Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"


Everyone is different and has slightly different priorities (not to mention configuration) but typically primary and secondary fire modes are the triggers; the bumpers might be jump, reload, tertiary equipment etc. The face buttons often deal with activating things, switching weapons etc. Overall the things you use most in a game tend to move to the top while less common items move toward the face.
 
No bomma, i meant the ergonomics of the controller not button quantity or layout.
714px-gamecube-wavebih18qz.png


The Wave Bird had a prong design that allows to warp the fingers around, a lot better than the 360 "claw" like form.

Yeah I know, and I agree. This thread has just made me incredibly cynical. I don't doubt that the shape was a third party suggestion though. As was the removal of the octagonal gate :(
 
man, if this pro controller has the same ergonomics as this one
zdnet-nintendo-wii-classic-controller.jpg

then I am very very happy, that thing is the most comfortable controller I ever held in my hands
I honestly would have preferred this with better triggers, an internal battery and flipped positions of the D-pad and left analog stick. The CC Pro and 360 controller both have amazing feel in my hands. I just keep thinking that the Wii U Pro's current form factor would make it like too much of a rip off for Nintendo to get away with and I can't stand the symmetrical design at all. Staggered is so much better for games like Smash too...
 
I honestly would have preferred this with better triggers, an internal battery and flipped positions of the D-pad and left analog stick. The CC Pro and 360 controller both have amazing feel in my hands. I just keep thinking that the current form factor would make it like too much of a rip off for Nintendo to get away with and I can't stand the symmetrical design at all. Staggered is so much better for games like Smash too...

Looks like you wanted someone to call you on that one so I'll be the one to ask for explanation. Smash uses 1 stick, 2 face buttons and 1 shoulder button. I at least can't see how this in any way affects it.
 
Looks like you wanted someone to call you on that one so I'll be the one to ask for explanation. Smash uses 1 stick, 2 face buttons and 1 shoulder button. I at least can't see how this in any way affects it.

C-stick.

2 face buttons? Normals, specials and jumping are three face buttons last time I checked. Also, grab and shielding are shoulder buttons, so that's 2.
 
The standard button diamond should be:

Code:
  Y 
B   X
  A

I don't understand why nobody does it that way. It just seems right to me. On a two button controller like the NES or a Game Boy, you use A to jump and B to run/attack/shoot. On a four button controller, you use the bottom button to jump and the left button to run/attack/shoot. Therefore, the bottom button should be A and the left button should be B. A and B are the primary buttons your thumb should rest on, and X and Y are for secondary stuff.

Nintendo got closest to correct with the N64 (didn't have X and Y, but A and B were in the right place) and the Gamecube (weird shapes, but in essence the same concept), but then they went and cocked it all up again when they released the DS.
 
Put me in the 'Wavebird was better' camp.

Damn GCN controller was so good. Octagonal gates, best sticks in the biz to this day, great triggers, and the face button layout was genius, instant recognition from on-screen prompts and brilliant for comfort. No other controller let you simply 'roll' in a different direction from the main button (A) to hit a secondary button so easily, it just doesn't work with the SNES layout.

Pity we're stuck with the ancient SNES layout which was great for 2D game a million years ago just because that's what Sony copied.


The standard button diamond should be:

Code:
  Y 
B   X
  A

I don't understand why nobody does it that way. It just seems right to me. On a two button controller like the NES or a Game Boy, you use A to jump and B to run/attack/shoot. On a four button controller, you use the bottom button to jump and the left button to run/attack/shoot. Therefore, the bottom button should be A and the left button should be B. A and B are the primary buttons your thumb should rest on, and X and Y are for secondary stuff.
The original design is that X and Y were a secondary set of A and B. Look at the dogbone NES controller, it's an SNES controller minus the top button 'couple'.
Ergonomically they soon realised Y and B worked better as a 'home' position, but the original design was clear.
 
Looks like you wanted someone to call you on that one so I'll be the one to ask for explanation. Smash uses 1 stick, 2 face buttons and 1 shoulder button. I at least can't see how this in any way affects it.

C-stick Smash shortcuts? I can understand that view.
 
Put me in the 'Wavebird was better' camp.

Damn GCN controller was so good. Octagonal gates, best sticks in the biz to this day, great triggers, and the face button layout was genius, instant recognition from on-screen prompts and brilliant for comfort. No other controller let you simply 'roll' in a different direction from the main button (A) to hit a secondary button so easily, it just doesn't work with the SNES layout.

Pity we're stuck with the ancient SNES layout which was great for 2D game a million years ago just because that's what Sony copied.

It's going to weird playing new Nintendo games without a massive A button.
 
Also lol at anyone claiming the SNES button layout isn't the 'standard' four button configuration simply because Microsoft released a couple of consoles with the Dreamcast layout.

SNES sales + DS Sales + 3DS Sales + Classic Controller sales >>> DC + Xbox + 360 sales.
 
Also lol at anyone claiming the SNES button layout isn't the 'standard' four button configuration simply because Microsoft released a couple of consoles with the Dreamcast layout.

SNES sales + DS Sales + 3DS Sales + Classic Controller sales >>> DC + Xbox + 360 sales.

You can also add Playstation 1 + Playstation 2 + Playstation 3 sales to the 360 DC/Xbox side.
Although i'm not sure what your point is.
 
Put me in the 'Wavebird was better' camp.

Damn GCN controller was so good. Octagonal gates, best sticks in the biz to this day, great triggers, and the face button layout was genius, instant recognition from on-screen prompts and brilliant for comfort. No other controller let you simply 'roll' in a different direction from the main button (A) to hit a secondary button so easily, it just doesn't work with the SNES layout.

Pity we're stuck with the ancient SNES layout which was great for 2D game a million years ago just because that's what Sony copied.


The original design is that X and Y were a secondary set of A and B. Look at the dogbone NES controller, it's an SNES controller minus the top button 'couple'.
Ergonomically they soon realised Y and B worked better as a 'home' position, but the original design was clear.

True words are true!
 
The standard button diamond should be:

Code:
  Y 
B   X
  A

I don't understand why nobody does it that way. It just seems right to me. On a two button controller like the NES or a Game Boy, you use A to jump and B to run/attack/shoot. On a four button controller, you use the bottom button to jump and the left button to run/attack/shoot. Therefore, the bottom button should be A and the left button should be B. A and B are the primary buttons your thumb should rest on, and X and Y are for secondary stuff.

Nintendo got closest to correct with the N64 (didn't have X and Y, but A and B were in the right place) and the Gamecube (weird shapes, but in essence the same concept), but then they went and cocked it all up again when they released the DS.

This too baffles me. But perhaps there is method in their madness (though method we may never learn).
 
Nintendo said they adjusted the positions of the buttons on the GamePad for maximum comfort. The button placement on the Pro controller also reflects this positioning. I think it will be fine. (Besides, you're not throwing away your Classic Controller/Pro for 2D games, are you?)

Of course not, I will use that one for 2D games still, but I also want to be able to play 3D games comfortably.
How do you know the controller isn't comfortable, have you held it yet?

Oh and Sony was going to change the PS3 controller
I don't mind the form factor (neither did I mind the form factor of the boomerang), I'm criticising the button placement and imo it's obvious from having played with a PlayStation and a Classic Controller, that the button placement is less comfortable than the one of a standard controller.
 
Nintendo has been using that button layout since the early 90s. Its something they've always stuck with, its nothing new.

Also the GCN technically. The buttons are just at a 45° angle (B and X are on opposite sides, the same for Y and A).
 
You can also add Playstation 1 + Playstation 2 + Playstation 3 sales to the 360 DC/Xbox side.
Although i'm not sure what your point is.
No, that would be a complete other standard unrelated to either set of ABXY button namings?

One that uses shapes that have no discernible order, hence two different buttons being considered the 'main' button depending on what country you're in (O for Japan, X for the US).
 
Weren't we talking confirm and cancel layouts?
That depends on software, I know of games that use different confirm and cancel buttons depending on if it's the japanese or a western version of the game.

But what was being discussed is where A, B, X and Y should be placed on controllers with those buttons.
 
The original design is that X and Y were a secondary set of A and B. Look at the dogbone NES controller, it's an SNES controller minus the top button 'couple'.
Ergonomically they soon realised Y and B worked better as a 'home' position, but the original design was clear.

Early designs of the SNES controller had it as:
Code:
  D
B   C
  A

As seen here:

vMBXW.jpg


So I think they realized early on that that was the natural position for A and B.

But then they probably changed it because they wanted to leave the option to update with a 6 button controller in the future, as seen on some pre-Nintendo-split Playstation prototype controllers like this one:

CpZXK.jpg


Which would undoubtedly have been labeled:
Code:
    X
  Y   A
Z   B
  C

Also explains why they used X and Y instead of Y and Z or C and D.
 
No bomma, i meant the ergonomics of the controller not button quantity or layout.
714px-gamecube-wavebih18qz.png


The Wave Bird had a prong design that allows to warp the fingers around, a lot better than the 360 "claw" like form.
With a few adjustments, GameCube's controller has the potential to be the best thing ever.

1: Replace the C-Stick with a proper 2nd analog.
2: Replace the Z button with 2 shoulder buttons a la Classic Controller Pro.
3: Ditch GC's triggers for Xbox 360-like triggers.
4: Make a bigger D-Pad.
 
I think Nintendo might've nailed it with this one. The awesome ergonomics, bulkiness and trigger/shoulder button design from the 360 pad, the symmetrical button and stick layout from the PS3 pad, and Nintendo quality D-pad. What's not to like? =)
I still hope that most games use the second screen though. Otherwise it'll feel like playing on the 360 for 5 more years unless they really surprise us with it's power.
 
Playing Smash on this and the GamePad is gonna be pretty wild. As if c-stick smashers weren't annoying enough...
 
I know Wii U doesn't have GCN controller ports and I think they've said GCN BC is out, but I would love to be able to play Gamecube games on it and just use the WiiU pad. It has all of the necessary buttons/sticks. Obviously, Bongo games and DDR wouldn't work, but 99% of the games could use the new controller.
 
Interesting KevinCow, and it makes some sense of X/Y (instead of Y/Z). But it could also have been because X/Y is the standard 2D mathematical pairing, which Nintendo clearly had some penchant for given they introduced the 'Z' button when they went 3D (on the X/Y-less N64 too).

But I don't think that played out in the final design at all. Look at the background of an SNES controller, it's very clearly set up as two sets of two, with the light highlight around each button set. The US version even shapes the X/Y buttons differently with the concave shape, and the classic controller followed this years later with the clear and matte buttons.
 
I kind of wish Nintendo had gone with the ergonomics of the GC controller but it's obvious they're slowly moving away from...that type of thing. It's evident in their console colors and designs and marketing that they're trying to move towards a more "everybody" aesthetic and less of a "toy" one
 
Wow nintendo carbon copying others. If it was sony the internet would be on fire.
That said, i like the controller, hopefully the dpad is decent and butons are like DS ones, not convex like 360 s pad.. and i like parallel sticks, only if they were below instead
 
Can MS say anything about this? I mean it's kind of Gameloft level blatant. Very uncharacteristic of Nintendo to do something like this. Don't get me wrong, there's no better controller to copy, but they have absolutley no shame with this one.
 
Are you really talking about the button layout?

Well, of course, it will not be the main controller for Wii U. Its existance responds to several minors problems with multiplayer and multiplatform games, where the wiimote can't be enought (Smash bros, yes, but also multiplayer virtual console). We have not anymore the Gamecube backward compatibility, so here is the replacement controller...

But somehow this is not a good sign for the two Wii U GamePad streaming possibility, particularly when you will see this cheap CC Pro when it comes to buy a second controller.
But I'm still hoping for bundles with a Wii U GamePad and a mini-game, like Wii Play; The CC Pro can't let you enjoy the new 2 screens gameplays ideas!
 
Wow nintendo carbon copying others. If it was sony the internet would be on fire.
That said, i like the controller, hopefully the dpad is decent and butons are like DS ones, not convex like 360 s pad.. and i like parallel sticks, only if they were below instead

The internet is on fire. Its weird though. IT seems lik 360 microsoft fans are linking this controller and nintendo and sony fans hate it.
 
Looking at the backs of the Gamepad and the Pro controller give me rather different opinions regarding the triggers. Pro gives it an idea that they are analog triggers due to the shape, but then the gamepad doesn't seem like it.
 
Can MS say anything about this? I mean it's kind of Gameloft level blatant. Very uncharacteristic of Nintendo to do something like this. Don't get me wrong, there's no better controller to copy, but they have absolutley no shame with this one.

7751-154544-DSC03701JPG-620x.jpg


xeox.jpg


0089745900063_500X500.jpg


All of these are PS3 controllers and, to my knowledge, MS hasn't sued any one of these companies.
 
This or...

IdealCCProstaggered.jpg


Really the ideal configs. I wonder how thorough the MS patents are. It'd be crazy if no first party controller besides an MS one could be built with the 360 config. Excuse my terrible image editing. Octagonal gates can also go. I don't care much about them.
Wow nintendo carbon copying others. If it was sony the internet would be on fire.
That said, i like the controller, hopefully the dpad is decent and butons are like DS ones, not convex like 360 s pad.. and i like parallel sticks, only if they were below instead
Can MS say anything about this? I mean it's kind of Gameloft level blatant. Very uncharacteristic of Nintendo to do something like this. Don't get me wrong, there's no better controller to copy, but they have absolutley no shame with this one.
Ugh...

This has been discussed a thousand times already. The 360 pad is pretty much the best standard control ever thus far and just about everyone except Sony diehards want to see it implemented across the board. It's a great standard design that everyone should take away from. Nintendo moving towards this is a good thing for Nintendo gamers and the faster Sony does it, the better.
 
what is similar beside the body shape?
That's the only issue I have with it. Actually I don't really have an issue with it. I love the 360's design so if I can have that on all the consoles I play (from the console manufacturer) then I'm all for it. It's just shocking to see Nintendo of all companies playing catch up and pretty much admitting to it, unlike in the past.
 
With a few adjustments, GameCube's controller has the potential to be the best thing ever.

3: Ditch GC's triggers for Xbox 360-like triggers.
Disagree on that one, the GC shoulder buttons/triggers are awesome.
 
7751-154544-DSC03701JPG-620x.jpg


xeox.jpg


All of these are PS3 controllers and, to my knowledge, MS hasn't sued any one of these companies.

Nice, these look like they would make playing PS3 way more enjoybale for me. Are any of these good? If yes, what's the name of the good one?
 
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