radioheadrule83
Banned
Aw I actually kind of miss her. The Kaplan / Peter Moore threads were hilarious too. Peter Moore is a boss. Good times!
I feel for poor Cammie. She could never replace Perrin in our hearts.

Why use inductive field? Why ask for this relative expensive feature in a product that its already cutting corners in other more important areas? There are other more cheaps and practical ways to charge the device.Do we know how the uPads get recharged? Donthey still use batteries or can you charge them with a USB cable? I was thinking, if they only allow 1 controller per system, wouldn't it be cool if the top of the WiiU itself has an inductive field. You just put your controller on it, while the system is turned off.
Aw I actually kind of miss her. The Kaplan / Peter Moore threads were hilarious too. Peter Moore is a boss. Good times!
I feel for poor Cammie. She could never replace Perrin in our hearts.![]()
Has Nintendo explicitly stated they are doing a Wii-U showcase event at this year's GDC?
Why use inductive field? Why ask for this relative expensive feature in a product that its already cutting corners in other more important areas? There are other more cheaps and practical ways to charge the device.
Nintendo hasn't really said anything about GDC, but it's assumed that they'll have Wii Us there. If for no one other than developers for a behind closed door look.
So, big chance we'll get no new info at all, right?
I'm not sure why people think there will be "information overload". Why hype yourself up like that for no reason.
E3 is where it'll be at.
Why use inductive field? Why ask for this relative expensive feature in a product that its already cutting corners in other more important areas? There are other more cheaps and practical ways to charge the device.
Hopefully Nintendo sees the business opportunity that I see and buys THQ if they get any worse. Imagine having all those western teams under Nintendo's house, you could see a lot of new IPs, and bringing some of THQ's IPs forward. It could definitely improve big title frequency for both 3DS and Wii U hardware, which is currently still a problem with Nintendo.
Nintendo is always being cheap.
When will this company learn???![]()
I really see them pushing 1080p on the Wii U until the PS4 comes out, if the PS4 can push ~twice the pixels, then it will likely mean that Wii U games end up being 720p versions of the PS4's 1080p games, though I think Wii U will be the base model for all games being made next gen... xbox3 won't end up being that much more powerful than the Wii U, so it will just get cross ports with a smoother framerate, while PS4 gets the higher res if Sony pushes the hardware some, but it's easier to upgrade a game and have it run on all 3 systems, then to downgrade a game to port to the lowest system...
Basically, it's super likely that devs are already upgrading their 360 tools to work with Wii U, and they will just use those tools for all ports, cross, up or down porting.
When will this company learn???![]()
The moment you hear them you know you're dead. Up until the last second before they kill you they're silent...
Kat and Ana could hit the big time!Speaking of ninjas, Nintendo should make a Ninja game. They have the knowledge about the way of the Ninja, they can´t fail.
The consensus is that orders of magnitude don't work.So what's the current consensus gaf. Seems to me that it's about 2 x Xbox 360 power.
and to these type of comments i say: "I'm glad these guys don't own a video game company"
The consensus is that orders of magnitude don't work.
Most likely will never happen. Iwata knows that if the talent leaves after an acquisition, you are left with nothing but a name (see Rare). That is why he would probably prefer a collaboration instead of a buyout. Nintendo could team up with a THQ developer, such as Vigil, to create a new IP, but I doubt they would outright buy the company.
So what's the current consensus gaf. Seems to me that it's about 2 x Xbox 360 power.
Has Nintendo explicitly stated they are doing a Wii-U showcase event at this year's GDC?
You need a lot more than 2x the power to get all of that though.Now, put them in HD resolutions, with 2x better lighting, 2x better mapping, 2x better textures, 2x poly count, 2x MSAA and you get this /snip
You need a lot more than 2x the power to get all of that though.
I see. Well still bear in mind that, for example, the 360 has 8 times as much RAM as the original Xbox.There isn't a 2x power quote, he stated that some parts on paper are 4 to 5 times as powerful (most likely RAM and GPU) but that they only amount to a 2x visual increase.
I see. Well still bear in mind that, for example, the 360 has 8 times as much RAM as the original Xbox.
In which case, to those such as tkscz whose criteria mean that 360 is a jump of 2x, the jump to the next generation will be much less than 2x, even to the 720.Thanks to diminishing returns, there will not be a visual jump similar to xbox vs 360, anyone who is expecting that from any console, only really has to look at current PCs vs 360 and see that even that is arguable.
In which case, to those such as tkscz whose criteria mean that 360 is a jump of 2x, the jump to the next generation will be much less than 2x, even to the 720.
Which only really shows how subjective the '2x' thing is.
Thanks to diminishing returns, there will not be a visual jump similar to xbox vs 360, anyone who is expecting that from any console, only really has to look at current PCs vs 360 and see that even that is arguable.
It's more a point that there is no way that 360 to Wii U can be a 2x jump IF you think Xbox to 360 is a 2x jump, that's allIf your point was to tell us that multides are pointless, message delivered, just don't expect us to stop using them, because we can measure the minimum of what x2 would mean, for instance: twice the pixel density or frame rate, we have a pretty good estimate of how Wii U games will improve, from that point though, everyone has to realize that every developer will use the box differently, some games might end up being very striking, some might even look only on par with this gen, it depends on art style and directors, but the most important thing is that it simply can't be left behind by x720 or PS4.
It's more a point that there is no way that 360 to Wii U can be a 2x jump IF you think Xbox to 360 is a 2x jump, that's all
i just hope that they have a wiimote+ in there...
I think that's been confirmed that wiimote+ will work on WiiU.
I think that's been confirmed that wiimote+ will work on WiiU.
You know. Power isn't just about what's on the screen.
We need more power and memory for:-
* Much better A.I. Most A.I in games are pretty predictable and mechanical. More CPU and memory will help a lot here.
* Better physics and destructible objects and buildings. Trees that sway in the breeze. Actors who's limbs don't disappear through walls (better collision detection). Basically, more believable environments.
* Animation. Creatures and people that move like real people and creatures. That don't look like they are robots playing out pre canned movement sequences. Micro variations in posture and gate.
Better AI has little to do with processing power. The algorithms simply don't exist. Also, really good AI would make games less enjoyable, as weird as that may seem. It would mostly make them brutally fucking hard.You know. Power isn't just about what's on the screen.
We need more power and memory for:-
* Much better A.I. Most A.I in games are pretty predictable and mechanical. More CPU and memory will help a lot here.
* Better physics and destructible objects and buildings. Trees that sway in the breeze. Actors who's limbs don't disappear through walls (better collision detection). Basically, more believable environments.
* Animation. Creatures and people that move like real people and creatures. That don't look like they are robots playing out pre canned movement sequences. Micro variations in posture and gate.
I've always thought about this:
How would Nintendo games change with the implantation of physics? I don't mean as a visual effect like in most games nowadays, but as a gameplay element like in Half Life 2 or Portal. I find that physics haven't really been explored that much.
Imagine the next big console Mario with physics.. I know this post is weird for most people, but I see an huge opportunity here: a good physic engine and Nintendo's creativity could do something amazing.
Rösti;35534859 said:*Have snipped the long post*
I think for Nintendo to see genuine developer interest in all sectors, it must carefully plan the security of SDK solutions in regards to portability and interconnectivity before installment, configuration and deployment, and must do the best possible with the time before launch. And this not only for the current generation but for the next generation as well, as Microsoft and Sony will most likely bring out new systems to combat Wii U, and unless Nintendo has something really special to offer, I don't think the Wii U remote together with contemporary graphics (will of course evolve over time though) will suffice, especially if developers choose to utilize engines not compatible with the system.
I hope Game Developers Conference brings something new to the table, most importantly for Nintendo's business partners as the outcome of the games targeting launch (window) will ultimately set the tone for the entire generation regarding Wii U. And as Nintendo is aiming for an alluring product slate for launch, en-trammeling "speed bumps" are probably not that favored and thus there should be news, at least to some parties, soon.
That's because the PC games use the same current-gen engines.This is very true. I've got PS360 and a PC. Obviously, I can crank up the PC to play games at 1080p with AA with all the bells and whistles on and at a normal seating distance from the TV. You can tell that the PC version looks better but it's not a huge leap.
The biggest difference to me is framerate. It does make a difference between gaming around 30fps vs 60fps especially when things get hectic.
That's because the PC games use the same current-gen engines.
Trust me when the next-gen actually arrives you should be able to see a big jump.
That's because the PC games use the same current-gen engines.
Trust me when the next-gen actually arrives you should be able to see a big jump.
That's because the PC games use the same current-gen engines.
Trust me when the next-gen actually arrives you should be able to see a big jump.
Frostbite 2.0 was built as a PC engine, Epic's popular demo is a UE4 demo (at least what they had up to that point), cryengine 3 is a PC engine first...
Those engines don't scream next gen, they look nicer, but I think we have come to a point where graphics mean very little, they are at a point where they can already be photo realistic.
Example, just look at Crysis on ultra, resolution and framerate matter more.
Didn't see this posted...
Eurogamer: Tekken Wii U: 60fps, low image latency
Tekken on Wii U will run at 60fps, has impressive image latency, and will make use of the console's touchscreen controller in interesting ways, designer Katsuhiro Harada has revealed.
...
According to the report, Harada doesn't think Nintendo is planning to enter the graphics race with the Wii U.
Instead games will stand out courtesy of the touchscreen controller and the unique features it enables.
Couldn't have said it better myself.The same thing can be said about Half Life 2 and Doom 3 which were also on Xbox and were the best looking games on PC at the time. Look how much better games have gotten since then. Very few games are taking advantage of the power of PC and if they are, it's only a fraction of the power. They are capable of a lot more, but we aren't seeing it yet because the demand isn't high enough. Once people start adopting more powerful consoles, we will see the jump.
Didn't see this posted...
Eurogamer: Tekken Wii U: 60fps, low image latency
Tekken on Wii U will run at 60fps, has impressive image latency, and will make use of the console's touchscreen controller in interesting ways, designer Katsuhiro Harada has revealed.
...
According to the report, Harada doesn't think Nintendo is planning to enter the graphics race with the Wii U.
Instead games will stand out courtesy of the touchscreen controller and the unique features it enables.
For Tekken, one of these unique features may be using the controller's screen to display an interactive strategy guide.
"I've often heard about or seen fighting-game players playing with a strategy guide open at their feet," Harada said. "So it would be useful if we could, for example, distribute an enhanced digital version of the guide that the player could see while playing, and even touch to have a live preview on the main screen."
The same thing can be said about Half Life 2 and Doom 3 which were also on Xbox and were the best looking games on PC at the time. Look how much better games have gotten since then. Very few games are taking advantage of the power of PC and if they are, it's only a fraction of the power. They are capable of a lot more, but we aren't seeing it yet because the demand isn't high enough. Once people start adopting more powerful consoles, we will see the jump.