What's your opinion on this bundling?
$300 - bundled with 1x tablet, 1x remote, 1x nunchuck, 1x sensor bar. Software pack-in will be more analogous to Wii Play than Wii Sports.
Would be pretty nice, but I don't see them including the Wiimote at $300, sadly.
I think you're right on the pack-in, though. My expectation has been that we're going to see a low-key collection of mini games with a focus on asymmetric multiplayer. It would be a sensible move from Nintendo. One of the great successes of the Wii Sports pack-in strategy for Nintendo was the "viral" effect. For at least a year after launch, whenever you went to a party in a house/apartment/dorm which had a Wii in it, the Wii would unquestionably come out for a few games of Wii Sports. Nintendo basically had their customers advertising the system to their friends at every opportunity. They aren't going to be able to replicate the success of Wii Sports on the Wii U, but they might be able to replicate some of the "viral" factor it had. Any bundled collection of mini-games will inevitably be casual-friendly, but they don't seem to be aiming for a firmly casual user base right out of the gate like they did with the Wii, so they won't push any pack-ins as a big selling point, just as a bit of added value.
I know this sounds a bit strange when talking about a game which is basically hide and seek, but I actually think that Chase Mii really could be a sleeper hit. It has just the right things going for it:
- It's a pack-in (hopefully)
- It's a new experience (almost nobody played Pac-Man Vs)
- It's immediately accessible
- It requires friends to play with
- It involves lots of shouting
The last one might sound a bit strange, but to be honest I think it's the most important one. If you're playing as the toads, you're only going to be successful if you communicate with each other (the fact that the map was divided into coloured quadrants was to facilitate this, e.g. "He's going into blue"). With even the slightest hint of competitiveness (or alcohol), people are going to get pretty loud pretty quickly. Why is this important? Because vocalisations get people emotionally involved in the game, which results in more vocalisations, and more emotion, etc. and you get a virtuous cycle which draws everyone in.
Throw in some more maps (varying in size, complexity and time limit), and you've got a great party game which could get people selling the system to each other a lot like Wii Sports did.
Of course, there is the issue of how many controllers it requires, but if Nintendo do bundle a Wiimote, and people have two more lying around from their Wii then you've got a very good setup for it. We'll also have to see what Nintendo does to get it working well with just two players.