Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

Well, supporting this doesn't really need to be forced. Any game that supports single-screen/gamepad-only play will probably support this by default.

Also anyone who thinks Nintendo will pack in Wiimotes is insane. There are already hundreds of millions of them out there and, statistically speaking, it's safe to say most future Wii U owners will likely have owned a Wii. No business is going to waste money on a pack in unless they feel it absolutely needs it. If they can avoid packing it in without being an inconvenience to most customers, then you can bet they won't include it.

Packing it in makes no financial sense if there is a high rate of redundancy, and lets face it, they would rather sell controllers than give them away. They might include it in a marked-up "premium" bundle but it definitely won't be standard.

Lots of people have Wiimotes, but the number of people with Wiimote Pluses is much smaller.
 
Because, as stated, the Wii U is an evolution from the Wii which was a console built around the Wiimote concept.

I like to believe Nintendo isn't pulling just some cheap marketing and unlike the GC controller on the Wii, the Wiimote is still a part of this new console ecosystem, even if it loses the main role.

Besides, being an all-new console, packing a WM+ would do wonders for the WM+ penetration, also would mean less of a drastic change from a development standview for Nintendo developers, and it would prove that the Wiimote, from conception to evolution wasn't simply a lie which is about to be very slowly phased out.

I believe you can overcome that potential confusion with smart packaging, materials and software. For example include Wii U Sports out of the box. Some classic Wiimote games, some uPad games and some hybrids like that golf concept shown. Bam.

You seem to think Nintendo wants to keep selling WM+. No, they have moved on and after launch they will want to sell Upads and Pro Controllers. At this point and especially after launch I don't think Nintendo is going to care about WM+ penetration.

Why would you want the WM+ to be an active part of this generations ecosystem? Sure, it's will be there for backward compatibility and it will be there for the odd game that wants to include it as an option but it won't and shouldn't be a pack in. Hell, I have 4 WM+, I don't want to pay for another one.

I really don't think Nintendo cares to prove that the WM was great after all. They have moved on and while they will have BC, they won't treat the Wiimote as a primary controller. I happen to think that the Gamecube controller was fantastic and I still love it today but I don't think it should have been packed in with the Wii.

Also, the Upad seems to be more designed around the DS than the Wiimote.
 
Lol Nintendo can't win.

>Makes a controller different from everyone else
Fail! Never gonna be supported by third parties! Nintendopes duped again!

>Makes a controller similar to everyone else
Fail! What's the point? Why play third party games on a Nintendo system? Nintendopes trolled again!
 
The only reason I want a Wii Remote Plus packed in is because with it packed in there's the reasonable guarantee everyone has the Motion Plus, ergo they can safely focus on that to the exclusion of standard Wii Remotes. It WOULD be ironic if the Wii U ended up being when the Motion Plus really took off too.
 
Lol Nintendo can't win.

>Makes a controller different from everyone else
Fail! Never gonna be supported by third parties! Nintendopes duped again!

>Makes a controller similar to everyone else
Fail! What's the point? Why play third party games on a Nintendo system? Nintendopes trolled again!

Nintendo it's always hated because there's a very certain section of the gaming populace who will never come out of the "Nintendo is not teh hardcoar lol epik fail imma gonna play mah cawwadoody now" point of view. So sad.
 
Another reason to include a Wiimote Plus is that if someone does buy a Wii U who didn't own a Wii, they can buy Wii games without an additional investment. It could encourage at least some additional end-of-life sales for Wii software.
 
I hate that they are copying the analog placement for the left analog on a 360 controller. I hated it on Dreamcast, I hated it on Gamecube, I hated it on the OG Xbox, I hated it on 360, and I'm going to hate it now. Freaking uncomfortable. I'm still not used to the placement after all these years of different controllers with them.

I like how you mention it copying the 360 and then mention several controllers that came out before it with the same problem for you. Though you're far from the only person doing something like that in this thread.
 
Lol Nintendo can't win.

>Makes a controller different from everyone else
Fail! Never gonna be supported by third parties! Nintendopes duped again!

>Makes a controller similar to everyone else
Fail! What's the point? Why play third party games on a Nintendo system? Nintendopes trolled again!

Just like how there are third party developers who make excuses to not develop for a Nintendo console, there are people who will always find a reason to say Nintendo's going to fail regardless of what they do.
 
Lol Nintendo can't win.

>Makes a controller different from everyone else
Fail! Never gonna be supported by third parties! Nintendopes duped again!

>Makes a controller similar to everyone else
Fail! What's the point? Why play third party games on a Nintendo system? Nintendopes trolled again!

People are saying "Why buy Skyrim AGAIN to play it on the WiiU when it works fine on the 360".
 
People are saying "Why buy Skyrim AGAIN to play it on the WiiU when it works fine on the 360".

That's not the point of the controller.

If they end up owning a Wii U down the line because of exclusives, why not purchase multiplatform games that come out later? It has a controller that could potentially be just as good as the 360's controller. It honestly depends on how better the game is and the Wii U's online. I don't see how they will make their decision based off the controller.
 
That's not the point of the controller.

If they end up owning a Wii U down the line because of exclusives, why not purchase multiplatform games that come out later? It has a controller that could potentially be just as good as the 360's controller. It honestly depends on how better the game is and the Wii U's online. I don't see how they will make their decision based off the controller.

Of course, but why buy a WiiU to play Skyrim on it? What's the advantage over the 360 that I already own? That's what people are asking. No one has said "I won't play multiplat games on a Nintendo console".
 
You seem to think Nintendo wants to keep selling WM+. No, they have moved on and after launch they will want to sell Upads and Pro Controllers. At this point and especially after launch I don't think Nintendo is going to care about WM+ penetration.

Why would you want the WM+ to be an active part of this generations ecosystem? Sure, it's will be there for backward compatibility and it will be there for the odd game that wants to include it as an option but it won't and shouldn't be a pack in. Hell, I have 4 WM+, I don't want to pay for another one.

I really don't think Nintendo cares to prove that the WM was great after all. They have moved on and while they will have BC, they won't treat the Wiimote as a primary controller. I happen to think that the Gamecube controller was fantastic and I still love it today but I don't think it should have been packed in with the Wii.

Also, the Upad seems to be more designed around the DS than the Wiimote.
I see your point, but we'll see. Maybe I'm just a romantic but yeah I really believe the Wiimote brought something new and very important to gaming that can't be simply discarded. It's still a king for some types of games. It's Nintendo's wonder child and I believe they will stick to it.

I always thought of the Wii U as Nintendo saying to developers and gamers to stop bitching, for now you have it all (and then some).

Well the E3 can't come soon enough.
 
Of course, but why buy a WiiU to play Skyrim on it? What's the advantage over the 360 that I already own? That's what people are asking. No one has said "I won't play multiplat games on a Nintendo console".

Multiplats aren't going to sell people the system...exclusives are. I can almost guarantee you that no one will buy a Wii U just to play multiplats. Multiplats are just icing on the cake, especially for people who don't already own a 360/PS3. If the Wii U version of a game is better I will end up buying it for the Wii U instead of my 360/PS3.
 
My reaction when I saw this controller: "Nintendo finally gets it." I think that they're allowing for a LOT of different play styles by allowing SO many different controllers to work with the system. Does Company A need to use motion control in their game? No, but if they want to, that's no problem. Wii U can handle it.

Honestly, this is exactly what I want from Nintendo. A system I can play Nintendo 1st party games on, and still get my 3rd party fix. I'm in. Day 1 purchase.
 
Total ripoff of 360 but I'm glad they came to their senses after the motion-only gimmickry. You can't make radical changes w/o giving gamers an OPTION!
 
I look at that thing and all I see is an ugly controller custom designed for the worst control method for FPS and inferior for every other genre in existence.
 
I see your point, but we'll see. Maybe I'm just a romantic but yeah I really believe the Wiimote brought something new and very important to gaming that can't be simply discarded. It's still a king for some types of games. It's Nintendo's wonder child and I believe they will stick to it.

I always thought of the Wii U as Nintendo saying to developers and gamers to stop bitching, for now you have it all (and then some).

Well the E3 can't come soon enough.

I don't like the Wiimote but I will admit it had it's pro's. Just Dance is a fantastic use of the Wiimote and Wii Sports is even better.

Aside from that I feel that it was misused by even Nintendo. No one wanted to waggle the Wiimote to make Mario spin jump and no one wanted to use the pointer to play pixel hunt in Other M. No one I know anyway and I have never seen anyone online praise those "features" either.
 
I still can't get over how it's LITERALLY shaped like an 360 controller.

Me too.

But a lot of that is due to the fact that all human hands are the same shape, and ergonomic testing is going to reveal the same optimal shapes.
 
I guess Xbox Controller now won every controller thread ever.

The Xbox 360 controller will never lose.
That being said, their is nothing wrong with ninty getting inspired by the best controller ever.....it makes more sense that they would make their Pro controller a X360 pad.
Lol Nintendo can't win.

>Makes a controller different from everyone else
Fail! Never gonna be supported by third parties! Nintendopes duped again!

>Makes a controller similar to everyone else
Fail! What's the point? Why play third party games on a Nintendo system? Nintendopes trolled again!

Purty much.
If the Nextbox and Ps4 are vastly more powerful why buy the clearly weaker games?
ANd if you are going to play Multiplats from the last gen(PS360) chances are you have already played the classics(skyrim, mass effect etc etc) So why would you rebuy the games when chances are they would be cheaper on the PS360?

Note. I dont honestly see a problem with having a classic controller, early WiiU adopters who for who knows what reason dont have PS360 can still play the multiplats on the WiiU.
But once the nextbox comes out the value of the controller will drop in my eyes cuz id rather play the PS4 nextbox versions of every game.......but whatever game ninty gets pushed with Classic support ill surely still play......just not the classic

If they end up owning a Wii U down the line because of exclusives, why not purchase multiplatform games that come out later?
Because they will be considered shit compared to their PS4 and Nextbox counterparts.
 
So we're of the opinion that of the 100 million+ Wiimotes in the wild don't belong to the majority of the same people who will be buying the WiiU?

I'm not saying a Wiimote pack-in won't happen, but to say it's a necessity is a bit of a stretch with so many of them in the wild and this gen being the first time we can have backwards-compatible accessories. It's untrodden road we're on now.

It's nice in theory, but in practice it simply doesn't work - the developer would only be guessing as to who owned a wiimote on the platform and who didn't. And in practice, that means developers would simply ignore it altogether, since nobody is going to make games using a controller that their audience only hypothetically owns.

If Nintendo wants developers to use the wiimote, they will have to show the wiimote as one of the core pillars of the platform interface. If they don't, then developers will ignore it. They wanted so hard for developers to use motion+, wii fit... but the vast, vast majority of games didn't. Because they weren't included with the system on day one. Nobody gave a shit, in the end. If your developers can't count on the MAJORITY of people owning an interface on a platform, the end result is ignoring it entirely or very very few ancillary applications in which everyone will mock it anyway for being a ridiculous add-on gimmick and the rest just won't care at all.


No, if they're going to include any "extra" pack-in, it will be a wiimote (a Wii U branded wiimote, I'd guess). Not this classic controller Pro... which is just redundant if the system has a Wii U pad in it (which of course it does)
 
Theres nothing exciting about this for me and I don't understand the excitement here though I understand why Nintendo did it. The problems: this is a direct competitor to two systems likely entering their last year and I don't think 3rd parties are going to be confident enough with an add on.
 
You seem to think Nintendo wants to keep selling WM+. No, they have moved on and after launch they will want to sell Upads and Pro Controllers. At this point and especially after launch I don't think Nintendo is going to care about WM+ penetration.

Why would you want the WM+ to be an active part of this generations ecosystem? Sure, it's will be there for backward compatibility and it will be there for the odd game that wants to include it as an option but it won't and shouldn't be a pack in. Hell, I have 4 WM+, I don't want to pay for another one.

I really don't think Nintendo cares to prove that the WM was great after all. They have moved on and while they will have BC, they won't treat the Wiimote as a primary controller. I happen to think that the Gamecube controller was fantastic and I still love it today but I don't think it should have been packed in with the Wii.

Also, the Upad seems to be more designed around the DS than the Wiimote.



In every promo they've shown Wii Remotes being used. It's still used for Golf, it would still be used as a baseball bat, and they've all but confirmed it'll be usable in a new Zelda.

Wii Remote ain't going anywhere. However, I doubt they'll use a lotion Motion+ for the next batch of games.

I think, should a game like Pikmin 3 use the wii remote as well as the WiiU pad, it won't utilize Motion plus. Extra dev time is needed for Motion + games and I'd bet most developers won't invest in designing for Motion + and WiiU Pad simply as alternatives. If Motion+ gets a big push, it'll be for specific uses or for obvious choices like Tennis, where Motion+ and Move development could probably fall in line.



EDIT - I'd like to add in, it's kind of nice being able to choose between CC Pro and the new WiiU Pro. I doubt any game will support one without supporting the other.
 
Lots of people have Wiimotes, but the number of people with Wiimote Pluses is much smaller.

Maybe so, but from Nintendo's perspective selling the MotionPlus attachment is a simpler and cost-effective solution than giving everyone another Wii Remote Plus.

Also Wii Sports Resort alone sold somewhere in the ballpark of 30 million and I would assume the vast majority went to unique customers (it's not the kind of game bundle that attracts repeat buyers). Factor in sales of individual dongles or Wiimote Plus and it's safe to say most of the ~90 million Wii owners already have it. More than enough to make it not worthwhile from a cost/benefit perspective, especially for a company as conservative as Nintendo.

It might find its way into a premium bundle but I can't see it being part of the standard SKU.
 
Not sure what to think about the placement of the right stick.. probably will be a bit odd switching between systems, but that being said.. a welcome addition. It should come packed in every system but I doubt it will.
 
Purty much.
If the Nextbox and Ps4 are vastly more powerful why buy the clearly weaker games?
ANd if you are going to play Multiplats from the last gen(PS360) chances are you have already played the classics(skyrim, mass effect etc etc) So why would you rebuy the games when chances are they would be cheaper on the PS360?

Your comments only apply to people who own more than one system. Most people who own a game console don't own more than one. And you're going to need the new Pro for multiplayer games that don't support the Wii Remote.
 
Maybe so, but from Nintendo's perspective selling the MotionPlus attachment is a simpler and cost-effective solution than giving everyone another Wii Remote Plus.

Also Wii Sports Resort alone sold somewhere in the ballpark of 30 million and I would assume the vast majority went to unique customers (it's not the kind of game bundle that attracts repeat buyers). Factor in sales of individual dongles or Wiimote Plus and it appears to be far more widespread than you seem to think.
If Nintendo doesn't pack in a Wiimote+ with the Wii U, then they need to pack it in with every game that is based around use of the Wiimote+ and Wii U Pad. It's much cheaper for them to bundle it once with the system, than to bundle with every game that requires it.
 
their is nothing wrong with ninty getting inspired by the best controller ever.....it makes more sense that they would make their Pro controller a X360 pad.

BQxoZ.gif
 
Your comments only apply to people who own more than one system. Most people who own a game console don't own more than one. And you're going to need the new Pro for multiplayer games that don't support the Wii Remote.
I won't. Any game that could support Wii Remotes and doesn't won't be purchased by me.
 
My reaction when I saw this controller: "Nintendo finally gets it." I think that they're allowing for a LOT of different play styles by allowing SO many different controllers to work with the system. Does Company A need to use motion control in their game? No, but if they want to, that's no problem. Wii U can handle it.

Honestly, this is exactly what I want from Nintendo. A system I can play Nintendo 1st party games on, and still get my 3rd party fix. I'm in. Day 1 purchase.

Will you still be getting your 3rd party fix come next fall though......that's my concern
 
How is the right stick positioning all wrong for FPSes? It's in the primary position. If anything, the controller is specifically designed to work well with FPSes to the detriment of nearly every other type of game.

Your second point doesn't make any sense either. What's so strange about someone picking up a multiplatform release on the Wii U? As a developer, don't you want to sell your games to the most people possible? Selling shit on four systems instead of three must surely help with that, right?

Anyway, if this attitude is pervasive in the developer community, than Nintendo is in trouble, especially since this clearly a direct concession to those developers who are skittish about the screen.
Pick up a 360 controller. Look at the right stick placement. There's a reason why the Dual Shock isn't as easy to use for FPS, and to see Nintendo make the same mistake makes no sense at all. Saying that the layout is specifically designed to work well with FPSes sounds like you don't play many of them, quite frankly. If I'm wrong in that assumption, then I apologize in advance.

To your second point - if the WiiU is your only console then more power to you when it comes to multiplatform releases. But rest assured that multiplatform includes PS4 and NextBox, which means that the WiiU will once again be the weak sister next gen. From a production standpoint, it makes little sense to dedicate resources to the weakest platform, and from a consumer standpoint, there's no incentive to purchase a multiplatform title on the weakest platform unless that's your only option.
 
Why are people saying this controller should be included with the console? To me this just screams niche extra controller. It has exactly the same buttons as the tablet so there is no game that you would be able to play with this controller that you couldn't also play with the tablet controller so why is it at all important to include it as a default controller?

this, it is basically the same Wii U controller without the screen and people are creating a storm in a glass of water, anyways I still think that dual analog sucks for fps so I hope devs add support for wii remotes (realistically speaking I think this won't be the case). On the other hand, I admit that unless Nintendo decides to use more than 1 tablet per console that will be the best alternative for games like smash bros
 
If Nintendo doesn't pack in a Wiimote+ with the Wii U, then they need to pack it in with every game that is based around use of the Wiimote+ and Wii U Pad. It's much cheaper for them to bundle it once with the system, than to bundle with every game that requires it.

At this point? Probably not. They'll sell them individually and make a profit off the remaining customers instead. I know people like more free/bundled stuff but I can't imagine a business doing it any other way.
 
In every promo they've shown Wii Remotes being used. It's still used for Golf, it would still be used as a baseball bat, and they've all but confirmed it'll be usable in a new Zelda.

Not promo. Concept vid from last year's E3. And I think it's quite telling that the wiimote didn't feature much at all in the Hipster Gamer video. I don't think the wiimote is going to be a pillar in Wii U's strategy at all. I think Iwata would have touched on it more directly during the Direct address if that were the case.

The wiimote is the new gamecube controller.
 
At this point? Probably not. They'll sell them individually and make a profit off the remaining customers instead. I know people like more free/bundled stuff but I can't imagine a business doing it any other way.
Nintendo is not going to have someone buy the game and not be able to play it because they don't have the required controller. This is a guarantee. It has nothing to do with how they can profit and entirely to do with ensuring that their customers aren't screwed.
 
I don't like the Wiimote but I will admit it had it's pro's. Just Dance is a fantastic use of the Wiimote and Wii Sports is even better.

Aside from that I feel that it was misused by even Nintendo. No one wanted to waggle the Wiimote to make Mario spin jump and no one wanted to use the pointer to play pixel hunt in Other M. No one I know anyway and I have never seen anyone online praise those "features" either.

You missed the part where it was the best *console* controller for playing any game that required pointing at anything. This includes FPS and TPS games.

Not promo. Concept vid from last year's E3. And I think it's quite telling that the wiimote didn't feature much at all in the Hipster Gamer video.

It was sitting next to the console. There was also a sensor bar above the TV.
 
I hope you don't have to embed it to a massive Wii U Gamepad with an annoying cable like the Wii Classic Controlers. But it shouldn't be the case if the 4 LED on the base of the controller are any indication.
 
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