Not really convinced on this since they all seem to be together (of course I can't tell vertically) and that area looks to be a danger zone,
You're referring to this here, yeah?
I was confused about this just like you are, but D-e-f- pointed it out to me in the thread he linked to that this works just like it does in Xenoblade where, if you don't fight, those boxes don't appear:
So it stands to reason that if player 5 isn't even fighting, his, naturally, wouldn't show up.
plus in the first trailer green dots on the rader show up quite frequently in the battle scenes, nearly on top of the player but they are seemingly alone
You mean like this, for example?
That's because the other players are behind the camera, just like here:
And we know they pop up, like, a second after he stops.
and theres
this ...It's odd.
Well, I don't think there are any green diamonds overlapping, so there's definitely only one on display there. But it could be that the other player is located beyond the scope of the radar's detection field.
His armour seems to be the male variant of the "silver haired girl"
Well, no, we don't know that. We know that their armor is more voluminous than their peers', but that's all we can say.
but on that you could look at that being a design change like Fiora got in Xenoblade or perhaps ...customization? Both would explain it.
If those were the only changes between the teasers, I might be inclined to think the same. However, there were more changes than the minor ones to the characters' appearances. There was a bit of a visual/graphical overhaul between the first and second teaser. The most notable things being that they darkened the color of the grass and dramatically fixed the pop-in we saw earlier. The first teaser was showing footage of what clearly was an early build of the game, so those changes we saw in the characters' aesthetics are very likely to reflect what they look like in the final build of the game rather than customization.
Along we also have armor which looks in appearance to change between gender only not characters, something games with avatar creation usually do
No, once again, we can't say that without knowing what those armors actually are, and I very much doubt the red armor woman is wearing the same thing that the heavy armor dude is. It's been established that if you're wearing the same armor, it looks identical (or very close) between genders (as demonstrated between the main character, pigtails, and the new character). So if the red armor woman was actually wearing the same armor as the bulky man's, it'd look a lot closer to his.
You remember the armor classes in Xenoblade, don't you? Light, medium, and heavy, right? Here's what Shulk and Sharla look like in each armor class (spoilery if you have seen all of their armors yet) as something to refer to:
http://imageshack.com/a/img577/2798/65su.jpg
http://imageshack.com/a/img59/1916/mxqq.jpg
They seem to be returning in X. And we can classify (not definitively, mind you) the characters that have appeared as such:
Light (or possibly medium):
Main character
Pigtails
New chick character
Medium (or possibly light):
Red armor woman
Heavy:
Heavy armor guy
and there's the thing that people seem to be restricted to certain weapon types. Plus weapon type sharing.
Well, that's nothing new for JRPGs. In fact, quite a few of them work that way. Let's use Golden Sun as an example (
from the Golden Sun wikia):
Long Swords are weapons equippable by the "warrior-type" Adepts: Isaac, Garet, Felix, and Piers (with the exception of the Sol Blade, which can only be equipped by the Venus Adepts Isaac and Felix).
Light Blades are weapons equippable by Isaac, Garet, Ivan, Piers, Felix and Jenna.
Axes are weapons equippable by the "warrior-type" Adepts: Isaac, Garet, Felix, and Piers.
Maces are weapons equippable by Isaac, Garet, Mia, Felix, Sheba, and Piers.
Staves are weapons equippable by the "mage-type" Adepts: Ivan, Mia, Jenna, and Sheba.
It's reasonable to expect there to be weapon restrictions, but that doesn't mean anything; we can't expect all characters to wield all weapons, after all.
However, as you probably remember, building your skill links in Xenoblade would allow you to equip armor types that weren't natively available to some characters. Skill links (or some other system) could return and be able to lift those restrictions to a certain degree, at least.
By the way some of your screenshots are quite high contrast, makes the original ones look very washed out of colour, haha.
Am I correct in assuming that you're using VLC to play videos? If so, you can apply filters to the video to correct the gamma, brightness, contrast, and so forth. It's in "Effects and Filters" under the "Tools" drop-down menu, last I remember. I, however, use MPC-HC and switch between the overlay mixer, EVR CP, and madVR video renderers, along with the picture properties filter from ffdshow's video decoder for my video playback.
Except we see a lot of sole-characters heading out on their own. Not parties.
And? You're left to play solo in hundreds of JRPGs where you're left in control of someone other than their protagonists.
And if we do see a group, we see UI info that could easily suggest multiplayer, including the ability to change your avatar.
Once again, nobody's debating the existence of a multiplayer component. But those standard multiplayer denominational markers aren't indicative of
anything (aside from player order), much less the ability to switch between... ugh, "avatars" which are
not avatars- there are
no avatars. Look at the first shot in my post. The first player isn't referenced as "Player 1", he is referred to by インフェルノ, the Doll's actual name. Given that, it stands to reason that the players behind those connections don't see what player number they are but the actual name of the character or Doll.