favourable position.

But this is all more significant for people who only own a Wii U or really want their Wii U to be their primary gaming system. Many people have clicked that you never go full Nintendo unless you're on a budget and really, really love their stuff more than anything. And to be perfectly frank I don't see this outlook changing any time soon.
 
X% software sold versus Y% hardware sold is still important, and it really doesn't always pay to just throw software out there and see what sticks, not when this is all a financial investment. Harker implied as much, as he's right. Publishers will look to X% vs. Y% more than anything, because if the former is significantly lower than the latter that sends a message the market for your software isn't on that platform. And rightly.

He noted that Splinter Cell: Blacklist is being made for the Wii U, and will launch alongside PC, Xbox 360, and PlayStation 3. It also appears they're putting a lot of work into the GamePad controls. Hypothetically, the game reviews pretty well, and people want to buy it. I don't think Ubisoft expects Wii U sales to match other platforms. That's insane. But they'll be looking at what percentage of Wii U owners bothered to grab it.

Under this hypothetical, if it reviews and sells well on 360, PS3, and PC, yet is a catastrophic bomb on the Wii U, with an extremely low software uptake versus console sold, it will rightly send the message that people who own a Wii U are not interested in buying the game for that platform. That doesn't necessarily mean they're not buying the game at all, but they're certainly not buying it for the Wii U. And that is something they'll consider for every potential future port. Why port it to the Wii U, even if Wii U 'owners' will buy it, if those who are buying it won't do so for the Wii U?

People actually have to be buying Wii U software as well as hardware for publishers to take interest. And at the moment I think Nintendo is wrestling with both issues, which does not put them in a favourable position.

But this is all more significant for people who only own a Wii U or really want their Wii U to be their primary gaming system. Many people have clicked that you never go full Nintendo unless you're on a budget and really, really love their stuff more than anything. And to be perfectly frank I don't see this outlook changing any time soon.

I understand exactly what you're saying (and agree), but there has to be some amount of risk on their part. Crazy missteps in not treating the userbase with respect (Injustice and the DLC issue) don't help their cause. Not saying the base isn't responsible to some degree, but this idea that a general gamer can't be properly served on Nintendo platforms is just crazy and seems like some sort of self-fulfilling prophecy. It's a shame that some games have bombed on the system, but games seem to be bombing all over the place, so there's a bigger problem here. What's crazy is that my Wii game library (and Wii U for that matter) is mostly third party games. I don't really like Mario games, but Zelda and Metroid are my favs, so I generally buy Nintendo hardware for different controlling third party games.

I've always believed in the idea of building a base. Throwing one game out there and then not following that up doesn't help in the long term. I like Ubisoft's direction in that they're going all in to build up their customer base on the platform. I hope it serves them well in the long term. With the future so uncertain, other companies should be doing the same, in my opinion.
 
^ It makes more sense for most to take that potential risk a little while after Mario 3D, Mario Kart and a price drop etc happen though.
It should end up being decent for lower budget exclusives, especially new ips, for a while. Although actually it's hard to imagine not wanting to put new (child friendly) ips on a ps3/360 for the hell of it at this point. I wouldn't want to be in charge of the Wii U for a while, especially if they can't drop the price much more soon.
 
The problem is the third party publishers know they aren't earning extra sales by releasing Wii U ports. The vast majority of Wii U owners who would buy those games already have a PS3, 360, or PC to play them on. Even if they might buy a Wii U version if one existed, the publishers know that it'd just be like they're losing a sale on PS3 to get one on Wii U instead, and there's no financial incentive there.

I mean if there had been a Wii U release of MGR, I'd have bought it. But in its absence, I got it on PS3. There's the Wii U third party situation in a nutshell. That's why we're getting late, "enhanced" ports instead, in the hopes some people might double dip.
Sorry to quote again but I agree 100%.
I have bought 3-4 multiplatform. Since november, BO2, Injustice, and sonic racing. All on 360 the reason why is pretty obvious to play with friends and other xbox commuinity related stuff. The game that is about to break that Revelations though as im perfectly fine playing by myself, and Wii U features make it for me. I dont care about achievements so it plays no part.
 
^ It makes more sense for most to take that potential risk a little while after Mario 3D, Mario Kart and a price drop etc happen though. It should end up being decent for lower budget exclusives, especially new ips, for a while.

By then it may be too late. You can bet that these same companies are going to keep trying on the upcoming systems even if the games don't sell well.
 
I understand exactly what you're saying (and agree), but there has to be some amount of risk on their part. Crazy missteps in not treating the userbase with respect (Injustice and the DLC issue) don't help their cause. Not saying the base isn't responsible to some degree, but this idea that a general gamer can't be properly served on Nintendo platforms is just crazy and seems like some sort of self-fulfilling prophecy. It's a shame that some games have bombed on the system, but games seem to be bombing all over the place, so there's a bigger problem here. What's crazy is that my Wii game library (and Wii U for that matter) is mostly third party games. I don't really like Mario games, but Zelda and Metroid are my favs, so I generally buy Nintendo hardware for different controlling third party games.

I've always believed in the idea of building a base. Throwing one game out there and then not following that up doesn't help in the long term. I like Ubisoft's direction in that they're going all in to build up their customer base on the platform. I hope it serves them well in the long term. With the future so uncertain, other companies should be doing the same, in my opinion.


It is somewhat of a self fulfilling prophecy, when EA released Mass Effect 3 on the Wii U, they followed it by announcing a Mass Effect Trilogy, just one of many dumb moves that sabotages their own sales. On top of making ME3 on Wii U full priced, while the 360/PS3/PC versions were noticeably cheaper

But how successful have third party games really been on Nintendo home consoles? Even before MS or even Sony entered the picture? From the top of my head, i would guess Street Fighter 2 on the SNES and Mortal Kombat II did really well, and later Just Dance franchise on the Wii are most likely the most successful third party games. What about those Sonic and Mario Olympic games? Were they by SEGA? I know they sold good

Its obviously a demographics "problem", Super Metroid is one of the finest games ever made, and yet that game never really sold all that well, so its not just that people buying Nintendo consoles preferred Nintendo games, they obviously prefer specific types of games

I would love to see a top 10 (or 20) best selling third party games on Nintendo home consoles list.
 
Why too late? They'll make games after that too right.

"Too late" is a bit bleak, but it's "too late" because focus will have shifted away from them to a dramatic degree, and they don't have the mainsteam appeal to prop up their inferior hardware this time around. Even a lot of the younger market would probably be just as happy with Mario Kart 7 on 3DS this time around rather than parents seeing a need to buy a Wii U for Mario Kart 8 (hell, they might just continue to buy really cheap wiis with mario kart wii).

It'll be interesting to see things unfold, at least.
 
"Too late" is a bit bleak, but it's "too late" because focus will have shifted away from them to a dramatic degree, and they don't have the mainsteam appeal to prop up their inferior hardware this time around.

Mainstream don't know nothing, plus they don't all care about that - for those that do, focus was never on Wii U. Good thing Wii reached a lot of people, Nintendo have a chance with the marketing, especially with the gamepad and Mario still. Eventually (especially at the right price) it should pick up a bit, and that's when we'll be more likely to see people trying I assume.

Next-gen sales aren't guaranteed. Their demographic may not have the young ones the Wii U have. Development costs will be high. I say there's a good chance some companies will try things on the Wii U down the line. It's still so early. - There won't be ground breaking watch-dog type titles being exclusive but you don't get Nintendo for that anyway.

--that's a good point about parents being content with the 3DS and even Wii. Nintendo really need to push it with their marketing and price. Great games won't hurt either, especially new titles or big innovations, bigger changes than we've seen before.

As Mihael Mello Keehl says, even PS4/Xbox will have to worry about that, thankfully their market tends to be a little more informed about new platforms and the differences, but will of course still need to do some top notch convincing.
 
"Too late" is a bit bleak, but it's "too late" because focus will have shifted away from them to a dramatic degree, and they don't have the mainsteam appeal to prop up their inferior hardware this time around. Even a lot of the younger market would probably be just as happy with Mario Kart 7 on 3DS this time around rather than parents seeing a need to buy a Wii U for Mario Kart 8 (hell, they might just continue to buy really cheap wiis with mario kart wii).

It'll be interesting to see things unfold, at least.
Well I think this applies to any console, especially next gen than any generations just because of the cross generational games.
 
Well I think this applies to any console, especially next gen than any generations just because of the cross generational games.

You're not wrong, but the Wii U lacks a lot of the wow factor that the PS4 and 720 are going to have, and games - for the most part - look like the games we've been playing since 2005. If people are going to buy a new console, it's a very hard sell in comparison to those things, even at $300 when compared to, what, probably $450ish for the new consoles? If someone's prepared to spend $300 they're probably prepared to spend a bit more for a PS4 or 720 too. Especially if 720 has a subscription based model like the rumors say.

The same thing happened last time too, but this time the gimmick (for lack of a better term) of the Wii U isn't sticking like the Wii did. The install base is way lower, and even developers like Ubisoft aren't cranking out a game every three weeks for it. So what's left is Nintendo's own games. I own a Wii U and i'm sure i'm going to love a lot of the first party games that are released in the coming years, but I don't know that the mainsteam Wii audience cares about upgrading to the Wii all that much. Is Super Mario galaxy 3 (or whatever 3D Mario is released) a selling point to families that only played similar Mario games on the Wii? Or will they just stick with it and play New Super Mario Bros Wii every once in a while?

It's not really about quality of software, Nintendo will nail that as they always do, it's about the box's appeal as a whole. Kid that grew up with the Wii are now entering their preteens and teens and are probably a lot more enticed by a PS4 or 720, and the young kids right now are probably fine playing Wii, 3DS (which is a lot cheaper) or hell, iPad.

Nintendo's in a weird spot and I'm honestly not sure how they market themselves out of it to anyone other than some hardcore games for people like you or me. Still, it's early, and i'm very curious to see what happens with this thing.
 
I am purposely getting Watchdogs and Splintercell for my Wii U just to show it some love. I hope more games get announced for it and actually get released.
 
It's not really about quality of software, Nintendo will nail that as they always do, it's about the box's appeal as a whole. Kid that grew up with the Wii are now entering their preteens and teens and are probably a lot more enticed by a PS4 or 720, and the young kids right now are probably fine playing Wii, 3DS (which is a lot cheaper) or hell, iPad.

Nintendo's in a weird spot and I'm honestly not sure how they market themselves out of it to anyone other than some hardcore games for people like you or me. Still, it's early, and i'm very curious to see what happens with this thing.

they're set to struggle with the 18-30 year old male audience as much as they ever have, but they are trying to deal with that problem. I think this is the most effort i've seen from nintendo to attempt a re-capture of that lost audience ever. not really any way to see how it'll play out until it happens as it'll probably all be a war of marketing.
 
You're not wrong, but the Wii U lacks a lot of the wow factor that the PS4 and 720 are going to have, and games - for the most part - look like the games we've been playing since 2005. If people are going to buy a new console, it's a very hard sell in comparison to those things, even at $300 when compared to, what, probably $450ish for the new consoles? If someone's prepared to spend $300 they're probably prepared to spend a bit more for a PS4 or 720 too. Especially if 720 has a subscription based model like the rumors say.

The same thing happened last time too, but this time the gimmick (for lack of a better term) of the Wii U isn't sticking like the Wii did. The install base is way lower, and even developers like Ubisoft aren't cranking out a game every three weeks for it. So what's left is Nintendo's own games. I own a Wii U and i'm sure i'm going to love a lot of the first party games that are released in the coming years, but I don't know that the mainsteam Wii audience cares about upgrading to the Wii all that much. Is Super Mario galaxy 3 (or whatever 3D Mario is released) a selling point to families that only played similar Mario games on the Wii? Or will they just stick with it and play New Super Mario Bros Wii every once in a while?

It's not really about quality of software, Nintendo will nail that as they always do, it's about the box's appeal as a whole. Kid that grew up with the Wii are now entering their preteens and teens and are probably a lot more enticed by a PS4 or 720, and the young kids right now are probably fine playing Wii, 3DS (which is a lot cheaper) or hell, iPad.

Nintendo's in a weird spot and I'm honestly not sure how they market themselves out of it to anyone other than some hardcore games for people like you or me. Still, it's early, and i'm very curious to see what happens with this thing.
You're not wrong either, I think everything is possible atleast. Mainstream makes up the majority sales of any system. The new cod on 360 and 720 will still be cod. I dont think any amount of wow factor will make any mainstream go out and buy a console just to upgrade when they will have the same experience with these cross gen games. People who buy the new consoles at launch in the first months will be the hardcore, the ones who always buy systems like this. The number one thing that will make someone buy a new console will be new games and new worthwhile experiences to spend the money. Its Nintendo's job to do that.
 

LOL at the ending.

i9hCrg9CEIsBY.gif
 
The one by retro

Lol. Its seriously getting old how everything is supposedly being done by Retro (and therefore awesome).

X% software sold versus Y% hardware sold is still important, and it really doesn't always pay to just throw software out there and see what sticks, not when this is all a financial investment. Harker implied as much, as he's right. Publishers will look to X% vs. Y% more than anything, because if the former is significantly lower than the latter that sends a message the market for your software isn't on that platform. And rightly.

He noted that Splinter Cell: Blacklist is being made for the Wii U, and will launch alongside PC, Xbox 360, and PlayStation 3. It also appears they're putting a lot of work into the GamePad controls. Hypothetically, the game reviews pretty well, and people want to buy it. I don't think Ubisoft expects Wii U sales to match other platforms. That's insane. But they'll be looking at what percentage of Wii U owners bothered to grab it.

Under this hypothetical, if it reviews and sells well on 360, PS3, and PC, yet is a catastrophic bomb on the Wii U, with an extremely low software uptake versus console sold, it will rightly send the message that people who own a Wii U are not interested in buying the game for that platform. That doesn't necessarily mean they're not buying the game at all, but they're certainly not buying it for the Wii U. And that is something they'll consider for every potential future port. Why port it to the Wii U, even if Wii U 'owners' will buy it, if those who are buying it won't do so for the Wii U?

People actually have to be buying Wii U software as well as hardware for publishers to take interest. And at the moment I think Nintendo is wrestling with both issues, which does not put them in a favourable position.

But this is all more significant for people who only own a Wii U or really want their Wii U to be their primary gaming system. Many people have clicked that you never go full Nintendo unless you're on a budget and really, really love their stuff more than anything. And to be perfectly frank I don't see this outlook changing any time soon.

I agree with this, and I'm definitely getting Splinter Cell for the Wii U if it reviews well.
 
Still feels like a ultimatum and I have seen enough of those last gen.

I love the fact that Ubisoft is actually putting some effort in the Wii U version, but I'm more hesitant about this game because Conviction was okayish. I kind of liked the older Splinter Cell games and from what I've seen of Black List it's more actiony. Again. So I remain sceptical.

As far as third parties go, the only games I'm interested in at this point are Resident Evil Revelations, Batman Arkham Origins and Watch_Dogs. Well Rayman regained my interest, but we'll see that one in the bombabin after a few months.
 
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