Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

To your second point - if the WiiU is your only console then more power to you when it comes to multiplatform releases. But rest assured that multiplatform includes PS4 and NextBox, which means that the WiiU will once again be the weak sister next gen. From a production standpoint, it makes little sense to dedicate resources to the weakest platform, and from a consumer standpoint, there's no incentive to purchase a multiplatform title on the weakest platform unless that's your only option.

Hopefully the Wii U will be the most powerful console ever...for a year, but I guess we'll have a better idea soon. HAPPY E3!
 
It'll do, but convex sticks and weird button placement... Why, Nintendo? Hopefully the triggers are well made, the d-pad will certainly be an improvement over 360's standard design.
 
It was sitting next to the console. There was also a sensor bar above the TV.

Yeah, in a "blink and you miss it" spot. No use made of it whatsoever. I'd hardly call that featuring, and it's definitely several steps down from how the wiimote was featured in the E3 2011 concept vids.
 
Pick up a 360 controller. Look at the right stick placement. There's a reason why the Dual Shock isn't as easy to use for FPS, and to see Nintendo make the same mistake makes no sense at all. Saying that the layout is specifically designed to work well with FPSes sounds like you don't play many of them, quite frankly. If I'm wrong in that assumption, then I apologize in advance.

"Look at the right stick on the 360" isn't an actual argument though. I'm also curious as to what your actual reasoning for this is. I guess you could make a case against the PS3 since both sticks are in the "secondary position," but the Wii U pad here has both sticks in the PRIMARY positions. No one actually knows how this will feel, since no system has done it, but it seems pretty superior to me. What am I missing?
 
Maybe the pro controller works with all Wii U games and people will just have to use their brain to decide which controller they should use. Maybe it's just that simple. Crazy thought, I know.

I see a lot of people here asking why they should re-buy games on Wii U. I don't know, why would you double dip on a game like that? If you already played Arkham City, there probably isn't much incentive to buy it again on Wii U. These games are not being re-released on Wii U so that the people who played them on PC, 360, and PS3 will buy them again. They are being released on Wii U so that all those people who went through the whole generation with nothing but a Wii will buy them.

I also see a lot of people asking why they would play a multiplatform game on Wii U instead of PC/360/PS3 if it's just going to use a similar controller. Again, not everyone has a PS3, or a gaming PC, or a 360. Or maybe you do have a 360, but it is RRODed. Maybe Dark Siders II on the Wii U version has a better framerate, or maybe it runs in 1080p, or maybe you just like the features of the Nintendo Network. Why do you play any version of a game over another? It's all just personal preference.
 
Yeah, in a "blink and you miss it" spot. No use made of it whatsoever. I'd hardly call that featuring, and it's definitely several steps down from how the wiimote was featured in the E3 2011 concept vids.
Note that Nintendo Direct was not focused on showing off potential gameplay, it was focused on showing off the social connectivity. In the little bit that did discuss the potential gameplay options, the Golf video was reshown. We really can not be sure of Nintendo's intentions on this front until Tuesday.
 
Pick up a 360 controller. Look at the right stick placement. There's a reason why the Dual Shock isn't as easy to use for FPS, and to see Nintendo make the same mistake makes no sense at all. Saying that the layout is specifically designed to work well with FPSes sounds like you don't play many of them, quite frankly. If I'm wrong in that assumption, then I apologize in advance.
I'm totally confused here. What do the right sticks of the Wii U and DS3 have in common?

Not promo. Concept vid from last year's E3. And I think it's quite telling that the wiimote didn't feature much at all in the Hipster Gamer video. I don't think the wiimote is going to be a pillar in Wii U's strategy at all. I think Iwata would have touched on it more directly during the Direct address if that were the case.

The wiimote is the new gamecube controller.
Two of their three playable demos last year used Wii Remotes. I see it getting a back seat too, I just hope it doesn't.
 
Actually I could come up with quite a few good excuses.

Don't worry, you've been beaten to the punch.

Well it would be nice if the system was on a somewhat level playing field with the next Xbox and PS4.

In terms of CPU/GPU grunt and amount of memory (with at least one of the other two 8th gen consoles) no - architecturally, yes mostly. It's not the same situation as the Wii.
 
I also see a lot of people asking why they would play a multiplatform game on Wii U instead of PC/360/PS3 if it's just going to use a similar controller. Again, not everyone has a PS3, or a gaming PC, or a 360. Or maybe you do have a 360, but it is RRODed. Maybe Dark Siders II on the Wii U version has a better framerate, or maybe it runs in 1080p, or maybe you just like the features of the Nintendo Network. Why do you play any version of a game over another? It's all just personal preference.

I personally plan on buying as many multiplats on the Wii U as I can, even while planning on owning a PS4. It's because, for me at least, I "buy in" to one specific machine. The one where I want my games collected, where I'd like to track them all together, be part of a persistent community, etc. Presumably that's why Xbox Live has been so successful, that omnipresent community.

Wii U seems to be capturing exactly that in a fantastic way, so I'm gonna go for "integrate games into primary collection" for why I'd get Wii U multiplats. As it stands, it offers a superior overall packaged community experience. PS4/720 may blow it away in that regard, but they might not. Either way, though, it's an alluring concept for a "Nintendo fan" to have the majority of their collection on their Nintendo machine.
 
To your second point - if the WiiU is your only console then more power to you when it comes to multiplatform releases. But rest assured that multiplatform includes PS4 and NextBox, which means that the WiiU will once again be the weak sister next gen. From a production standpoint, it makes little sense to dedicate resources to the weakest platform, and from a consumer standpoint, there's no incentive to purchase a multiplatform title on the weakest platform unless that's your only option.

Well if the audience is proven to be there over the next year that the WiiU has by itself, it would certainly make sense to continue porting games to the system when the other consoles release.
 
I also see a lot of people asking why they would play a multiplatform game on Wii U instead of PC/360/PS3 if it's just going to use a similar controller. Again, not everyone has a PS3, or a gaming PC, or a 360. Or maybe you do have a 360, but it is RRODed. Maybe Dark Siders II on the Wii U version has a better framerate, or maybe it runs in 1080p, or maybe you just like the features of the Nintendo Network. Why do you play any version of a game over another? It's all just personal preference.

That's all well and good for when the Wii U releases, the MUCH bigger problem comes when the PS4 and the Next XBOX are released next year. Nintendo will be right back to where they are now with inferior hardware and multiplatform games either being gimped or not coming at all.
 
In terms of CPU/GPU grunt and amount of memory (with at least one of the other two 8th gen consoles) no - architecturally, yes mostly. It's not the same situation as the Wii.

It will almost certainly fall somewhere between the Wii and the PS2 in terms of being behind the competition.

I'm hoping it leans closer to the PS2 but it's impossible to say without knowing how much raw power next gen consoles will end up packing. Either way, the single core architecture and tiny amount of RAM in the Wii put it a unique position that probably won't be repeated. Everything we've seen suggests that it will be at least somewhat more scalable this time around.
 
That's all well and good for when the Wii U releases, the MUCH bigger problem comes when the PS4 and the Next XBOX are released next year. Nintendo will be right back to where they are now with inferior hardware and multiplatform games either being gimped or not coming at all.

Yes, the first console to release is generally weaker than later ones. Obviously Nintendo is banking on building up enough of a base before the others launch that developers can't ignore them.
 
That's all well and good for when the Wii U releases, the MUCH bigger problem comes when the PS4 and the Next XBOX are released next year. Nintendo will be right back to where they are now with inferior hardware and multiplatform games either being gimped or not coming at all.

We'll cross that bridge when we get to it I guess. I don't know exactly how powerful the Wii U or PS4 and the next Xbox are. So far, the multiplatform games coming to Wii U are going to PS3, 360, and PC, not PS4 and the next Xbox.
 
It will almost certainly fall somewhere between the Wii and the PS2 in terms of being behind the competition.

I'm hoping it leans closer to the PS2 but it's impossible to say without knowing how much raw power next gen consoles will end up packing.

Wii shouldn't be in the conversation because of the outdated hardware. The better choice would be the DC/PS2 of next gen and I see it being more inline with PS2.
 
I didn't notice the Wiimote in the promo vid either (must have been from the eye rolling) until now. But to see it there, in black (SKU consistency), along with the sensor bar, is reassuring. Especially because it isn't even used.

I'm now ready to take a bet on it, the Wiimote will be there in the box. Pick sides, lads, and lets do this.
 
I also see a lot of people asking why they would play a multiplatform game on Wii U instead of PC/360/PS3 if it's just going to use a similar controller. Again, not everyone has a PS3, or a gaming PC, or a 360. Or maybe you do have a 360, but it is RRODed. Maybe Dark Siders II on the Wii U version has a better framerate, or maybe it runs in 1080p, or maybe you just like the features of the Nintendo Network. Why do you play any version of a game over another? It's all just personal preference.

Most hardcore gamers already have a PS3 and a 360. You can find 360's almost dirt cheap, and I'm sure Sony or Microsoft will announce a price cut this E3. Why the hell would a hardcore gamer pay $300+ for a Wii U (I'm hoping it's $250 but I doubt it) when they can buy a 360 for $200 (or $150 if Microsoft does a price cut)? I have not met a single hardcore gamer who does not own a PS3 or a 360. I doubt Nintendo is trying to capture the VERY few hardcore gamers who don't own a 360 or PS3, especially with a higher price point. I think Nintendo is trying to catch the hardcore gamers who already own PS3 and 360 so they need extra features that the 360 or PS3 cannot offer. I'm sure Nintendo is hoping for some casual gamers to become more hardcore and buy third party games on their console. Those hardcore gamers who only buy nintendo consoles are the ones who will mostly buy third party games.
 
I'm hoping it leans closer to the PS2 but it's impossible to say without knowing how much raw power next gen consoles will end up packing. Either way, the single core architecture and tiny amount of RAM in the Wii put it a unique position that probably won't be repeated. Everything we've seen suggests that it will be at least somewhat more scalable this time around.

Let's pretend BF3 is an 8th gen console game (well, the PC version is already there). But anyway, to the point:

Difference here between Wii U and other 8th gen consoles is like...
Like running BF3 on low vs BF3 on High (where the PC is Ultra).

Architecturally, it has most of the same hardware features.
 
Most hardcore gamers already have a PS3 and a 360. You can find 360's almost dirt cheap, and I'm sure Sony or Microsoft will announce a price cut this E3. Why the hell would a hardcore gamer pay $300+ for a Wii U (I'm hoping it's $250 but I doubt it) when they can buy a 360 for $200 (or $150 if Microsoft does a price cut)? I have not met a single hardcore gamer who does not own a PS3 or a 360

Maybe for Zelda and Mario? You know, stuff like that? Do "hardcore gamers" like Mario and Zelda?
 
"Doesn't come in the box. 3rd parties may not line up without it coming with the console."


Honestly, the point has merit. Hopefully that won't stop many games from being made for the platform.
The main controller included in the box has all of its features.
 
What's up with the controller confusion, are people really this stupid?

3 main types of multiplayer:

1. Traditional style
1 UGP + up to 4 UPCs

2. Wii style
1 UGP (for assymetric play) + up to 4 Wii Remotes with or w/o Nunchuks.

3. Mix style
Just like on Wii some multiplayer games will let you choose to play with the controller you prefer.

It seems like some people think they'll need UPC for single player, but every button and feature of UPC is on UGP and they share the same button/stick layout, so it will never be required.
 
Maybe for Zelda and Mario? You know, stuff like that? Do "hardcore gamers" like Mario and Zelda?

Yes, they're hardcore gamers but most people buy nintendo consoles for their exclusive games, not for third party games. Like I said, most of these hardcore gamers already have a PS3, 360 or a PC and like someone said in here, people usually make a collection for a specific console (for example, I buy most of my third parties on PS3 except Mass Effect, Bioshock, Elder Scrolls and Call of Duty because I bought the first games on 360) or because that's where most of their friends play the game on. If Nintendo doesn't offer some extra features on the Wii U version then why would I buy it on Wii U and not 360/Ps3?
 
The main controller included in the box has all of its features.

Yes. This Pro Controller is great because when people buy multiple controllers, they can probably just settle for these instead of other GamePads (if multiple GamePads even work, for that matter).
 
Most hardcore gamers already have a PS3 and a 360. You can find 360's almost dirt cheap, and I'm sure Sony or Microsoft will announce a price cut this E3. Why the hell would a hardcore gamer pay $300+ for a Wii U (I'm hoping it's $250 but I doubt it) when they can buy a 360 for $200 (or $150 if Microsoft does a price cut)? I have not met a single hardcore gamer who does not own a PS3 or a 360. I doubt Nintendo is trying to capture the VERY few hardcore gamers who don't own a 360 or PS3, especially with a higher price point. I think Nintendo is trying to catch the hardcore gamers who already own PS3 and 360 (and I'm sure they're praying that some casual gamers will buy hardcore games) so they need extra features that the 360 or PS3 cannot offer.

I don't know; maybe they have a family and don't want to fool with Kinect.o Maybe they owned the Wii and want the extension of it.

Or maybe, just maybe, it will offer compelling experiences that we haven't seen yet. Maybe.
 
I'm totally confused here. What do the right sticks of the Wii U and DS3 have in common?
Both controllers have symmetrical analog stick placement, which is not ideal for FPS games. X360 right analog stick placement is (yes, it's subjective, but there is empirical evidence to support this) a better design. Which is why it's puzzling that if Nintendo was going to ape that layout, why not go whole hog and steal it entirely? Within legal limits, of course.
 
Or maybe, just maybe, it will offer compelling experiences that we haven't seen yet. Maybe.

That's why I believe they need to push the wii u tablet controller as much as possible to third party devs, so they can offer an experience I can't receive from PS3 and 360 games.
 

Well, if you want to play Skyrim you have 3 choices, PC, 360 and PS3. PC is not a console and shouldn't be compared to the WiiU. The PS3 version was a mess and my still be. That leaves us with the 360 version in which many people have put many many hours in..

It's not like Skyrim is bug free on any system.
 
Both controllers have symmetrical analog stick placement, which is not ideal for FPS games. X360 right analog stick placement is (yes, it's subjective, but there is empirical evidence to support this) a better design. Which is why it's puzzling that if Nintendo was going to ape that layout, why not go whole hog and steal it entirely? Within legal limits, of course.

Gamecube had that layout before Xbox, so Nintendo must have a reason.
 
Both controllers have symmetrical analog stick placement, which is not ideal for FPS games. X360 right analog stick placement is (yes, it's subjective, but there is empirical evidence to support this) a better design. Which is why it's puzzling that if Nintendo was going to ape that layout, why not go whole hog and steal it entirely? Within legal limits, of course.

Then they'd just argue it's the same as the GC controller?

It should be obvious they wanted to maintain the same layout as the Upad.
 
Dude you're getting me hyped stop.

Really? the Pro controller gets you hyped for smash and not this super awesome controller that has the SAME button layout AND it has a touschreen? REALLY?

Imagine using the extra screen for special attacks, for example your character going invisible on the TV yet you can see yourself and everyone else on the screen in the controller (not the best example but it's nintendo, they can find great ways to use the extra controller for it)
 
Both controllers have symmetrical analog stick placement, which is not ideal for FPS games. X360 right analog stick placement is (yes, it's subjective, but there is empirical evidence to support this) a better design. Which is why it's puzzling that if Nintendo was going to ape that layout, why not go whole hog and steal it entirely? Within legal limits, of course.

How is it not ideal for FPS games? Both thumbs are in the primary position at all times, index fingers on the triggers.

I can switch between any placement no issue, but asymmetrical being "correct" continues to make no sense to me, especially for shooters.
 
Really? the Pro controller gets you hyped for smash and not this super awesome controller that has the SAME button layout AND it has a touschreen? REALLY?

No I think the touch screen controller looks fantastic you misunderstand me. Just the mention of Smash gets me hyped. However, I do like the notion of playing WiiU Smash with friends using 4 of these Pro Controllers.
 
Really? the Pro controller gets you hyped for smash and not this super awesome controller that has the SAME button layout AND it has a touschreen? REALLY?

Imagine using the extra screen for special attacks, for example a character going invisible on the TV yet you can see yourself and everyone else on the screen in the controller (not the best example but it's nintendo, they can find great ways to use the extra controller for it)

Touchscreen smouchscreen.
 
Both controllers have symmetrical analog stick placement, which is not ideal for FPS games. X360 right analog stick placement is (yes, it's subjective, but there is empirical evidence to support this) a better design. Which is why it's puzzling that if Nintendo was going to ape that layout, why not go whole hog and steal it entirely? Within legal limits, of course.

I dunno, I look at it like, when playing an FPS game, 90% of the time your thumbs will be on both sticks. So it makes sense to put the sticks in the "primary" position.

DS is just horrible for non-2D games since no matter what, one of your thumbs is going to be reaching for a stick at any given time. For non-FPS Xbox games, same deal. With the Pro Controller, your thumbs won't be reaching for sticks when playing an FPS.
 
Nintendo is not going to have someone buy the game and not be able to play it because they don't have the required controller. This is a guarantee. It has nothing to do with how they can profit and entirely to do with ensuring that their customers aren't screwed.

It's not like they sold a version of Skyward Sword without a WM+.
 
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