Wii U Speculation Thread 2: Can't take anymore of this!!!

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[. . .]I just hope Nintendo open up third party peripheral support like Sony, no one wants to waggle a tablet to stimulate a steering wheel in a serious game like this.

The Wii had a Logitech racing wheel. I think it only worked with Need For Speed: Hot Pursuit though.
 
Not Smash though. We need a new one, not an up-port.

Well with the news of the new Smash Bros not being ready
for quite a bit, the Wii version as a Wii U "Ultimate" release would
make the wait a bit more bearable. :)

Oh and Nintendo-we need new Wave Race and F-Zero entries!!
 
You know, for all the nay sayers that doubted that the Wii U would get property third party support, something like Project Cars is the perfect example of how wrong they are. Nintendo consoles have never had hardcore hardcore racing simulations, yet here we are with far and away the most promising racing simulation in development today and the Wii U version is set to utterly crap all over any other console version.

I just hope Nintendo open up third party peripheral support like Sony, no one wants to waggle a tablet to stimulate a steering wheel in a serious game like this.

I think Nintendo's rule of thumb is that you can sell a peripheral as long as you pack it into a game itself, because that's usually the only way you see them released. And there are peripherals that are more than plastic add-ons to a Wiimote, people just didn't buy them because practically nothing uses them.
 
wiiu_wheelnoktr.jpg


Inevitable
 
With Kid Icarus officially finished, I wouldn't be surprised to see some form of teaser for SSBU at E3.

All they need to do is decide on a few characters and a stage they know they'll be including in the U iteration, have the characters fight in 480p with their Brawl models, and then have them evolve into their new models displayed at 1080p with 4xMSAA, with the stages textures and lighting getting updated simultaneously; reminiscent of the Brawl teaser.

Well, for the Wii U version anyway...how would they tease the 3DS version? Just show someone playing the game and then putting it in their pocket?
 
With Kid Icarus officially finished, I wouldn't be surprised to see some form of teaser for SSBU at E3.

All they need to do is decide on a few characters and a stage they know they'll be including in the U iteration, have the characters fight in 480p with their Brawl models, and then have them evolve into their new models displayed at 1080p with 4xMSAA, with the stages textures and lighting getting updated simultaneously; reminiscent of the Brawl teaser.

Well, for the Wii U version anyway...how would they tease the 3DS version? Just show someone playing the game and then putting it in their pocket?
Person playing it on WiiU
switches to smiling face shot
switches back to game now being played on 3DS.

Any game for 3DS can be made for WiiU thanks to the dual screen set up. So I expect WiiU games to be made and 3DS copies of the exact same set up to be done.
 
Thraktor, thanks for spelling out everything I never bother to, mate - a brilliant post! ; )

Re C.A.R.S., we've known for a while the team has been working on a WiiU version, and judging by the PC builds, the game will have what to show on the WiiU above and beyond the ps360 versions. But people should not be so quick in forgetting that the game will actually need to find its audience on the new console. On the ps360 it will hit right at home - the GT and Forza audiences will largely buy such a game. On the WiiU - it will be a fight for the mindshare among the userbase.

In a personal aspect, C.A.R.S is a day one for me on the WiiU, just as GT has always been day-one on the playstations. Now all we need is Trackmania 2, and WiiU will be a fulfilling petrolhead platform which has reached its vehicular part of Thraktor's equilibrium ; )
 
With Kid Icarus officially finished, I wouldn't be surprised to see some form of teaser for SSBU at E3.

All they need to do is decide on a few characters and a stage they know they'll be including in the U iteration, have the characters fight in 480p with their Brawl models, and then have them evolve into their new models displayed at 1080p with 4xMSAA, with the stages textures and lighting getting updated simultaneously; reminiscent of the Brawl teaser.

Well, for the Wii U version anyway...how would they tease the 3DS version? Just show someone playing the game and then putting it in their pocket?

At the very least I think we'll get a teaser trailer and a name. Nintendo must know by now how important it is to have a smash game at an unveiling. Builds a lot of hype.

I'm mainly excited to see what SEGA has in store for the WiiU. It decides whether i'll get the system early or late. Another NiGHTS game would be dandy.
 
Thraktor, thanks for spelling out everything I never bother to, mate - a brilliant post! ; )

Re C.A.R.S., we've known for a while the team has been working on a WiiU version, and judging by the PC builds, the game will have what to show on the WiiU above and beyond the ps360 versions. But people should not be so quick in forgetting that the game will actually need to find its audience on the new console. On the ps360 it will hit right at home - the GT and Forza audiences will largely buy such a game. On the WiiU - it will be a fight for the mindshare among the userbase.

In a personal aspect, C.A.R.S is a day one for me on the WiiU, just as GT has always been day-one on the playstations. Now all we need is Trackmania 2, and WiiU will be a fulfilling petrolhead platform which has reached its vehicular part of Thraktor's equilibrium ; )

Wait, C.A.R.S. is the community assisted and co financed game right? When was that announced for WiiU?

I could actually see this gake doing rather well on WiiU since there is no first party competition from Nintendo.
 
Wait, C.A.R.S. is the community assisted and co financed game right? When was that announced for WiiU?
Can't provide links right now, but from memory, dev said they had a devkit and were working on a version a few months ago.
 
I wouldn't be surprised to see select Wii games getting
re-released as "Wii Ultimates" ie HD versions of titles like
Super Mario Galaxy 1 and 2, Zelda Skyward Sword, Donkey
Kong Country, Smash Bros etc.

I'd be all over these in a heartbeat.

Hmm, they could make good candidates for Nintendo's
rumored app/game store as well.

Yes no. New Play Controls on Wii didn't worked well (commerically wise).
I don't see Nintendo going on HD ports road too much. Maybe 2-3 games tops in the early lifespan of the system. IMO, Skyward Sword deserve more sales for example.

On the new Nintendo Network/Virtual Console front, Luigi Mansion will be a good first candidate to download. And since I saw Kid icarus on 3DS, I'm asking myself if Nintendo will rework The Wind Waker enought to implement the Tingle tuner in the tablet controller.
Well we don't know if Gamecube games will be sold digitally so, too much speculation here :)
 
Yes no. New Play Controls on Wii didn't worked well (commerically wise).
I don't see Nintendo going on HD ports road too much. Maybe 2-3 games tops in the early lifespan of the system. IMO, Skyward Sword deserve more sales for example.

On the new Nintendo Network/Virtual Console front, Luigi Mansion will be a good first candidate to download. And since I saw Kid icarus on 3DS, I'm asking myself if Nintendo will rework The Wind Waker enought to implement the Tingle tuner in the tablet controller.
Well we don't know if Gamecube games will be sold digitally so, too much speculation here :)

If Luigis Mansion 2 releases around WiiU launch, it'd be a good idea to put the first on VC. Both would promote each other.
 
Yes no. New Play Controls on Wii didn't worked well (commerically wise).
I don't see Nintendo going on HD ports road too much. Maybe 2-3 games tops in the early lifespan of the system. IMO, Skyward Sword deserve more sales for example.
It's a shame though. For all the flack it got, I thought it was a pretty good idea. I own NPC! DK Jungle Beat and for what it is, it's great.
 
Can't provide links right now, but from memory, dev said they had a devkit and were working on a version a few months ago.

Well that sounds promising. I wonder if the community participation will also be allowed on the WiiU version, or if they are going to treat it like a boxed item and add DLC to it over time.
 
About the launch line up, I have to say I feel confident, it seems they really have time to prepare it. And given at least all the multiplatform 3rd party games and even some exclusives, Nintendo can surely release 2,3 really good games for day one and keep others along the end of the year.

I was also thinking that the launch would be the better time for a chance of a succesful new f-zero, and that's one of their games that is practically incontrovertible for gaming reputation even more since gx.
 
Lets say the WiiU's BOM is $299
Whats the better move?

Sell the WiiU at a loss at $249
Or a profit at $349?

I think selling it for no net profit/loss at $299 would be a good decision there.

Losing $50 a console is a lot, and to my knowledge unheard of by Nintendo. And once you get over $300 dollars it starts to look really expensive and picking up a 360/PS3 looks a lot more tempting.
 
Lets say the WiiU's BOM is $299
Whats the better move?

Sell the WiiU at a loss at $249
Or a profit at $349?

Can "sell at cost" be an option? Because at $299 BOM that's what I'd suggest. Selling too cheaply might negatively affect brand perception. But $349...would Nintendo go for that much profit that early? How much were they making per Wii sold in the first year?
 
Lets say the WiiU's BOM is $299
Whats the better move?

Sell the WiiU at a loss at $249
Or a profit at $349?
BOM does not cover all the expenses per unit. If your BOM is $300, your overall expenses can be up to 340-50 when you account for assembly expenses, retail shelf space, logistics, etc etc.
 
Do you think that would be an issue with the WiiU?
Or should Nintendo try to put the console in as many hands as possible early on?

I mean, it could potentially be an issue. It's been shown before in other industries that the relative price of a good can affect its perceived value. And right now, at $249, you have two other HD consoles in that price range that will be getting most of the 3rd party games the Wii U will be getting and are already in many people's homes. Because of that, pricing too close to them might not help Nintendo drive home the message that the Wii U is a true next gen console and worth the upgrade, especially if they would have to take a loss to achieve such pricing (going by your hypothetical).
 
My two cents.
I doubt that the masses care much about it's perceived value, they just want to have the latest hip gadget as cheap as possible. My guess is that at $249 WiiU would be selling like crazy, it would be sold out everywhere and simply rise to heaven. At $299 it would still sell very well but it wouldn't be sold out everywhere. At $349 it would be too expensive for the masses and it would take a while until it sells as good as 360/PS3, it would still do okay but wouldn't become the hit that Nintendo hoped for. At $399 it would probably bomb and get a price cut after 6 months of "dooomed" reports everywhere on the web. At $499 it would be a disaster and Nintendo's final hardware before "goes third party" kicks in for real.
So... I'm guessing they'll go for $299. Not perfect but still pretty great especially if it bundles with some cool software.
 
My two cents.
I doubt that the masses care much about it's perceived value, they just want to have the latest hip gadget as cheap as possible. My guess is that at $249 WiiU would be selling like crazy, it would be sold out everywhere and simply rise to heaven. At $299 it would still sell very well but it wouldn't be sold out everywhere. At $349 it would be too expensive for the masses and it would take a while until it sells as good as 360/PS3, it would still do okay but wouldn't become the hit that Nintendo hoped for. At $399 it would probably bomb and get a price cut after 6 months of "dooomed" reports everywhere on the web. At $499 it would be a disaster and Nintendo's final hardware before "goes third party" kicks in for real.
So... I'm guessing they'll go for $299. Not perfect but still pretty great especially if it bundles with some cool software.

Explain the Apple tax.

I agree that consumers want to ultimately save money, but they also want to believe there's big value in whatever it is they're buying. Perceived value is always important for this very reason.

But I agree with $299. I also think they'd get away with $350...but they'd have to work a little harder communicating the value of the Wii U at that price, and offer some nice pack-ins (which they should do anyway).
 
Explain the Apple tax.

I agree that consumers want to ultimately save money, but they also want to believe there's big value in whatever it is they're buying. Perceived value is always important for this very reason.

Apple exists in its own universe, for all intents and purposes.
 
Thraktor, thanks for spelling out everything I never bother to, mate - a brilliant post! ; )

Re C.A.R.S., we've known for a while the team has been working on a WiiU version, and judging by the PC builds, the game will have what to show on the WiiU above and beyond the ps360 versions. But people should not be so quick in forgetting that the game will actually need to find its audience on the new console. On the ps360 it will hit right at home - the GT and Forza audiences will largely buy such a game. On the WiiU - it will be a fight for the mindshare among the userbase.

In a personal aspect, C.A.R.S is a day one for me on the WiiU, just as GT has always been day-one on the playstations. Now all we need is Trackmania 2, and WiiU will be a fulfilling petrolhead platform which has reached its vehicular part of Thraktor's equilibrium ; )

Oh man I would double dip so hard on Trackmania 2. Especially if the Wii U version's systems (menus, online setup, etc) weren't so strange like the PC version.
 
Explain the Apple tax.

I agree that consumers want to ultimately save money, but they also want to believe there's big value in whatever it is they're buying. Perceived value is always important for this very reason.

But I agree with $299. I also think they'd get away with $350...but they'd have to work a little harder communicating the value of the Wii U at that price, and offer some nice pack-ins (which they should do anyway).
Apple is Apple. Nintendo can't in any way be compared to them in my opinion. People are still struggling to accept that Nintendo stuff aren't just for kids. And I don't think their design philisophy is right for expensive products, their systems may be well designed compared to other gaming systems but they don't look expensive. Same for WiiU, it's beautiful but it don't look like it would cost $499, or anywhere close to that. Compare it to a Mac Mini and you're almost tricked into believing it's quite cheap at $599. :/
 
Explain the Apple tax.

But I agree with $299. I also think they'd get away with $350...but they'd have to work a little harder communicating the value of the Wii U at that price, and offer some nice pack-ins (which they should do anyway).

Ultimately, the deciding factor for pricing the system is system selling game(s).
Its not the controller.

If Nintendo plans on launching WiiU right after E3. They will probably announce the price at E3. But then, they wouldn't be able to gage at what price they actually can sell the system for. This means, prior to E3, they have to let third parties present their titles to the public, and also at least one of their first party franchises, to be able to gage the demand for the system.

Now if they plan to release the system in November, like the Wii, they can always announce the price at TGS, or their own special event.


So the big question is....

What title(s) can Nintendo announce that will enable them to sell the WiiU at LEAST for $349? Irregardless of how much it actually costs to make the console.
 
Ultimately, the deciding factor for pricing the system is system selling game(s).
Its not the controller.

If Nintendo plans on launching WiiU right after E3. They will probably announce the price at E3. But then, they wouldn't be able to gage at what price they actually can sell the system for. This means, prior to E3, they have to let third parties present their titles to the public, and also at least one of their first party franchises, to be able to gage the demand for the system.

Now if they plan to release the system in November, like the Wii, they can always announce the price at TGS, or their own special event.


So the big question is....

What title(s) can Nintendo announce that will enable them to sell the WiiU at LEAST for $349? Irregardless of how much it actually costs to make the console.


They'd need 3 first party titles.
One being a new Mario game.
One being a shooter type game from Retro to appeal to Western fans.
One being Pikmin 3 for everyone else.

They'd need every third party game to release a "Best/GotY" version on the Wii U that came out in 2012, preferably at a lower price.
 
They can launch at a loss imo if they provide one or more games that are absolute must haves. The trick to razors and blades is making sure people buy the blades...

There will definitely be one must have game at launch, the one that most Nintendo fans pick as the game to pick up with the machine -- they should have some stuff pre-installed a lá Nintendo 3DS, but have that one game separate, creating the illusory effect that it's $40-50 cheaper than it really is. If you stick Nintendo branded peripherals nearby, or maybe even Nintendo branded HDMI, then you can make another dent in the perceived price of the console by making money elsewhere.

TBH, if they've done this launch delay right, it'll launch with several must have games - including third party games like Darksiders 2. I'm going in with the expectation that I'll want to buy at least 3 launch games.

Ultimately, they'll price it at a price they think it will move at. They don't want to find themselves in the position of pricing it low, finding it doesn't move, and then having to cut further, so I think they'll sell at or near cost or with a modest loss to leave them that option if they need it.
 
Ultimately, the deciding factor for pricing the system is system selling game(s).
Its not the controller.

If Nintendo plans on launching WiiU right after E3. They will probably announce the price at E3. But then, they wouldn't be able to gage at what price they actually can sell the system for. This means, prior to E3, they have to let third parties present their titles to the public, and also at least one of their first party franchises, to be able to gage the demand for the system.

Now if they plan to release the system in November, like the Wii, they can always announce the price at TGS, or their own special event.


So the big question is....

What title(s) can Nintendo announce that will enable them to sell the WiiU at LEAST for $349? Irregardless of how much it actually costs to make the console.

--A Mario game.

--A Big game from Retro. Genre isn't important (as long as it's not racing). Whatever game Retro is making it needs to be big and Beautiful.

--A casual-friendly title. Something with Miis.

--A new game nobody saw coming that represents a huge shift from Nintendo's established game sensibilities.

--Battle Mii/Chase Mii to be preinstalled on every console.

From 3rd parties:

--Skyrim: "Yay more RAM for big saves!" Edition

--Resident Evil 6: Only the Leon Parts Edition

--Everything else.
 
Re C.A.R.S., we've known for a while the team has been working on a WiiU version, and judging by the PC builds, the game will have what to show on the WiiU above and beyond the ps360 versions. But people should not be so quick in forgetting that the game will actually need to find its audience on the new console. On the ps360 it will hit right at home - the GT and Forza audiences will largely buy such a game. On the WiiU - it will be a fight for the mindshare among the userbase.

CARS is an interesting one. I'll admit to not knowing too much about the game (I'm much more into arcade racers), but it seems to me it could present an interesting opportunity for Nintendo.

Going down the self-publishing, community funded route has two big advantages. It allows them to make the game without publishers breathing down their necks, and it creates a big pre-launch community with a real interest in helping out, testing alpha and beta builds, etc. It has one rather large disadvantage, though, in that publishers not only pay for development, they pay for advertising too, and I just can't see them raising the money to get anywhere near the sort of advertising budget that their competitors have. It seems they're focussing on the word of mouth route, which may work well on the PC, but will have a much harder time selling the console versions.

This is where Nintendo come in. I don't think outright exclusivity is feasible, but what Nintendo could do is try to get timed console exclusivity (perhaps three or four months), of a version that looks noticeably better than the PS360 versions, in exchange for advertising the hell out of the game. The CARS guys benefit from the game getting a serious marketing budget behind it, and the community backers benefit by still getting the PC version day 1 and, due to the increased sales for all versions, profiting a bit themselves. Nintendo benefits from getting something they've never really had before; a serious racer with gorgeous graphics to show their console off with, and a lot of advertisements for said game with "Wii U in-game graphics" at the bottom of the screen. If the game comes out in, say November, then it could be a good exclusive to have over the holiday season.
 
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