Except in Xenoblade the battle HUD appears showing everyone at once, not partial members. Obviously there was no Multiplayer in it to test that side with.
Either way:
If AI or even Humans are with him here judging from the minimap, that's plenty close enough to be in battle and to even show up on the screen, the ones following him in the chatlog section were further behind but you could see an arm.
Notice how the green dot doesn't budge and quite practically sits on top of the blue one. I would question how this even works regardless of Human or AI. Did they get a ride into the mech without even being seen? Just saying the Minimap works quite oddly sometimes.
Well, no, we don't know that. We know that their armor is more voluminous than their peers', but that's all we can say.
There's some differences but I noticed they both have that distinct spine thing on the back as well as the same color scheme, but I did notice now that the dude does have some blocky stuff like around the leg that the female one doesn't have.
If those were the only changes between the teasers, I might be inclined to think the same. However, there were more changes than the minor ones to the characters' appearances. There was a bit of a visual/graphical overhaul between the first and second teaser. The most notable things being that they darkened the color of the grass and dramatically fixed the pop-in we saw earlier. The first teaser was showing footage of what clearly was an early build of the game, so those changes we saw in the characters' aesthetics are very likely to reflect what they look like in the final build of the game rather than customization.
They could of have updated the environment and
default/preset appearances.
Could be, I don't disagree with this.
Well, that's nothing new for JRPGs. In fact, quite a few of them work that way. Let's use Golden Sun as an example (
from the Golden Sun wikia):
It's reasonable to expect there to be weapon restrictions, but that doesn't mean anything; we can't expect all characters to wield all weapons, after all.
However, as you probably remember, building your skill links in Xenoblade would allow you to equip armor types that weren't natively available to some characters. Skill links (or some other system) could return and be able to lift those restrictions to a certain degree, at least.
Hrm I typo'd there meant to say they don't seem to be restricted to certain weapon types. The transforming weapon aspect basically gives them 2 weapons for one right now, Already seen the Minigun transform into a Shield and the Sword into Rifle. Either way possibly is like Xenoblades system, but we have no actual info on that. Could be a class system or something, which to would make me think of something an online mode could also use but we have no way of knowing what it is right now.
Am I correct in assuming that you're using VLC to play videos? If so, you can apply filters to the video to correct the gamma, brightness, contrast, and so forth. It's in "Effects and Filters" under the "Tools" drop-down menu, last I remember. I, however, use MPC-HC and switch between the overlay mixer, EVR CP, and madVR video renderers, along with the picture properties filter from ffdshow's video decoder for my video playback.
Yeah but I rather not touch it up from what it's going probably going to end up looking like, was just commenting on that it certainty does seem more colorful in your screens.
And? You're left to play solo in hundreds of JRPGs where you're left in control of someone other than their protagonists.
It looks suspicious with the amount of them being alone in the overworld though, sure could be plot points but again suspicious.
Look at the first shot in my post. The first player isn't referenced as "Player 1", he is referred to by インフェルノ, the Doll's actual name. Given that, it stands to reason that the players behind those connections don't see what player number they are but the actual name of the character or Doll.
Could be explained by what we see in the chatlog as there being Usernames, Character Name and Doll names. Mech customization is there looking at how the Inferno way is quite different from the Intro so doesn't flat out disprove anything as if customization allows it to that point that names could be customized from possible defaults.
Anyway gotten quite far enough looking at the details of the trailer, there are plenty of things that "Z" could be explained as Y, X or such. You see plenty of things I and other people see as hints to customization (or avatar creation itself) as something else, I can understand some of your points of view but not enough to flat out say there is no avatars or customization, just going to have to disagree with ya. We'll all likely soon get a definite answer of what it actually is anyway, don't really feel like speculating over this any more than I have now when it will be revealed in due time.