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Wii U Games 2013

Well their company page specifies 92 staff, which in itself doesn't seem large for an HD development team (cf something like Naughty Dog with 200+, before they were divided into two teams iirc). So if they're also divided on three projects, then I don't see why 2013 is definite for X.

I read on the xenoverse fansite that both 3DS and Wii U teams will be working on X. It was translated from an interview on their website.
 
Well their company page specifies 92 staff, which in itself doesn't seem large for an HD development team (cf something like Naughty Dog with 200+, before they were divided into two teams iirc). So if they're also divided on three projects, then I don't see why 2013 is definite for X.

I think someone in the "X" thread mentioned they expanded a while ago. Don't know by how much.

Edit: i think i read they already expanded AND are hiring still.
 
Wii U games will be trickling in over the year, but by the time
the other next gen consoles arrive, it will have a sizable library
in comparison.

But will it have the important titles that will make it the leading console
going into the next generation?
 
Wii U games will be trickling in over the year, but by the time
the other next gen consoles arrive, it will have a sizable library
in comparison.

But will it have the important titles that will make it the leading console
going into the next generation?

With the prices of the Next Gen consoles being mostly likely $399 at the cheapest, I see the Wii U still getting those "important" multiplatform games due to the fact that developers will still be porting from the safer pastures of 360/PS3 for quite a while until more people buy those 2 Next Gen consoles besides the core fanbase.

This holiday will have 5 HD consoles for people to choose from, I see sales looking like this:

1: Xbox 360 (probably great low price cut)
2: PS3 (lower price most likely)
3: Wii U (if it has the games)
4: Xbox 3
5: Wii($99)/PS4 wash

Developers would be smarter to stick with what works for them and the 360 is it for now.
 
I think we're going to have to update the OP soon. We should be getting a ND sooner rather than later.

Of course that's not likely to give us a whole lot but it should be good regardless :-)

Personally, I can already see that the system is going to have a tremendously satisfying first year. These first few post launch months are tough to swallow but I do think the rest of the year is going to be pretty awesome.

As for my personal future picks:

MHTriU
Lego City
Pikmin 3
W101
Wind Waker HD
Resident Evil Revelations
Rayman Legends
Need for Speed (if it's a good port)
Colonial Marines (once it drops to $30)
The Amazing Spider-man (once it drops to $30)

There's also Toki Tori 2 and Bit. Trip Runner 2 that are guaranteed eshop buys.

We'll be getting some great stuff during the holiday season for sure. And I should actually have some time to play games by then!
 
To be honest I wasn't interested in even half as many first party titles during the wii's first two years. I didn't really care for many titles at all until Mario Galaxy released.. I find this line-up a lot more relevant to my tastes, especially when I consider there's a few surprises left.
 
Kinda want Monster Hunter X Pikmin. Like inside the onions, the little guys drink beers and make weapons out of all the critters they drag back. Guess Ill just have to settle for the two games separately.
 
Forgot Wind Waker HD, bound to be an epic remaster ;p

I'll give it to Wind Waker if they fix up the triforce hunt and the final graphics don't look so aggressively bloomy as the current shots :P.

But will it have the important titles that will make it the leading console
going into the next generation?

Probably not, no. Not unless there's some massive change in the market or Nintendo strikes gold.

It's going to be more of the same with every Nintendo generation, moreso like the GCN than the Wii. Unless there's a drastic shift, people just need to completely let go of Nintendo consoles being a platform for top tier third party support and realise that if they want to experience the wide scope of entertainment and interactive creativity that makes up this industry they need to go multiplatform. Software is king. Buy your Nintendo products for the great games you get there, but don't expect or hope for anything else.

It's okay not to like it, but...that's reality *shrug*.
 
Looking through Nintendos financial papers you can find a lot of interesting data, so I thought that it would be good to analyze the what we have.


First of all, I'll start with a big historical overview of Nintendos overall business.

ninhistcwrgn.png

Net Sales
"In bookkeeping, accounting, and finance, Net sales are operating revenues earned by a company for selling its products or rendering its services.
Also referred to as revenue, they are reported directly on the income statement as Sales or Net sales."


Gross Profit
"In accounting, gross profit or sales profit is the difference between revenue and the cost of making a product or providing a service, before deducting
overhead, payroll, taxation, and interest payments."


Gross Profit


I think this chart is well known, Nintendo always generated money (aside from FY3 2012), as well as the big Wii & NDS - spike.


As you can see, the net sales graph is Nintendos revenue generated by their products.

Going deeper into their files you can find a breakdown of their revenues.
Unfortunately, Nintendo started with the breakdowns with FY3 2001, so we don't have
data prior to this, but here's the current chart:


Most surprisingly, Nintendo generates more revenue with their hardware (consoles + handhelds + accessories + other) than with their software (retail + digital + royalties).

You have to consider that Wii & NDS have combined software sales of 1.802.750.000 units.

Considering this, you can say that people saying that Nintendo should abandon their hardware is quite a crazy idea, because it makes up to 60% of their business.

Furthermore, Nintendos business works like a clock, one gear works together with the second gear and so on.

Their hardware gives them their base for their own software sales, for accessory-sales, royalties and the possibility for their own online infrastructure (I'll come back to the online infrastructure later).

Nintendo managed to ship around 700.000.000 of it's own software titles during their Wii & NDS - age and still didn't manage to generate higher revenues than their hardware,
of course, Wii & NDS had great hardware sales, but unlike the first year in the chart, hardware beats software everytime.

Just another thing, Nintendo would've to sell 759.319.667 games per year at 5 $ in the App Store to account for the hardware revenue. And 30 % goes to Apple. (Comparing last fiscal year)

From a financial point, one crucial thing for Nintendo is that they sell their hardware beneath the production price,
one problem that occured with the 3DS (resolved by now) and the Wii U (still sold under price) and one of the
big reasons why they generate operating losses in the last few quarters.

People saying that Wii U should be 200 $ or less is wishful thinking and not really an option. It's their fault though, because they should've planned this better (and other things like marketing, etc.),
but ok, this is quite an unpredictable market if you want to predict long term sales.



So, let's analyze the hardware revenues even further:


There's a section in the report called "Other", I suppose these are accessories and maybe other things I can't think of now.

It's quite unfortunate that we don't have older reports, but you could say that Nintendos hardware business during the GCN-days
was mostly driven by the handheld-division, hence, even the "Other-section" generated more revenue than the GCN.

The Wii is somewhat of an anomaly, it even managed to outpace the NDS in two years, thanks to the high sales and higher price-point.


It would've been quite interesting to see the breakdown for the NES-, SNES- and N64-generation, in comparison to the Game Boy and Game Boy Color.




Now, lets move on to the software:


It's quite similar to the hardware graph, but one thing got me interested.

There's a section in the reports that's called "Content income", looking through older reports, it was declared as "royalties & content income", I think it's still the same.
So I believe these are the 3rd Party licencing fees that Nintendo earns. If you have further information what this could be, please elaborate.

Most surprisingly for me is the fact that Nintendo generates like 10 to 100 times more revenues with their own software than with 3rd Party royalties (Content income).
The 3rd Party sales on the Wii & NDS havn't been bad at all (considering the overall mass).

Code:
		Nintendo Software Revenues
		to 3rd Party Earnings Ratio

FY3 2001	18,0
FY3 2002	27,7
FY3 2003	50,0
FY3 2004	56,3
FY3 2005	82,4
FY3 2006	92,1
FY3 2007	70,6
FY3 2008	50,4
FY3 2009	44,3
FY3 2010	28,1
FY3 2011	28,4
FY3 2012	18,6
FY3 2013	14,0



So, compared to Nintendos own revenues, the content income graph seems absimal, so I created another chart for this, because these are still hundreds of millions of dollars:


And to give you a clue how much this is in Dollars, here's another breakdown (I used historical exchange rates, so the curve should look different than the original):

FY3 2009: 148.378.000 $
FY3 2010: 210.120.000 $
FY3 2011: 159.490.000 $
FY3 2012: 167.440.000 $
FY3 2013: 190.320.000 $


I think it's quite interesting that the chart is still quite high since the 3DS launch, because overall software sales are far behind what NDS & Wii achieved, I have no explanation for this.







So, moving to another topic and discussing Nintendos direct hardware & software profitability.

One of Nintendos secrets of their success (over 36 years in the gaming market and only one year with net loss) is the well known fact that
they sell their hardware for less than the production price. (3DS & Wii U being the exception).
Furthermore, their software margins are extremely high because they don't have to pay royalties and don't have to share the price between developer & publisher.

I already mentioned what the gross profit is:

Gross Profit
"In accounting, gross profit or sales profit is the difference between revenue and the cost of making a product or providing a service, before deducting
overhead, payroll, taxation, and interest payments."


The gross profit ratio gives us a clue about Nintendos profitability in terms of direct production costs compared to the net income:



Nintendo gross profit ratio shows us that Nintendo these two points give them margins around 40%. One of the reasons why Nintendo
earned money during the GCN-days, while Sony made loss, despite the PS2 being the best selling home system to date.


Now, like you see at the end of the chart, the graph turns downward, because of the 3DS & Wii U - production costs.

This is currently Nintendos biggest problem in terms of profitability. This is one reason why Nintendo won't cut the Wii U - price
by a big amount.



So, you have to consider that Nintendo has low-margin-hardware & higher production cost for their software thanks to the HD-age.
What can they do or what will they do?


Because of this, Iwata took some actions to raise the profitability again, this is also a section about Nintendos future plans:

• You probably know that Nintendo builds a new R&D-building next to their Kioto-headquarters. The construction took them
about 200.000.000 $ (this is also something that ................)

• Unified hardware divisions

• Reducing Wii Us production costs

• Driving the online business


Nintendos online business saw a big growth in the last quarters/years:


Currently, it even makes up 10% of their software business:

FY3 2007 0,61 %
FY3 2008 1,32 %
FY3 2009 1,46 %
FY3 2010 2,10 %
FY3 2011 1,99 %
FY3 2012 3,02 %
FY3 2013 6,90 %
FY3 2014 10,92 % two quarters


In this case, Nintendos software margin is 100%, so it's quite obvious that they push this segment.

Maybe this is an explanation for Nintendos big indie-shift with the 3DS & Wii U now that they see the benefits of their online-segment.
 
Thanks, I'm still working on the eShop-list, so I'm going to update this with the eShop update. :)



+ Pokémon Scramble announced
+ The 90s Arcade Racer announced
Eurogamer just announced a new Wii U eshop exclusive:
91

http://www.eurogamer.net/articles/2...me-that-proves-the-wii-us-got-a-bright-future
Scram Kitty lives in the TV, and you play the buddy on rails in what's essentially a 2D shooter, although it's one that seeks to pursue all the eccentricities of the Wii U. Right now, that means that you whiz about the interior of spaceships disposing of enemies with colourful little jets of gunfire as you bounce and grind off networks of rails. It is, if you're after a lazy comparison, a little like Smash TV getting together for a playful tea party with Jet Set Radio.

There's some second screen magic that has the TV broadcasting the buddy on rail's actions, overlaying it with splashes of action and commentary that turn the 2D action into something that's as energetic and engaging as a Japanese game show. "I like it when you have experiences with family," Broadbent says of his inspiration. "They hate touchscreen because the stress, but they enjoy the passive thing of watching you play the game. My brother used to enjoy watching me play Speedball 2."

A link exists between the two screens that has the buddy on rails sending items across to scram kitty in order to progress - and it's a link that's to be explored further through some smart Miiverse implementation. "We want to make it so that it can translate messages that you send into an assist mode," Broadbent excitedly explains. "You know in Street Fighter 4 and you get a super finish and everything goes crazy and it feels awesome? We want to make it so you can send those abilities to other players. So if you beat a boss or do something in a certain time, that can be translated into an assist item for a friend."
 
Wii U eShop seems to have a bright future.

The Unity deal is gold for them.

Agreed. The Wii U eShop is getting some great exclusives and content in general. Far better than WiiWare ever could imagine. MS/Sony need to have an aggressive stance on indie or digital exclusive games with their consoles or Nintendo may get a lot of exclusives on the eShop in time.
 
The idea that both have a chance fucks with my mind.

In years past it would be crazy to think so until the Super Mario 3D Land and Mario Kart 7 combo. I just hope people don't start expecting that. That at the moment seems like a rare event. Though with the way the Wii U is going I can see them playing that card again and hoping it works for the Wii U the way it worked for the 3DS. I wouldn't complain at all in the end.

Just expecting one at the moment and I think it might be Mario Kart. Mainly because they can still push New Super Mario Bros U during the holiday, especially since there will be DLC. No need to rush the 3D Mario just yet. They could save that for Feb or March of 2014 and then push it big along with Mario Kart again in Holiday 2015. I think we might see Wii Fit U closer to the holiday as well. The combination of Mario Kart, Wii Fit U, and something else might be what they need to grab those closer to the casual side of things come the holidays. H
 
Yeah the 360 had a bunch of ported cross gen games at launch and very little after that until Ghost Recon Advanced warfighter or whatever it was called came out the following march. Then there was nothing until dead rising came out in august. Gears of War finally came out that november though , a game that really cemented the console as "nextgen". The second full year of 360 games brought a much more varied and consistent lineup of good games as I recall.

PS3 had a fairly anemic day 1 and it took almost a year before there was really anything worth owning on it- Uncharted is the first major release I can think of actually, but again, its second full year (despite the online "no gaemz" shtick) started to get a few more releases.


The wii U will be no different, the ball will get rolling on big releases this fall and it will continue for the remainder of the consoles life- hopefully resulting in some healthy sales so we can all continue to enjoy some HD nintendo games.


For the record, I don't see PS4/nextbox being any different than wii U- they'll have decent launches with many of the same games available on both as well as a couple exclusive titles for each and then there'll be little to nothing to buy on either of them until almost the following christmas. I like to think publishers have a threshold before they start really supporting new consoles- 5 million sold seems to be the magic number. Until something sells that much publishers withhold and delay releases because the userbase just isn't large enough to justify the cost of making the games, otherwise they'll at least wait until the holiday season to hopefully sell their game to new console owners.

Yeah that's true. But on the 360 at least those cross gen ports like Prey and Burnout etc to keep people busy in between major releases. 3rd parties aren't even bothering with bringing ports on the Wii U, its like no one cares.
 
I think this year will be great overall. It's just this drought kind of sucks. Rayman would have helped for a little while. All I can hope for is that the eShop will have substantial content until either W101 or Pikmin 3 is released.
 
Wii U eShop seems to have a bright future.

The Unity deal is gold for them.

I seriously need to pick up and play with Unity some. This deal came out of nowhere as a complete "holy fuck" for me and if it keeps up, it could really be the best move Nintendo's made in years.
 
Aliens:CM is not coming in March. More like May.
Gah!!!! Even though the vast majority said the game was a turd, I still want to pick it up, if only I satisfy the Aliens fan in myself. Maybe they'll use the delay to polish it a bit?? Fingers crossed.
 
Is there evidenced basis for this? Or are you assuming that Monolith went into full production of X as soon as Xenoblade was released? What Engine is X using exactly - and when was this developed - concurrent to Xenoblade?

Monolith is also afaik co-developing Project X Zone.

Tetsuya Takahashi was director of Xenoblade, and he's also listed as the director for X. As he hasn't been credited on anything in between, it's fair to say he's been working on X since 2010. During that time, Project X Zone is the only other title Monolith Tokyo had in development, and that was in partnership with Banpresto, so unlikely to take more than a small number of staff. The third team was set up in Kyoto only a short time ago, and only a handful of their Tokyo staff would have moved over to it.

Hence, I feel it's reasonable to assume that the bulk of Monolith's staff have been working with Takahashi on X since mid-2010.

In terms of the game engine, we don't have any confirmation, but it's likely custom, perhaps relying on some shared code-base with other Nintendo studios. We do know they're using Havok, and we also know they've been using Unity for prototyping, which would have allowed them to work on gameplay systems and so forth while the game engine was still under development.
 
Good job with this thread guys. So far, the list is looking like:

Super Mario U
The Legend of Zelda: Wind Waker Remastered
Pikmin 3
Yoshi’s Land
Super Smash Bros. 4
X
Bayonetta 2
The Wonderful 101
Rayman Legends
Monster Hunter 3 Ultimate
Scram Kitty
Bit Trip Runner 2

And this also includes NSMBU, Trine 2 and Scribblenauts when I grab the console later in the year whenever software tied to accounts/the new games show up first.
 
I think this shall count. Gamestop lists Watch Dogs and Rainbow 6 for Wii U.

CAM00007_zpsaa7b580c.jpg


Found on the site you go for Nintendo news.
 
I don't get the "CoD just an annual update" bashing, but Nintendo is pumping out Mario games and spinoffs at a much faster rate.

Don't get me wrong, I can't stand nor do I play FPS' (mostly because I suck at them), but it seems hypocritical; also not saying the bashing happens here, just the internet in general.
Not really; Nintendo has released 4 2D mario platformers in the last, I don't know decade, last two decade? And a few 3D ones.

So even if you want to argue that 3D and 2D Mario platformer are the same thing (Which of course aren't), Nintendo has released 8 of them in almost a span of 20 yrs; we'll have that much CoD in 8 years.
 
Not really; Nintendo has released 4 2D mario platformers in the last, I don't know decade, last two decade? And a few 3D ones.

So even if you want to argue that 3D and 2D Mario platformer are the same thing (Which of course aren't), Nintendo has released 8 of them in almost a span of 20 yrs; we'll have that much CoD in 8 years.

Dude, that was like 348 posts ago..
 
Agreed. The Wii U eShop is getting some great exclusives and content in general. Far better than WiiWare ever could imagine. MS/Sony need to have an aggressive stance on indie or digital exclusive games with their consoles or Nintendo may get a lot of exclusives on the eShop in time.


Western publisher support is Sony/Microsoft's bread and butter.


I think NOA is pushing VERY hard to make Western Indie support Nintendo's bread and butter. And so far they are succeeding. They still have a lot to do, but they've come a long way and are continuing to make the right moves.
 
http://www.nintendolife.com/news/2013/02/angry_birds_trilogy_flapping_to_wii_and_wii_u_this_year

Angry Birds Trilogy Flapping To Wii And Wii U This Year

ACTIVISION AND ROVIO SOAR PAST ONE MILLION ANGRY BIRDS TRILOGY UNITS WORLDWIDE

Companies Confirm Plan to Release Angry Birds Trilogy on Wii UTM This Year

London, UK – 14th February 2013 – Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), and Rovio Entertainment today announced that Angry Birds™ Trilogy has soared past one million units sold worldwide. Released in September 2012 on the Xbox 360® video game and entertainment system from Microsoft with Kinect™ for Xbox 360 compatibility, the PlayStation®3 computer entertainment system with full PlayStation®Move support and the Nintendo 3DS™ hand-held system, Angry Birds Trilogy won fans over by combining Rovio’s three legendary mobile titles, Angry Birds, Angry Birds Seasons and Angry Birds Rio, along with new content, levels and features. Building on this success, Activision and Rovio will release Angry Birds Trilogy for Nintendo’s Wii™ and Wii U™ systems in 2013.

“Angry Birds' proven formula for fun and addicting gameplay translated perfectly to the big screen and the consumer response has been overwhelming,” said Jennifer Mirabelli, VP of Sales and Marketing for Activision Publishing, Inc.

"It was certainly satisfying to see Angry Birds gameplay adapt so well to other platforms in 2012,” said Petri Järvilehto, EVP of Games for Rovio. “The features specific to the Wii U are very intriguing to us, so we’re excited to release this version to fans.”

Completely recreated in striking HD with refined controls, gamers can play Angry Birds Trilogy with all-new animations and interactive backgrounds through 700+ levels with more than 150 hours of addictive gameplay. Angry Birds Trilogy: Anger Management, the recently released DLC pack, features even more content with 130 fan-favourite puzzles like Wreck the Halls and Birdday Party.
 
Yeah that's true. But on the 360 at least those cross gen ports like Prey and Burnout etc to keep people busy in between major releases. 3rd parties aren't even bothering with bringing ports on the Wii U, its like no one cares.

I'm pretty peeved about the whole situation, honestly. The third party ports we've seen thus far are either outsourced to B tier studios or thrown at a bunch of interns with what's clearly minimal investment when they do release, then the publishers get pissed when they sell like garbage.

You mean your port of a year old game that you couldn't be arsed to properly take advantage of the newer hardware sold like shit? Really?

All BS aside, I love off-TV play and have enjoyed a bunch of these games more than I would have otherwise because of it.

If you're going to release a late port on brand new hardware, I expect significant improvements. There's going to be a point in the not too distant future where I expect that on day and date PS360 ports, too. I gave the launch games some slack due to release rush timing but that excuse is gone now.

I'm quite certain I'm not the only one that feels this way about it either.
 
So, Ideaman and John Harker both "outed" Watch_Dogs as coming to WiiU.

I know there is a rule against port begging, but can "suggestions" be made about which games would be great assets to the line-up? I'm gonna do it anyway:

Currently, the spiritual successor to Total Annihilation is being made for PC/Mac/Linux. It's called Planetary Annihilation and it looks great. I also think it could work great on WiiU, as it's a RTS game. TA was great, and PA looks like it's expanding on the same principle. I think Nintendo would do good getting games like this on the platform, due to the controller being a better fit than on the other consoles.
 
There are also some announced indie games I didn't see in the OP.

-Pier Solar HD.
-Cloudberry Kingdom.
-The 90's Arcade Racer.

AckkStudios have teased PROJECT Y2K for wii u: http://ackkwiiu.tumblr.com/

There are also some kickstarter projects that have plans of doing a wii u:

Anima - Gate of Memories:
http://www.kickstarter.com/projects/1188790300/anima-gate-of-memories-0/comments?page=3#comments

In comments they say:

We plan to do a WiiU conversion after finishing the Windows, Linux and Mac ones. It is not for absolute certainty though.

Days of Dawn: On the plans of a wii u version(They are wii u devs, but without a devkit at the moment)
http://www.kickstarter.com/projects/bumblebee/days-of-dawn-discover-the-magic
We'd love to, but that requires a lot of money (the port and the devkit espescially), so this would require a stretchgoal. We need to finish this funding successfully to get the chance to ever create a WiiU version. We might come back with a second, smaller funding later for a WiiU version.

Crymore:
http://www.kickstarter.com/projects/robaato/cryamore-a-true-first-class-take-on-the-action-rpg

They have a stretch goal for consol versions including wiiu.
 
I guess that officially makes the U the Super Title 64 Advance of the system.

I like it to be honest. It has grown on me

So, Ideaman and John Harker both "outed" Watch_Dogs as coming to WiiU.

I just hope they take full advantage of Wii U's graphical capabilities just like Criterion did with MWU.
I know it won't looks as pretty as it will on PC but if they do it right, it can do wonders to the system's perception
 
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