You are such a tease!
I really think IdeaMan wants us to really consider the Subscreen in his hints, and I mean REALLY consider it when placed next to his "2x 360". With that in mind my optimistic self is taking IdeaMan's information to mean something like this.
His sources have seen prototype software/engines that are displaying a full scene on the main screen and a full scene re-rendered (different angle or not, but lower res of course) on the Subscreen. When one looks at those displays they think "That looks twice as good as the 360". With other assumptions in place like 720p main screen and high fidelity with shaders employed etc, that leaves me rather happy.
While I am prepared for less, I am happy to live in my own little reality until proven otherwise.
That's what I took his words to mean, as well.
And I'm happy with that. The fact that even people who aren't hands-on with the hardware will be able to just look at the games and see something that they register as being twice as impressive as a 360 game speaks to the Wii U having some impressive hardware, even if not as cutting edge as what we're likely to see from the other consoles. But that's fine with me, and honestly I don't think anybody really expected more than that.
And I gotta say I really respect IdeaMan for taking the time to actually share with us some of what he knows. Thanks Bruh! Gotta say of all the "in-the-know" posters in this thread, you're definitely kicking ass with how much you "safely" engage with us.
You gonna sit there and let some newbie take your shine, Lherre? I wouldn't take that if I were you...
