dearodie
Member
More empty space. Go watch some speedruns of DKCR and you'll understand just how finely tuned their levels are.
You can only go above or below enemies/objects on a 2D level.
I liked DKCR, level design was generally fine tuned. I don't know if it would be considered more fine tuned than something like Mario galaxy level design or Mario 64, but that's not what I think you're saying.
I agree that design of either type is probably equally challenging.
What I contend with is: only being able to go above or below an object is more restrictive than being able to go above, below or around it; ergo the possibilities are larger in a 3D platformer, where there are additional permutations to account for.