Wii U Speculation Thread 2: Can't take anymore of this!!!

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Dont think its been debunked since the source is an AMD Employee. Is it accurate is the question since apparently the Japanese were the ones who asked the question and we dont know what may have or may not have got lost in translation.

Isn't it the same AMD employee that claimed Avatar graphics on the 720?
LOL
 
Is the 1 terraflop number for the GPU still a valid rumor, or has that been debunked?

Ask SpecialGuy. He'll say it's debunked on the premise of "it's nintendo! B3D told me so!"

:-P

but yeah, it was an AMD marketing employee so relatively reliable but there's still some chance the guy didn't really know what he was talking about.
 
That doesn't work at all, if you map prone/knife to a different button then you'll need to take off your thumb off the stick, in a twitch game that'll be very annoying.

And what about the run button, where will that be mapped?
Just use the triggers. Do we really have to walk you through how to shuffle buttons around?
 
That would not be optimal. In a DS or Vita mapping quick access buttons to the touch screen works. In the WiiU being the TV the main focus of the user's vision mapping reflex depending actions to the touch screen would mean the user have to refocus between both screens.

IN any case even without needing to refocus because the dev is using the corners, stretching your fingers like a gymnast is not very comfortable, at least not as much as having say actions just a thumb push away like we have with depressible thumbsticks.

Just to weigh in on this, I've believed for a while now that one of the main features of the touch screen will be quick swipes or taps (not "virtual buttons," i.e. you won't have to tap or swipe a specific area). Certain actions, such as knifing, could be done with a quick horizontal swipe. Ducking could be a quick downward swipe, and so on. Point is, you wouldn't have to look down at the screen to perform the action, and there are possibilities to make certain actions more intuitive (for some users at least). Shake to reload is another non-button input that I believe is intuitive enough that it should be standard in Wii U shooters.
 
Shake to reload is another non-button input that I believe is intuitive enough that it should be standard in Wii U shooters.
no shaking for any function in anything other than party-style games please. it's tolerable with one part of a split controller, but shaking the ucontroller for a function in an action game sounds horrible.
 
Thinking about Nintendo's partnership with Traveller's Tales for Lego City Stories and the newly announced NFC feature, I wonder if there might actually be a Nintendo/ Lego cooperation. Lego could include special NFC bricks with their models that contain the model itself, which could then be used to import that model into Lego City Stories.

That would be interesting, especially given that Nintendo has a pretty big deal with K'NEX for their Mario Kart stuff.
 
That creates way more problems than it solves.

Kids would lose their modules. The plus is that nintendo could sell more replacements, but they already do that with selling whole new controllers anyway.

And it creates another point of failure, so customers may end up buying replacement sticks for controllers that went bad anyway. That's money that's not going towards buying more games, and the software brings in more money than hardware.

And the modules would come loose when kids switched them all the time.

The controllers would have to be bigger to allow the interface to the modules. The Wiiupad is already ginormous.

And it'd be uglier.
Sorry for the lack of delicacy but those are poor counter arguments. The kid ones. The bigger of your worries are kids losing the modules? From that point of view the controler most big a gigantic failure for you and Nintendo should be shitting bricks. I mean you are putting one of the most expensive pack in console controllera to date in the hands of a stupid kid, one with a 6´´ big ass touch screen, remember this shit doesn't come with Gorilla scratch proof glass. That alone would be a bigger problem than some kid losing some easy replaceable buttons.

I don't think it creates more problems than it solves, it's entirely the opposite. For example, we don't know the quality of the slide pads yet, but having this controller unusable because of teared up sticks is a genuine concern. The size and uglyness issues, well those are gross supossitions on your part.

However, it could be argued that maybe the execution vs benefits and the consumer apraissal of the feature maybe doesn't warrant it's inclusion.
Just to weigh in on this, I've believed for a while now that one of the main features of the touch screen will be quick swipes or taps (not "virtual buttons," i.e. you won't have to tap or swipe a specific area). Certain actions, such as knifing, could be done with a quick horizontal swipe. Ducking could be a quick downward swipe, and so on. Point is, you wouldn't have to look down at the screen to perform the action, and there are possibilities to make certain actions more intuitive (for some users at least).
You should give more though to the idea, it sounds good in theory but it isn't. Here's some example of why not:

To duck, you either have to move the entire hand to use your index finger over the screen or stretch your thumb. That's way less efficient than having to press down on the thumbstick to get the same result.

Remember Nintendo is going back, somewhat, to the traditional controller scheme again, so it's all about efficiency over inmersion. One of the most important genres of today are FPS. With a dual analog set up for these types of games the less you force the player to move the thumbs from the sticks the better, so gesturing with your thumbs to make actions that other controllers already allow quicker and more efficient access would be a downgrade.
 
Playing with dual-analog is already a downgrade in itself. If gamers can accept that one, they can accept other slight inconveniences.
 
Playing with dual-analog is already a downgrade in itself. If gamers can accept that one, they can accept other slight inconveniences.
So Nintendo does an upgrade in precission and inmersion in comparison to conventional methods with the introduction of the Wiiremote. And then we have to take it cool that they come up with a controller that sacrifices those gains and even adds some downgrades in comparison to the conventional ones from the rivals?

If they are giving it another go to the traditional control scheme they should start by covering all the features available in the competition and offer more on top of that. The controller is expensive as it is, adding those 2 fucking clicks wont geopardize the venture.
 
Let's see, I haven't played CoD since MW so I'm just going to go with halo reach controls and add a dedicated run button

L-Circle Pad = Movement
R-Circle Pad = Aim
A = Zoom toggle
B = Jump
X = Switch Weapon
Y = Action/Reload
L1 = Run
R1 = Crouch
L2 = Grenade
R2 = Primary Fire
Shake = Melee
Up Dpad = Switch grenades
Right Touchpad Margin = Use Item

Am I missing anything? I feel that'd be 100% functional and wouldn't impose any kind of handicap once you got used to it. I mean, it's one thing if you prefer another control method, but this isn't about whether or not this would be a superior control scheme, it's about whether or not it's just as functional without clicky sticks.
 
Why? Don't see why it wouldn't work with a quick flick of the wrist.
when is the last time you played call of duty? It's such a fast paced game, it's just not practical. It needs to be something you can hit without taking your fingers off the sticks so you can move around immediately. It sounds fast saying "quick flick of the wrist" but in call of duty time where everything is moving 3909034 miles a second, it's not fast enough. People are launching melee attacks with robotic like reflexes, you'd always be too slow.
 
when is the last time you played call of duty? It's such a fast paced game, it's just not practical. It needs to be something you can hit without taking your fingers off the sticks so you can move around immediately. It sounds fast saying "quick flick of the wrist" but in call of duty time where everything is moving 3909034 miles a second, it's not fast enough. People are launching melee attacks with robotic like reflexes, you'd always be too slow.

I dunno, I just don't think it'd be any slower then pressing in a stick. If anything, it could be faster. I'm not talking about a sweeping gesture, I'm talking about a flick. I can flick my wrists pretty fast. If the controller is really heavy, I think you'd have a point, but most reports say it's surprisingly light.
 
Iron sights? Shaking for melee in call of duty is laughable.

I actually *changed* the control scheme in CoD Wii to have melee on the nunchuck waggle. It's so much more satisfying. I turned the motion sensitivity up a slight (nunchuck being the nunchuck) from its defaults and it worked 100% of the time. So much more satisfying than a button, too.
 
It's just not practical. If it's truly sensitive that it will sense the slightest flick, which it will need to be in order to match the reflexes of an instant button press, you'll basically have to play without moving at all so you don't do it by accident. And even then it still won't be fast. A stick click is utterly instant. No way it can possibly be faster. Once agai call of duty is a FAST game.
 
It could be something like a 6750 which if brought down to like 32nm should offer a comfortable TDP. Performance wise it would be pretty much in line with a 4850 and be modernish.

No matter what at the end of the day Nintendos gpu will be unique probably borrowing parts from several types.
 
It's just not practical. If it's truly sensitive that it will sense the slightest flick, which it will need to be in order to match the reflexes of an instant button press, you'll basically have to play without moving at all so you don't do it by accident. And even then it still won't be fast. A stick click is utterly instant. No way it can possibly be faster. Once agai call of duty is a FAST game.

Not really. The Wii is sensitive enough to be able to distinguish between flicks and general movement. I really just don't see how a flick is slower than a stick click. A flick is near instantaneous. It's a fast jerk that can be registered just as quickly as a button press. How is it slower? This just seems to me like an utter refusal to use anything but a preferred control scheme rather than saying it's less functional. Are you telling me there isn't a single high level CoD player out there among the millions of CoD players who doesn't have melee mapped to something other than the stick?
 
I actually *changed* the control scheme in CoD Wii to have melee on the nunchuck waggle. It's so much more satisfying. I turned the motion sensitivity up a slight (nunchuck being the nunchuck) from its defaults and it worked 100% of the time. So much more satisfying than a button, too.
Hmm, I might have to try that. I've always set nunchuck shake to reload, but melee actually sounds better.
 
All this talks about analogs makes me wonder what Nintendo is thinking at times. Original CC controller has analog triggers, not a single game (that I can recall) uses them.
Then there's the CCPro, where they for some reason removed the analog triggers, I mean, why? Why would they do that?
 
I think the rumour was that analog triggers may have been added, don't think there was word on the sticks.

Ah thats right.

Let's see, I haven't played CoD since MW so I'm just going to go with halo reach controls and add a dedicated run button

L-Circle Pad = Movement
R-Circle Pad = Aim
A = Zoom toggle
B = Jump
X = Switch Weapon
Y = Action/Reload
L1 = Run
R1 = Crouch
L2 = Grenade
R2 = Primary Fire
Shake = Melee
Up Dpad = Switch grenades
Right Touchpad Margin = Use Item

I think you could map more than one function to the touchpad(for example one in top right, one in bottom right) freeing up a button for melee. Grenade or Crouch would be a good one for the touch pad I think.
 
*eyeroll*

Well how about this then. Swap grenade and melee. Grenade is shake and melee is L2. You'd have your finger on the melee button 100% of the time.
But then how you do work the grenade. How can you cook it for instance? Grenade needs to be a button for that reason alone.
 
But then how you do work the grenade. How can you cook it for instance? Grenade needs to be a button for that reason alone.

Hmm, good enough point. However, keep in mind that I'm using HALO required controls, where you can't cook grenades, there isn't a dedicated run button, and you have items.

But ok, I'll modify. Move crouch to X, melee to R1, grenade to L2, action/reload to the touchpad, Use Item to shake, Switch Weapon to Y

L-Circle Pad = Movement
R-Circle Pad = Aim
A = Zoom toggle
B = Jump
X = Crouch
Y = Switch Weapon
L1 = Run
R1 = Melee
L2 = Grenade
R2 = Primary Fire
Shake = Use Item
Up Dpad = Switch grenades
Right Touchpad Margin = Action/Reload

Use item and Action/Reload could be swapable too depending on preference
 
Hmm, good enough point. However, keep in mind that I'm using HALO required controls, where you can't cook grenades, there isn't a dedicated run button, and you have items.

But ok, I'll modify. Move crouch to X, melee to R1, grenade to L2, action/reload to the touchpad, Use Item to shake, Switch Weapon to Y

L-Circle Pad = Movement
R-Circle Pad = Aim
A = Zoom toggle
B = Jump
X = Crouch
Y = Switch Weapon
L1 = Run
R1 = Melee
L2 = Grenade
R2 = Primary Fire
Shake = Use Item
Up Dpad = Switch grenades
Right Touchpad Margin = Action/Reload
another problem with this is you kind of have to have aiming down the sights set to the shoulder button opposite the firing button. Halo doesn't have iron sight aiming I believe (stopped playing at part 2), so yeah there's another thing. And this is because you need to be able to aim down the sights, move, and aim at the same time.
 
another problem with this is you kind of have to have aiming down the sights set to the shoulder button opposite the firing button. Halo doesn't have iron sight aiming I believe (stopped playing at part 2), so yeah there's another thing. And this is because you need to be able to aim down the sights, move, and aim at the same time.

That's why you have toggle zoom, but I understand not everyone likes playing that way. I know high end halo players that do though, so I don't see why CoD players couldn't adapt.

Anything else? Or does toggle zoom make the game unplayable?
 
For Call of Duty I think they would just move all of the d pad function to the touchpad. The b button could be used for sprint and climbing over objects(Jumping really isn't important in Call of Duy and when it is a button prompt appears.) With that, the only problem will be melee but they could just use the now freed up dpad to select grenades and have one of the shoulder buttons be used for melee.
 
Toggle zoom is too slow for call of duty. You have to be able to go in and out of iron sights seamlessly while moving around. Can't take your finger off the aim button just to turn it off/on. I'd imagine it might even be too slow for something like bad company, though that MIGHT be ok with lots of getting used to, but definitely not call of duty.
 
Toggle zoom is too slow for call of duty. You have to be able to go in and out of iron sights seamlessly while moving around. Can't take your finger off the aim button just to turn it off/on.

I refuse to believe that. If you can do it high end halo play, you can do it in CoD. You can take more damage in halo compared to CoD, and maybe it requires marginally faster reflexes, but neither you nor I nor anyone but a handful of people wouldn't be able to play CoD to the best of their ability after taking the time to adapt to the Upad.

edit: for the record, I think mapping melee to shake is perfectly fine and think you're 100% crazy for thinking it's going to be noticeably slower than using a button. With that control scheme, you could have fire/zoom/crouch/grenade take up the 4 shoulder buttons and all your complaints are gone.
 
Any control scheme that requires you to take your thumbs off the sicks will simply not work in a Cod game.

Hopefully Nintendo has the foresight to make their controller compatible with he biggest game of this and next year.
 
Any control scheme that requires you to take your thumbs off the sicks will simply not work in a Cod game.

Hopefully Nintendo has the foresight to make their controller compatible with he biggest game of this and next year.

...you have to take your thumbs of the sticks to do a ton of stuff no matter what
 
I refuse to believe that. If you can do it high end halo play, you can do it in CoD. You can take more damage in halo compared to CoD, and maybe it requires marginally faster reflexes, but neither you nor I nor anyone but a handful of people wouldn't be able to play CoD to the best of their ability after taking the time to adapt to the Upad.

edit: for the record, I think mapping melee to shake is perfectly fine and think you're 100% crazy for thinking it's going to be noticeably slower than using a button
and I think you're crazy for thinking that shake is perfectly comparable when it's probably a niche opinion. It's the same with anyone that prefers motion controllers and keeps hammering out the opinion that they are superior to dual analog controllers, which I've seen people round these parts do plenty of times. There is absolutely nothing wrong with preferring one or the other, but saying it's fine if one is missing cuz we'll still have [insert favourite scheme] is wrong. Just like those very people would bitch if motion controls were completely eliminated for the wiiU. It's a preference. Maybe there are replacements that COULD work after taking the time to get used to it. But you know what, many people are comfortable and feel great using what they have, and when Nintendo can EASILY accommodate those people, then it's worth bitching about.
 
and I think you're crazy for thinking that shake is perfectly comparable when it's probably a niche opinion. It's the same with anyone that prefers motion controllers and keeps hammering out the opinion that they are superior to dual analog controllers, which I've seen people round these parts do plenty of times. There is absolutely nothing wrong with preferring one or the other, but saying it's fine if one is missing cuz we'll still have [insert favourite scheme] is wrong. Just like those very people would bitch if motion controls were completely eliminated for the wiiU. It's a preference. Maybe there are replacements that COULD work after taking the time to get used to it. But you know what, many people are comfortable and feel great using what they have, and when Nintendo can EASILY accommodate those people, then it's worth bitching about.

Hey, I'm not saying it's not worth having in the controller. My stance on that is "why not?" (even if I don't like clicky sticks myself). My argument here is that CoD is still perfectly playable even without clicky sticks. Otherwise, why not bitch about no IR controls or KBM on the 360? Some people feel KBM adds a level of accuracy impossible on gamepads.

Not for ton of stuff at all, and not for stuff like aiming down the sight, which you do all the time to kill.

Yeah, I gave a control scheme that allows for that, you'd just have to map melee to shake
 
Screw all this FPS talk.
We need to talk about how awesome console RTS games will be on this thing.

For real. Imagine playing a RTS and instead of having the top resource bar and the bottom misc build etc screens, that was all on the tablet, leaving the screen wide open and beautiful.

An idea which I suggested in another thread is to have an RTS where the tablet player controls the building and management from an overhead view while the other players run around on the field in 3rd or 1st person, shooting, driving vehicles and performing stealth missions. This would be my dream game.
 
Or a game where you're a (space) ship captain and you manage the lives and inventory, etc of your ship on the tablet and watch your ship sail around, have adventures etc on the main screen.

Then you could bring your ship to your friend's houses and do all sorts of neat stuff with them too.
 
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