Nintendo vs Microsoft Round 3:
Most assume that this new gen of consoles will be similar to the GCN/Xbox/PS2 era.
lets take a look at the Xbox vs GCN (and Dreamcast):
CPU - MIPS
DC (360 MIPS) vs GC (1125 MIPS) vs Xbox (1985 MIPS)
Pixel Fill Rate - MPixels/sec
DC (100 MP/s) vs GC (648 MP/s) vs Xbox (932 MP/s)
Texel Fill Rate - MTexels/sec
DC (100 MT/s) vs GC (648 MT/s) vs Xbox (1864 MT/s)
Rendering Bandwidth - GigaBytes/sec
DC (0.8 GB/s) vs GC (2.2 GB/s) vs Xbox (5.6 GB/s)
Total Memory - MegaBytes
DC (26 MB) vs GC (43 MB) vs Xbox (64 MB)
Texture Space (Compressed Textures) - MegaBytes
DC (5 MB:30 MB) vs GC (12 MB:72 MB) vs Xbox (45 MB:270 MB)
Uncompressed: Compressed
On paper, Xbox outclassed the Gamecube in practically all areas.
Except: On-chip Z-Buffer 1 MB, 1T-SRAM, Separate Sound Buffer 16 MB
256 KB CPU cache.
Considering these numbers, how many cross platform Xbox games outclassed the Gamecube, and how many exclusive titles did?
When looking at the GC design, Im curious where Nintendo actually put their R&D in regards to WiiU performance.
http://www.segatech.com/technical/consolecompare2/index.html
Most assume that this new gen of consoles will be similar to the GCN/Xbox/PS2 era.
lets take a look at the Xbox vs GCN (and Dreamcast):
CPU - MIPS
DC (360 MIPS) vs GC (1125 MIPS) vs Xbox (1985 MIPS)

Pixel Fill Rate - MPixels/sec
DC (100 MP/s) vs GC (648 MP/s) vs Xbox (932 MP/s)

Texel Fill Rate - MTexels/sec
DC (100 MT/s) vs GC (648 MT/s) vs Xbox (1864 MT/s)

Rendering Bandwidth - GigaBytes/sec
DC (0.8 GB/s) vs GC (2.2 GB/s) vs Xbox (5.6 GB/s)

Total Memory - MegaBytes
DC (26 MB) vs GC (43 MB) vs Xbox (64 MB)

Texture Space (Compressed Textures) - MegaBytes
DC (5 MB:30 MB) vs GC (12 MB:72 MB) vs Xbox (45 MB:270 MB)
Uncompressed: Compressed

It looks like the GC cannot beat the Xbox in a single area, as even the polygon rate and the disk capacity, which I did not show, are also much bigger than the GC. All can be a bit misleading, as the GC has plenty of polygon throughput and fill-rate to have games that have rich detailed environments. Well at least GC has the advantage of price, since it will be $199 US versus Xbox's $299 US price.
On paper, Xbox outclassed the Gamecube in practically all areas.
Except: On-chip Z-Buffer 1 MB, 1T-SRAM, Separate Sound Buffer 16 MB
256 KB CPU cache.
Considering these numbers, how many cross platform Xbox games outclassed the Gamecube, and how many exclusive titles did?
When looking at the GC design, Im curious where Nintendo actually put their R&D in regards to WiiU performance.
http://www.segatech.com/technical/consolecompare2/index.html