-Pyromaniac-
Member
I was at GDC taking these pics in my mind though.Oh, I thought you were at GDC and took the pics, lol. Sorry.
I was at GDC taking these pics in my mind though.Oh, I thought you were at GDC and took the pics, lol. Sorry.
Gal GunGirl Gun 2
The port on the top in the middle is the same as the 3DS, and the one at the bottom will be used with the new Zapper.
Not sure if you guys seen these pics, but fun facts about the WiiU controller:
http://i.imgur.com/DgsX5.jpg
http://i.imgur.com/j7qkC.jpg
http://i.imgur.com/l324L.jpg
http://i.imgur.com/SOzd9.jpg
If only.
I'd love to see an updated Captain N cartoon where he uses a new Zapper and a Wii U tab.
What do you mean?
http://www.youtube.com/watch?feature=player_detailpage&v=4e3qaPg_keg#t=110s
Pause when the entire thing is in frame, take a look and line up the ports. 0_0
Oh, I was thinking of this:
Man, I was expecting more buzz in general the weekend before GDC. Where are the uber hyping tweets?
We won't get anything from GDC.
We'll all going to crash and burn into the sun.
As far as the internet knows 4 GBit GDDR3 or GDDR5 chips don't exist. I think 2 GB is very unlikely, and if Nintendo does it they'll have to use DDR3.
We won't get anything from GDC.
We'll all going to crash and burn into the sun.
Vigil still has their DSII demo that was scrapped from E3, they've had plenty o' time to polish that up.
Thanks for pointing that out. Looking further into it, DDR3 might, surprisingly enough,be a strong possibility. The standard Power7 8-core processor has 2 DDR3 memory controllers w/ 100 GB/s bandwidth. Seeing as that design is going to be split down the middle and then some, one DDR3 memory controller with around 50 GB/s would be right in line with a balanced system. DDR3 clocked at something like 700 Mhz might fit the rumors of pretty slow RAM in the dev kits too.
Not sure if you guys seen these pics, but fun facts about the WiiU controller:
![]()
This is particuarly interesting to me, what could be the need for so many USB ports? Possible charger for the Pad/Remotes?
Charging and external HDDs, yeah.
And then any other peripherals that Nintendo might have down the line.
Charging and external HDDs, yeah.
And then any other peripherals that Nintendo might have down the line.
Is Nintendo still planning on supporting any kind of HDD?Charging and external HDDs, yeah.
And then any other peripherals that Nintendo might have down the line.
If it's just one controller, it would have to be 2GB, wouldn't it?
2 or 1, that is, and if we're going with IM, then it has to be 2.
wikipedia said:DDR3 SDRAM gives a transfer rate of (memory clock rate) × 4 (for bus clock multiplier) × 2 (for data rate) × 64 (number of bits transferred) / 8 (number of bits/byte)
Would make sense of alot of things. Like why they were using and RV770LE in dev kits (it has about the proposed bandwidth despite the stock using GDDR3 and RAM described as "slow" (it's technically the same speed as 360's but at higher bandwidth). And I swear I heard a rumor that dev kits were using "plain old" ddr3 very early on last year.
If this is completely off, I'll stand corrected. My only source is Wiki (it's a damn Sat. night).
"DDR3 SDRAM gives a transfer rate of (memory clock rate) × 4 (for bus clock multiplier) × 2 (for data rate) × 64 (number of bits transferred) / 8 (number of bits/byte)"
Clock that DDR3 at 700 Mhz that's 44.8 GB/s. 2x the 360 and right in line w/ the rest of the proposed specs. After all, it wouldn't make sense to bottleneck the system in memory bandwidth at only 1x the 360 while everything else is 2x, 4x, etc. They know they need at least 2x the bandwidth to stream to two screens at once.
Clock that DDR3 at 700 Mhz that's 44.8 GB/s. 2x the 360 and right in line w/ the rest of the proposed specs. After all, it wouldn't make sense to bottleneck the system in memory bandwidth at only 1x the 360 while everything else is 2x, 4x, etc. They know they need at least 2x the bandwidth to stream to two screens at once.
It's slowly coming together.
Don't forget that this is Nintendo we're talking about, they're the most unpredictable of the Big 3.
Don't forget that this is Nintendo we're talking about, they're the most unpredictable of the Big 3.
Don't you mean Big 4?![]()
Don't you mean Big 4?![]()
Toyotta is finally jumping in the console business?!
^^^^
I'll have to look into that later but I swear I've seen it clocked higher by Samsung and such.
You know, I'll be happy if all we get out of GDC are some noncommittal comments from devs during interviews with key words such as "exciting" and "powerful" and references to nintendo's new receptive stance towards 3rd parties.
This thread makes the wait to E3 so much more agonizing. Why do I do this to myself?
It really doesn't matter, if Nintendo has all games under NDA right now.
Do we know this, or are we just assuming it based on how much news we've had the past several months? (And the lack of Wii U logos on known titles, of course.)
so what will come first, e3 or speculation thread #3?
This thread makes the wait to E3 so much more agonizing. Why do I do this to myself?
I think the fact that Project CARS had to take the Wii U logo out of their promos is very telling.
Not me.
We heard plenty of empty complements and non-committal positive statements from developers before/during/after the Wii's launch window as well. Many of those statements were them blowing smoke up Nintendo's ass, as their words didn't match the products that made it to store shelves.
It was a dramatic lesson. I don't trust 'em.
Another point is; if there wasn't any NDA on Wii U games, we would have heard about some of day for a while now.
We know Darksiders 2 is coming out for the Wii U, yet the Wii U logo isn't on any of their recent promo materials. If they can't talk about games we already know about, then some serious NDA business is going on.