Wii U Speculation Thread 2: Can't take anymore of this!!!

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*bows*

Thank you for your indulgence.

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While we are talking about launch titles I might as well give my bloated two cents.

-Pikmin 3 is a launch title, without a doubt. The dev cycle is approaching 3 years, and it will show the HD and U controller elements substantially.
-Retro's next game is coming this year, what with the "crunch" comment made earlier. No way in hell it's another Metroid. Either DKCR2 or a new revival. The 2011 hires leads me to believe that there could be two projects going on at once (they did MK7 and this game, so I think they could have the hang of it).
-LEGO City Stories will be the first of Nintendo's external publish projects. I suspect a 3DS-to-WiiU element somewhere in the mix. At E3, they will probably announce a few more projects in this vein, but not for 2012.
-At E3 and at the launch, Nintendo will push the darker third-party games in an attempt to get their sales up. The big push will go to Ninja Gaiden 3, Killer Freaks, and Darksiders 2.

Baseless
-A Wii U Play/Sports game will fill their casual hole for the launch. I think using the same method as Wii Play: Motion would work best (get multiple smaller JPN devs to make mini-games and take the best ones in one package). WPM was done fairly quickly from judging discussions from Iwata Asks, so it could be done quickly and cheaply. Taking the "experiences" and expanding them into cheap DLC could be possible, too, but I would much rather them all be in one release.
-A WarioWare product for Wii U. There has not been a WW game since DIY (which did poorly) and Sakamoto must have been pushed to work on a smaller-scale title after Other M, so this might be the game Nintendo would get him to work on, instead of a Metroid title.
-HD Classics, the Virtual Console games with improvements to the new resolution. These will start the eShop on the Wii U, and they will cost more than the Wii's VC titles due to the extra work behind them. They will somehow allow transfers from the Wii, but they might require payment to "upgrade" them to HD versions.
-Monolithsoft will show a new game by the end of the year, but it will not release until 2013.
-Good-Feel's next game will be released sometime in 2013, but I feel it might be a 3DS title.
-We will get a super-early teaser of Smash Bros at E3, whether it is just a CG video or a logo, but Iwata wants to keep stirring up the hype. 3DS game late 2013, Wii U early-to-mid 2014. DLC is a definite.
-Mario will not appear on Wii U until Mid-to-Fall 2013. The 3D Mario Team just finished a game, and the 2D Mario Team is working with the 3DS title. As for the other EAD Tokyo team, they could be working on something like Mario for Wii U, but I think it is either a new IP or smaller helping roles to support other EAD projects like Pikmin 3.

The 3DS failed at launch because of multiple factors. It failed to look like another DS model, it cost too much for the audience, Nintendo's launch titles catered to a casual audience rather than the more hardcore or child-oriented market, and it was not the holidays. Wii U will have at least one hardcore release (third-party or otherwise) and be released along the holidays. Mario will sell the hardware regardless of when he arrives, which is one of Nintendo's cards to pull.
 
I keep forgetting about LCS being a launch title.
That's sure to bring in a lot of people.
I mean, it's GTA with Legos!

LEGO blocks, sir.

But yeah, having LEGO anything will garner a second glance from the younger audiences. Being a GTA clone is just making it more desirable to the older groups.
 
I mean does anyone expect 3rd parties to bust their asses creating high-quality, exclusive content for Wii U ? If that's the case, obviously Nintendo should try to spread their own releases a bit apart, if not I don't really see any good justification for a "weak" 1st party line-up at launch.

Sure. I'm assuming Nintendo has a better view on that matter. I'm expecting some decent efforts from 3rd parties though. I think Nintendo has been courting 3rd party devs, of which the constant acknowledging of developer feedback for the system is proof. If this is not the case, than obviously Nintendo should not wait.

PS: regarding my previous reply and the 3DS sales, as has been mentioned already, 3DS suffered from more than lack of 1st party games. There was the general confusion (name) and the lack of solid first and third party games. There was Nintendogs, a "casual" big hitter... but this crowd was not willing to pay 250 bucks or did not understand what the system was. And the more avid gamers that are otherwise willing to pay 250 bucks, didn't really see much appealing software at launch.
 
And without much of the (for many people) cool stuff, like...you know...going on a killing spree, doing criminal activities etc.

Well, I don't think there's anything that stops them from having those activities... dressed up a bit.

Instead of "killing" can break people into blocks.
 
Of course nothing stops them per se from these activities, but by completely altering the atmosphere (and nature) of them, they take away an essential part of it. Part of the fun comes from the fact that GTA is a satire, a caricature of our world - there's a difference if you shoot a goomba with a fireflower or if you take a flamethrower and roast some Elvis double.

If it was THAT easy to make a good GTA clone, it wouldn't have taken Saint's Row that long to figure it out.

Edit:
That aside, LEGO license and decent quality might make this game a surprise hit. I'm not going to underestimate the power of LEGO.

Perhaps, but the way I see it

the LEGO games do remarkably well.
The GTA games do remarkably well.
This is a combination that sounds great on paper.
And its family-friendly. Parents will be able to get this for their kids no problem.

And I still think you can have the destruction... but also think construction needs to be a big part of this game... being LEGOs and all.
 
I'm wondering if we'll see a Skylanders-type Pokemon game at launch. It could be one of the mystery titles developers are working on.

They've outed the NFC capability, and it doesn't seem like Nintendo to let the cat out of the bag without fairly quick follow up. Why let the competition know about this unless they're so far ahead with it it's ready to go?

Also they've got the pokedex on the 3DS, so we know they've got 3D models of the Pokemon ready to go.

I think they're well aware of the impact Monster Hunter had, and I think they know the impact Pokemon will have. Couple that with possible 3DS connectivity, and there's your unstoppable casual launch title.

The only thing I'm not sure of is having the actual figures. For instance how could you capture a new Pokemon in game if you don't have the figure? Might have to change the game up a bit.

Ooh, unless the figures are just pokeballs, and captured Pokemon are stored in the balls. Hmm... And you can level them up on the 3DS on the go. Could work.
 
I'm wondering if we'll see a Skylanders-type Pokemon game at launch. It could be one of the mystery titles developers are working on.

They've outed the NFC capability, and it doesn't seem like Nintendo to let the cat out of the bag without fairly quick follow up. Why let the competition know about this unless they're so far ahead with it it's ready to go?

Also they've got the pokedex on the 3DS, so we know they've got 3D models of the Pokemon ready to go.

I think they're well aware of the impact Monster Hunter had, and I think they know the impact Pokemon will have. Couple that with possible 3DS connectivity, and there's your unstoppable casual launch title.

The only thing I'm not sure of is having the actual figures. For instance how could you capture a new Pokemon in game if you don't have the figure? Might have to change the game up a bit.

Ooh, unless the figures are just pokeballs, and captured Pokemon are stored in the balls. Hmm... And you can level them up on the 3DS on the go. Could work.

It would probably be more like the Mystery Dungeon games than a traditional Pokemon game.
 
I'm wondering if we'll see a Skylanders-type Pokemon game at launch. It could be one of the mystery titles developers are working on.

They've outed the NFC capability, and it doesn't seem like Nintendo to let the cat out of the bag without fairly quick follow up. Why let the competition know about this unless they're so far ahead with it it's ready to go?

Also they've got the pokedex on the 3DS, so we know they've got 3D models of the Pokemon ready to go.

I think they're well aware of the impact Monster Hunter had, and I think they know the impact Pokemon will have. Couple that with possible 3DS connectivity, and there's your unstoppable casual launch title.

The only thing I'm not sure of is having the actual figures. For instance how could you capture a new Pokemon in game if you don't have the figure? Might have to change the game up a bit.

Ooh, unless the figures are just pokeballs, and captured Pokemon are stored in the balls. Hmm... And you can level them up on the 3DS on the go. Could work.

Actually a more refined Skylanders 2 may be a big launch title for them as well.
 
I play a lot of board games also, and am really looking forward to how this could work out with the pad. Games like Puerto Rico or Agricola would be great for this, everyone has their own space on the pad and you have the main board onscreen. I know it may be somewhat handicapped because of the limited # of pads the system can handle (as far as we know), but I think there's a lot of potential here.

Anyone ever play the Museum Caper Clue board game? One player is the thief stealing the paintings, the rest of the players are tying to catch him. Only, the thief doesn't appear on the board. Every other player has a token on the grid-like board, but the thief plays on a separate piece of paper, marking his moves. The only time players know when a thief has been around is when a painting is taken off the board, meaning he was there 1 turn ago! Players work together using security cameras, motion detectors, and line of sight to catch the thief.

I always thought that would work great online, but man, with this system things like that would be a blast. Really great board game too, if you can find it.
 
I wonder if Lego City Stories being published by Nintendo means that there will be official lego versions of Mario and stuff in the game as unlockables (Oh I'm sorry, it's past 2008, I should say Paid DLC.)
 
Rösti;34806310 said:
In the Wii U fact sheet Nintendo supplied in connection with E3 2011 (and also CES 2012), it reads:

I wonder if this is the only output supported, or if Dolby Pro Logic II (five-channel) will be featured as well (for backwards compatibility reasons). I've seen no press releases or interviews detailing licensing of any Dolby technologies for Wii U.

While six-channel PCM certainly should cover a basic audio experience in most games, it's nothing new. PlayStation 3 and Xbox 360 have support for LPCM amongst other technologies such as Dolby Digital 5.1, Dolby TrueHD, Dolby Pro Logic IIz and DTS-HD Master Audio to name a few. I understand that Nintendo wants a somewhat cost-efficient system and perhaps theorizes PCM is sufficient to fulfil the demands of both developers and ultimate consumers, but I thought of how something like this would correlate to a certain thing Mr. Iwata said at the Corporate Management Policy Briefing/Third Quarter Financial Results Briefing for Fiscal Year Ending March 2012:

While he references graphic representations here in comparison to "the power games" and eventually that they do not hesitate to role out their resources, perhaps other aspects, such as physics and namely audio output, of a software title can be accounted for as well. It is not an area that is even remotely as popular as graphics, but by having support for a technology with which you can enable for example 16 channels (Dolby TrueHD), much atmosphere and ambience can be added to a game. Let's take Metroid or The Legend of Zelda series for an example; with these the player could experience very vivid environments where distant sounds of zoomers and keese respectively are heard. Even something as dripping water could add to the experience. PCM could certainly achieve this to some degree, but is it really enough for current expectations?

What Microsoft and Sony have in store for their respective next generation systems regarding the audio department should be less important than processing power and clock frequences when comparing the different systems. But if something like Dolby 3D or 22.2 surround sound (see NHK Science & Technology Research Laboratories) is implemented and marketed cleverly as a key selling point (not only for gaming), it could be tough for Nintendo to combat, at least only with PCM.

Sources:

Wii U fact sheet: http://e3.nintendo.com/hw/#/about
Corporate Management Policy Briefing: http://www.nintendo.co.jp/ir/en/library/events/120127qa/04.html
Apologies if it's been said already but software channels have for years been way higher than the hardware can output. So you can get all the additional extra sounds even on mono, it's just the directionality that mainly matters as far as the number of hardware channels goes.

DTS, Dolby, SDDS and the like are all just compressed multichannel audio. LPCM multichannel audio makes them all obsolete, as it's lossless and supports up to eight channels via HDMI. The only reason to support anything else would be movies, and considering Wii U won't play movies, there's simply no need for Dolby or DTS.
Nintendo will probably want to cater to those that don't have LPCM friendly receivers or TVs I'd imagine. I think only stereo PCM is mandatory for HDMI audio.
 
Didn't Nintendo state first party DLC may end up free?

Y'know, I'm not sure about it being free, but for some reason I don't think Nintendo is going to screw us over on the dlc. Compared to say, call of duty, where I paid what I consider too much for just 5 more maps, I think if Nintendo does charge it'll be totally worth it.

I see it as some have already said - a way to extend a title that traditionally only gets a release once every 4 or 5 years.

I wouldn't even blame them for "holding back" on some things just to artificially extend interest in the title. For instance say Super Smash Brothers came with 30 fighters, and a year later they put out another 15 as dlc? Awesome. I'd buy it, countless others would too, and it would maybe attract any new Wii U purchasers who otherwise may have let it slip under the radar.
 
Y'know, I'm not sure about it being free, but for some reason I don't think Nintendo is going to screw us over on the dlc. Compared to say, call of duty, where I paid what I consider too much for just 5 more maps, I think if Nintendo does charge it'll be totally worth it.

I see it as some have already said - a way to extend a title that traditionally only gets a release once every 4 or 5 years.

I wouldn't even blame them for "holding back" on some things just to artificially extend interest in the title. For instance say Super Smash Brothers came with 30 fighters, and a year later they put out another 15 as dlc? Awesome. I'd buy it, countless others would too, and it would maybe attract any new Wii U purchasers who otherwise may have let it slip under the radar.

They've confirmed they won't go Capcom on us with DLC. Or just nickle-and-dime in general.

i cant believe this is a thing


like, who is this catered to? lego gta appeals to noone.

Lego GTA appeals to....

wait....

hang on...
 
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