You're not, it was very impressive.I was blown away by that Zelda demo...I can't be the only one.
You're not, it was very impressive.I was blown away by that Zelda demo...I can't be the only one.
Ok, it isn't final hardware but dev kits, right? We can't judge, but next HD consoles should deliver noticeable more punch than Wii U.Sigh...
Ok, it isn't final hardware but dev kits, right? We can't judge, but next HD consoles should deliver noticeable more punch than Wii U.
What? AA? I wasn't aware of that, sorry, could you tell me what the reason was?Obviously systems that launch after the Wii U will be more powerful...
That isn't up for debate.
However, you're basically posting stuff that has been dispelled since E3...
What? AA? I wasn't aware of that, sorry, could you tell me what the reason was?
Oh, ok than. I was solely going by what I read on B3D on WiiU hardware.No, that we could judge the system based off in production tech demos on rushed hardware.
We know that the Wii U's used at E3 were actually being underclocked because of heat issues.
We know that he tech demos weren't even complete by E3, as they were still being updated.
And we know that Nintendo always outdoes its tech demos pretty easily.
Oh, ok than. I was solely going by what I read on B3D on WiiU hardware.
I don't even consider the NeoGeo to have been competing with the Genesis/SNES/TG16.Competitive in what way? Neo Geo definitely wasn't competitive in terms of market share, no one could afford one!
When it comes to graphical power I don't find second place to be competitive... It's first place or nothing.
1st gen: Magnavox Odyssey
2nd gen: ColecoVision
3rd gen: Sega Master System
4th gen: Neo-Geo AES
5th gen: Nintendo 64
6th gen: XBox
7th gen: PS3
Still... Gamecube is my favorite console of all time.
Because as far as we know, WiiU will be nothing but upgrade of current gen consoles. Say, 1gb of ram, 4xxx series GPU and quad core cpu. No doubt MS can pull out something with at least 2x more performance. It won't be like this gen, but there should be noticable differences.
Nothing that they showed at E3(Zelda demo?) was particularly impressive, and reading B3D it seemed like nothing had any AA.
The PC Overlords are frowning upon you.
I never said that. Lets try it again.
The PC Overlords are frowning upon you.
Your mistake is equating being "competitive" to winning the arms race... to say power is all that matters is foolish... there's more to the word "compete" than you give it credit for, especially in this business.
This discussion is over.
I never said any of this. What I said was that Nintendo is falling behind (most of the time) when it comes to graphical performance.
This discussion is over.
I never said any of this. What I said was that Nintendo is falling behind (most of the time) when it comes to graphical performance.
This discussion is over.
Up until the Wii, Nintendo has been actively engaged in the technology race. Just because Nintendo jumped out of the race for one generation, doesn't mean they've always been that way. Hell, how many debates where there about how much more powerful the SNES was over the Genesis? Or how about Nintendo talking about how bits didn't matter when comparing to the 3DO and Jaguar back in the day? Or what about the N64 being a technological jump from the Playstation and Saturn? Up until very recently, they haven't been engaged in the technology fight, but they have been for a long time.
Their sales were declining from generation to generation, with each generation being absolutely on par technologically. Then they made the unprecedented move of re-releasing a product during the next console cycle (the Wii is a refreshed gamecube, there is no question) and found unprecedented success. There is a lesson to be learned here...
Their sales were declining from generation to generation, with each generation being absolutely on par technologically. Then they made the unprecedented move of re-releasing a product during the next console cycle (the Wii is a refreshed gamecube, there is no question) and found unprecedented success. There is a lesson to be learned here...
Their sales were declining from generation to generation, with each generation being absolutely on par technologically. Then they made the unprecedented move of re-releasing a product during the next console cycle (the Wii is a refreshed gamecube, there is no question) and found unprecedented success. There is a lesson to be learned here...
Several lessons, actually - just not the way you think.Their sales were declining from generation to generation, with each generation being absolutely on par technologically. Then they made the unprecedented move of re-releasing a product during the next console cycle (the Wii is a refreshed gamecube, there is no question) and found unprecedented success. There is a lesson to be learned here...
That success they earned came at a cost, as mentioned before, where Nintendo basically created a new category for itself via differentiation, but as we saw, publisher and developer expectations don't completely sync up with the market and sold their content to only a select portion of that market (us as core gamers). Hence the game selection disparity.
So there's more than just a single lesson to be learned with the Wii.
Several lessons, actually - just not the way you think.
The Wii U is not a Wii re-release. It's completely new hardware. I guess that's undisputed. The hardware was in development for years and Nintendo spent huge amounts of money on R&D, all of that is known. Maybe Nintendo plans to re-release the Wii U five years down the line as well to save R&D expenses, but that means the Wii U needs to be future proof. It would be far more expensive to develop new weak hardware every five years, and developing weaker hardware isn't even cheaper than developing a powerful system.
Even more important, though, is that - while the success was certainly unprecedented - Nintendo is well aware that not getting ports hurt them in the end. To prevent that from happening again, they need hardware that's at the very least close enough to that of their competitors to make ports possible, if not downright easy.
If Nintendo didn't care about all that and just wanted to release a cheap HD console sold solely on a new gimmick, with just as bad 3rd party support as before, simply using off-the-shelf quad core Armadas or something and calling it a day would have done the trick just fine. Would have been much simpler, no huge R&D expenses, very small console, and the system wouldn't even require active cooling. But that's not what they did.
I just hope they incorporate an optical audio output =/
Also get rid off screen tearing for most games, they should force 3rd parties to release games without that problem.
Also a good SD/HD converter for Wii games.
I never said any of this. What I said was that Nintendo is falling behind (most of the time) when it comes to graphical performance.
This discussion is over.
When do you think the EAD Tokyo Mario will come out for WiiU and what direction should they take it?
Current engines run just fine on ARM, though. And Nintendo might not care about matching their competition, but that doesn't mean their own line of thinking might not lead them somewhere close. You don't have to follow someone to end up at the same spot, especially not if there's only a limited number of ways to begin with.Nintendo is trying to achieve a balance between cheap, affordable hardware and unique features which differentiate themselves from the competition. It is true that they could slap together some cell-phone parts and call it a day and have not, but at the same time, they do not have an interest in matching their competition. Instead they are trying to create an architecture suitable for current engines. I can be proven wrong if their competition is far weaker than I anticipate.
Usually when people bring up Nintendo's past and how they used to compete technically with their hardware, they are implying they may very well do so once again. I think those days are over.
It could be time for Mario and classic Nintendo franchise to evolve.
Oh lawd. :lol
what's this about?
what's this about?
Could the Official Nintendo Magazine be privy to something we dont know about?
It could be time for Mario and classic Nintendo franchise to evolve.
So I'm wrong (when it comes to performance)?
1st gen: Magnavox Odyssey
2nd gen: ColecoVision
3rd gen: Sega Master System
4th gen: Neo-Geo AES
5th gen: Nintendo 64
6th gen: XBox
7th gen: PS3
Nintendo is trying to achieve a balance between cheap, affordable hardware and unique features which differentiate themselves from the competition. It is true that they could slap together some cell-phone parts and call it a day and have not, but at the same time, they do not have an interest in matching their competition. Instead they are trying to create an architecture suitable for current engines. I can be proven wrong if their competition is far weaker than I anticipate.
Usually when people bring up Nintendo's past and how they used to compete technically with their hardware, they are implying they may very well do so once again. I think those days are over.
It could be time for Mario and classic Nintendo franchise to evolve.
It could be time for Mario and classic Nintendo franchise to evolve.
PS3 is most powerful according to what practical measure? If you look at multi platform games as a benchmark then it's not. Comparing first party games is highly subjective and there's no telling how well those games would run on the other platform if optimized. If anything we've been told (by Platinum Games) that its far easier to convert PS3 games (to run well) on the 360 than the other way round.
From a hardware standpoint, PS3 is definitely more powerful than the Xbox 360. By how much, I'm not sure about myself. I'd have to Google that, but I'm far too lazy for that right now.
In practice, however, the 360 has been able to push out pretty nice looking games itself, such as Gears of War. I still say that the PS3 is able to push out slightly nicer looking games, but that is all subjective, honestly, so I won't bother bringing that argument up.
Also, portability is not entirely indicative of power. Final Fantasy XIII looked worse and ran worse on the Xbox 360 than it did on the PS3. The 360 was just, apparently, a hell of a lot easier to work with.
I'd have to Google that
but I'm far too lazy for that right now.
stop the presses folks, still having this argument well into this gen lol
Yeah, but thats because they were aimed at different audiences. Third parties and therefore enthusiast gamers drifted away from Nintendo. Therefore they thought they needed to go find someone else to buy their consoles (because of refusal to change or frugalness I don't know). It worked wonders but turned on them in the last year or two and so they're coming back to try and get us into the fold again, as well as keep a lot of their current customer base. I actually think they can do it if they execute correctly. The U Pad is a brilliant idea.It's pretty ironic in the aspect that the GameCube didn't sell well and yet the wii is basically just a re-skinned GameCube with motion controls, and it did sell well.
Pretty damn well, actuallyHow's that working out for you?
Yeah, but thats because they were aimed at different audiences. Third parties and therefore enthusiast gamers drifted away from Nintendo. Therefore they thought they needed to go find someone else to buy their consoles (because of refusal to change or frugalness I don't know). It worked wonders but turned on them in the last year or two and so they're coming back to try and get us into the fold again, as well as keep a lot of their current customer base. I actually think they can do it if they execute correctly. The U Pad is a brilliant idea.